CDPR Releases New Witcher 3: Blood and Wine Screenshots

There’s no shortage of gamers who agree that The Witcher 3: Wild Hunt was the absolute best game that came out in 2015, and I definitely agree with them. The game’s depth, graphics, incredible music and unique atmosphere allowed it to stand out among its peers and crush its competition by earning hundreds of Game of the Year awards from different publications. The game has received a fresh and sizeable expansion pack named Hearts of Stone on October 13, 2015, and it is now ready to receive its second and last expansion titled Blood and Wine. From what we’ve seen so far, this expansion is the most colorful and the most impressive graphics-wise, and according to Senior Social Media and Community Coordinator, Marcin Momot, it will also include a very gripping story.

“I can already tell you Blood and Wine is a fascinating story, with every sort of twist and turn you’d expect from our writers. Toussaint, the new realm we’re creating for the expansion, is unlike anything you’ve seen in Wild Hunt – carefree and colorful, but your gut never stops telling you that there’s some real dark stuff happening underneath all that. We’ll be revealing more information in May, however, to sweeten the wait, here are some fresh screenshots from the expansion.”

Soon enough in May, we’re going to receive more information on Blood and Wine, but until then, we can just have a look at these wonderful new screenshots released by CDPR.

Witcher 3 Wins Game of the Year Award at 2016 GDC

The 2016 GDC Choice Awards is definitely one of the most important events of the year, and it looks like one of my favorite games of all time has managed to earn the most prestigious award of all: Game of the Year. The Witcher 3: Wild Hunt came out on top among other renowned titles such as Fallout 4, Rocket League, Bloodborne and Metal Gear Solid V, so as you can probably imagine, choosing a winner was probably quite difficult. Apart from this award, Witcher 3 also won in the “best technology” category, no doubt due to CD Projekt RED’s amazing REDengine 3.

As for the IGF Game Developers Choice awards, the winner was Sam Barlow’s Her Story, which also took home three additional awards, including “best mobile / handheld award”, best “narrative award” and the “innovation award.” Below you will find a complete list of results.

Game of the Year

Winner: The Witcher 3 (CD Projekt RED / CD Projekt)
Other nominees:
Fallout 4 (Bethesda Game Studios / Bethesda Softworks)
Metal Gear Solid V (Kojima Productions / Konami)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Rocket League (Psyonix)

Innovation Award

Winner: Her Story (Sam Barlow)
Other nominees:
Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo)
Undertale (Toby Fox)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
The Beginner’s Guide (Everything Unlimited Ltd.)

Best Debut

Winner: Moon Studios (Ori and the Blind Forest)
Other nominees:
Studio Wildcard (ARK: Survival Evolved)
Toby Fox (Undertale)
Moppin (Downwell)
Steel Crate Games (Keep Talking and Nobody Explodes)

Best Design

Winner: Rocket League (Psyonix)
Other nominees:
Metal Gear Solid V (Kojima Productions / Konami)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/ Bethesda Softworks)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)

Best Handheld/Mobile Game

Winner: Her Story (Sam Barlow)
Other nominees:
Lara Croft: GO (Square Enix Montreal / Square Enix)
Fallout Shelter (Bethesda Game Studios / Bethesda Softworks)
Downwell (Moppin / Devolver Digital)
AlphaBear (Spry Fox)

Best Visual Art

Winner: Ori and the Blind Forest (Moon Studios / Microsoft Studios)
Other nominees:
The Witcher 3 (CD Projekt RED / CD Projekt)
Star Wars Battlefront (DICE / Electronic Arts)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)

Best Narrative

Winners: Her Story (Sam Barlow)
Other nominees:
The Witcher 3 (CD Projekt RED / CD Projekt)
Life is Strange (Dontnod Entertainment / Square Enix)
Undertale (Toby Fox)
The Beginner’s Guide (Everything Unlimited Ltd.)

Best Audio

Winners: Crypt of the NecroDancer (Brace Yourself Games)
Other nominees:
Star Wars Battlefront (DICE / Electronic Arts)
Ori and the Blind Forest (Moon Studios / Microsoft Studios)
Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment)
Metal Gear Solid V (Kojima Productions / Konami)

Best Technology

Winner: The Witcher 3 (CD Projekt RED / CD Projekt)
Other nominees:
Metal Gear Solid V (Kojima Productions / Konami)
Star Wars Battlefront (DICE / Electronic Arts)
Fallout 4 (Bethesda Game Studios / Bethesda Softworks)
Just Cause 3 (Avalanche Studios / Square Enix)

Game Developers Choice Ambassador Award
Winner: Tracy Fullerton

Audience Award:
Winner: Life is Strange (Dontnod)

Lifetime Achievement Award:
Winner: Todd Howard, Bethesda

The Witcher 3: Wild Hunt HD Reworked Project Updated

The beauty of modding a game to improve the graphics is more often than not in the little details. Tweaking some lighting, smoke effects, adding better grass textures, making water look clearer, and so on. The Wicher 3 HD Project has been doing a lot of work to tweak and improve almost every aspect of the games textures and models, and while it already has a huge impact on improving the fidelity of this already fantastic looking game, it just keeps on getting better and better.

Modder ‘HalkHoga’ released the latest version of his HD texture pack for The Witcher 3: Wild Hunt. While not the biggest update in the packs history, version 2.6 helps improve some LOD issues with the rock in the game and while that doesn’t sound like much, it’s made a big difference in a game that’s heavily populated with rock and stone structures. To help even further, their textures have been improved and further optimized.

“Toadstools!” I hear you cry. OK, maybe not, but you’ll be thinking about being impressed (maybe) when you hear that Toadstool textures have been upped from 256×256/128×128 to a much more detailed 1024×512/1024/512. As I said before, the devil is in the details and when you start going through a game like this, all these little changes add up to a big visual impact.

If you want to upgrade to the latest version, or even install it for the first time, you can head over to the Nexus Mods page and grab the files, which can also be quickly installed using NMM too. If you want to check out even more mods for The Witcher 3, head on over to the main Nexus page and get downloading, there’s lot to choose from and you can really push the limits of the games graphics engine as far as you desire.

The First Expansion for the Witcher 3 Gets a Trailer and a Release Date

Many of those who finished The Witcher 3: Wild Hunt have probably started to play the game all over again in order to explore other choices and other areas. However, CD Projekt RED’s upcoming expansions for the game are going to provide even more reasons to pick up the title once more, as they are expected to deliver many more hours of gameplay as well as new characters and new storylines. The first expansion for The Witcher 3 is going to be called “Hearts of Stone”, and it will be released soon on October 13.

In order to mark the announcement, CD Projekt RED also released a teaser trailer for the expansion. Hearts of Stone will offer more than 10 hours of gameplay and will include brand new characters, new monsters, new romance options and a unique storyline that will evolve based on the player’s choices.

I personally enjoyed the main campaign of The Witcher 3 quite a bit, but the side quests were the ones that kept me in front of my PC for hours at a time. After quite a few patches that improved the game’s stability and performance, a fresh expansion will surely be received with open arms by Witcher 3 fans.

Thank you DSOgaming for providing us with this information.

Witcher 3 Glitch Creates Level 100+ Enemies!

If you’ve been playing The Witcher 3 a lot since release, then there’s a very good chance you’ve completed the latest adventures of Geralt of Rivia. If you’ve been downloading all of the lovely free DLC from CD Projekt Red, then it’s also likely you’ve taken advantage of the recently released New Game+ mode, allowing you to replay the game with all your endgame loot, levels and more.

The game can be quite difficult on the higher difficulty settings, but a recently discovered glitch kicks things up from difficult to Geralt’s worst nightmare with a side of Dark Souls. The glitch kicks in when you hit 330 percent Sign intensity, which seems innocent enough, but if you disengage with your enemy, then return to fight them again immediately, you’re likely to get a serious butt kicking. The enemy level will jump to well over 100 and while some aren’t impossible to kill, you best be prepared for a challenging fight, as they won’t go down easy.

It’s unknown if CD Projekt Red are working on a patch for this issue, but it’s likely that they’ll fix it in the next wave of updates. Don’t worry though, we suspect some modders will put the feature back in for those that love the extra challenge.

Thank you PCGamesN for providing us with this information.

Witcher 3 Gets Mod Support With New Tool

Those of you who were eagerly awaiting to mod CD Projekt Red’s The Witcher 3 should be interested in this. The developer has announced that it released a new tool, named ModKit, which grants you everything you need to mod the title as you see fit.

ModKit seems to come with a lot of options, from modding the appearance of in-game objects with texture import and export, to making your own scripts and fiddle with the gameplay mechanics. I haven’t modded anything in a long time, but the tools given here are almost everything you need to change the whole game. If we are to talk about something more complex than this, we are already talking about a fully fledged game engine development kit.

However, ModKit is not an actual mod editor or game engine, but a set of tools to get you started. But with all these options and features offered, I think more experienced modders will surprise us with their craftsmanship in no time. I personally can’t wait for the first one to be released!

You can download ModKit from here, but we also want to hear about what you think. Are you excited for the upcoming mods? Will you test your skills too? Let us know!

Thank you Tech Report for providing us with this information

Massive Witcher 3 Update 1.07 Patch Rolls Out Today

CD Projekt Red’s extensive work on the 1.07 Patch for the Witcher 3: Wild Hunt is rolling out today! And the developer confirmed a long list of bug fixes and other issues that were grieving players and also adding an alternative movement scheme for Geralt.

The newest patch for the open world adventure game is already going out with the PlayStation 4 and Xbox One versions of the game. The community lead Marcin Momot said earlier today that the patch will go out for all versions of the game within 24 hours.

At around more than 7GB, this update is huge, although this isn’t the biggest patch we have ever seen, but with a patch this big it should be adding a lot of new features for Witcher 3 players. The update will also be adding a new array of stash location for storing gear, improvements coming to the game’s inventory system, a re-organization of books, among other things. Full change log below.

Usually we have seen huge updates for games that experience huge bug issues, Assassins Creed Unity for example, but in this case the developers are treating the player base to a huge update with tons of new features and a handful of bug fixes, are you excited for the new update for Witcher 3?

  • ntroduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Fixes a rare issue where the player’s horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt’s statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player’s horse.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • Fixes an issue whereby the player’s horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man’s Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man’s Land region.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Fixes an issue where Keira’s magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes’ Pursuits: For the Goddess’ Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche’s camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf’s Clothing quest did not progress properly after the player read Morkvarg’s journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier’s body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia’tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King’s Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori’s bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas’ residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o’ the Woods contracts would disappear.
  • Introduces a number of improvements to overall game stability.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
  • Enabled additional settings that decreases the hair and fur image quality slightly, without compromising its general appearance, to optimize HairWorks on a wider range of hardware.

 

The Witcher 3 Expansions “Almost Size” of The Witcher 2

CD Projekt RED, creators of The Witcher 3, have announced the paid DLC expansions will be set on a mammoth scale and similar in size to the game’s predecessor. In an interview with Gamereactor, Konrad Tomaszkiewicz, the director of The Witcher 3 said,

“The expansion packs will be whole new storylines with all the elements you’ve got in the main story (like cutscenes, new characters, new items, new Gwent cards) and many, many more. They will be quite long. The first expansion will be around 10 hours and the second expansion will be around 20 hours… and I think it’s possible that they will be bigger, because it’s always like this (that when we plan some time or hours, it’s twice or something like this), but I’m not promising anything right now. And even now, if you sum up this 10 to 20 hours and you compare it to The Witcher 2, it’s almost the size of The Witcher 2. And it will be cool, it will be new stories, it will be very emotional stories and I think that people will be happy.”

It’s always refreshing to see a developer offer value-for-money expansions instead of reselling on-disk content or overpriced DLC. CD Projekt RED’s ethos revolves around consumer confidence which is emphasized by their free DLC programme since The Witcher 3’s launch. Sadly, the modern gaming industry with cosmetic DLC, season passes and microtransactions have made consumers quite wary of downloadable content. Hopefully, more studios will adopt this consumer-first ideology and ensure the term DLC equates to a lengthy and fulfilling experience.

Tomaszkiewicz also answered a number of other questions regarding future updates and the process behind the game’s development. Currently, the first pack entitled, “Hearts of Stone” is planned for released this Autumn with the next expansion, “Blood and Wine” coming in early 2016.

Did The Witcher 3 live up to your expectations?

Thank you Gamereactor for providing us with this information.

Cutscene Lighting Mod for Witcher 3 Released

Witcher 3 is an action role-playing video game set in an open world environment. It provides awesome experience with stunning graphics, but there is always space for improvement and that is where mod kicks in. Today, a modder ‘KNG’ has released a mod which replaces the default lighting definitions with the one used for cut scene illumination in the game. The mod basically enhances the lighting conditions to make it look much more natural.

This mod makes the game looks like what it was teased last year, but not quite there yet. There is no significant frames-per-second drop. The mod is not compatible with sweetfx settings so make sure that you disable them. The shadows in some places are very dark so it may take some getting used to. This is still a work in progress project so do expect bugs and make sure to report them. Although, the players who have tried the mod have not faced any issues yet.

Instructions for Installation.

  • Unpack archive content to YourWitcher3Directory\content\content0\bundles
  • Launch install_cutscene_lighting.bat file.
  • If you are prompted to skip the file you type: force
  • Press Enter
  • Done

As KNG noted, this mod is compatible with the latest 1.05 version of the game. The Mod itself can be downloaded from here.

Image courtesy of TomHanks12345.

The Witcher 3’s PC Patch 1.05 and 1.04 for Consoles Revealed

Have you faced the glitches and bugs while enjoying Witcher 3 : Wild Hunt, a role-playing game? The developers are right where they should be, fixing the game and that is how we get more information about the upcoming patch 1.05 for PC and 1.04 for consoles. Community Coordinator Marcin Momot mentioned that a hot fix on Monday will actually come in the full patch 1.05 for PC, which will be released on Tuesday or Wednesday that would solve the issue that causes XP not to be assigned for certain quests and as pushing hot fix on Monday and then pushing the game patch on the very next day is not the best way to deliver updates.

“That’s correct. It’s getting fixed next week. We were trying to release a hotfix on Monday but since the 1.05 on PC is coming right after that, we might just release 1.05 and include the XP fix in there as well. That will happen most likely Tuesday/Wednesday.”, said Marcin Momot. “We do not stop working. We are trying to fix everything. Thank you for your understanding.”

Momot clarified few things on twitter and official forums today. Bugs such as micro stutter issue, wrong total play time and buggy quest of Pyres of Novigrad will be fixed with the upcoming patch. It was made clear that the 30 FPS lock on Xbox is not optional.

“1.05 is coming after the weekend. This patch will address majority of bugged quests. The Pyres of Novigrad quest will be fixed in the upcoming patch, both on consoles and on PC. Sorry about the delay.”, said Marcin Momot.

Thank you DualShockers for providing us with this information.

Witcher 3 for PC Gets Another Graphics Patch (v1.04).


When you install a game and it takes around 35 Gigabytes of room on your hard drive, you expect it to be pretty good. In the case of The Witcher 3: Wild Hunt, this was not the case. The graphics were not as CD Projekt Red had promised us.

The Witcher 3 was released on the 18th May with pre-order sales around the 1.5 million mark. It is the top seller on Steam and has seen some very good reviews. However, the graphics for the PC has had a bad press from its release, it wasn’t as good as we had been led to believe, but to the credit of CD Project Red, the games developer and publisher, they are not just sitting back and watching the money roll in. They have been actively trying to give us what they set out to in the beginning.

The new patch that has just been relesed, v1.04, sees a multitude of changes (see release notes at the end of the post). I myself am a Witcher 3 player, and slightly eerily the spec of my machine is that of the recommended specs of the game, exactly, and from the changes that were made from 1.01 to 1.03, I saw a drastic drop in the frame rate. It was a drop of around 20fps. The game did look slightly better I must admit, but not enough to sacrifice that many frames per second. So I am hoping, along with the rest of the players, that this patch will cure-all the problems. If it doesn’t, at least we can rebind keys now!

Please find the list of changes below:

  • Rebinding of all keys is now available after switching on the ‘Unlock Bindings’ option in the Options\Key Bindings submenu.
  • Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.
  • Fixes an issue with incorrect behavior of Wild Hunt warriors after they were affected by the Axii Sign.
  • Corrects a bug that caused spontaneous combustion of gas clouds.
  • 1280 x 720 resolution is now properly displayed as a valid resolution option.
  • Fixes boat stuttering in cutscenes.
  • Texture rendering quality for the high and ultra presets has been improved.
  • Further improvements made in NVIDIA Hairworks performance.
  • A few additional gwent cards are now available in the Prologue area.
  • Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2.
  • Includes a series of overall stability and performance improvements.
  • Fixes issues related to alt + tabbing and minimizing the game window.
  • Updates the game icon.
  • Enlarges the loot pop-up window in the UI.
  • Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI.
  • Upgrading items included in gear sets no longer destroys rune sockets on said items.
  • Introduces small tweaks in the UI for gwent.
  • Corrects some missing translations in localized versions.

Witcher 3 Hunter’s Config Tool Released

As seen here, mods for Witcher 3: Wild Hunt started popping up soon after the release, but a really must have tool surfaced recently which enables you to access the extensive options of the game. The tool is made by MelekTaus and is called as “W3HC – Witcher 3 Hunter’s Config ” and it includes SweetFX.

Initially, PC players had to modify the *.ini files manually and it took much more patience, but with this configuration tool it can be done easily. This tool even supports a popular mod known as SweetFX (which has been earlier mentioned here).

Instructions to get the config up and running, as quoted by the dev, are as follows;

  • The ZIP included only one single file (W3HC-xxx.jar), just copy it into your Witcher 3-installation folder.
  • Starting first time: it will make a backup of your config files.
  • I added an 1-Click-Downloader for SweetFX (< 1 MB)
  • Some tooltips are not 100% accurate but I’ve done my best

The tool requires Java 7 (or higher) to be functional on the system. The *.jar file is supposed to be executed / opened with Java Runtime. The developer has left clues that the tool will keep on getting bigger and better and few missing settings are going to be fixed pretty soon.

The Mod itself can be downloaded from here.

Witcher 3 Kepler Problems Will Be Fixed with New Driver Update

If you have a Kepler GPU and noticed some problems while playing The Witcher 3: Wild Hunt, you are not alone. Nvidia confirmed that there are some issues present with Kepler GPUs, but the company said it will address them with a new driver update soon.

This will be good news for Kepler owners, since it is said that they were experiencing low performance on the aforementioned graphics cards. But isn’t it a bit hilarious for Nvidia to have problems with its own hardware for a title that has been optimized for their graphics cards? I mean you even have Nvidia HairWorks in the game and there have been a lot of issues with AMD graphic card owners.

However, the AMD performance issues may or may not have been present for everyone. Even so, Nvidia and CD Projekt RED might have blew it with the latest patch, at least for Nvidia users. They wanted to add the improved graphics fans expected to see since launch, but brought a lot of problems with it. Even so, AMD users might see some performance upgrades in the near future too, having the company on the verge of releasing some new drivers for Witcher 3 and Project CARS.

Thank you DSOGaming for providing us with this information

First Witcher 3 Mods Now Available

Witcher 3 is an action role-playing video game set in an open world environment is an absolutely a great game. It provides awesome experience with stunning graphics, but it does lack something and that is why mods exist! It is nowhere close to letting you play with custom characters, but it enhances the game in different way.

The mod named CineFX graphics mod let you increase the resolution of the game. You can check out the changes here before going ahead and giving it a shot. You will need to have Reshade and Sweetfx 2.0 installed in order to get it running. The mod is action can be enjoyed in the following videos.

Next up is a weight lifting mod called Over 9000 which enabled the Geralt to carry over 9000 (9999, to be precise) Witchy Weight Units. It lifts the default weight limit load to almost a thousand Witchy Weight Units.

Next one is an interesting one and it is being called as “Wealthy Vendors” mod and it does exactly the work as it is named. It makes the vendors extremely rich.

The last one is Lower XP thresholds (easier XP curve) and it changes the XP curve (points) for first 21 levels so that you can level up bit easier but not too fast; the curve falls back to the stock one once you have reached the level 21.

Thank you Kotaku for providing us with this information.

CDPR Comes Forward Regarding Witcher 3’s Downgraded Visuals

This is not the first time that a game turned out to be less visually impressive when compared to its original gameplay trailer. Remember Ubisoft’s Watch Dogs? However, when it comes to the Witcher 3, its makers over at CD Projekt RED actually came out and told everyone what happened. Basically, they admitted that consoles held the game back a bit, but they had to adapt it accordingly for these platforms because they simply could not afford to make Witcher 3 a PC only title. When asked about these particular issues, Marcin Iwinski stated the following:

“If the consoles are not involved there is no Witcher 3 as it is. We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.”

The team also admitted that they changed the game’s rendering system after they showed off the VGX trailer, which may have been a bad decision.

“Maybe it was our bad decision to change the rendering system, because the rendering system after VGX was changed. There were two possible rendering systems but one won out because it looked nicer across the whole world, in daytime and at night. The other would have required lots of dynamic lighting and with such a huge world simply didn’t work.”

As for the notorious smoke and fire effects, CDPR stated that these would bring any PC to its knees, and that without the implementation of DirectX12, these particular effects won’t work well in all games. The team also apologized to gamers that purchased Witcher 3 based on the 2013 trailer, and said that they are currently working on ways to make it up to them. There’s a new patch in the works for the game’s PC version, which is meant to improve visuals. Don’t expect anything too major though.

What do you think about The Witcher 3: Wild Hunt’s visuals?

Thank you Eurogamer for providing us with this information.

Nvidia Offers Witcher 3 for Free to Titan X Owners

Nvidia is offering the Witcher 3, an action role-playing, story-driven, video game for free to all the owners of their flagship graphics card, Titan X, who are willing to utilize their application called “Nvidia Geforce Experience”. Titan Graphics Card haven’t witnessed any free bundled game since launch in spite of their price tag (over $1000), but things are bit changed now. Nvidia has been bundling the games with the high-end Graphic card offerings such as GTX 980, GTX 970, GTX 960 are enjoying the freebies like Witcher 3 and Batman: Arkham City from a long a time, but this time they have changed the way these games were delivered to the end customers.

Fret not, even if you have already purchased the graphics card, you can still claim it using the Geforce Experience (or GFE in short). Unlike previous method of distributing bundled games in form of vouchers which can be resold in market and sometimes the end customer gets disappointed due to these issues, the bundled game can be redeemed by all the Titan X owners and they just need to follow pretty straightforward instruction to get the game running. The instructions posted by Nvidia can be found right here. You will need a GOG.com account and grant Nvidia permission access to your email address, avatar, and username. This GFE Beta test end on June 19.

This change will alter the future of the distribution of the bundled games and finally it should have done long ago. This is an essential step towards the prevention of the sales of the free bundled games. What do you think about it? Let us know in the comment section.

Thank you Nvidia for providing us with this information.

Two New Witcher 3 Comparison Videos Revealed

Still wondering on what to play The Witcher 3 once it gets released? Well, let’s help you make up your mind with two new comparison videos that illustrate the difference between max and low graphics and PC vs PS4 graphics.

There has been a lot of hype spinning around Polish developer CD Projekt RED’s new title, having them constantly keeping fans mesmerised with features and goodies they are bound to see in the title. With details about its gameplay revealing two months ago, gameplay footages and a 200+ hour game time, the title should be quite awesome to play.

Witcher 3 also promises a great experience to users who haven’t played the previous titles too. CD Projekt RED said that it will follow the same aspects of past games in terms of look and field, with a few improvements. For example, the title will introduce a new witch-sense, combat on horseback, sea battles, underwater swimming and use of crossbows. In addition to the latter, Geralt is now able to do more interactions, such as jumping, climbing and vaulting over objects.

The above are just a few improvements worth briefly mentioning, but rest assured, there are many more that make up what CD Projekt RED wants users to experience in its title. So without further ado, here are the latest comparisons we want to show you:

Thank you DSOGaming for providing us with this information

Select Radeons R9 Cards Bundled With GTA V and DiRT Rally

Nvidia’s High-end graphics card has seen the inclusion of a new game to be bundled with it. Nvidia announced that the top of the line cards like GTX 960, GTX 970, and GTX 980  will get a free game, The Witcher 3: Wild Hunt a month ago. Batman: Arkham Knight is added to the list of games that will be bundled with both the cards except GTX 960. Apparently AMD’s offerings do not want to be left out. High-end Radeon prospective buyer gets to enjoy freebies. High-end AMD Radeon graphics card are bundled with either DiRT Rally or Grand Theft Auto V or both depending on the card.verything from the R9 270 on up gets in on the rally action. Most of the R9 290 and 290X options also come with

All the cards above the R9 270 gets in on the DiRT Rally. Most of the R9 290 and 290X options also come with GTA V. As you might have expected, cards sold through third-party vendors don’t partake in the deal. The only R9 280X card to include both games is Sapphire Vapor-X which can be found here and is priced at $209.99 after $20 rebate card. Sapphire’s R9 290 Tri-X OC is the best deal if you want the card which also offers FreeSync support and is bundled with both games. It is priced $40 more than R9 280X at $249.99 after $20 rebate.

This is a good time to buy these cards as freebies just sweetened the deal. You can browse the list of available options right here.

Thank you TechReport for providing us with this information.

NVIDIA adds Batman: Arkham Knight to GeForce GTX Bundle

Nvidia is currently bundling keys for the upcoming Witcher 3 game with their GeForce GTX 970 and GeForce GTX 980 cards, but they decided to add one on top of that and give their customers even more freebies.

There will be a second game code added with the cards and this time it’s for the new Batman: Arkham Knight that is set for release in June. This is a great deal with a retail value of £100 MSRP on top of a great graphics card. Both these games are of course built on the NVIDIA GameWorks and as such should present themselves in full glory on the GTX 980 and GTX 970 cards. We all love free stuff, so this is nothing but great news.

“Both Batman: Arkham Knight and The Witcher 3: Wild Hunt raise the bar for graphics, rendering two very different open worlds with a level of detail that we could only dream of last decade. On the PC, each game is also bolstered by NVIDIA GameWorks – increasing fidelity, realism, and immersion.”

The Witcher 3: Wild Hunt is set to launch on May 19th while Batman: Arkham Knight will be available on June 23rd 2015. Two great games to tie you over for the summer holidays, bad weather, or just for some extra free fun and gaming.

New Video from Nvidia Shows the Witcher 3: Wild Hunt’s PC Graphical Features

I played The Witcher 2 for the first time about three years after it launched officially, and even though it brought my graphics card to its knees, I have to admit that I enjoyed its somewhat challenging fights and incredible storyline. Now, with The Witcher 3: Wild Hunt on the verge of availability, everyone’s talking about the game’s incredible graphics and unique features, especially as far as the PC version is concerned.

Modern AAA games are very complex, and the Witcher 3 is definitely no exception. Nvidia and CD Projekt RED recently released a video that highlights the game’s outstanding PC graphical features, including the awesome lighting, the physics, Gerald’s hair and many more. CD Projekt RED worked closely with Nvidia for this particular title, which is why the game will support NVIDIA GameWorks, HairWorks, PhysX Clothing and HBAO+.

When it came out, the Witcher 2 was ahead of its time graphically and looked amazing even though it was based on DirectX 9. The Witcher 3: Wild Hunt looks like it has everything it takes to become a true classic, which is why it will probably surpass its predecessor’s popularity. In the meanwhile, check out Nvidia’s “Behind the Scenes” video by clicking below and let us know what you think about the Witcher 3 so far.

Thank you Dsogaming for providing us with this information.

CD Projekt RED to Release 16 Free DLC Packs for Witcher 3

Taking a stance against the “steeply-priced” DLC economy, Marcin Iwiński, CEO of game studio CD Projekt RED, has announced that the company is releasing 16 DLC packs for Witcher 3: Wild Hunt, absolutely free. Iwiński says of gamers, “We owe them.”

In an interview with IGN, Iwiński said, “We aren’t giving tens of hours of storyline here, we are giving small bits of pieces that don’t cost a lot, and I think people would feel better about our game, and so they will enjoy the adventure even more.”

Iwiński hopes the gesture will also help to deter piracy, saying, “Maybe the ones who thought about pirating would not pirate it. Maybe the ones who wanted to trade it back and get something else will keep it on the shelf. That’d be great, and if not that’s fine as well. I hope they’ll have fun.”

Source: PC Games N

The Witcher 3 Leaked Details Reveal One of Several Areas Is 64km!

The Witcher 3 has suffered a massive leak this week, with internal design documents being stolen and finding their way online. This is obviously a bad thing for CD Projekt Red, the developer behind the series, but great news for fans who have been clamouring for more information on the upcoming RPG epic.

We all knew the game was going to be “freaking-huge”, but we had no idea just how big it really would be.  The map of the island of Ard Skellig clocks in at a staggering 64 kilometres squared, which is certainly a lot of territory to explore, but that’s said to be just one of the areas you’ll be exploring in the game, albeit this is one of the biggest. You’ll still have Novigrad and No Man’s Land to explore and we expect they’ll be pretty hefty in terms of land mass.

There have obviously been a lot more leaks from these documents, but I hate being “that guy” in terms of plot spoilers, but you can find loads more information floating around on Reddit. Personally, I think I’ll wait to see what lurks in the gargantuan maps on my own when the game is release later this year, but given that the game is around 65x the size of the Witcher 2 and has 32 possible endings, it may take me quite a long time to see everything this game has to offer.

Thank you IGN for providing us with this information.

Image courtesy of PC Gamer.