The Havok Physics Engine has been announced to power a number of next-gen Ubisoft titles such as the new Assassin’s Creed IV Black Flag. With the help of the Havok Physics, Ubisoft Montreal development team was able to bring a high level of immersion to the massive world of Assassin’s Creed IV Black Flag.
“Assassin’s Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving – first and foremost was simulating early 18th-century ships on a roaring ocean,” said Sylvain Trottier, associate producer at Ubisoft. “Making use of Havok Physics, we were able to ensure that the player’s gameplay experience was just as rich and enthralling on sea as it is on land.”
But Havok’s technology is not limited to the latest Assassin’s Creed title. It is also being used in a variety of future Ubisoft games, including action games such as Watch Dogs and Tom Clancy’s The Division which are due to be release on the next-gen consoles. Ubisoft is using the Havok technology multi-platform based to ensure a consistent gameplay experience to users, whether it is on the next-gen PlayStation 4 and Xbox One consoles, or PlayStation 3 – Xbox 360 – Wii U consoles, or even the PC platform.
“Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we’re honored to work with them to bring our comprehensive physics solutions to their popular franchise,” said Brian Waddle, vice president of worldwide sales and marketing at Havok. “Havok’s support stretches to every major console, PC and portable system, so it’s perfectly tailored to massive titles – like Assassin’s Creed IV Black Flag, Watch Dogs and Tom Clancy’s The Division – that are being adapted to multiple platforms.”
The Havok Physics Engine is considered an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.
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