After the release of Nvidia’s GeForce 364.47 driver, some users are reporting a host of issues, most notably BSODs. During the installation, some users are experiencing a black screen and a failed installation, then a crash. The system then fails to properly boot Windows afterwards. Despite the WHQL certification, it seems that this bug managed to sneak past Nvidia’s bug testing.
According to the latestuserreports, it seems that booting into safe mood and manually removing all of the driver files solves the issue. For those who haven’t updated, using Display Driver Uninstaller to uninstall the driver, then manually deleting all the driver files before installing 364.47 seems to prevent the issue from popping up. Some users are also reporting that multi-monitor systems are also running into the issues more often so running a single display to install seems prudent.
These issues have popped up in recent months after a good period of stable drivers. Perhaps Nvidia should reconsider how they test their drivers in the future. Hopefully, this issue will be fixed quickly before less tech savvy users run into the issue. The driver has improvements and fixes for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider so if you don’t play any of these, it may do well to skip the update for now. This is one more example why device drivers should never be automatically updated.
NVIDIA has released the 364.47 WHQL Driver for its GeForce graphics cards, bringing with it Game Ready optimisation for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider, plus fixes for many known issues with Windows 10.
The early pre-release footage from Far Cry Primal and press coverage indicates the game has some extremely high requirements especially on higher resolutions. It’s relatively easy to blame Ubisoft given their terrible reputation with optimization, but it’s important to remember that up to this point, there wasn’t any driver specifically released for Far Cry Primal. Thankfully, NVIDIA has just unveiled their latest WHQL GameReady driver for Far Cry Primal and it will be interesting to see if this makes a substantial difference to the current level of performance.
NVIDIA’s 362.00 driver also provides the necessary performance enhancements for Dying Light and Gears of War: Ultimate Edition. Even though Dying Light’s base game has been out for some time, the expansion entitled, “The Following” is fairly new and probably has some areas in need of fine-tuning. Hopefully, this latest driver should create a smoother frame-rate and provide a more consistent user-experience. Rather surprisingly, Gears of War: Ultimate Edition has gone under the radar, and perhaps this is down to its exclusivity clause on the Windows Store. Furthermore, there’s been a lot of news from Microsoft today regarding their new PC focus. Perhaps this has overawed the game’s release, which is a shame.
At the time of writing, there are some major problems with Gears of War: Ultimate Edition with AMD GPUs but this doesn’t seem to occur on NVIDIA cards with the latest driver installed. As a result, it’s important to download the 362.00 GameReady driver to ensure your PC doesn’t encounter any performance issues. I’m pleased to see NVIDIA release a driver fairly quickly especially when you consider the negative reports regarding performance with Far Cry Primal. In the next few days, we’re hoping to acquire a code for the game and publish an in-depth performance analysis.
Windows 7/8/8.1 64-bit users can download the latest driver from here while Windows 10 64-bit users need to download the driver from this link.
NVIDIA has released the Geforce 361.91 WHQL Driver for its graphics cards, bringing with it Game Ready drivers for Street Fighter V, the beta release of Hitman, ARMA 3, and Monster Hunter Online, plus SLI updates for Assassin’s Creed: Syndicate and XCOM2.
Learn more about how to get the optimal experience for ARMA 3, Street Fighter V, Monster Hunter Online, and HITMAN (Beta).
Application SLI Profiles
Added or updated the following SLI profiles: – Assassin’s Creed Syndicate – SLI profile changed (with driver code as well) to make the application scale better – Bless – SLI set to SLI-Single – Need for Speed – profile EXEs updated to support trial version of the game – Plants vs Zombies Garden Warfare 2 – SLI profile added – XCOM 2 – SLI profile added (including necessary code change)
Windows 10 Fixed Issues
– TDR on Illustrator CC 2015 with drivers post Release 353.  – [361.75] Enabling NVIDIA Surround after a driver clean install causes NVIDIA Control Panel to crash.  – Windows 10 Open Devices and Printers ejects NVIDIA GPU.  – Adobe Illustrator CC 2015 intermittently crashes on exit with NVIDIA drivers post Release 353.  – [SLI, Assassin’s Creed: Syndicate] Need SLI profile. 
Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed Issues
– [Quadro K5200, Quadro M4000] Poor performance observed with Dassault Catia V5 R20, R21, R22.  – [361.75] Enabling NVIDIA Surround after a driver clean install causes NVIDIA Control Panel to crash.  – [SLI] Tom Clancy’s Rainbow Six: Siege shows corruption when Alt+Tab used in fullscreen mode.  – [SLI, Assassin’s Creed: Syndicate] Need SLI profile. 
NVIDIA Geforce 361.91 WHQL Driver can be downloaded here.
Nvidia is ready with a new WHQL certified driver just in time before Christmas. The new driver fixes quite a few bugs such as the wrong clock speeds and higher power consumption on 144 Hz monitors when a GM20x-based card is used. The main focus of the driver is however on the VR part of things and it contains the latest GameWorks VR tweaks, bug fixes, and optimizations to ensure you have the ultimate VR gaming experience.
Nvidia added support for GameWorks VR 1.1 including VR SLI support for OpenGL applications and support for the latest Oculus SDK and as of Windows 10 November Update, Fermi GPUs now use WDDM 2.0 in single GPU configurations. As always, there was a list of new SLI profiles added for compatibility and this time that includes profiles for Bless, DayZ, Dungeon Defenders 2, Elite Dangerous, and Hard West.
Other than the previous mentioned things, Nvidia also added some more fixes for flip timing and event notification bugs, fixed a driver bug where the hot-plugging the output would result in any following hotplug device to be ignored, and what many might be looking forward too, a fix for Star Wars Battlefront SLI lag that started with driver 359.06.
You can read the full change logs here or download the fresh drivers here. If you got your Nvidia Experience installed, then you can also use that instead for a convenient upgrade.
When AMD launched their new Radeon Software Crimson Edition 3 weeks ago, it was actually using a beta version of the Radeon drivers. Today, AMD has updated Crimson to use official v15.30 WHQL drivers with Crimson v15.12. Along with official WHQL status, the new release also includes a numbers of fixes and improvements over the beta driver bundled with the original Crimson launch.
Chief among the fixes is the one where some AMD cards were stuck at 30% fan speed. This caused some cards to overheat under load and become physically damaged. The WHQL drivers include the hotfix that AMD quickly released to address the issue. You can find the full changelog here.
On the other hand, some other issues still remain. For overclockers, the most galling is one where clock speeds and voltages don’t get applied properly after a reboot. This appears to be an incompatibility between AMD Overdrive and third-party tools like Afterburner.
While the launch of Radeon Software Crimson Edition was pretty good overall and ushered in a new era for AMD, things look like they were a bit rushed. For such an important release, it may have been more worthwhile for AMD to have waited to get WHQL certification before launching.
Are you ready for a week of awesome gaming? If you’re planning on sitting down to enjoy some of the latest and greatest PC games of the year, such as Bethesda’s Fallout 4, or EA’s Battlefront and even SC2: Legacy of the Void, you’ll want to ensure you have the latest drivers for your Nvidia graphics card.
The new Nvidia GeForce 358.91 WHQL Driver is the latest “game-ready” driver, which packs in optimizations for the three big game releases. The only downside is that the driver doesn’t add anything new for any other game, or any general bug fixes, so if you’re not playing Fallout, Battlefront or SC2, there’s really no point in updating the drivers just yet.
Learn more about how to get the optimal experience for Fallout 4, Star Craft II: Legacy of
the Void, and Star Wars: Battlefront.
Application SLI Profiles.
No SLI profiles were added with this release.
3D Vision Profiles
No 3D Vision profiles were added with this release.
3D Compatibility Mode Profiles
No compatibility mode profiles were added with this release.
NView – version 146.78
HD Audio Driver – version 220.127.116.11
NVIDIA PhysX System Software – version 9.15.0428
GeForce Experience – version 18.104.22.168
CUDA – version 7.5
NVIDIA has released the NVIDIA GeForce 355.98 WHQL driver for its graphics cards. The driver is optimised to provide the best possible experience for playing Killing Floor 2, while also patching problems with the alpha build of the forthcoming Star Wars: Battlefront and updating the GameWorks VR SDK features and functionality.
The list of key features, courtesy of NVIDIA:
Game Ready Best gaming experience for Killing Floor 2
New GeForce GPU Supports the new GeForce GTX 980 for notebooks, based upon the second-generation Maxwell architecture
GameWorks VR Support Updated driver support for GameWorks VR SDK, adding notebook support, VR SLI enhancements, and bug fixes.
Windows 10 Fixed Issues ***61557; [355.82] Memory clock reported as 0 MHz if P-state is P0. At times, same report with P2 P-state.  ***61557; [353.62, GM204] Thunderbird mail client is choppy when G-Sync windowed mode is enabled.  ***61557; [SLI, Stereo] Batman: Arkham Origins crashes when launched from task bar following an Alt+Tab. 
Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed Issues ***61557; [355.82] Memory clock reported as 0 MHz if P-state is P0. At times, same report with P2 P-state.  ***61557; [Star Wars: Battlefront SLI Profile] Reflection envmaps flicker.  ***61557; [353.62, GM204] Thunderbird mail client is choppy when G-Sync windowed mode is enabled. 
NVIDIA has released new GeForce graphics card drivers to make systems “Game Ready” for both Metal Gear Solid V: The Phantom Pain and Mad Max, both of which are released on 1st September. While neither Metal Gear Solid V: The Phantom Pain nor Mad Max are GameWorks titles, the GeForce 355.82 WHQL video card driver will optimise systems for the best possible experience with the two games, with MGS V: TPP in particular said to be stunning when running in 4K.
Metal Gear Solid V: The Phantom Pain was initially expected for PC release two weeks after its console versions, but Konami has moved release forward for a worldwide launch on all systems on 1st September. Customers that pre-order The Phantom Pain on PC will receive a free copy of the game’s prologue, Metal Gear Solid V: Ground Zeroes.
As for Mad Max, early talk suggests the game is one of the better movie tie-ins to hit computers, though that’s hardly an accolade. The game’s system requirements, released three weeks ago, are rather demanding, so it should look great, at least.
New SLI profiles paired with the 355.82 driver include the games Batman: Arkham Knight, Devil May Cry 4 Special Edition, FIFA 16, Rocket League, and World of Tanks.
AMD have been lagging behind in the GPU market for a little while now; no matter what they seem to deliver, NVIDIA always seems to trump them almost immediately. This doesn’t always mean that NVIDIA produce the most powerful graphics cards, just look at the R9 Fury X, it nips at the heels of the GTX Titan X or GTX 980Ti in almost every test and in some cases beats both.
Something that NVIDIA is always above AMD in is consistent driver releases. With almost every big title game that has been released in recent months; NVIDIA has had a driver ready. Along with this, most of the drivers are WHQL rated, which AMD hasn’t released since late 2014.
In the newest driver from AMD, it’s the first WHQL driver since December 9th 2014, that is 211 days, which is extremely bad. This driver seems to have been released in the run-up to the launch of Windows 10, which will see the launch of not only a new operating system, but also the highly anticipated launch of DirectX 12; which promises to bring a performance increase unlike we’ve ever seen before.
Additional to DX12 and Windows 10 support, Virtual Super Resolution (VSR) is included, which basically renders the detail of a higher resolution display and presents them on a lower resolution display.
As with all driver updates, consult the release notes to ensure that the driver will not impact your current gaming standards. So let’s jump straight into testing to see if there are any changes to our current testing programs.
AMD released a new set of drivers, the Catalyst 15.7 WHQL driver suite. The new drivers add official support for the new AMD Radeon R9 300 and R9 Fury series of graphics cards, but it also comes with a lot of new features which mainly are aimed at Windows 10.
AMD describes the new release as “A Catalyst for Windows 10 and Direct X” and is said to unleash even more performance from your AMD hardware.
The new Catalyst 15.7 WHQL driver adds support for AMD FreeSync in Crossfire setups on DirectX 10 or newer. It also features virtual super-resolution and frame-rate target control in their full and official version. Every new driver also brings some new gaming profiles and this time is no different. The performance of Far Cry 4 and Tomb Raider has also been improved.
But the really interesting things are the FRTC and VSR. FRTC enables fine-tuning of your graphics card for a more stable and consistent performance in games. By limiting the maximum framerate, you lower the power consumption, thereby your electrical bill as well as heat and thereby noise. VSR in its essence renders the pictures larger than they need to be displayed and then scales them down for improved quality.
AMD are NVIDIA’s major competitors, we all know that. Graphics cards sales, performance and price are just some of the factors between them, but one that probably gets overlooked a little more is the after sales; namely the drivers.
AMD do release new drivers, just last month saw the release of Catalyst 15.4 Beta ready for GTA V. However, that is just a beta driver and hasn’t been certified like the previous Omega 14.12 WHQL driver. This was released over 160 days ago, almost half a year; which could only mean bad things for AMD.
Take NVIDIA for example, we see WHQL drivers released on a much more regular basis under the ‘Game Ready’ initiative. The last drive was 350.12, optimised for GTA V back on April 13th; the most recent is the 352.86 driver, optimised for Witcher 3 released on May 18th. In the meantime, NVIDIA release interim patches for drivers, but you can definitely see a stark contrast between the support from AMD to NVIDIA.
Even though AMD are set to release a ‘Titan X’ killer towards the end of June, we are unlikely set to see a new driver emerge in the upcoming weeks; that could mean a driver delay of around 200 days. The performance is one thing, having regular updates to ensure it still has the performance in newer games is another.
Let us know your thoughts on this subject in the comments.
Thank you to TechPowerUp for providing us with this information.
We are all excited about the new Windows 10 and DirectX 12 features and it looks like Nvidia wants us to experience only the best once Windows 10 is officially launched. The company claims it understands how important it is to experience only the best out of games, so it went on to create the Game Ready drivers which get a new update every time a major title is released.
“We feel the same way about our graphics. We don’t want gamers beta testing our work when they play their games for the first time. So we created GeForce Game Ready drivers.” Nvidia posted on their blog.
This is why Nvidia worked closely with Microsoft and other Game Developers that focus on making or moving their games on the new API. Nvidia now has the first WHQL certified drivers, putting it a step forward ahead of AMD. Why? Because, a Windows Hardware Qualification Lab certification is given out once Microsoft can confirm that the drivers are 100% ready for its OS.
“As the launch of Windows 10 and DirectX 12 nears, our GeForce drivers have taken a major step forward: WHQL certification has arrived.”
What this means is that no major issues are encountered when the driver is installed and used in a variety of Windows-based application requiring graphical rendering, but for short, it means Windows certifies your games work perfectly as far as they are concerned.
Nvidia offers already offers support for DirectX 12 API on their Maxwell and Kepler GPU architectures and states that Fermi will receive support later on as well. Eager to take your Titan or GTX 980 for a DirectX 12 spin? Then get your DirectX 12 certified drivers from here.
So NVIDIA have been on the ball lately, new games released recently have been covered by a new driver to maximise compatibility with the GeForce graphics cards.
Keep the trend going, NVIDIA have released a new driver GeForce 350.12 WHQL ready for GTA V in a few hours. It is a fairly hefty download of 283 MB, but it replaces older drivers, so don’t freak out if GTA has taken up all of your available space. The new driver covers almost every NVIDIA GeForce graphics card, all the way back to the GT 420; so almost everyone can enjoy the game; albeit not at 60FPS. The driver can be found here!
Now, even though this is a specific GTA V driver, it also adds a few more benefits such as added and improved SLI support for games such as Project Cars and Assassins Creed: Rogue. Along with the new additions it also fixes some issues from the previous driver, the main being Kelper bases graphics card crashes during Battlefield Hardline gaming sessions.
Are you itching to get your game on? Just a few hours left now people (midnight GMT). Get your coffee, pep pills and munchies sorted, there are going to be a few all nighters tonight.
Nvidia has released a new version of their graphics drivers, the 347.52 WHQL. The new drivers will as usual bring performance increases across various GPUs and games.
The new drivers are already optimised and tuned for the new Evolve, something that surely will be appreciated. The Game Ready driver will optimise your games at a single click as we’re used to, including SLI setups.
GeForce Game Ready Driver for Evolve
Just in time for the highly anticipated title Evolve, this new GeForce Game Ready driver ensures you’ll have the best possible gaming experience With support for GeForce SLI technology and one-click game setting optimizations within GeForce Experience, you’ll have the best possible performance and image quality during gameplay. In addition, we are delivering performance improvements across GeForce GPUs that will immediately benefit a wide variety of titles at various resolutions.
Game Ready Best gaming experience for Evolve, including support for SLI Technology and GeForce Experience 1-click optimizations
Gaming Technology Performance improvements across various GeForce GPUs. Some examples are:
GeForce GTX 980 GeForce GTX 970 GeForce GTX 960 1920×1080 • GRID: Autosport: up to 12% • Alien: Isolation: up to 6% • Dragon Age: Inquisition: up to 4%
1920×1080 • BioShock Infinite: up to 13% • Assassin’s Creed Unity: up to 12% • GRID: Autosport: up to 12%
1920×1080 • Assassin’s Creed Unity: up to 7% • Far Cry 4: up to 4% • Crysis 3: up to 3%
2560×1440 • Metro: Last Light: up to 10% • Dragon Age: Inquisition: up to 7% • The Crew: up to 5%
2560×1440 • GRID: Autosport: up to 11% • Assassin’s Creed Unity: up to 11% • Bioshock Infinite: up to 8%
2560×1440 • Assassin’s Creed Unity: up to 10% • Far Cry 4: up to 4% • WarThunder: up to 3%
3840×2160 • GRID: Autosport: up to 13% • Dragon Age: Inquisition: up to 6% • Far Cry 4: up to 6%
3840×2160 • GRID: Autosport: up to 10% • WarThunder.: up to 8% • Assassin’s Creed Unity: up to 7%
Test System Configuration: Intel Core i7 5930K Asus X99 Deluxe 16GB memory Win 8.1 x64
Performance gains comparing driver 347.25 to 347.52 and normalized using the latest game patches.
The new Nvidia GeForce 344.48 WHQL Game Ready Driver is finally here and it brings with it a wave of performance improvements.
The most import feature of this driver for most users is that it has been updated for the launch of a few games, including Civilization: Beyond Earth, Elite: Dangerous, and Lord of the Fallen. This will mean that new and old graphics cards should be better optimised to run these games on launch day.
A cool new feature is that the driver will now enable Dynamic Super resolution (DSR), which is effectively “down sampling” a feature that some of you may already have been using via other methods. DSP already made is debut on Nvidia Maxwell based GTX 900 cards, but it’ll now also work on the GTX 500, 600 and 700 series of graphics cards.
Obviously there’s also a range of bug fixes and minor performance tweaks, but for now they DSR and new game support are very welcome additions of 344.48 WHQL.
Thank you Nvidia for providing us with this information.
Adata has launched their newest line of Server SSDs, the SR1010. While this drive is designed with server environments in mind, there is nothing that holds a quality minded enthusiast back from using these drives. After all, every one likes the best data security possible, but it comes with a premium price.
The new Adata SR1010 features the very important Power-Loss Protection (PLP) that helps prevent data crashes caused by system failures. The drive also supports SMART for easy hardware monitoring and has an ECC Recovery that can correct up to 55 bits per 512-byte sector (BCH). It also comes with a guarantee to work great with pretty much every enterprise system you could think of. For the Linux users it supports both SUSE Enterprise and Red Hat Enterprise, for Windows it is WHQL certified and the virtual environments are covered with both Citrix and WMWare certifications.
Adata used the Seagate (SandForce/LSI) SF-2581 controller and Multi-Level Cell (MLC) NAND Flash Memory with enhanced NAND sorting methodology. This helps these drives to reach sequential read/write speeds of up to 550/550 MB/s. They can also achieve 4KB random read/write speeds of up to 73,000/45,000 IOPS. There are three available capacities to choose from: 100GB, 240GB and 480GB. These disks should be great in anything from data centres and embedded devices all the way to the data-safety minded individual.
The power consumption is 2.25 watts in idle and 4.1 watts when in use. You should be able to depend on these drives for a very long time as Adata only used the best components in these drives. To back that statement, the Adata SR-1010SS come with a 5-year warranty and are rated for up to 2 million hours of MTBF. The drives have a default 2.5-inch form-factor, are 7mm high and weighs 63 grams.
There is no word on availability or pricing yet but judging by its predecessor, they aren’t going to be cheap, but you get what you pay for.
Thank you Adatafor providing us with these information
The new Nvidia drivers have launched and while we still get our usual tweaks and performance boosts, we also get ShadowPlay. ShadowPlay is a new features that basically acts as video capture software and is now available to all users of the new drivers.
ShadowPlay will record the last 20 minutes of your gameplay, so if you manage to pull of something incredible you can just hit the hot key and it will save off the last section of video for you to use later.
On top of that we have improvements and support for a bunch of new and old titles that includes Batman Arkham Origins, Metro: Last Light, Battlefield 4 and Call of Duty: Ghosts.
HBAO+ support has also been added in along with a bunch of new SLI profiles.