Havok Technology To Power BioShock on iOS

BioShock, the iconic story-driven shooter from 2K Games is heading to the App Store later this summer for iOS devices. The game is now confirmed to be running on Havok technology to provide animation and physics processing for the game.

When the game was launched back in 2007, developer Irrational Games used the still popular Unreal Engine 3, combined with extensive use of Havok’s Animation tools, something that added (for the time) unprecedented levels of animation and fluid motion to the games inhabitants. The addition of Havok Physics really brought the games abilities to life too, with things like the Telekenesis Plasmid allowing to send environment decals and enemies flying around the level.

Now the 2K China team are working to bring the title to mobile devices using Havok’s cross-platform toolset, allowing them to achieve parity between console and mobile versions of the game, including the full dynamic range of gameplay elements that made the original so great, without having to make any sacrifices.

“It’s a true testament to the power and breadth of Havok Physics and Havok Animation Studio that these technologies have seamlessly transitioned from a AAA console title to an amazing mobile experience,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “Just as BioShock redefined the scope of what a game could and should be, the 2K Games team has proven that mobile devices can go beyond simple apps and offer a wholly mature and complete gaming experience akin to those seen on high end gaming platforms.”

Release date hasn’t been confirmed as of yet, but we suspect some time around Gamescom or just after would be a safe guess, no later than the end of September.

Thank you Gamasutra for providing us with this information.

Image courtesy of Havok.