DirectX 11 has been the dominant API for a significant amount of time and doesn’t really allow for effective scaling across a wide range of hardware configurations. Thankfully, DirectX 12 is a major step in the right direction and could revolutionize the way game engines communicate with hardware. Theoretically, the new API should reduce CPU overheads and result in better optimization, although this is down to the developers. DirectX 12 isn’t the only low-level API on offer and there’s a great open source alternative, codenamed Vulkan which supports Windows 7, 8.1, 10, Android and Linux!
This is going to be an enticing proposition for anyone who dislikes Windows 10, and it could help with optimization on SteamOS. AMD originally submitted the XGL proposal from their work on Mantle and this was accepted by the OpenGL Next working group. As a company, AMD’s open source ethos ties in extremely well with Vulkan and they are going to release a beta driver with Vulkan functionality.
Raja Koduri, Senior Vice President and Chief Architect, Radeon Technologies Group, AMD said:
“The release of the Vulkan
1.0 specification is a huge step forward for developers. The Vulkan API, which was derived from Mantle, will bring the benefits of low-overhead high-performance Graphics API to the benefit of cross-platform and cross-vendor targeted applications,“
“The promotion of open and scalable technologies continues to be the focus at AMD, as a pioneer in the low-overhead API space. As a member of the Khronos
Group, AMD is proud to collaborate with hardware and software industry leaders to develop the Vulkan API to ignite the next evolution in PC game development.”
I cannot wait to see Vulkan’s impact compared to other APIs and it’s quite plausible to see major performance benefits. However, I think it will be challenging to encourage developers to adopt Vulkan because the majority of users seems to be excited for DirectX 12 and prepared to upgrade to Windows 10 despite many concerns regarding privacy.