Feeling Those Gamer Blues? Check out Humble Store’s Winter Sale

Christmas is over, the new year is gone. That doesn’t mean your gaming sales have to end, the Humble Store is the latest to start a winter sale with your bank accounts begging for a visit.

Why not start by surviving dinosaurs on a tropical island to overcome the cold in Ark Survival for %40 off, settling at an acceptable £13.79. Boost around the pitch and score goals in a rocket powered car in Rocket league for only £10.49. Still too much? Why not try games like Dishonored Game of the Year Edition for only £6.79, or the latest in the Trine series, Trine 3, for only £3.99. Go retro with Pacman for £2.99 or Audiosurf for £0.69.

With discounts on entire series like the Call of Duty franchise, you can enjoy Advanced Warefare Gold Edition for only £19.99 or the complete Zombie Experiance for £67.49, at 50% off.

Sales are all over the place all year around but with 10% of your purchase going to the one of the many charities they support, please think about checking out the store and doing a little good with your games. They even have a bundle for mobile courtesy of Bandai Namco, featuring everything from Pac-man to Pac-man, with a little bit of Flight Control and Ridge Racer joining.

Hide Your Wallets – Steam Winter Sale Starts Today

It is that wonderful time of the year again, the time where you should hide your wallets and credit cards far away and preferable forget where they are until next year. The reason, Steam Winter Sale is starting today and it is that time where your risk buying hundreds of games because they are cheap and look interesting enough to be worth it.

There will also be a lot of high-profile games on sale as there is each year and while PayPal told us the date for the sale a while ago, we don’t know what actual games will be on sale yet. But there are only a few hours until we all find out.

This year as every year, Steam created a profile badge for the sale where you can collect trading cards in order to craft your badge and get an emoticon, background, or other in-game items. Usually, you’ll get one card for free each day for logging in and more for every 10 dollars you spend during the sale.

Are there any special deals you are hoping for? Some game you have been waiting to get? Or have you already spent all your money in advance to be out of the risk zone? Let us know in the comments.

Paypal Leaks Steam’s Upcoming Winter Sale Date

The Steam digital distribution client gained notoriety for deep discounts on a wide selection of games from niche indie titles to AAA blockbusters. Although, in recent years, the sales haven’t been as enticing and many people flock to third-party key resellers to acquire the latest games at rock bottom prices. Nevertheless, during any Steam event, there’s always some bargains to be found. As you might expect, Valve is planning a Winter Sale for the holiday period. Furthermore, The Dark Side of Gaming received an advert from Paypal leaking the sale’s date:

It’s not uncommon for Steam sale dates to be revealed beforehand, but it’s certainly an error on Paypal’s part. Unless, they want to inform people prior to the sale to purchase Steam gift cards. Whatever the case, December 22nd isn’t too far off and I cannot wait to see which games I can pick up for low prices. Sadly, it looks like there won’t be able flash deals, or daily deals due to the recent Steam Refund Policy. This does take away some of the excitement factor and I loved the countdown when new deals arrived each day.

Battlefield 4 Winter Patch Rolls Out, Brings Helicopter Physics and Mantle Optimizations

The long-awaited winter patch for Battlefield 4 has just been released by DICE. The change log states that the patch brings AMD Mantle optimizations and a few graphical improvements aimed at PC users.

Also, the patch brings a new game mode, namely Squad Obliteration. Anti-cheat measures have seen a few improvements as well, along with changes to the combat system and some minor fixes throughout the game.

A key feature seems to be the new real helicopter physics, allowing players to perform barrel rolls and loops. The complete patch itself is said to weigh in at around 1.34 GB.

The complete change log can be viewed below:

GENERAL IMPROVEMENTS

  • Added Squad Obliteration game mode
  • Added support for New player servers (rank 10 and down)
  • Added support for matchmaking into ranked servers (in addition to standard official)
  • Various anti-cheat improvements implemented
  • In combat system now temporarily disables squad spawning when squad mate is in combat
  • In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
  • In combat system now temporarily disables First Aid Kit healing based on damage taken
  • Decouple vehicle aiming from turning option added
  • Added Mastery Dog tags for several weapons that were previously missing
  • Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
  • Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
  • Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
  • PC – Several AMD Mantle optimizations
  • PC – Various graphical performance improvements
  • PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
  • PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
  • Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
  • Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
  • X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
  • X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
  • Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
  • All consoles – Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO

  • Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
  • Fixed an issue where EOR music would not play in CTF
  • PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM

ART

  • Updated the shading for many of the Dog tag country flags to make them more accurate
  • Animation: Cleaned up fast side to side movement of the character in third person
  • Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE

  • Fixed an issue where the soldier camouflage selected would change to default between rounds
  • Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
  • Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
  • Dog tags will now display stats both in game and in menus
  • Several hit indicator and crosshair improvements
  • Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
  • Updated HUD Logic for several weapons so that they show “overheat” messages correctly
  • Tweaked Jet HUDs to be more clear
  • Improved scout helicopter crosshairs
  • All consoles – Removed an incorrect reference to parachute in the customization screen
  • Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
  • Deploy screen – Improved squad mate selection when in vehicles

VEHICLES

  • All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS

  • Animation updates for m412 and sw30
  • Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
  • Fixed an audio bug where the FAC boat cannons would loop indefinitely
  • Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
  • Removed small animation played when going into sprint for any weapons that have a fore grip
  • Adjusted QBZ95 fore grip position in first person
  • Fix for RPK74 bolt cycle during fire animation
  • Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
  • PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
  • X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21

  • PS3/PS4 -Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
  • Fixed a sound bug that would cause the titan engine audio to become distorted
  • Fixed various smaller sound issues

HAMMERHEAD

  • Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA

  • Fixed several collision issues based on community feedback

PEARL MARKET

  • Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
  • Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN

  • Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
  • Rush – Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
  • Fixed an issue with an indestructible window in the house at the center of the map
  • Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
  • Xbox One – Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON

  • Fixed several collision issues based on community feedback

ROGUE TRANSMISSION

  • Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
  • Fixed several collision issues based on community feedback

ZAVOD 311

  • Fixed several collision issues based on community feedback

METRO 2014

  • Fixed an issue where users where able to get C4 kills through the roof
  • Fixed several collision issues based on community feedback

FLOOD ZONE

  • Fixed several collision issues based on community feedback

HAINAN RESORT

  • Fixed several collision issues based on community feedback

OPERATION LOCKER

  • Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI

  • Improved collision issues on several skyscrapers

DAWNBREAKER

  • Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
  • Fixed several collision issues based on community feedback

LOST ISLAND

  • Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN

  • Lights now no longer stay intact once building is destroyed

Thank you NextPowerUp for providing us with this information

Steam Wintersales Are upon Us, Hide Your Wallets

It’s that wonderful time of year, no wait, hide your wallets. The Steam Winter Holiday sales have started and will be running until January 2nd. As every year, there are thousands of games at huge discount and with a temptation that is hard to resist.

The Steam Holiday sales feature both badges and the community’s choice again. You get to vote for some of the upcoming sales and you’ll earn trading cards for votes and purchases. Steam also introduced the Booster Pack Creator that lets you recycle leftover cards into gems when the sales are over.

Seen above are the top-sellers so far, and it isn’t hard to see why. There are some great deals in there with Microsoft Flight Simulator at an 80% discount, Civilization V complete at an 75% reduced price and even the new Beyond Earth can be had at an 40% discount.

Other running deals included Euro Truck Simulator 2 at an 85% discount, Dark Souls 2 at a 63% discount and State of Decay can be yours for €4.74 with its 75% discount.

Thanks to Steam for providing us with this information

Images courtesy of Steam

GOG.com DRM-Free Games Big Winter Sale Ends Tomorrow

GOG.com, a website famous for its DRM-Free content, has its big winter sale on at the moment, with only 20 hours before it’s over. There are some massive savings on bundles covering a whole host of popular titles.

For instance, you can get “The Ultimate D&D Collection” for just £13.70 instead of £67.80 – that’s 80% off! Prince of Persia 1-4 is going for a mere £6.36 – 75% off. You can get the Rayman series for £6.16 and a collection of some of the best flight sims for £4.16.

There’s also some offers on individual games too – there’s 80% off Wargame: European Escalation – £1.29, along with 80% off the popular Terraria.

Be sure to get over there quick! There is just 20 hours left on the bundles and even less on the individual games!

GOG.com

SteelSeries Unveils Fnatic Branded Gaming Peripherals

SteelSeries already worked with Fnatic when developing their gaming peripherals and now they’ve created a brand new Fnatic branded line-up ready for the Dreamhack Winter 2014. Featuring the Fnatic team colours as well the logo, the three new devices get a great look.

Seen above is the SteelSeries Rival Fnatic Edition Mouse that will retail for €69.99. It features an optical sensor with zero acceleration, SteelSeries switches for more than 30 million clicks and a soft touch finish to enhance the comfort. It also has a 3D printable nameplate at the back, allowing you to give it that extra personal touch.

The SteelSeries Apex Fnatic Edition Keyboard will retail for €109.99 and is labeled as the world’s fastest gaming keyboard due to the low-profile design and layout. It will give you 88 possible macro combinations and a 16.8 million coloured illumination option.

The most expensive part of the new Fnatic branded gear is the SteelSeries 9H Fnatic Edition Headset that is set to an MSRP of €169.99. The Dolby 7.1 virtual surround sound gaming headset will deliver a natural and accurate sound experience and features double-enclosed ear cups for extra comfort. Not seen below is the microphone, but that is of course also present. It wouldn’t really be a headset without.

The new Fnatic peripherals are available as of now on SteelSeries’ and Fnatic’s websites. If you should be attending Dreamhack Winter 2014 then you can check them out first-hand there.

Thanks to PRweb for providing us with this information

Images courtesy of PRweb

Yogscast Game Kickstarter Goes Downhill

Have you ever backed a Kickstarter project and wondered – what if this all ends up falling to pieces? Unfortunately for the backers of YouTube sensations Yogscast, this nightmare has become a reality.

After receiving $567,665 of their $250,000 Kickstarter goal, Yogscast in conjunction with Winterkewl games were set out to make a sandbox RPG titled ‘Yogventures’ with claims of it being “The game you’ve always wanted”.

The Kickstarter was launched in April 2012, enticing 13,000 people to donate a large total of $567,665 which, as stated above, is over double what they were originally asking.

As we learned thanks to Kotaku, Yogscast haven’t exactly had a squeaky clean past:

“Yogscast ran into some controversy when they announced a revenue-sharing program in which their personalities would make videos about games like Space Engineers in exchange for a percentage of revenue from the game. Many saw this as a serious conflict of interest.” Kotaku

Their fans were however able to put this behind themselves and funded this project with full confidence. It all began well, with the Alpha release announced in March 2013 with some rather large, and possibly unrealistic, game release features including:

  • Beautiful, randomly-generated game worlds that are different every time you start a new Yogventure
  • Fully shapeable terrain – with the ability for players to raise a mountain range or create a vast ocean; you can effortlessly shape your world however you imagine it
  • A wealth of novel building materials, creatures, NPCs and items
  • A rich underground to mine and explore – bristling with rare outcroppings of gems and crystals, hidden tombs and dark underground terrors that drop rare weapons and loot
  • A fully-fleshed out crafting system
  • An in-game physics engine that will even effect the blocks you place in your creations
  • The ability to customise your own unique avatar or play as one of your favourite Yogscast characters
  • Easy-to-use in-game modding API including in-game scripting
  • Ability for modders to have a chance to get their work added to the game
  • Regularly released video updates from the developers including the latest feature additions  

Soon after, the slippery slope started. On August 2013, they released a statement claiming financial issues:

“Unfortunately, that ate the majority of our budget while we worked in R&D so ever since December 2012 we have had to fund the development of Yogventures! ourselves. “What does that mean?” I can hear you ask. Well it means the team initially all took time off of our “day jobs” to dedicate to Yogventures, it turns out it was no where near enough time and we had to all go back to those day jobs and continue development on nights and weekends and lunch breaks and pretty much anywhere we can fit in a few hours to tackle the enormous amount of work needed. I’m proud of the team for sticking by the project despite our initial set backs and delays. It’s a testament to how much we all believe in this game and how much we really want to do a good job for all of you that helped Kickstart this company and get us off the ground and running! Hopefully in the near future, we will be able to expand even more and put even more time and effort into making Yogventures! what we all know it really can be, which is great fun!” Kickstarter

But never fear, the game was still being developed! Open BETA was released for the Kickstarters or for an optional buy-in of $30. The general consensus was quite positive and feedback was being accumulated – could this be the revival of a great project?

Unfortunately not. July 2013 saw the disbandment of Winterkewl games by their founder, Kris Vale who claims to have invested $25,000 and his marriage into this endeavour.

“I tried to cut all costs and continue the development even after the heavy losses of 2013 but the stress of trying to work full time and be full time on the game ultimately caused me to ruin my relationship with my wife, and she filed for divorce because I was so obsessed with finishing this game that she couldn’t take not seeing me anymore. When the divorce began I suffered a bit of a crisis personally and had to take a medical leave of absence from work. I almost lost my job too.
I’m deeply sorry that despite our best efforts we never reached a level of play-ability that inspired enough confidence from not only the community but even the Yogscast themselves. This is my fault, I agreed to every feature request we got because I didn’t want to lose the opportunity. I wanted so badly to make this project a reality I ignored the real-world risks to the point that I almost lost everything and worst of all I let you all down.” Reddit

With that heavy information in mind, Yogscast sent a letter to their funding group saying the game was no more. In this statement they said they will not be supplying refunds to backers and made this interesting statement:

“Although we’re under no obligation to do anything. Instead, we’re going to do our best to make this right, and make you really glad that you backed the project![sic]” Kotaku

Yogscast eased the pain by giving their backers each a copy to a game called TUG, which was developed by some of their friends. But can they just call it quits with no refunding or repercussions? As according to the Kickstarter FAQ, quite possibly not:

Is a creator legally obligated to fulfil the promises of their project?
Yes. Kickstarter’s Terms of Use require creators to fulfil all rewards of their project or refund any backer whose reward they do not or cannot fulfil. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn’t fulfil their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfil.” Kickstarter

So where did the hard-earned money actually go? Yogscast claims:

  • $35,000.00 Concept Art / Sky boxes / Environment Textures (Senior matte painter / concept artist from PDI Dreamworks)
  • $35,000.00 Concept Art / Character Designs / UI Design (Senior Character Designer Treyarch)
  • $35,000.00 Modelling (Senior Modeler from Dreamworks)
  • $35,000.00 Textures / Surfacing / Shader development (Senior Surface Artist from Dreamworks)
  • $35,000.00 Animation (Senior Animator from Dreamworks)
  • $35,000.00 Programming / Unity Development (Myself Unity Developer)
  • $15,000.00 Unity Developer part time / intern
  • $100,000.00 Programming / Application Architecture / Back-end Server Code / Voxel Engine (TBD, we were courting several programmers with lots of game experience over the course of the Kickstarter)
  • $3500.00 Legal Fees Contracts
  • $1500.00 Accountant Fees
  • $15000.00 Hardware (PC computers)
  • $5000.00 Software Licenses
  • $15,000.00 Escrow for expenses related to development like buying Unity Assets etc.
  • $50,000.00 Physical Rewards creation and Shipping

Vale released a statement claiming:

“In the end we negotiated that $US150,000 would be transferred to the Yogscast with the understanding that they would use that money exclusively to create and ship all the physical rewards, AND they would help hire the main programmer that we still didn’t have on the project” Kotaku

Where did this $150,000 end up? We don’t know. The latest update from Yogscast reads:

“Hiya,
We’re not ready to make a detailed statement about what happened with Yogventures. Winterkewl’s statement omits much and I would disagree with a number of points, but there’s no value in going into detail. Our only goal right now is to ensure that we provide the best possible experience for the backers that we can. I can honestly say this has been our goal throughout.
To keep things simple, the facts are:

  • Winterkewl failed to meet their promises with Yogventures
  • The Yogscast are doing their best to rectify this situation – TUG is only the first step
  • Any monies the Yogscast have received in connection with this project has been spent on this project
  • I would just like to say that this project was started when The Yogscast was just me and Simon making videos out of our bedrooms. We met Kris and trusted his qualifications and assertions that we could trust him with our brand and even more importantly, our audience. Needless to say, I’m upset and embarrassed, but strongly believe the backers will end up getting far more value and a far better result than they originally anticipated when they backed this project.

Lewis” Reddit 

Did you back this project? Are you happy with how it’s being handled? This has become quite the mess. Stay tuned to eTeknix for updates.

Image courtesy of Kickstarter

AnyGlove Said To Be “Revolutionary” Touchscreen Technology For Your Gloves

Since winter is almost here, some of us are confronted with the issue of using our smartphones with gloves. For those of you who want to use your smartphone outside with your favourite gloves, it appears that a product might just be a life saver.

AnyGlove is said to be a “revolutionary” touchscreen glove technological breakthrough. It comes in a 15ml bottle and contains around 550 drops that can be applied on almost any glove. Made in the USA, it is said to last as long as a couple of months or more, depending on the glove.

Having a look at the ratings and what people have to say, the theoretical point of view does not mix with the practical, since a lot of people are complaining that it does not work on their gloves or lasts as long as a day or two. However, most, if not all gloves stated not to work are leather/biker gloves and no actual feedback on it working or not with textile clothes. To be noted is that feedbacks sometimes do not  necessarily describe the product quality.

Whether it works or not, you just have to try it for yourself and see. For those of you who are willing to try it out, the AnyGlove can be found on Amazon at a price tag of £12.44.