Gerudo Valley from Legend of Zelda Looks Awesome in Unreal Engine 4

The Zelda Unreal Engine 4 project by CryZENx has just received a brand new addition in the form of a new map. This time around, the recreated map is Gerudo Valley from Legend of Zelda: Ocarina of Time. Using Unreal Engine 4.11, CryZENx has done a great job as usual, and the great news is that you can actually download this demo right here and try it out on your own rig. What’s really impressive is that the entire map was recreated from scratch, which means that it required quite a lot of work in order to be complete. The map is based on the 3DS version of Legend of Zelda: Ocarina of Time, and even though we’ve definitely covered some of CryZENx’s projects before, this one is definitely one of the most impressive.

The lighting and the sharp textures immediately catch the eye, but a closer look reveals more subtle details such as a heat wave effect, dust particles and depth of field. The project shows off exactly how effective Unreal Engine 4 can be at recreating classic titles, and I think it goes without saying that a complete recreation of this game would make us all very happy. However, given the fact that that’s quite unlikely to happen, all we can do for now is enjoy the work of talented modders.

Fan Wants to Remake Tomb Raider 2 in Unreal Engine 4

Unreal Engine 4 is incredibly versatile and arguably quite easy to work with, which is why more and more fans are starting off their own gaming projects based on its tools. We’ve seen our fair share of Unreal Engine 4 remakes lately, and while some of them are definitely more impressive than others, the one that you’re looking at right now is definitely noteworthy. What we have here is an unofficial remake of Tomb Raider 2 in Unreal Engine 4 – a project created by a guy who goes by the name of Nicobass. Even though it’s unclear right now whether the remake will actually be released in its final form anytime soon, it’s definitely impressive that Nicobass has made it this far.

Below you will find a series of screenshots of this remake as well as a short gameplay video that shows off some of the project’s main features. What I found particularly impressive was the fact that Nicobass has managed to implement such perfect animations, but the textures and lighting effects definitely deserve a mention as well. It’s not uncommon for these kinds of projects to be shut down early because of cease and desist letters issued by the original developers, but I’m still hoping that Nicobass will somehow manage to pull this project off before that happens.

Paragon Runs at 900p on PlayStation 4 and Supports NVIDIA’s APEX

Paragon’s Open Beta phase is scheduled to commence this summer, but if you want to play Epic’s new MOBA right now, you’re going to need to purchase something called a Founder Pack. However, just in case you don’t feel like spending money on a future free-to-play title, we’re going to tell you exactly what to expect from Paragon in terms of performance. You’re probably aware by now that this game will become available for PlayStation 4 and PC, and while PC gamers probably have nothing to worry about as long as their hardware is up to par with the title’s requirements, PlayStation 4 users might be somewhat disappointed in its rendering resolution.

Sources indicate that Paragon will run at 900p on PlayStation 4, which is not exactly encouraging. It is worth pointing out that the game’s UI will be rendered in 1080p, which is a step in the right direction, but considering how incredible Paragon looks overall, I guess that a downgraded 3D rendering resolution was to be expected. The good news is that Epic worked closely with Nvidia in order to optimize the use of APEX as a clothing solution, and early reports suggest that the performance increases are substantial. Therefore, Paragon has a good chance to run at 60 FPS on PlayStation 4 consoles, which is definitely nice to hear. Moreover, rumours suggest that the game might even be ported to the Xbox One in the future, but we’ll just have to wait and see about that.

LawBreakers PC System Requirements Revealed

Upcoming video game LawBreakers was developed by Boss Key Productions and published by Nexon. It is expected to be released this year for Microsoft Windows, and what makes it particularly interesting is the fact that it is based on Unreal Engine 4. Up until now, many of us believed that this particular title would be free-to-play upon release, but during the recent GDC 2016 event, Cliff Bleszinski has decided to clarify these rumours, or perhaps it’s more accurate to say that he squashed them. The upcoming arena shooter will not be free-to-play after all, which might actually turn out to be a good thing.

Apart from this important announcement, the developers have also revealed the game’s PC requirements as well as a trio of new screenshots. As far as the requirements are concerned, it looks like the minimum specs should be based on a rather modest Intel Core 2 Duo E6600 and a Nvidia GeForce 460, while the recommended requirements are considerably more demanding: an Intel Core i7 -4790 and a GTX 970. Not sure exactly why there’s such a huge gap between the minimum and the recommended specs, but it probably has something to do with the game supporting DirectX 12. Below you will find a complete list of LawBreakers’ requirements and main features.

  • A Cast Of Killers: Revel in unparalleled vertical violence by mastering the skills of an array of diverse anti-heroes, ranging from Cronos, a murderer who survived electrocution on death row to Axel, a federal agent with a tattered past fighting for justice. Whether you kill for the nobility of the “Law,” or are out for blood as a “Breaker,” these symmetrical roles satisfy any appetite in an arena where the most skilled player and team will rise.
  • Threats From Every Angle: Experience visceral gameplay that is a cut above the competitive FPS genre; with variable gravity effects, unique role based movement systems and gravity manipulating abilities, making combat truly three dimensional. Become a gravity surfing killer and annihilate your enemies with grappling blades, reverse blind firing, time dilation, jetpacks and much more.
  • Modes that Matter: Fight to the death in intense game modes that elevate the Arena Shooter genre to all new levels. LawBreakers’ signature brand of gravity induced chaos combined with innovative takes on multiplayer game modes offers a truly unique and highly competitive experience.
  • A World Reimagined: Experience a futuristic America, years after a global seismic event known as “The Shattering” forever changed the landscape and even gravity itself. Become immersed into a raging conflict between Law and Breakers across iconic locations including the boiling oceans of Santa Monica, a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.



    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only).
    • Processor: Intel Core 2 Duo E6600.
    • Memory: 4 GB RAM.
    • Graphics: Nvidia 460 (1GB).
    • DirectX: Version 11.
    • Network: Broadband Internet connection.
    • Storage: 12 GB available space.
    • Additional Notes: Minimum specs listed are based on pre-alpha game build and subject to change.


    • OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only).
    • Processor: Intel Core i7 -4790.
    • Memory: 16 GB RAM.
    • Graphics: Nvidia GTX 970.
    • DirectX: Version 11.
    • Network: Broadband Internet connection.
    • Storage: 12 GB available space.
    • Additional Notes: Recommended specs optimized for 90FPS. With a high end card like a Nvidia GTX 980 Ti the game should run at 144hz. Game supports up to DX12.

Download and Play Ocarina of Time Death Mountain in Unreal Engine 4!

Why are you even reading this, quickly go and download it here (732.18MB) as it’s never that long before the Nintendo suits step in with a cease and desist to shut these projects down! Is it downloading yet? OK, let’s continue reading while you wait.

Talented modder CryZENx has recreated the iconic Death Mountain Crater from The Legend of Zelda: Ocarina of Time, as part of his ongoing experimental project based around Zelda Ocarina of Time, and he’s doing it all in the glorious Unreal Engine 4.

While this isn’t a full game recreation project, CryZENx is working on releasing various maps from within the Zelda universe, building them in Unreal Engine 4 and dialing up those lovely graphics settings along the way, leading to some spectacular results.

If you’re still waiting for your download, or you want to see what all the fuss is about before hand, then check out the video below, and you’ll see just how amazing Ocarina of Time would look in a modern game engine and running on a decent gaming PC. The end result just makes me wish Nintendo would drop out of the console business and start making PC games, now that would be a glorious turn of events.

Have you downloaded this demo yet? Let us know what you think about it in the comments section below. Don’t forget to tell your friends so that they can play it too!

Fans Remaking KOTOR in Unreal Engine 4

A website for a new fan remake of BioWare’s 2003 RPG classic Star Wars: Knights of the Old Republic (KOTOR) launched over the weekend, with the team involved hoping to “breathe life back into a wonderful game.” The game, under the name Apeiron – presumably named after the part of the Force that affects the physical world – is being developed by indie gaming group Poem Studios.

Poem Games describes Apeiron as “a remake and remastering of the [KOTOR] with added content, new worlds, missions, HUD, inventory, items, and compainions [sic],” built in Unreal Engine 4.

Now, on the matter of the legality of the project, Poem Games says:

“Can you make a Star Wars game? Remakes of games have been around since the 80’s and some have become very sucessful [sic]. Games like Black Mesa did it with Half Life and Renegade X rebuilt Command and Conquer in the Unreal Engine 3.

Since the game is still under intellecal [sic] property by Disney we are allowed to make the game, but we are not allowed to sell it. So the entire game will be 100% FREE!”

The studio, though, seems to be under the misconception that, just because the copyright holders Half-Life and Command and Conquer didn’t object to the fan remakes cited above (with Valve later giving its blessing for Black Mesa to become a commercial product), the two projects were entitled to exist. Had Valve or EA (which now owns the rights to Command and Conquer, following its purchase of Westwood Studios) wanted to, they could have shut either fan remake down with a cease and desist letter. Since Disney is rather trigger-happy with cease and desists over anything it thinks violates its intellectual property (just ask Deadmau5), Poem Games should expect to hear from the Mouse House very soon.

Anyway, it looks quite nice.

First Look at Unreal Engine 4 Shadow Moses Remake Meryl Model

It’s slow progress and quite an impressive undertaking, but Metal Gear Solid’s legendary Shadow Moses is being remade in Unreal Engine 4, that means rich 3D environments, new character models and so much more.

While this is nothing more than a fan-made project, work so far is certainly interesting, showing off some cool scenes and character models, and the latest examples are no exception. This week the project’s creator, iRamGamer, released the first look at the new Solid Snake model that compares it to the older version, as well as a first look at the new Meryl in-game model.

All we can do now is hope that Konami don’t pull the plug on this project, as it’s already looking like great progress has been made.

check out our previous coverage of Shadow Moses remake here, where you can see some of the cool environment work that has gone into the project so far.

What’s you favourite Metal Gear Solid game? Let us know in the comments section below.

Metal Gear Solid Fan Remake Looks Incredible in Unreal Engine 4

Metal Gear Solid popularized the stealth genre and is perceived as one of the greatest PlayStation franchises of all time. Sadly, the original title has aged badly due to clunky controls and dated visuals. Although, you could argue this adds to the game’s charm and makes it stand out from the PlayStation 2 sequels. Ideally, I would love to see an official remake of Metal Gear Solid but this seems unlikely. Despite this, iRamGamer decided to tirelessly work on a fan re-master in Unreal Engine 4 and showcase the beauty of his favourite game. To mark the project’s progress, he released a number of astonishing screenshots.

The ‘Shadow Moses’ remaster looks extremely promising and I’m fascinated to see how the project unfolds. Although, given Konami’s recent behavior it wouldn’t be surprising if they demanded the remaster to cease production. The portrait of Hideo Kojima makes me chuckle and proudly illustrates who the driving force behind Metal Gear Solid was. Unfortunately, it seems that era is over and Konami is considering creating another Metal Gear Solid game without Kojima’s vision. Whether or not this will be successful is unknown, but you have to admire fans who spend so much of their free time honoring their favourite games.

What is your favourite stealth game of all time?

Entire Skyrim Map Recreated in Unreal Engine 4

Modding a game is one thing, it can be a demanding hobby that requires quite a lot of knowledge of a game’s engine and the ability to modify its assets, but porting an entire games world from one engine to another, that’s completely bonkers. However, that’s exactly what Polycount member DRIVEJUNKY95 has done and the end result is very impressive.

While many of you may not see this as impressive, it really is and it’s quite a complex and demanding job for one person to have undertaken. The motivation for it is unclear, but it does open up a lot of possibilities for the modding community. With so many games working with Unreal Engine, it’s going to be easy to use this map for other purposes; Unreal Tournament Skyrim map anyone?

“Focusing on the lighting at the moment but will do texture work along the way. I dove into the post processing settings and discovered stuff like LUT and the different DOF types which I tried tonight.” said DRIVEJUNKY95

The entire map is in place, but there’s still some work to be done to make it truly special. The creator is now working on bringing in improved textures and lighting to give it a big of a next-gen boost and I really can’t wait to see the results.

Half Life 2’s City 17 Apartment Looks Amazing in Unreal Engine 4

Over the past few months, we’ve seen a huge array of gaming mascots and other projects emerge in fan-created Unreal Engine 4 demos. Some of them looked out of place, while others illustrate the unbelievable potential of this particular engine. One pertinent example comes from Polycount member, ‘PogoP’, who shared a number of stunning screenshots of the infamous City 17 Apartment from Half Life 2 remastered in Unreal Engine 4.

Today, ‘PogoP’ announced the City 17 Apartment map will be publicly available once complete and said:

“Just so you know, I do plan to release this scene online for people to play around with. I’m not going to release it just yet, as I would really like to get it working with Oculus Rift before I do.. So you can run around with virtual reality. Not entirely sure if its going to work, but I’ll give it a good go!”

The re-worked art assets and lighting model makes for a fantastic and almost eerie appearance. I love how the visual style has been updated without losing the iconic Half Life 2 look. In an ideal world, Valve could spend a great deal of their resources making a re-worked version and finally release Half Life 3. Sadly, I don’t think this is a priority for them given the financial success of Steam.

Despite this depressing note, it’s possible for fans to recreate Half Life 2 using Unreal Engine 4 with the right talent. Black Mesa is an extremely high quality mod and even became accredited by Valve. As a result, it’s theoretically possible, a similar situation could occur in the future.

Do you think there will ever be a Half Life 3?

Thank you Dark Side of Gaming for providing us with this information.

Wandering Around a Rendered USS Enterprise In Unreal Engine 4

Technology has provided a platform for many fan made creations which have risen to prominence over the years, from intricately detailed worlds in Minecraft to imaginative landscapes which have garnered a huge following. Star Trek is one such Sci Fi phenomenon which has certainly given rise to its fair share of individually constructed projects, well, a talented individual has taken his obsession for the famous Enterprise to a whole new creative level.

The project in question is by the name of “The Enterprise Construction Project” and is the brain child of an extremely creative 3D artist by the name of “Jason”. His target goal is to construct all 42 decks of the USS Enterprise NCC-1701-D in the Unreal Game Engine 4”  Below is the video which, as you can see is both lovingly and exquisitely rendered, so much so that the artist states the following,

Creating all of them will be a daunting task. I have compiled a large archive of reference from production drawings, set blueprints, official blueprints, and of course meticulous screen captures of the HD Blu-ray versions of the episodes.”

It’s astonishing to imagine the lengths which have been planned to obtain such an extensive reference list of materials with the aim of replicating the finer details.

Below is two screenshots of the level of detail which have been conveyed within this model, the luminosity of the planet/star and the fluid movement of the Asteroids capture the imagination of the viewer.

It is certainly impressive considering one person has achieved this level of detail, the textures and visual representations are immersive and according to the website, Jason’s main objective is to ” create the entirety of the USS Enterprise NCC-1701-D in the Unreal Game Engine. The Enterprise would serve first and foremost as a virtual museum. Every deck and room can be explored” Other potential phases include a “populated ship containing Federation citizens and Starfleet” and also “Different Planetary Systems.”

It’s a fascinating and fabulous project which has the potential for wider exposure within many outlets while keeping fans entertained.

Thank you roadtovr and enterprise3dproject for providing us with this information.

Unreal Engine 4 Infiltrator Tech Demo Now Available for Download

I don’t know about you, but I love myself a good tech demo. It’s a shame that commercial games rarely, if at all, meet the visual appeal that many tech demos offer, but I often find them a great way to enjoy the full might of my graphics hardware and see the potential of future games.

“Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.” – Epic Games

Unreal Engine 4 has been quickly gaining traction, and while we’ve seen numerous videos showing how it can flex its polygon gymnastics, we’ve not been able to run much of anything ourselves. The Infiltrator from Epic Games is a prime example of what UE4 can really do, so you’ll be glad to hear that you can finally download it test it on your own system!

The tech demo can be downloaded from the Epic Games Launcher, just head through to the ‘Learn’ tab once you get there and enjoy!

Download speed to slow or GPU hardware not up to the job? Check out the video below to see what all the fuss is about!

Have you downloaded the tech demo yet? Let us know what you think of it in the comments section below.

Japanese Company Wants to Build a Stunning 3D Holographic Display

We’ve been talking about holograms like something out of sci-fi movies, but with today’s technology, it really is possible to make a holographic display. We’ve previously seen this as a DIY project, where a guy showed you how to build your own pyramid-shaped display and use it with your smarphone. Now a Japanese company named ‘SSS’ seems to take it even further and started a crowdfunding project on Indiegogo for a 3D holographic display, dubbed ‘Holo case’.

As with the DYI project, the display is shaped as a pyramid for a full 360 degree holographic effect. The company already has a lot of useful real-world applications for it, from meeting your favourite characters in the ‘real-world’, to displaying expensive jewelery and minimize the risk of it being stolen from the showcase.

“Our mission is realize that thinking about how to interact with the characters. VR is the way we go through the world of character. However, there isn’t the only one answer for it. One of these is studying how to ” invite character into this world ” and we’ve realized it.”

“Here’s the example of exhibiting “authentic” ring in “Holo case”. Although the ring itself is just $10, you can display it just like expensive one by giving effect to the ring. Here’s the mini figure set in Holo case. We can display snowing scene.”

The company says that making an app for the Holo case is easy too. It just takes some animations to display on all sides of the pyramid, and you’re all set! They even say that using a game engine such as Unity3D or Unreal Engine 4 will make life even easier for you. You can find more information about the project over on Indiegogo.

Download This Gorgeous Unreal Engine 4 Apartment Demo

The level of detail which can be designed and rendered within computers is astonishing and the improvement rate over the last 10 years has been rapid. This demo which has been released by CryZENx for Unreal Engine 4 is based around a luxury apartment surroundings. The NVIDIA GTX980Ti graphics card which was used is able to replicate performance at an incredible 100fps.

So how impressive is it?  here is a selection of screenshots, as you can see within the first one below, the detail is fantastic, by designing the bed to be left unmade, this gives the impression to the eye of being authentic; life is not immaculate and it adds to the authenticity of someone living there.

The fire in this screenshot looks detailed but also natural, a lot of games manage to poorly replicate fire in a 2D flat way, this feels more vibrant.  The sofa is textured and rendered to a very high detail with the hardware managing to convey the designer’s imagination.

Last screenshot below, I could go on but the demo is around 4 minutes and it would take me a while longer to convey every aspect, the picture frame below is, in fact, a TV screen with moving pictures.

The detail of this demo is fantastic and can be downloaded here, as of writing the demo has been downloaded 840 times since it was uploaded on the 8th August 2015, the file is also a sizeable 583.08mb. Another exciting aspect would be the notion of games being this detailed. It will probably not happen in the foreseeable future considering the time and expense, but when it eventually becomes reality, expect it to be visual eye candy which will open up the door to a phenomenal future. Imagine Fifa having these visuals, or maybe not considering the likes of Wayne Rooney might scare the children…

Thank you dsogaming and File Upload for providing us with this information.


Resident Evil 2 Unreal Engine 4 Remake is Incredible!

Resident Evil 2 is one of the most atmospheric survival horror games ever conceived and it is rightfully idolized by fans of the genre. Unfortunately, the game is starting to show its age due to the clunky texture work and lack of visual sharpness. However, an indie studio called InvaderGamers decided to remodel the entire game in Unreal Engine 4. This project will be released for free and features improved lighting effects, more vibrant particles and smoother animations. The time required and programming skills needed to make an authentic remaster is staggering. I am surprised how good the remake looks despite being in such an early phase of development. The video below really accentuates how wonderful this creation could be.

One major caveat is this fan service project has probably been under the radar and not bound by copyright law. I’m concerned Capcom will act in a hasty manner and demand the cancellation of this venture given the recent press coverage. Another point to take into consideration is Capcom have already remastered the original Resident Evil so the sequel might already be in production. Nevertheless, Resident Evil 2 Reborn emphasizes how passionate the gaming community is and I hope this labor of love comes to fruition.

What was your favourite memory from Resident Evil 2?

Thank you PCGamer for providing us with this information.

New Star Wars VR Demo Looks Like The Game We’ve Always Wanted

There is absolutely no shortage of huge Star Wars fans on this planet and that hasn’t changed since the first movie aired many years ago and there is one thing that all these fans have missed since day one: a method of really experiencing the movies yourself.

There have been a lot of star wars themed games, but none of them could really put you into the universe with Han Solo and Luke Skywalker, that is until now. Director Rob McLellan, the guy who’s also turning his robot serial killer short movie ABE into a feature film, has teamed up with VFX guy Craig Stiff for the ultimate Star Wars VR experience.

The two put together the demo you see below together with a little help from HammerheadVR studio. It is the latest project that they are toying with and it is built entirely in Unreal Engine 4. And so far it looks amazing and like the thing we’ve all wanted.

Please note that this is a fan project and not a commercial title. Whether it will ever be finished and what it will become is a thing that time will tell, but I can already hear people throwing their wallets and credit cards at their monitors around the world. Rob and Craig are hoping to have a playable demo available by the time Oculus Rift is released next year.

Thank You Kotaku for providing us with this information

First Trailer for Indie First Person Game Fantasiam Released

We get a lot of emails from random people wanting to share their work with us, some we cover but most we throw away because it looks like something created in a 6th-grade computer class. Fantasiam is one that caught my eye right away and while this is very early footage, I like what I see.

Fantasiam is a first-person game built on Unreal Engine 4 and with a heavy involvement of puzzles and explorations. We already get a little glimpse at some of the puzzle types in the gameplay trailer below. The game will have a connection with Slavic mythology and as the author notes, that is still an unexplored area when it comes to games.

The man behind the game is Belmin Kozlić, an indie game developer from Bosnia-Herzegovina. He created the game and got help from the UK-based studio White Noise Wate for the in-game voices, sounds, and music. And that is possibly one of the things that might give this game an edge over other startups. The main actors character and voice is brilliantly made and brings a wit and sarcasm to the table. That is something that can make a game a lot more entertaining as we’ve seen in other games. A great example is Van Helsing’s partner Katarina that made the game hilarious with her dry wit.

The author has plans to hire more people as funding falls into place. He has applied for an Unreal Dev Grant and is also thinking about a possible Kickstarter campaign later on. I know I would back it.

The game is still in early phase and the author promised more info, trailers and screenshots in the future. I will be looking forward to it and I’m sure that I’m not the only one.

Mario Explores Beautiful Open World in Unreal Engine 4 Demo

There have been a number of videos circulating on YouTube showcasing the possibilities of the Unreal Engine 4. One particular video from YouTube user, CryZENx combines the extremely impressive Kite demo with a nimble, high-definition version of Mario! Please note, the image taken is directly from the YouTube feed and has lost some sharpness in the process. However, the video itself is absolutely stunning and models a huge 3D open world in magnificent detail. For example, the leaves sway from side to side and react to the wind direction.

Other highlights include the excellent draw distance and large quantity of livestock which improves the believability of a large environment. While Mario looks a bit strange in a realistic setting, it demonstrates the potential of Nintendo’s future consoles if they invest enough money into making the systems powerful enough. On another note, demonstrations of this kind emphasize how significant DirectX 12 is to bring expansive worlds to life on current hardware. The video was created using an overclocked i7 4790K @ 4.8GHz, NVIDIA GTX 980 Ti EVGA Superclocked+ ACX 2.0+ and managed to hover between 40-65 fps. While this is a high-end system, I expect optimizations using Unreal Engine 4 technology to be a vast improvement over previous engines.

Are you excited for future games to implement DirectX 12 functionality?

Here’s Why We Won’t See DirectX 12 in Action This Year

Thinking of upgrading your graphics card for the new Windows 10 and DirectX 12? Well, I think you should wait a bit longer. While everyone is hyped to see what devs can do with the latest DirectX version, we are forgetting the most important thing, which is the platform.

What this means is that DirectX 12 is locked to Windows 10 exclusively, which limits the platform and titles released for it. I mean sure, I am a PC gamer myself, but don’t expect everyone to switch to a PC or Xbox One just because there’s a new version of DirectX rolling out. Statistics also proved that most gamers are happy with their PlayStation 4 right now, so devs don’t really have a reason to switch their development and focus on DirectX 12, at least not until next year.

Also, another thing to take into account is that most people haven’t even upgraded to DirectX 12 compatible hardware, meaning that it will take some time until we see a lot of consumers ready for DirectX 12 games. But let’s see why it will take time to switch from the current version of DirectX to the new one, because I know most of you are wondering why it will take this long and maybe even argue that DirectX 11 was adopted faster.

When taking a look at DirectX 11, the main reason it was adopted so fast by consumers as well as developers is the next-gen platforms and native development tools. DirectX 11 got released in the same year as the Xbox One and PS4, while we also had Epic and other developers release Unreal Engine 4 with native DirectX 11 support. This meant that the tools and hardware have been out there for everyone, from big to small, to use and explore the new tech.

In contrast, DirectX 12 currently looks like the old DirectX 10. We see a new thing added, but there’s hardly enough support for it both for development as well as hardware to run it. This is why DirectX 10 failed to deliver such a hype in the gaming industry and why developers focused more on DirectX 9 back in the day. However, we won’t see the same fate bestowed on DirectX 12 as we saw for DirectX 10, but we will see the same slow movement towards the new tech.

Thank you GamingBolt for providing us with this information

Super mario in Unreal Engine 4

I think we’ve all dreamed of what a Nintendo game would look like if it ever got the PC treatment, fear not Nintendo fans as someone has put Mario in the latest unreal engine and oh boy does it look good, 3D artist Aryok Pinera has given us a glimpse of what a PC Nintendo game could look like by inserting the mushroom eating plumber unto Unreal Engine 4.

As you can see the entire thing looks damn right stunning all the environments are taken from the unreal marketplace, Mario’s animations were scripted using blueprints only and his animations were recreated from scratch as well as the PBR ready textures.

As mentioned in the unreal engine 4 post this engine has shown to be rather impressive this further shows the potential of the engine and more importantly that a Mario game using this engine would definitely look fun to play and good eye candy. while that being said the hyper-realistic visuals look great they may not suit the cartoon style of Mario it does look great, but we can only imagine how it could look if Nintendos own artists were to work on these types of high-level visuals.

Do you think a Mario game with a photo-realistic look would be fun?.

Thank you PCGamesN for providing us with this information.

Unreal Engine 4 Real Time Images

An Unreal Engine forum member ‘koola’ has uploaded two screenshots from his latest project, the two images look incredibly mind-blowing most photo realistic we have seen to date, this is a very good show of visual quality that will be found in games in the close future.

Koola has previously delivered some über realistic real-time architectural visualization using the unreal engine 4. taking advantages that unreal can offer such as accessibility and power, the results of his work have wowed his colleagues and garnered attention the international press and also the Unreal Team themselves at epic. earlier this year Koola became the very first recipient of the inaugural innovative project designed in Unreal Engine 4.

Another notable project that will be using Unreal Engine 4 is the gorgeous abstention, a new survival horror tittle that will take inspiration from horror greats such as the resident evil series and Eternal Darkness and silent hill, Fan can expect a real mix of mental and horror elements with intense gameplay. An acclaimed game development studio Dontnod and the publisher Focus home Interactive announced Vampyr a new role-playing game powered by the Unreal engine 4, the game is set to release on play station 4, Xbox one and the PC.

Developers are always pushing the boundaries with the photo-realism with video games and this is definitely pushing the thresholds of true photorealistic visuals in a game engine.

Do you look forward to playing video games using the Unreal Engine 4?

Thank you WCCFTECH for providing us with this information

Super Mario Galaxy Unreal Engine 4 Project Gets New Video

Last month, we reported on a beautifully rendered fan remake of Nintendo Wii 3D platforming classic Super Mario Galaxy (if it can be called a classic after only eight years. Ah, of course it can – it’s brilliant) recreated in Epic’s Unreal Engine 4. Now, its creator, CryZENx, has uploaded a new video of his creation to YouTube showing off Mario’s wall-jumping ability, as well as some stunning graphics.

Super Mario Galaxy is one of Nintendo’s best-selling games of all time, having shifted 12.22 million copies by March 2014, and was met with critical acclaim, holding a laudable 97 out of 100 score on Metacritic.

2015 seems to be the year for stunning HD fan remakes, with the recent reveal of Game time’s beautiful recreation of BioShock’s intro, rebuilt from the ground up using CryEngine 3.

Sadly, we’ve already seen a similar project, a fan remake of Super Mario 64 created in Unity, taken down. The remake was made available as an in-browser game, but Nintendo hit the game’s host, Cloudflare, with a copyright infringement notice. I fear that should this remarkable Super Mario Galaxy remake be made publicly available, it may meet a similar fate. However, “other means” are always available.

Thank you Dark Side of Gaming for providing us with this information.

Fan Renders Super Mario Galaxy in Unreal Engine 4

Nintendo Wii platformer Super Mario Galaxy is possibly the greatest iteration of 3D Mario ever made, and now a dedicated fan is importing it into Unreal Engine 4. YouTube user CryZENx has uploaded videos of his work-in-progress Super Mario Galaxy experiments in Unreal Engine 4, and they look beautiful.

Source: Dark Side of Gaming

NVIDIA Just Made Its PhysX Source Code Free

‘Free’ looks like the word everyone is using recently when it comes to technology. After we saw Epic make its Unreal Engine 4 available for free, it now looks like NVIDIA is taking the same approach with its PhysX technology by giving away its source code for free.

While some bits of the PhysX technology were available for free on Windows, the developer now has given the full source code, which means that it will include the PhysX Clothing and PhysX Destruction features.

By having the full source code free and available for anyone out there, developers will be able to take full advantage of this world-class physics effect in their games, as well as speed up the adoption of the technology in future games.

Unreal Engine 4 itself has the Clothing and Destruction technologies integrated into the engine. However, developers can now add the technology in their own game engines, should they choose not to use the UE4 engine.

The aforementioned technology has been seen in titles such as Batman: Arkham Asylum, Batman: Arkham City, Bioshock Infinite, Borderlands 2, Lords of the Fallen, Monster Hunter Online, Daylight, as well as the upcoming title, The Witcher 3.

All PhysX technologies can be found in the NVIDIA GameWorks library, including the latest version of PhysX, namely 3.3.3. It is said that the latter version brings improved stability and performance, along with features such as constrained rigid body dynamics, collision detection, scene queries, character controller, particles, vehicles and much more.

The GameWorks library can be found on GitHub and accessed via the NVIDIA GameWorks Developer Program.

Thank you Guru3D for providing us with this information

NVIDIA Makes PhysX 3.3.3 Free to Unreal Engine 4 Developers

Following the free release of Unreal Engine 4, Epic has announced that, in partnership with NVIDIA, developers using Unreal will have access to NVIDIA’s PhysX 3.3.3 physics engine, plus its source code.

statement from Epic Games reads:

“Today we’re excited to announce an expansion of that partnership with NVIDIA providing all UE4 developers with not just binary but C++ source access to the CPU-based implementation of PhysX 3.3.3, including the clothing and destruction libraries, through Epic’s Unreal Engine repository on GitHub.”

Epic is making great strides to make its game developer resources available to prospective creators for free, though the Unreal 4 agreement carries a 5% quarterly royalty charge on shipped games after the first $3,000 profit.

Epic’s statement continued:

“This means that the entire UE4 community can now view and modify this PhysX code alongside the complete C++ source code for UE4. Modifications can be shared with NVIDIA who will review and incorporate accepted submissions into their main PhysX branch, which then flows into future versions of UE4.”

Source: Dark Side of Gaming

Geomerics Showcases Exquisite Global Illumination Effects of Enlighten 3

UK lighting software makers Geomerics has revealed two new videos that showcase Enlighten 3, its high-quality dynamic global illumination engine. Video one shows off the software’s digital transparency capabilities within Unreal Engine 4, while the second video previews Forge, a lighting editor “which puts the full power of Enlighten into the hands of the artists.”

The results are stunning, so be sure to check out the videos below:

Source: Dark Side of Gaming

Unreal Engine 4 Is Now Free!

There have been a lot of beautiful and ultra-realistic projects made with Epic’s Unreal Engine 4 up until now. Take the amazing Parisian apartment project emphasising the power it has to display architecture in as much detail as possible. Even our last post regarding the engine, detailing how Quixel’s Megascans technology can create a realistic jungle, reveals just bits and pieces of its true power.

Up until now, the engine was available for a monthly subscription fee to developers worldwide. However, it turns out that Epic had made a radical change over the weekend.

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

Yes, Epic has indeed made Unreal Engine 4 available free to anyone willing to try it out, free of charge. The company states that they will only start taking money, namely 5% royalty fees, from people publishing their work done in the engine after the first $3,000 per product.

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.

More information about Epic’s big strategy shift can be found over at their website here.

Source: Unreal Engine