Watch Dogs 2 Will Be An AMD Gaming Evolved Title

During AMD’s recent GDC event named “Capscain,” the company has revealed quite a few interesting things, including a series of DirectX 12 partnerships on games and engines such as Ashes of the Singularity, Total War: WARHAMMER, Deus Ex: Mankind Divided, Battlezone VR and the Nitrous Engine. However, AMD also announced that the upcoming Watch Dogs 2 game by Ubisoft will actually be optimized for AMD GPUs, which is definitely interesting considering the problems that the first Watch Dogs encountered. You probably still remember what a mess Watch Dogs was upon release, and how it was plagued by stuttering issues on a wide range of hardware, even on high-end GPUs.

Apparently, Ubisoft will work closely with AMD in order to optimize Watch Dogs 2 for AMD GPUs, which means that we’re not going to see any GameWorks features in this particular game. As far as DirectX 12 support goes, AMD’s Roy Taylor has issued the following tweet, in which he basically confirms the use of this API.

This doesn’t necessarily mean that Ubisoft is ceasing all partnerships with Nvidia, especially since the recently launched The Division game supports GameWorks features. No word on a potential release date for Watch Dogs 2 yet, so we’ll just have to wait and see what Ubisoft and AMD have in store for us.

Wii U Version of Watch Dogs Doesn’t Shape Up Too Well

It’s been a while, but Watch Dogs is finally hacking its way onto the Nintendo Wii U, but it’s not all good.

Digital Foundry have got an interesting new video out, where they compare the PS3, PS4 and Wii U versions of Ubisoft’s open-world hacking title, Watch Dogs. What did they find in their testing? They explain:

With a visual standard that matches the PS3’s in almost every area, the Wii U offers by no means the best way to play Watch Dogs. We’re spared the heavy tearing of Sony’s last-gen console but the v-synced playback on Nintendo’s console comes at a high cost. As is the trend for many of the ports to Nintendo’s platform, performance is a genuine issue. To an extent, having an off-TV play option for Watch Dogs is plus, in much the same way it is for most Wii U editions of last-gen games. However, it’s clear the touchscreen aspect of Nintendo’s controller is under-utilised. It’s been an extra six month wait for Wii U owners, but this hasn’t manifested in any kind of tangible boost, leaving us feeling somewhat disappointed.

There are some comparison tools, videos and details on the frame rate of the Wii U version of the game, which drops to 20 frames per second at times. Unfortunate.

Source: Polygon.

Ever Wondered What Modern Games Look Like on a 1973 TV?

To be honest, I haven’t wondered too much what modern games look like on a TV from the 70’s as it was only a few years back that I was enjoying my friends eye melting radiation machine of a TV churn its way through a few games when I visited him, but here we have someone trying out newer games on a slightly older TV… so let’s take a look.

Watch Dogs, Grand Theft Auto V, Saints Row 4, Soul Calibur V fired up on an Xbox 360, then fired through a 1973 black and white TV. Some games like Saints Row IV worked just fine, but there were blatant resolution problems with both Watch Dogts and GTA V.

So in the name of entertainment, erm I mean science, lets take a look at the test footage.

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Thank you Gamepur for providing us with this information.

Image courtesy of TheDukeofDan.


Watch Dogs Browser App Brings the Hacking Experience into Your Browser

Everyone who has played Ubisoft’s latest hacking game title, Watch Dogs, knows about what Aiden Pearce, the main character in the game, has in his smartphone. For those who do not know, his smartphone is basically a mobile NSA tracking and hacking ‘supercomputer’, having the power to disable traffic lights, fiddle with bridges, smartphones, power lines and even the city’s grid.

Although in the real world you cannot do all of this with just a smartphone, Ubisoft has apparently made a ‘light’ version (without all the hacking features of course) of the app, which is available in your browser. Real world data from cities such as Berlin, Paris and even London can be displayed and accessed via the Watch_Dogs WeAreData browser app, displaying publicly accessible location-based data.

The application in question appears to display where mobile phones are, show and read tweets from the locations they were triggered, link CCTV feeds, traffic lights and more. It is said that each city displays a host of data, including transportation, network nodes, city infrastructure such as ATMs and public toilets, social media data from Twitter, Instagram, Foursquare and Flickr, all displayed with location data and positioned accordingly.

Though this seems as an incredible tool, it has its limitation. All data gathered by the app is said to come from sources which gave their consent on sharing location information. There is no information or data from unauthorized sources from, let’s say, the government. Nonetheless, it is fun to click around and see how the connected world is and looks like daily, and even spy on ‘unsuspected’ victims who post location tags and/or pictures all around these cities. Anyone interested in looking at one of the three available cities can go on the Watch_Dogs WeAreData website here.

Thank you Cult of Mac for providing us with this information
Image courtesy of Cult of Mac

Play Watch_Dogs as a Naked Woman and Jordi Chin Thanks to New Mod

Ok, it was inevitable, I mean we are talking about something on THE INTERNET here. A YouTube member who goes by the name of “SoloCreep” has claimed that there are files within Watch_Dogs that are just models of naked women. SoloCreep has also taken the time to prove to us he is telling the truth by swapping the Aiden Pierce model for one of the ‘Nude’ models, which you can see in a video below. Not sure why Ubisoft decided to include these files within the finished game but credit where credit is due, they have gone into detail with the ‘Nude’ model so bravo Ubisoft, Bravo!

But the modder didn’t just stop there, he went ahead and turned Aiden into Jordi Chin which, judging by the video, doesn’t look too bad. There is however a problem, SoloCreep hasn’t released a video telling people how he went about changing Aidens character model to something a little more ‘fleshy’, hopefully he will let everyone in on the secret soon so we can all mess around! Ubisoft might release a patch once they know how he did it and scrap mod support entirely but until then we shall enjoy roaming the virtual streets of Chicago as Jordi Chin or a random naked lady (Once we know how to of course).





Thanks to WFF Tech for providing us with this information.

Image courtesy of Steam.

Ubisoft Locks The Division’s Framerate at 30FPS, Graphical Fidelity to be More Important

Ubisoft apparently wants to stand out from the crowd by adding complexity and graphical definition to its titles. The company seems to focus more on delivering an immersive gameplay in world ‘full of life’.

For example, Watch Dogs has been delayed after the launch of Grand Theft Auto V in order to add more complex detail to be able to compete with Rockstar’s title. Far Cry 4 has also been announced to deliver the same ‘Ultra High’ graphical complexity on next-gen consoles as on PCs. The latest announcement points to the same graphical fidelity being applied to Ubisoft’s upcoming title, namely The Division.

However, nothing comes without some drawbacks. In order to deliver the aforementioned graphics, performance cuts need to be made. And this apparently will be noticeable in terms of framerate capabilities. This is the case of The Division, where it has been announced that the title will have its FPS counter locked at 30.

Massive Entertainment’s Managing Director, David Polfeldt, made a comment regarding the reason of locking The Division’s framerate at 30 and not upping it to a smooth 60 as gamers would like to see in every title they play.

I think we’re shooting for 30fps because it’s a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we’ll have to make a trade-off on fidelity and other things. But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps”.

Although the framerate will be quite low, the graphical complexity and ‘complex destruction’, in addition to all the sweet features such as the weather system and day/nigh cycle could compensate. However, this requires a lot of optimisation in order to maintain the designated framerate when ‘all hell breaks loose’ during massive combat scenarios.

Thank you TweakTown for providing us with this information

Bomb Squad Called In After Ubisoft’s PR Stunt For Watch Dogs Goes “A Bit” Wrong

Sometime’s PR stunts can go wrong, backfire or just generally fall flat on their face – this is nothing new. But what does it really mean for a PR stunt to go wrong? Well whatever it did mean is no more because Ubisoft have redefined what it means for a PR stunt to go wrong. Media employees in tears and the calling in of the Australian New South Wales bomb squad was the result of Ubisofts most recent PR stunt. It started with Ubisoft sending out a “suspicious package” to Ninemsn employees at the Australia Square building in Sydney accompanied by a note stating “check your voicemail”. The package was actually harmless and simply contained a copy of the Watch Dogs game and some merchandise and the package it arrived in was just supposed to be a novel way of presenting the new game to the media company in question. There was of course no voicemail, which was a blunder on behalf of Ubisoft PR, and to top things off the box started making strange noises. This lead to the police being called, the arrival of a bomb disposal unit and all staff being evacuated and sent home by 3pm. The journalist who was supposed to receive the package ended up in tears. Apparently Ubisoft or any of its agencies did not reach out to Ninemsn to inform them the package was coming beforehand, even though they had planned to as part of the stunt. Ubisoft commented on the PR car-crash stating that:

“As part of a themed promotion for Watch Dogs, our team in Australia sent voicemail messages to some local media alerting them that they’d receive a special package related to the game. Unfortunately, the delivery to Ninemsn didn’t go as planned, and we unreservedly apologise to Ninemsn’s staff for the mistake and for any problems caused as a result. We will take additional precautions in the future to ensure this kind of situation doesn’t happen again.”

Source: Image courtesy of Ubisoft

Beware….In Watch Dogs Police Cars Ride the Train!

What do you do when your police car is about to run out of gas? Jump on the train with the car of course! A rather entertaining GIF showed exactly that. A hilarious glitch in the new blockbuster title Watch Dogs resulted in a police car taking a quick ride on a moving train. If you thought the police in Grand Theft Auto were crazy, well this just takes it to a whole new level. The problem, which is likely to be patched by Ubisoft, is one of the funnier glitches that results from creating such an expansive game.

Watch Dogs was released for Windows PC, PS3, PS4, Xbox 360 and Xbox One today, May 27th. Do you know of any other glitches that can beat this? Let us know in the comments below!

Image courtesy of

WatchDogs Now Available In New GeForce GTX Bundle

Watch Dogs is almost upon the gaming masses and it was only a matter of time before it was snapped up to be part of a hardware selling bundle. As of today, anyone who purchases a brand new Nvidia GeForce GTX 760 or 660 or above, for both the 700 and 600 series of cards will get a free coupon for Watch Dogs.

Be careful though as not all retailers are included in this deal, so it may be worth shopping around to make sure you’re getting the best return on your investment. Chances are that if you’re buying a brand new graphics card, you’re doing so to play the latest games and getting one included in the box can be a great way of saving money.

If you want to get a full list of retailers that are running the deal, Nvidia has put up a help page here.

We’re really looking forward to Watch Dogs this year, it’s been hyped up beyond all belief, so fingers crossed that Ubisoft can deliver the goods come release day.

Thank you VideoCardz for providing us with this information.

Image courtesy of VideoCardz.

GTA V Graphics Inspired Ubisoft To Delay Watch Dogs

Ubisoft’s Watch Dogs was one of the most anticipated game in the next-gen console launch lineup until the developer delayed it along with its multiplayer open world racing game “The Crew” without giving any reason. Many gamers were not pleased to hear that they would not be able to buy Watch Dogs along with their new consoles. Ubisoft managed to take out some time and explain why the game was actually delayed.

Ubisoft is one of those developers that have been giving first quality AAA games for quite some time now. Games like Far Cry 3 and Assassin’s Creed are the proof that the developer puts all its efforts in making a game, and knows how to make a game look better. Ubisoft has a short history of delaying its several major game titles, the developer accepts no compromise when it comes to the quality of the game. Ubisoft’s two famous and well marketed titles Watch Dogs and The Crew were going to be among the launch lineup of next-gen consoles but the developer delayed the titles to mid 2014.

An interview with IGN with Ubisoft’s North American President Laurent Detoc revealed that delaying Watch Dogs launch was an intense decision, the game would have been one of the highest rated PlayStation 4 and Xbox One launch titles if it had released alongside the systems but the delay was in best interest of the game and the company. Ubisoft became impressed by Rockstar Grand Theft Auto V’s game quality and visuals, and so they decided to make a game that is competent.

“It’s a very intense decision,” Detoc said regarding the delay of the game. “I think one of the fascinating things about this industry is that you can go from genius to idiot in an extremely short time frame. These are some of those moments, where you’re riding sky-high on Watch Dogs or Rayman, and then suddenly you have to break it to the outside world, and sometimes even convince the inside people. Not everybody agrees. You have to say, ‘this is in the best interest of the product, to do this,’ because at the end of the day we’re going to be able to do this extra fine tuning.”

“We wanted it to be even higher. The whole package is there already. But without sending them too many flowers, the guys at Rockstar have shown us again that if you make a 96-percent game, people will come. Watch Dogs, I can only hope we get to that level. There’s an attachment to the brand, in the case of GTA, that makes people really want to give it that 100-percent review. We’ll be missing that on Watch_Dogs until we go further, potentially. That’s what we’re after.”

According to Detoc, at Gamescom in August 2013, Ubisoft had full intentions to release the game on its original launch date, among the next-gen consoles. Despite some lasting doubts, everyone believed that the game would be launched in November. However, the game was delayed shortly after the event.

When talking about Gran Theft Auto V, Detoc said that Rockstar inspired the developer to make a complete game that could become famous among people, because it is complete and polished. It is better to delay the game and finish it rather than releasing it unpolished and half-finished. We just hope that the delay is worth the wait.

Watch Dogs has been delayed until June 30th according to Gamespot, and hopefully that would be the date on which the game will REALLY be released.

Thank you WCCF for providing us with this information

Havok Physics To Power Up Latest Ubisoft Titles

The Havok Physics Engine has been announced to power a number of next-gen Ubisoft titles such as the new Assassin’s Creed IV Black Flag. With the help of the Havok Physics, Ubisoft Montreal development team was able to bring a high level of immersion to the massive world of Assassin’s Creed IV Black Flag.

“Assassin’s Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving – first and foremost was simulating early 18th-century ships on a roaring ocean,” said Sylvain Trottier, associate producer at Ubisoft. “Making use of Havok Physics, we were able to ensure that the player’s gameplay experience was just as rich and enthralling on sea as it is on land.”

But Havok’s technology is not limited to the latest Assassin’s Creed title. It is also being used in a variety of future Ubisoft games, including action games such as Watch Dogs and Tom Clancy’s The Division which are due to be release on the next-gen consoles. Ubisoft is using the Havok technology multi-platform based to ensure a consistent gameplay experience to users, whether it is on the next-gen PlayStation 4 and Xbox One consoles, or PlayStation 3 – Xbox 360 – Wii U consoles, or even the PC platform.

“Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we’re honored to work with them to bring our comprehensive physics solutions to their popular franchise,” said Brian Waddle, vice president of worldwide sales and marketing at Havok. “Havok’s support stretches to every major console, PC and portable system, so it’s perfectly tailored to massive titles – like Assassin’s Creed IV Black Flag, Watch Dogs and Tom Clancy’s The Division – that are being adapted to multiple platforms.”

The Havok Physics Engine is considered an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.

Thank you TechPowerUp for providing us with this information

Watch Dogs Delayed Until Spring 2014!

It seems we have been hit with a major blow to the next-gen launch schedule, no longer will eager gamers be able to play one of the hottest games of the year, at least not this year.

Ubisoft may have delayed their game, this makes me sad, but also happy at the same time. It’s always nice to have great new games to play, but if the team need the extra time to put the polish on their title and make it better, then I’m happy to wait.

The following is a statement directly from the Watch Dogs development teams announcing the delay of all versions to Spring 2014:

“Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014.

We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.

We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.

We can’t wait to see you in Chicago next Spring. We are confident you’ll love this game as much as we love working on it.”

With many gamers already having pre-ordered bundles of next-gen consoles along with this game, Amazon and other retailers are said to be working closely with Ubisoft in fixing the issue, long story short is, you will not be playing this game this year, regardless of what console bundle you pre-ordered.

Thank you Ubisoft for providing us with this information.

Prices For PlayStation 4 Bundle Dropped By Amazon

Amazon has reduced the price of its PlayStation 4 console bundles, lowering the price of its six hardware options by £5-£20. The PlayStation 4 Gamer Pack, which includes a copy of Killzone: Shadow Fall, two DualShock 4 controllers and a PS4 Camera, now costs the same price as an Xbox One, reduced from £449.99 to £429.99.

Bundles including copies of Killzone: Shadow Fall, Watch Dogs, Need For Speed: Rivals and Battlefield 4 have each been reduced by £5 too, priced between £384.99 and £424.99. The bundles are only available to those who pre-ordered a PlayStation 4 from Amazon before August 7, with earlier pre-order customers given priority.

The information arose when Amazon began contacting customers two weeks ago about pre-order bundles, with all customers expected to be contacted before the end of October.

Below are the bundles with their respective prices, new and old:

  • Bundle 1: PlayStation 4 + Killzone: Shadow Fall – £384.99 (Previously £389)
  • Bundle 2: PlayStation 4 + Watch Dogs – £384.99 (Previously £389)
  • Bundle 3: PlayStation 4 + Killzone: Shadow Fall + Battlefield 4 – £424.99 (Previously £429)
  • Bundle 4: PlayStation 4 + Killzone: Shadow Fall + Need For Speed: Rivals – £424.99 (Previously £429)
  • Bundle 5: PlayStation 4 + Killzone: Shadow Fall + 2 DualShock 4 controllers + PS4 Camera – £429.99 (Previously £449)
  • Bundle 6: PlayStation 4 + Killzone: Shadow Fall + FIFA 14 + 2 DualShock 4 controllers + PS4 Camera – £469.99 (Previously £489)

Thank you VideoGamer for providing us with this information.

Image courtesy of VideoGamer.

Revised Watch Dogs PC System Requirements Discovered

There is no secret that multi-format gaming has been held back in terms of graphics performance by the current gen of games consoles. PC games are never going to push the true limits if developers are working hard to have the game also run on Xbox 360 and PlayStation 3. That bottom line in terms of graphics performance is about to get a massive kick in the back side, the bottom line is beginning to shift and Watch Dogs is upping the game big time. Specifications leaked last week and many PC gamers crawled around in terror as minimum requirements were pretty high compared to many of today’s current popular titles.

Now we see these specifications have been revised and while last week a developer said that the specs were not final, implying that the new ones would be somehow better, that isn’t the case. Minimum requirements now need more ram, the only good news being that recommended requirements not only require a quad core, not an eight core CPU.

Personally I’m not phased by this, I’ve got a few months old over clocked SLI gaming rig, but they’re not as common place as forum users would have you believe, I know many gamers are still rocking sub GTX 5xx cards and still dream of owning chips like the i5.

Check out the specs below, let us know where you will be setting your graphics or even what parts of your system need to be upgraded to even play the game.


  • Supported OS: Windows Vista SP2 64bit, Windows 7 SP1 64bit, Windows 8 64bit
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • RAM: 6 GB
  • Video Card: 1024 VRAM DirectX 11 with Shader Model 5.0 (see supported list)
  • Sound Card: DirectX 9 compatible Sound Card
  • This product supports 64-bit operating systems ONLY


  • Processor: Core i7 3770 @ 3.5Ghz or AMD FX-8350 @ 4.0Ghz
  • RAM: 8 GB
  • Video Card: 2048 VRAM DirectX 11 with Shader Model 5.0 or higher (see supported list)
  • Sound Card: Surround Sound 5.1 capable sound card

Supported Video Cards at Time of Release:

  • nVidia GeForce GTX460 or better, GT500, GT600, GT700 series;
  • AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series
  • Intel® Iris Pro HD 5200

Thank you IncGamer for providing us with this information.

Watch Dogs to Run at 30 FPS on Next Gen Consoles

Ubisoft Montreal’s Creative Director Jonathon Morin revealed that Watch Dogs would not run at 60 frames per second on the Xbox One and PlayStation 4 next-generation consoles, but instead will only be running at 30 frames per second.

“Right now the frame-rate we’re focusing on [is] a steady 30[fps],” Morin said. “There’s always a balance, especially for open-world, between the simulation and the rest.”

“I think for where we are, the most important thing is the steadiness and [ensuring] that it’s always capped the same so when you play it, it feels right,” he added.


Although the  frame-rate has been confirmed, there is still speculations on whether the native resolution would be 720p or full HD 1080p. Compared to the Wii U, the scaling is not that different, having games for Wii U play at 720p @ 30 FPS. At least the Wii U has its fair share of 1080p @ 60 FPS games on the market or soon to arrive, while everything announced to be released for the Xbox One and PS4, which is not from an indie company is stuck at 720p with 30 FPS.

We hope that the performance cap is due to the developers exercising cautions when dealing with this type of new hardware for the next gen consoles, otherwise the Xbox One and PS4 will be a disappointment to most gamers when having to play their  favorite AAA titles on a 720p @ 30 FPS resolution giving the fact that 4K gaming is on the horizon.

Watch Dogs launches for the Xbox 360, PlayStation 3, Wii U, and PC on November 19th. The Xbox One and PS4 versions will be released as launch titles for those platforms and Ubisoft is expected to sell 6.2 million units.

Thank you NextPowerUp for providing us with this information.

Images and video courtesy of NextPowerUp.

Gamescom 2013 Gallery

This week we have been hard at work touring the booths of Gamescom 2013 and we hope to show you some of the sights and latest products from this years record breaking event. The now sold out event will host entertainment and madness for 330,000 people a day, with seemingly endless gargantuan halls that are filled to the brim with the latest games, technology and certainly a few surprises such as a beach, complete with deck chairs, cos-play, dry snowboarding, rock climbing and of course… next-gen gaming hardware.

Keep your eyes peeled on this page as we update you with photos of our coverage from the event between our regular articles.

This page will be split into pages for each manufacturer/booth/area that we cover, and at the bottom of the page will be a handy navigation bar so that you can check out pictures of exactly what you want to see.

Ubisoft Says Xbox One and PS4 Pre-Orders Higher Than Current Gen

Speaking with MCV Ubisoft have stated that they believe the pre-orders for the Xbox One and PlayStation 4 are higher than the pre-order levels for the current Xbox 360 and PlayStation 3. Though Ubisoft do not have exact figures on console sales, they are making their judgement based on the sale of Ubisoft pre-order titles for both sets of consoles.

That said games like Watch Dogs and Assassin’s Creed IV Black Flag are both reportedly raking in the pre-orders. Alain Corre, who leads the European division of Ubisoft, did not specify whether the fourth installment of Assassin’s Creed was doing better than number 3 but we can probably assume it is given the nature of Ubisoft’s statements about the upcoming generation of consoles.

Activision similarly reported a totally opposite opinion saying Call of Duty Ghosts pre-orders were down because they believed gamers were uncertain about the next generation of consoles.

Image courtesy of

AMD’s New Game Bundled Called “Never Settle Forever”

We recently brought you news about the new AMD Never Settle bundle being released later on this year. VR-Zone reports that this new Never Settle bundle will be dubbed Never Settle Forever and is coming in August.

“It is coming in August, and it will be called Never Settle Forever. I cannot yet tell you what the games are…Well, the obvious one is Battlefield 4. We are doing some stunning things with that”, said AMD’s Roy Taylor.

Previous reports suggested the following details about the Never Settle Forever game bundle:

“For the HD 7000 series it will include some of, or all, of the following games – Splinter Cell: Blacklist, either Lost Planet 3 or Raven’s Cry (both will launch in October), Grid 2, and Company of Heroes 2.  Of course the exact games each card gets will depend on the card in question. Higher value cards will get more and/or better games than lower cost cards.

The HD 9000 series bundle is said to include Watch Dogs, Battlefield 4, and Total War: Rome 2. AMD might even bundle pre-release Battlefield 4 codes if the HD 9000 series GPUs arrive before Battlefield 4.”

Image courtesy of X-Bit Labs

New AMD Never Settle Bundles Detailed – Battlefield 4, Company Of Heroes 2 And More

AMD’s Never Settle bundle has really appealed to gamers by offering them a wide range of Top-Tier games included within the price of already competitively priced graphics cards. In many cases this saves gamers a tonne of money on games they would of bought and can even make you an effective rebate should you decide to sell the game codes to recoup some costs.

According to VR-Zone AMD is revamping its Never Settle Bundles once again. AMD’s VP of channel sales Roy Taylor told them that AMD would announce two new bundles, one for the HD 7000 series and one for the HD 9000 series that will probably launch later this year.

The new bundle for the HD 7000 series will include some of, or all, of the following games – Splinter Cell: Blacklist, either Lost Planet 3 or Raven’s Cry (both will launch in October), Grid 2, and Company of Heroes 2.  Of course the exact games each card gets will depend on the card in question. Higher value cards will get more and/or better games than lower cost cards.

The HD 9000 series bundle is said to include Watch Dogs, Battlefield 4, and Total War: Rome 2. AMD might even bundle pre-release Battlefield 4 codes if the HD 9000 series GPUs arrive before Battlefield 4.

Image courtesy of AMD