Uncharted 4 to Include Stealth Features Borrowed from The Last of Us

Those of you who played and maybe finished The Last of Us should be very glad to hear that Naughty Dog’s upcoming Uncharted 4 title will actually borrow certain stealth features from The Last of Us. Obviously, nobody wants to play an action game in which the enemies are ridiculously easy to take down, which is why the developers have implemented smarter AI-controlled enemies in Uncharted 4, all in the effort of giving gamers a proper challenge. This “smart” factor relies on a series of stealth elements originally seen in The Last of Us, elements that definitely add a touch of realism. Actually, it looks like Uncharted 4 will feature the most reactive and precise AI seen in a video game so far, which sounds very promising.

Apparently, the developers don’t want players to just sit around and wait for the action to come to them, which is why some of the game’s mechanics and AI behaviours will force them to innovate their playing style as they progress. Uncharted 4 Lead Animator Jeremy Yates has stated the following:

“We didn’t want a game where you sit behind one piece of cove and sit there with the ‘stop and pop,’ you’re shooting. We really want you to move through the environment, to outsmart them, to flank them, for them to be able to chase you around and just have that constant motion.”

Overall, Uncharted 4 is shaping up as a very promising title, and I definitely can’t wait to see what it has to offer on May 10 when it is scheduled for an official launch on PlayStation 4 consoles.