id Software throws Doom 3 BFG Edition source code on GitHub – go mod community, go

Ah, id Software – you used to be oh-so-relevant back in the day with the original graphics engines you created – and we can’t forget the first couple of Doom’s, or the first three Quake’s now, can we? Well, the developer has just unveiled quite the announcement for the mod community – the GPL source code for the Doom 3 BFG Edition is now available on GitHub.

Better yet, you don’t even need to be a modder in order to benefit from this – as there are new features included:

New Features:

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

Bug fixes:

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages

Source: TheNextWeb