Razer Unveils Esports Focussed Wildcat Controller

Razer has announced the Wildcat controller which is an alternative to Microsoft’s modular-designed Elite gamepad. Retailing at $150, the Wildcat is touted as a “pro-gamer-validated, tournament-grade” device featuring ultra-responsive buttons and a comfortable shape to reduce hand fatigue during long gaming sessions. The layout is remarkably similar to the Xbox Elite controller and includes a huge array of customizable buttons which allows you to alter the gamepad to your own taste.

Technical Specification:

  • 2 shoulder Hyperesponse Multi-Function Bumpers
  • 2 removable Hyperesponse Multi-Function Triggers
  • 4 Hyperesponse ABXY action buttons
  • 4 button Quick Control Panel
  • Optional trigger stops for rapid-fire
  • Zero slow-turn analog joysticks
  • 3.5 mm audio port for stereo audio output and microphone input
  • Optional rubber palm grips
  • Quick-release cable feature
  • Carrying case
  • Detachable 3 m / 10 ft lightweight braided fiber cable with Micro-USB connector
  • Approximate size : 106 mm / 4.17” (Length) x 156 mm / 6.14” (Width) x 66 mm / 2.60” (Height)
  • Approximate weight (without cable) : 260 g / 0.57 lbs

From the rear angle, we can see the ergonomic placement of various buttons, USB charging port and optional rubber grip covers.A closer look unveils two easily accessible triggers predominately used for racing games. Thankfully, these can be removed if they interfere with your natural hand posture.

The package also includes removable textured thumbsticks and offers the choice between a convex or concave setup. I have to admit though that the included screwdriver looks very cheap, and something you would expect from a $1 mobile phone repair kit. Another benefit of Razer’s design means you can opt for a lavish green finish or traditional looking Xbox One colour scheme. Personally, I think the default styling has a fairly tacky feel and doesn’t contain the elegance of Microsoft’s Elite controller.

It’s fascinating to see a competitor to the extremely expensive Microsoft Elite controller so soon, and with an identical price point, it’s difficult to say which offers the best value for money. Obviously, Razer has a certain appeal amongst PC Gamers as a brand and this could make the Wildcat sell rather well. However, on initial impressions alone, I would opt for the official Microsoft version instead.

Forza Motorsport 6 Has Gone Gold! Demo Coming September 1st

Forza Motorsport 6 is speeding into the homes of Xbox One racing enthusiasts extremely soon and heralded as the “best racing game” during Gamescom 2015. In two weeks, Forza Motosport 6 will be available to download for owners of the Ultimate Edition and consumers opting for the standard version will gain access 5 days later. Turn 10 Studios has scheduled a demo for September 1st to whet your appetite and revolves around the iconic Ford GT. Rather surprisingly, downloading the demo allows you to keep this vehicle and use it in the full game for free.

As an authentic racing simulator, it’s imperative to hone the physics system, and create a smooth, realistic experience. Forza Motorsport 6 runs at a native resolution of 1920×1080 and 60fps. As a result, the driving is extremely fluid whilst emphasizing the Xbox One’s visual capabilities. In total, there are 460 cars to choose from and the latest additions include:

2015 Mercedes-AMG GT S
1979 BMW #6 BMW Motorsport M1 Procar
2015 Volvo S60 Polestar
2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra
2014 BMW #5 Ebay Motors 125i M Sport
2014 Chevrolet #3 Corvette Racing Corvette C7.R
2015 Jaguar XKR-S GT
1976 Lotus #5 Team Lotus 77
1969 Lola #10 Simoniz Special T163
2014 Ferrari California T

The full 460 car list is available via Forzamotorsport.net and there’s bound to be something to suit even the most die-hard motorsport aficionados. Personally, I was fairly disappointed with the complete lack of content in Forza Motorsport 5 and hope this was due to time constraints surrounding the Xbox One’s launch. Over the years, Forza has established itself as a superb racing game and not just a clone of Gran Turismo. In fact, Forza’s physics model, interior renders and engine noises are vastly superior to Gran Turismo’s latest efforts.

SteelSeries to Enter the Console Scene

It’s now Mid E3, we’ve seen some amazing releases so far and another one to add to the list of awesomeness is SteelSeries.

They’re releasing a new range of headsets for consoles this July, meaning that console gamers have a lot to look forward to with the X and P-series headsets.

The best ones of the releases are the X900 and P800 wireless headsets. These headsets will feature 7.1 surround sound and rather comfy earmuffs to provide a pro quality experience with minimal audio lag. The transmitter box has a crisp display on it that makes it easy to adjust the eq and more, the headset also has several controls. There is however, no word on battery life for the pair of headsets, but we’ll let you know as soon as we find out.

The PlayStation version will come in at $299 and the Xbox £330 due to requiring an additional adapter to function.

The next versions in the range are X300 and P300, which SteelSeries state that they are the most comfortable headsets in the world, these are based on the Siberia V3 PC headphones – which are really popular within the gaming industry. Powerful speakers, retractable microphone and virtual surround sound comes in at a mediocre $99 for the Playstation and $130 for the X-Box One.

Right at the bottom are the X100 and the P100’s. These headsets come in at $49/$69 but have yet to be tested by anyone.

Thank you to canadianonlinegamers for providing us with this information.

Turtle Beach Elite 800X Xbox One Wireless Gaming Headset Review

Introduction


Turtle Beach is one of the most instantly recognisable brands in the gaming market. They’ve continued to produce award-winning high-end products year after year, even landing some of the best budget friendly models in the PC and console gaming sectors. Today though, we’re looking higher up the range, right at the very top in fact, with their new flagship Xbox One gaming headset, the Elite 800X.

“Welcome to the future of gaming audio with Turtle Beach Elite. Powerful sound, abundant comfort and dynamic function combine to exceed your wildest expectations with the Turtle Beach Elite 800X. Uncompromising, the Elite 800X is the ultimate in completely wireless Xbox One noise cancelling, surround sound gaming audio with DTS Headphone:X 7.1 Channel Surround Sound and DTS Surround Sound modes that further enhance your games, music and movies. The long-lasting rechargeable battery provides up to 10 hours of use while Bluetooth keeps you connected with your mobile devices.”

Features? This headset has them, it has a lot of them! It features high-end wireless technology, a magnetic charging dock, Bluetooth connectivity, chat boost, superhuman hearing, the latest DTS Headphone:X 7.1 surround sound processing and a whole lot more. At least on paper, this headset promises to deliver a lot, so let’s get right to it, take a closer look and put this extensive feature set to the test!

The box features a nice image of the headset and dock on the front, as well as a quick rundown of the major features.

One cool feature, detailed a little on the back of the box, is the accompanying Android app, which allows you to tweak profile settings on the fly while you’re gaming.

All the cables you will need are included in the box. This includes USB charging cables, a Toslink optical cable and 4-pole 3.5mm cable for mobile use.

The charging base is nicely designed so that you can drop the headset into place with no faffing about; strong magnets snap the headset into the base and only the charging pins.

There’s a light-up Turtle Beach logo and round the back you’ll find optical passthrough ports, USB (for power) and a pairing button; nice and simple.

You wouldn’t want you expensive headset sliding around, so you’ll find four grippy rubber feet on the charging unit; these keep it planted firmly on any smooth surface.

The headset is really nicely designed. It’s obviously a gaming headset and the green trim does give it a little flair, but the matte finish plastics help keep it a little understated at the same time. There a rocker panel on the side of each ear cup, moving them in one of the four available directions give you access to major settings such as preset, volume and mute controls, power, Bluetooth, etc.

The headband is thick, light and durable, which is always a good thing. There a nice chrome finish on the side with the “ELITE” branding.

A subtle “Turtle Beach” logo on the top of the headband.

Each ear cup can be rotated inwards and comes mounted on a pivot, this will help provide a comfortable fit over your ears and help block out unwanted noise.

Folding the drivers right around will give the headset a more comfortable resting position when you’re wearing it around your neck; perfect for those between game breaks.

There’s a thick and soft leather padding on each ear cup, as well as a soft fabric backing over the drivers. It looks great, the stitching looks neat and tidy and you really couldn’t ask for much better here.

The headband has a slider on each side, allowing you to tailor the fit to your own head. The slider is pretty durable too and locks firmly into place at each step.

Don’t like the design of the rocker panels? You can pull them off easily enough. You can buy custom panels from Turtle Beach, or if you’re feeling adventurous, you could always get out your spray paints and customise it yourself.

As I said before, the headset simply snaps into the dock thanks to some built-in magnets. This means you’ve got somewhere to store your headset, this means it is less likely to get scratched, with the added bonus that it’ll be charging while stored and it’s also a great way of showing it off.

Mad Catz Will Co-Publish Rock Band 4 for PS4 and Xbox One

Mad Catz has entered the software business before, but never on as large a scale as this time. They have partnered with Harmonix and this time it’s not just for branded peripherals but the entire game. This cooperation will help to ensure that there is plenty of available stock when the game is released as well as great bundles with Mad Catz controllers packed together with the new game.

“Since the announcement of Rock Band 4, we’ve been thrilled by the overwhelmingly positive response of passionate fans and gamers worldwide. The time is right to reintroduce the franchise to the new generation of consoles and our co-publishing agreement is a natural extension of the excellent relationship both companies share in realizing that vision,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’re excited to extend our agreement with Harmonix, and are confident that Mad Catz’ global sales force, distribution channels and retail marketing expertise will deliver the retail success we believe Rock Band 4 will achieve in 2015 and beyond.”

The new game is scheduled for a 2015 release date on both systems and Mad Catz will handle retail sales, promotions and distributions of both the game and hardware while Harmonix will handle all digital sales and content. Mad Catz is also developing a new generation of Rock Band 4 wireless music game controllers that will give players the chance to rock as the biggest guitarists, bassists, drummers and singers of all time.

The new rock game will feature an unrivalled and diverse collection of music across the spectrum of rock and provide gamers with access to over 2,000 compatible tracks via DLC. Previously owned music from the franchise will be reintegrated which is great news for those who have spent a lot on the previous three Rock Star games.

Microsoft Stops Selling Kinect for Windows

In a move to streamline things Microsoft will be ceasing the sale of the Kinect for Windows and instead sell the XBox One Kinect and its PC adapter cable. It was selling essentially the same product twice so the move to selling a single Kinect unit adapter cable should keep things simple.

The Kinect for Windows was so popular with desktop developers that in some markets there were supply issues. That should not be the case with moving to a single product and having the adapter cable available. Developers and owners of Kinect units should not worry though as support will still be around for the unit. With all the simplifying and consolidating that Microsoft has done recently this move makes a lot of sense and it is likely that more products will follow suit.

Source: Engadget

Modder Creates 22″ Xbox One Laptop

There have been many Xbox and PlayStation mods over the years, with Ben Heck being responsible for most of them. The Xbox One is now no stranger to this modding world and one user has gone and created a stunning 22 inch laptop using the hardware pieces of the Xbox One console.

James DarkUncle Terry has posted a youtube video last week that shows how the case was reused. The system contains a front loading disc drive, the original power light, all the original ports (including the rear ones). The only addition seems to be an external audio port so that you can use speakers other than the built in ones, which is obviously a smart move.

It’s about as portable as a toaster, it’s obviously going to be heavy, it doesn’t feature any battery power and needs mains power and it’s no doubt relatively fragile. Unfortunately the system is no longer available as Terry sold his project, but has yet to reveal the cost of the build, or of the sale price.

[youtube]http://youtu.be/P2dnRTX2xhY[/youtube]

Thank you Technabob for providing us with this information.

Image courtesy of Technabob.

Microsoft’s Major Nelson Answers Questions About Xbox One

Larry Hryb, better known to many in the gaming community as Major Nelson recently spoke out on Reddit to answer many of the big questions that he was asked, covering the subject of multimedia playback, HTML, flash memory and more.

When asked if we will be able to playback our own media files, much like we can on the Xbox 360 over network and from external USB devices he said he can’t confirm anything, but he did go on to say that the Xbox One engineers want the system to b ea total media device, so it stands to reason that it will play back files in a similar fashion. I guess we’ll just have to wait and see what codecs are supported.

I know many people in the gaming community are curious about their current headsets being compatible with the new controllers. Larry said that the new headset adapter is “being worked on” and that they will have some new information on that soon.

The new web browser should be pretty good too and while I’m not a fan of web browsing from my console it’s good to know that it will have full HTML5 support, as well as Flash functionality, so there should be very few (if any) major websites and online functions that do not work at launch. Although this should also be supplemented by stand alone apps such as Facebook and YouTube.

Weirdly, he was unable to answer what the extra 8GB of flash memory was for, stating “no idea, yet. I’m sure he [sic] can can elaborate as more info comes in from the engineers.” I’m personally guessing this is much like the 4GB Xbox 360 model, some internal memory that is independent of the hard drive, likely for providing quick storage to the multitude of applications, the OS, video streams and more… but that is only my personal guess.

The Xbox One will be launching on November 22nd in 13 territories.

Thank you Reddit for providing us with this information.

Fighter Within Launching On Xbox One – Powered By Havok Physics

Havok, a leading provider of game technology, announced today that it has licensed its suite of middleware to power Fighter Within – the upcoming brawler game for the Xbox One. Developed for Kinect for Xbox One by DAOKA Studios, Fighter Within utilizes Havok’s Physics, Animation Studio, Cloth, and Destruction technologies to provide players the excitement of a real fighting competition while battling their friends to earn bragging rights.

“Havok was key to our success thanks to its advanced animation system, which allowed us to bring the full intensity of the players’ physical movements into the virtual world in a convincing way,” said Yves Grolet, Studio Director, DAOKA Studios. “Fighter Within relies on a complete sense of immersion to draw players into its intense encounters, and Havok’s reliable and tested technology has been essential in creating that experience.”

Fighter Within could be the best effort in the world of motion fighting games, but it remains to be seen if the developers can really capture what is effectively a difficult experience to simulate, especially without physical contact with any other object when simulating attack moves. Havok’s Animation Studio technology is used to drive Fighter Within’s characters to react naturally to the impact of each attack.

Havok Destruction allowed the team at DAOKA Studios to integrate immersive destructible environments that shatter and break apart realistically in reaction to the players’ in-game actions.

“Fighter Within is the perfect culmination of Havok’s suite of products, with each component adding another realistic element to the game experience to make it fully engrossing and convincing,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “The team is proud to work with the talented developers at DAOKA Studios to push our technology and challenge us to ensure that our technology is ready for every genre, platform and hardware.”

It sounds interesting and I can’t wait to see the title in action, although I am a little sceptical at this time as to just how well they can pull it off.

Thank you Havok for providing us with this information.

Image courtesy of Joystiq.

Minecraft Xbox 360 Sales Top 7 Million Units And Still Climbing

Notch  can continue to laugh either with us or at us from atop of a giant pile of money, his low resolution, simplistic and completely addictive digital block basher has gone on to incredible success that is rarely seen in such a short space of time, especially for something that started out so small in the first place.

The new sales figure was confirmed by the developers at 4J studios, the team responsible for handling the conversion of the game ot the Xbox 360 platform. The team reached out to their twitter followers to share the news that Minecraft on Xbox 360 had passed a staggering 7 million units. Obviously that is an impressive number, even more impressive for something that started out as a digital download on a platform with around 52 million user install base. It was only back in March that Minecraft Xbox 360 hit the 6 million mark, around the same time that they were working on bringing the game to retail stores.

Of course all this is dwarfed by the fact that PC owners have scooped up 11 million copies of the game, there is an edition being made for the Xbox One and I doubt the developers are done riding the money train on this one just yet as the game gains in popularity and seems no where near slowing down just yet.

Thank you 4J for providing us with this information.

Playstation 4: What’s In The Box

 

According to Amazon the new PlayStation 4 is in the number two position for consoles at least for their pre-order sales. Today we are looking at what comes in the box for your new PlayStation 4. Apparently PlayStation doesn’t know the difference between an Earbud and headset. Amazon has listed 27 games for PlayStation 4, that will hopefully be released on the same day, or shortly thereafter. Unfortunately you will not get any special achievements or extra swag if you pre-order, as opposed to the Xbox One where you get “The Xbox One “Day One Edition” console includes a commemorative controller, token code to unlock an exclusive Day One achievement, and premium packaging at no additional cost.” Xbox also has 27 games listed.

Will you be pre-ordering an Xbox One or a PlayStation 4 and who do you think will win the battle of the consoles?

In the box

  • PlayStation 4 System (Jet Black)
  • DUALSHOCK 4 Wireless Controller
  • HDMI Cable
  • Power Cable
  • Wired Mono Headset
  • USB Charging Cable
  • Paper Quick Start Guide

The Official PS4 specifications:

Main Processor:
Single-chip custom processor
CPU: x86-64 AMD ‘Jaguar’ 8 cores
GPU: 1.84 TFLOPS, AMD next-generation Radeon based graphics engine

Memory:
GDDR5 8GB

Hard Disk Drive:
Built-in

Optical Drive (read only):
BD 6xCAV
DVD 8xCAV

I/O and communication:
Super-Speed USB (USB 3.0)
AUX
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)

AV output:
HDMI
Analog-AV out
Digital Output (optical)

Image courtesy of Amazon.com

Gioteck Launches Autumn 2013 Product Ranges

Gioteck have announced the launch of their new autumn 2013 range of products. Building on the brand’s phenomenal success in 2012, which saw sales increase by more than 35 per cent in a declining global market, the gaming accessories manufacturer will be releasing a new range of headsets, controllers, wireless adaptors, portable speakers and batteries, gaming chairs and joysticks for gamers worldwide.

Gioteck’s UK-based design team have created a new range of unique peripherals for Playstation, Xbox, PC, mobile and tablet, offering gamers well-designed products at an affordable price. They have also started working on concept designs for next-gen consoles such as the PS4 and Xbox One, both of which are due to launch at the end of this year.

GBB will be launching over 30 new SKUs this year and many of these were on display at E3 2013 and we expect to see more of these products throughout the year.

The range will include re-boots of commercial successes such as the EX-01 and EX-03 Bluetooth headsets, controller solutions for tablet and a selection of aspirational headsets for gaming enthusiasts, whatever their platform of choice.

2013 will also mark Gioteck’s entrance into the gaming chair sector with the release of two suitably stylish chairs at entry-level and the premium end of the market. Each product is stamped with the Gioteck design DNA and will be priced to offer irresistible value for money.

Headsets:

EX-07 ‘Kranium’

(SRP £129.99 / $TBC) Compatible with Playstation, Xbox, PC, mobile and tablet

EX-06:

Wired (SRP £29.99 – £34.99 / $44.99) compatible with mobile and tablet (w/ 35mm jack connection)
Wireless (SRP £59.99 / $99.99) compatible on Playstation, Xbox, PC, mobile and tablet

 

Gaming chairs:

RC-5 (SRP £149.99 / $249.99) Compatible with Playstation, Xbox, PC

RC-1 (SRP £49.99 – £59.90 / $99.99) Compatible with Playstation, Xbox, PC

Joystick:

RK-1 (£TBC / $49.99 (PS3) / $79.99 (mobile/tablet)

Overall I think Geoteck has some stunning looking products here, sleek, shiny and focused on their task with some really clean looking designs, personally I can’t wait to get my hands on them at Gamescom and we look forward to putting them to the test with an in-depth review in the coming weeks and months.

Thankyou Gioteck for providing us with this information.

Images courtesy of Gioteck.

First Halo 5 Screenshots And Trailer Released

Microsoft held their pre-E3 event yesterday where they released details of many next gen games that will be coming to their Xbox One console. There were a few hit and miss titles but overall I think they had a decent showing and it was a breath of fresh air after the disaster that was their original press event for this new console.

Halo is the cornerstone of the Xbox experience and it has been known for some time now that Halo 5 and Halo 6 would be making the leap to next gen Xbox, which we now know to be Xbox One.

Microsoft and 343 have stated that the game will run at 60FPS, a welcome retreat from the somewhat erratic FPS that plagued Halo 4, especially in Co-op.

Few, if any details are known at this point, so sit back and watch the teaser trailer, enjoy the screenshots and sit tight for more information in the coming days and weeks.

[youtube]http://youtu.be/ZipoIbBDf-c[/youtube]

Thrustmaster To Develop Peripherals For Next-Gen Xbox One

Following its long-term partnership with Microsoft for the first and second-generation Xbox consoles, developing unique third-party licensed peripherals under the Thrustmaster brand, Guillemot Corporation S.A. is pleased to announce that it is extending its worldwide partnership to include the third generation of Xbox.

With R&D facilities in North America and Europe, a close development relationship with Microsoft Xbox, and more than two decades of expertise in creating innovative accessories, Thrustmaster is fully committed to bringing exciting new products to market for the Xbox One.

“Thrustmaster has a proven ability to develop great products for our platform,” explains Branden Powell, Director of Strategic Alliances, Xbox Hardware, at Microsoft. “We are excited to have them as a hardware launch partner.”

“We are thrilled to be appointed third-party peripheral partner for the Xbox One,” states Agnès Cornière, Guillemot Corporation’s Worldwide Marketing Director. “We are devoting our resources, creativity and energy to creating remarkable next-generation devices which will allow users to experience a whole new level of unrivalled gameplay.”

Check out all of our products at www.thrustmaster.com