The Zelda Unreal Engine 4 project by CryZENx has just received a brand new addition in the form of a new map. This time around, the recreated map is Gerudo Valley from Legend of Zelda: Ocarina of Time. Using Unreal Engine 4.11, CryZENx has done a great job as usual, and the great news is that you can actually download this demo right here and try it out on your own rig. What’s really impressive is that the entire map was recreated from scratch, which means that it required quite a lot of work in order to be complete. The map is based on the 3DS version of Legend of Zelda: Ocarina of Time, and even though we’ve definitely covered some of CryZENx’s projects before, this one is definitely one of the most impressive.
The lighting and the sharp textures immediately catch the eye, but a closer look reveals more subtle details such as a heat wave effect, dust particles and depth of field. The project shows off exactly how effective Unreal Engine 4 can be at recreating classic titles, and I think it goes without saying that a complete recreation of this game would make us all very happy. However, given the fact that that’s quite unlikely to happen, all we can do for now is enjoy the work of talented modders.
When it comes to making things on computers many will tell you that if you don’t know a programming language like the back of your hand, you will struggle. These day’s that isn’t always true as Adrian Lazar found out when he was making Planet Alpha 31, a video game that was made without a programmer.
Lazar isn’t new to the video game market having been a professional game artist at AAA studios for a while but wanted to try making something a little different. Back in 2013, he started using Unity to make what would eventually become Planet Alpha 31, but his lack of experience with programming meant the game went on a hiatus. That was until he learned about Unreal Engine 4’s Blueprint visual scripting system. The system allows you to set up gameplay using nodes, connecting them together to create game rules, camera settings and even the very weapons and environmental effects that change the games very world.
The end result was Planet Alpha 31 becoming a full-time project, rather than a side project. Designed as a 2.5D game, played on a 2D plane but with 3D graphics, the graphical style of the game is like that of clay, with smooth dough looking graphics covering the landscape.
While the game may seem simple, it features rich and graphically diverse effects, with dynamic lighting really shown off when lasers rip across the screen. The game is set for release in 2017 on Xbox One, Playstation 4 and PC and I for one cannot wait to try it out.
Ever wondered how Minecraft would look like if it was re-created using Unreal Engine 4? Well, it would appear that you now have a very good chance to find out thanks to an Unreal Engine forum member named “John Alcatraz.” The man has been tinkering with the engine for a bit and eventually came up with a very interesting project that looks strikingly similar to Minecraft. Now, it’s worth keeping in mind that John did not intend to re-create the game in Unreal Engine 4, but the results are clearly incontestable. The great news is that the entire project can actually be downloaded right here, so you should probably go ahead and give it a try, especially if you’re a Minecraft fan.
When talking about this interesting demo, Alcatraz stated the following:
“While it’s looking similar to Minecraft, my intention was not to create a game similar to Minecraft, but just to see how easy it is to make a voxel based game with good performance using Blueprints only in Unreal Engine 4. The Minecraft look then later came when I searched for textures, and actually the whole internet is filled with public domain texture packs for Minecraft. So it was the best way for me to get textures for a voxel based project, since I am no artist. And let’s be honest, it does not look bad like this, having the graphical power of UE4 combined with the pixel look of textures which were intended to be used in Minecraft.”
Have a look at the following screenshots and gameplay video and let us know what you think about John’s work so far.
Tired of that same modded scene which features a variety of classic game characters running around a field? Here’s something much cooler and with much more detail than that wave of recent attempts! Keen modder and YouTuber, Ioannis Papazis has been tinkering in Unreal Engine 4, recreating the Kakariko Village from Zelda Ocarina of Time and the end result is simply stunning!
Of course, this is far from a total remake of the game and it’s missing a few details, most notable are the complete lack of NPC’s and chickens. However, every building and tree is right where you would expect it to be and while the original barely compares visually, it’s still immediately recognisable to anyone who has played this iconic RPG.
What’s amazing is that this was simply a personal project, but credit where credit is due, this is incredible work. Of course, I would love to see the whole game brought to life like this as it’s a clear example of how an HD remake of the game would be absolutely freaking awesome.
Enjoy the video below and let us know in the comments section, which classic games would you love to see brought back to life like this?
There is no shortage of victims in hacking cases these days, it seems like it’s the hobby of the generation or something. The latest victim is Epic Games who had their forums hacked and as a consequence they have temporarily taken the forums down and disabled them until the situation has been dealt with.
A round of mass emails went out this morning informing signed up users about the security breach and effects there off. It is still unclear how much information the hacker made off with, but the hack might have resulted in access to your usernames, passwords, email addresses, and date of birth that you provided when you signed up.
“We have just discovered that the Epic Games forums located at forums.epicgames.com were compromised by a hacker. We are sorry to report that the incident may have resulted in unauthorized access to your username, email address, password, and the date of birth you provided at registration.”
Epic Games is strongly suggesting that you change your password on any other site that might use the same combination as on Epic Games forums. One should never use the same password and user combination more than one place, but we also all know that a lot of people do it for convenience.
The affected forum site covers UDK, Infinity Blade, Gears of War, Bulletstorm, and prior Unreal Tournament games. However, the separate forum sites covering Unreal Engine 4, Fortnite, and the new Unreal Tournament were unaffected.
BioShock creator Ken Levine is looking to hire a new senior programmer for Irrational Games with experience in developing artificial intelligence, giving us a little insight into what his new mystery game could include, which has previously been teased as an open-world sci-fi RPG with a “re-usable LEGO narrative”.
The job posting for the new role, which recently turned up on Gamasutra, shows that Irrational Games is seeking programmers with experience of Unreal Engine 3 and 4 – the former was used to build BioShock and BioShock Infinite – and three or more years “working on current generation AI.” Artificial intelligence seems to be a key component of the position, since it is mentioned numerous times in the listing: the programmer’s duties will include “design, schedule, document and develop AI behaviors and systems,” so the candidate should have “extensive experience crafting AI for different game types.”
Back in 2014, Levine stripped Irrational Studios down to a small company of just 15 employees, laying off 75 staff in the process. “I’ll be starting a smaller, more entrepreneurial endeavour at Take-Two,” he said at the time. It seems that, in the build-up to its new game, Levine is looking to grow his studio again.
Since finishing work on BioShock Infinite DLC Burial at Sea, Levine has been talking about his next game, which he describes as a “thought experiment”. “I’ve been working on a concept I call narrative Legos [sic] which is how do you take narrative and break it down,” Levine said. “What are the smallest part of narrative that you can then remix and build something out of? Mix and match.”
Thank you Polygon for providing us with this information.
In a press release earlier today, it was announced that Epic Games will be releasing a preview build of the new Unreal Engine 4.8 which offers support for Valve’s highly anticipated SteamVR/ HTC Vive headset. This has been done so developers without the headset can start building VR supporting experiences with Unreal Engine 4.8.
There are two major VR game engines, Unreal and Unity; Unreal Engine will be the first to support SteamVR, along with the other major VR headsets. due to SteamVR supporting the Oculus Rift DK2, developers can use that headset in preparation for the SteamVR kit.
““We work closely with Valve to ensure Unreal Engine 4 is highly optimized for the latest SteamVR features, with particular focus on minimized latency,” said Nick Whiting, lead engineer at Epic Games….Valve, who are still working on the second version of their popular ‘Source’ game engine, is in full support of Epic’s integration of SteamVR. Whiting told me that the company sent engineers to assist Epic with the process.”
Whiting also said that the Unreal team have already ported some previous games over to VR demos; such as Showdown and Lord of the Rings ready to work with SteamVR and the HTC Vive. Of which, Showdown is ready for public release, assuming you can run at the ideal 90FPS.
“If you want to run something like Showdown, the baseline GPU is an Nvidia GTX 980. If you’re going to run something more simple like Couch Knights, you could get away with a GTX 780….Most modern CPUs are pretty good, but usually around 3.3GHz to 3.6GHz minimum is best,” he said. “We tried it on some workstations (which have lots of cores at lower speed), which was a little slow to keep up at 90 FPS but as soon as you put it on a Core-i5 or Core-i7 it works pretty well.”
Whiting was then asked why VR developers should opt for Unreal Engine over Unity, the engine’s “awesome, physical based renderer” and ‘Blueprint’ system were highlights. These allow game designers to build experiences with only intermediate programming knowledge.
This is very interesting, I was recently contemplating an Oculus Rift headset for myself, but seeing this now make me want to hold out for the SteamVR kit. Will you be jumping on the VR train when SteamVR is released? Let us know in the comments
Thank you to Road To VR for providing us with this information
A talented 3D artist known by the pseudonym Game time has recreated the opening to Irrational Games’ FPS classic BioShock in Crytek’s CryEngine 3.
BioShock, first released in 2007 for PC and Xbox 360, later appearing on PlayStation 3, OS X, and iOS, was built upon a modified version of the Unreal Engine 2.5. The CryEngine, used to develop games such as State of Decay, Crysis 2 and 3, and the forthcoming Star Citizen, offers Game time’s BioShock recreation a significant graphical upgrade.
On the project’s Art Station page, Game time said “I loved working on this project, because it forced me to push myself further, having to learn Zbrush for the sculptures and becoming more involved with CryEngine’s Trackview, Flowgraph and audio systems. I would like to further push this scene in the future by involving the player into the animations and extend the scene to Rapture itself.”
RISE is one of the hottest topics for Oculus Rift owners or potentially anyone interested in VR experiences in general. Promising to be a fully immersive VR experience, telling the story of a robot uprising, albeit from the perspective of a captured sentient robot agitator, RISE certainly has a unique perspective on its story.
We’ve seen lots of cool things at GDC 2015, but RISE certainly stands out from the crowd thanks to its impressive use of Unreal Engine 4 technology. The technical demo that has been released features real-time VFX assets, dynamic physical camera simulation, which gives us accurate depth of field, with full 16-bit float scene for dynamic and very accurate exposure adjustment! If all that sounds like gibberish, it means we get virtual versions of real world camera adjustments, the likes you would typically find in a movie.
“All of this technical work and the immense level of detail that we’ve added to the scene and characters in particular, create this truly amazing look that will just blow people away. The RISE VR experience is just one of the ways we are experimenting with this exciting technology as we work to build experiences and software solutions that will shape the way we interact and consume media in the future.” said Philip Lunn, CEO of Nurulize.
Nurulize’s RISE tech demo shows off many new technologies from UE4, such as Graphine’s advanced textured streaming middleware ‘Granite SDK’. This helps them achieve 4K resolutions @ 90FPS, despite the high levels of fidelity.
Thank you DSO for providing us with this information.
It’s been a while since I’ve heard any news about the new Unreal Tournament. It’s been long enough that I actually forgot that the game had made a return at all! So today is a very awesome day indeed, as not only do we get a nice reminder, but we also get to see some gib filled action from Epic Games glorious return to form.
The new trailer shows off intense action and a gorgeous new map that is packed full of detail; setting the bar pretty high for the games future.
“Take a look at the Unreal Tournament gameplay trailer with footage from our latest map, Outpost 23. Outpost 23 sets our visual bar for where we would like to see Unreal Tournament continue moving forward. “
Remember, the new Unreal Tournament is free, just like its game engine counterpart UE4! So you can go download the latest build and play it right now! The game isn’t finished, but with the help of community development, it’s already shaping up to be a great experience.
Valve has unveiled its new game engine at GDC 2015, its first for 11 years. Source 2 is the successor to the original Source engine, released in 2004 with the launch of first-person shooter Counter-Strike: Source (above).
Jay Stelly, Software Developer at Valve, said in a press release that “with Source 2, our focus is increasing creator productivity. Given how important user-generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games.”
Like the latest versions of Unreal Engine and Unity, Source 2 will be made available to “content developers” free-of-charge. Though, what constitutes a content developer, or whether “free” includes a royalty percentage deal, à la Unreal, is as yet unclear.
Though details of the new engine are scant, Valve promises that Source 2 will have a special version compatible with low-overhead API Vulkan. There was no mention of a release date, but the announcement itself suggests that Source 2 will get an official launch soon.
After releasing their Android-powered handheld and tablet SHIELD devices, NVIDIA appears to be moving into the console market. The company just announced its new tech, the Android TV Console, at GDC.
CEO Jen-Hsun Huang stated that the Android TV is the world’s first 4K-capable Android set-top-box. The console is controlled via a very small micro-USB bidirectional Bluetooth remote, but that’s not what makes the Android TV so remarkable.
What makes this console so special is found under the hood, where an NVIDIA Tegra X1 processor chip lies. It was previously showcased at CES, where it was running a “mobile cockpit computer” for cars and the Unreal Engine Elemental demo. Huang states that together with NVIDIA’s Shield, it can push 4K content from any tiny device and makes it 35 times more powerful than the Apple TV.
The console is indeed powerful, however there is a matter of what it can effectively run. This is where Huang showcased a few titles, namely Resident Evil 5, Tales from the Borderlands, Borderlands: the Pre-Sequel, Doom 3 BFG Edition, Metal Gear Rising; Revengance. However, NVIDIA Shield Hub is said to be full of top-tier Android ports of PC games.
However, the key aspect and probably the most amazing part of the presentation is when Huang ran Crysis 3. This is where the Android TV showed its true power and Gizmodo stated that it ran the title “well enough to support online multiplayer”.
There have also been changes in NVIDIA’s Grid. Huang states that the changes were made so that the new Android TV could be perfectly used with the Grid, having it been made officially a service users can subscribe to. It is said that subscriptions for Grid will come in two tiers. A premium subscription level that streams games in 1080p at 60 frames per second, and a cheaper model limited to 30fps and 720p, both having access to a lot of game titles to stream.
Thank you Gizmodo for providing us with this information
Many of you will be well aware that CryEngine has some incredible capabilities for photo-realistic scene rendering. However, Unreal Engine 4 isn’t exactly miles behind and as YouTuber ‘koooolalala’ has shown, UE4 can do just as good and in some cases, even better that what you’ve seen from CryEngine.
Enough of the reading, let’s get the shiny videos already!
Thank you DSO Gaming for providing us with this information.
Nine years after Bully – Rockstar’s schoolyard equivalent of Grant Theft Auto, also known in some regions as Canis Canem Edit – was released, a dedicated fan has recreated the game’s Bullworth Academy in Unreal Engine 4, and it looks gorgeous.
Wesley Arthur, a designed and prop artist, created everything in the recreation from scratch, and posted highlights – including the video and screenshots below – on the Unreal Engine website:
Gamerhub.tv have sat down with the Oculus Rift VR Headset team to discuss what their upcoming technology has to offer, more importantly they’ve also discussed what impact the legendary John Carmack of Unreal Engine is making to their team and the development of the project now that he is on board, as well as the $16 million in funding the item received.
The device is set to revolutionize the gaming world by bringing some exciting new features to the world of 3D gaming, Oculus Rift is going to hit the market with a bang and while I know there are some sceptics out there, ok A LOT of sceptics, I have personally tried out the Oculus Rift and to say I was blown away would be an understatement. I think the simple thing about the Oculus is that it is easy to tell people what it does, it is easy to see what it does, but you really can’t grasp it until you try it.
Check out the interview below where Palmer Luckey of Oculus Rift discusses the issues with porting games to be compatible with the hardware. Also, sorry for the wobbly audio in the video, we are not the original source for the video.
Thank you GamerHubTV for providing us with this information.
Solarix is a first-person survival-horror game set in a beautiful (yet chaotic) science-fiction setting. The game follows the story of an electrical engineer on an off-planet colony, desperately fighting not just for his life but for what defines him as a human being. The game, story, and design are influenced by iconic science-fiction/horror games & films such as Alien, System Shock, Dead Space, and 2001: A Space Odyssey, while the gameplay is in part inspired by the stealth of Thief and Dishonored.
“Our vision for the game is simple: horror that goes beyond jump-scares, into a deep feeling of unease and insecurity. Central to both story and gameplay are the monsters—human, yet totally inhuman—as well as the level design—humbling in scale and filled with detail—both of which are integral to the overall atmosphere of isolation and desperation.” – Pulsetense Games.
eTeknix recently had a chance to try out a pre-alpha build of the game and things are certainly shaping up nicely, they’ve got a strong team behind them at the moment and the renders of the games environments as well as the character models are looking darker than ever. While the game isn’t scheduled to come out until “sometime in 2014” it is certainly going to be worth keeping an eye on, especially for fans of richly influenced sci-fi horror that are wanting some new and exciting.
“We focus on quality over quantity and strive to maintain the initial goal: a genuinely scary game by all aspects of its existence.” – Pulsetense Games.
On Tuesday 9 July, over 1,600 developers are set to descend on Brighton as the industry comes together for the eighth annual Develop Conference. The three day conference will host over 90 sessions covering the whole spectrum of games development. 120 speakers will debate the biggest issues and trends in the industry, from Neil Brown’s session on PlayStation 4, to developments in touch-screen technology, discussions about Kickstarter and funding, global markets and even a session on cyber-psychology.
Lee Schuneman, studio head at Microsoft Lift London, will open the Evolve Conference on Tuesday before Mark Cerny, president of Cerny Games, will give the Develop Conference opening keynote entitled Changing the Game: Developing into the Next Generation. In total, there are nine tracks and seven keynotes over the three days.
Outside the conference, Develop will be hosting its biggest expo yet. Attendees can meet some of the biggest names in the industry including Dolby, Microsoft, Sony Computer Entertainment, Unity, Unreal Engine and Valve, as well as discovering some of the newest talent in the Develop Conference Indie Showcase.
Centrally located within the expo, the Indie Showcase highlights ten unpublished, independently-developed games selected by a judging panel of industry experts. Delegates have the chance to get hands on with the games and vote for their favourite through the People’s Choice vote.
Full information on the conference sessions and speakers together with who is exhibiting at the expo can all be found on the new mobile event app, sponsored by Microsoft, which can be downloaded from www.developconference.com.
The Develop Conference isn’t just about the content, but the people you meet in and around the conference. For example, the all-new and improved Networking Bar and Lounge, sponsored by Unreal Engine, is based just next to the expo, while around town there’s the Guardian Pub Quiz on Monday and the Ice Breaker Welcome Drinks and GamesAid Charity Poker tournament on Tuesday, the Develop Expo Booth Crawl on Wednesday, and the conference winds down on Thursday with the Close of Conference Beers sponsored by Dolby.
“With only a week to go, we’re delighted with both the quantity and high quality of content we are offering our delegates,” commented Andy Lane, managing director of Tandem Events. “We’re lucky to have some fantastic keynotes and great sessions, which will offer invaluable information for every type of developer – from the smallest indies to established studios. I’m really looking forward to welcoming everyone down to Brighton next week.”
Epic games have teamed up with Mozilla to bring the Unreal Engine 3 to the Firefox browser without any plugins. The announcement was made at the Game Developers Conference 2013 event where Mozilla showed off Unreal Tournament and the Citadel demo running naively in the Firefox web browser.
Whether this is an indication of the skill of Mozilla’s engineers or the simplicity of the task they engaged in, the fact that Mozilla only needed four days to port the entire Unreal 3 engine to the web is impressive stuff. Vladimir Vukicevic, Mozilla’s engineering director and inventor of WebGL, said that only minor adjustments were needed to get the port to work. Support for the Unreal Engine 3 will also come to Mozilla’s mobile browser and the Firefox OS. There is a performance hit involved, you should expect to see something like half the true native performance, but this will surely be optimised over time, and the fact it even works altogether is impressive in itself.
This isn’t the first web-stunt by Epic Games, they tried a similar trick with Adobe’s Flash Player allowing their titles to be played in a number of browsers and on many social networking sites. Yet since then Adobe Flash Player has all but died and so Epic Games have sought to bring their web presence back through Mozilla’s Firefox browser.
A demo is expected to be available in the next few weeks but until then “interested parties are urged to check out Mozilla’s BananaBread demo that’s works with the latest Firefox Nightly” according to TechSpot.
Stompy Bot Productions, Inc. and Mektek Studios are using Epic Game’s Unreal Engine 4 (UE4) to create the first true next-generation mecha PC game with Heavy Gear Assault. At its core, Heavy Gear Assault is a fast paced first person simulator where the player controls war machines called Gears via their in-game pilot characters. Through the use of Unreal Engine 4 the game will feature high-end visuals that scale well for low- to high-end PCs. Unreal Engine 4 is capable of near photo realism, destructible environments and flexible high-level network architecture for multiplayer gaming.
The second Heavy Gear Assault trailer from Stompy, features a commercial from the fictitious arms contractor Paxton Arms. The trailer was done entirely with UE4 and features actual in-game footage.
“We are privileged to be amongst the first titles to use Epic Game’s Unreal Engine 4,” Vince McMullin, President, MekTek Studios said. “We will be able to bring all the gritty realities of sporting combat in the Heavy Gear Universe to life with never before imagined high-end visuals. Heavy Gear Assault will truly be the first next-generation mecha game”.
Stompy and Mektek selected UE4 because of the ease of content creation and programming the engine enables.
“We’re pleased to provide the world-class tools that are being used to breathe new life into the Heavy Gear game universe,” said Joe Kreiner, Epic’s head of North American licensing. “Unreal Engine 4 is the ideal technical foundation to use for making PC games, particularly with its rendering capabilities and speed of development.”
Stompy Bot also hit its $100,000 milestone of their $900 000 crowd funding campaign goal. To ensure mecha fans will see the revolutionary new title, Stompy Bot Productions is planning a Kickstarter campaign that will run concurrently alongside their on-going crowd funding efforts on the Heavy Gear website. The date of the Kickstarter launch is yet to be determined.
“With a rebirth of interest in mecha games, we feel the time is right for a new Heavy Gear game,” James Taylor, President, Stompy Bot Productions said. “We’re all gamers and fans of giant robots at Stompy Bot and are dedicated to bringing a revolutionary game to the community. With our crowd funding campaign, we are appealing directly to the community and are soliciting their participation in the birth of a new era.”
Oculus VR, Inc. has announced that it will provide a custom, Oculus-ready version of Epic Games’ Unreal Development Kit (UDK) to every developer who has purchased the Oculus Rift development kit. In addition, all Unreal Engine 3 full source licensees will receive the Oculus – UE3 integration code free of charge. These new offerings mark Oculus’ entry into Epic’s premier UE3 Integrated Partners Program (IPP). The deepened partnership between the two companies is designed to support all Unreal Engine developers wanting to take their games to a completely new level of immersion.
“Developers have used Unreal Engine technology to create some of the most memorable games in history,” said Tim Sweeney, founder and CEO of Epic Games. “We view virtual reality as a massive technological step forward, and are arming all developers with the tools to create game experiences that represent the future. Our partnership with Oculus will bring the highest quality experiences to virtual reality games.”
Epic Games and Oculus have been collaborating since the launch of Oculus’ Kickstarter campaign to improve and optimize the integration with UE3. The custom Oculus-ready version of UDK, the free edition of UE3, will include the Epic Citadel tech demo, a medieval castle and village which developers can explore in virtual reality with the Rift.
“We’ve said from the start that independent developers were as important to us as AAA developers,” said Brendan Iribe, CEO of Oculus. “The Unreal Engine and UDK have proven time and again that they are premiere engines for all game developers. Our relationship with Epic shows our commitment to give every developer the chance to create the next amazing game experience.”
The Oculus Rift is a virtual reality headset that allows users to step into the game. It provides an immersive, stereoscopic 3D experience with a huge field of view—110 degrees diagonally—and overcomes the latency problems that have plagued previous VR gaming headsets, where movement in the game lags behind movement of the player’s head. Developer kits for the Oculus Rift, which game developers can use to create Oculus-ready VR applications and interactive content, will begin shipping to backers at the end of March 2013.
The custom, Oculus-ready version of UDK will be available from the Oculus Developer Center the first week of April.