Paragon Runs at 900p on PlayStation 4 and Supports NVIDIA’s APEX

Paragon’s Open Beta phase is scheduled to commence this summer, but if you want to play Epic’s new MOBA right now, you’re going to need to purchase something called a Founder Pack. However, just in case you don’t feel like spending money on a future free-to-play title, we’re going to tell you exactly what to expect from Paragon in terms of performance. You’re probably aware by now that this game will become available for PlayStation 4 and PC, and while PC gamers probably have nothing to worry about as long as their hardware is up to par with the title’s requirements, PlayStation 4 users might be somewhat disappointed in its rendering resolution.

Sources indicate that Paragon will run at 900p on PlayStation 4, which is not exactly encouraging. It is worth pointing out that the game’s UI will be rendered in 1080p, which is a step in the right direction, but considering how incredible Paragon looks overall, I guess that a downgraded 3D rendering resolution was to be expected. The good news is that Epic worked closely with Nvidia in order to optimize the use of APEX as a clothing solution, and early reports suggest that the performance increases are substantial. Therefore, Paragon has a good chance to run at 60 FPS on PlayStation 4 consoles, which is definitely nice to hear. Moreover, rumours suggest that the game might even be ported to the Xbox One in the future, but we’ll just have to wait and see about that.

Ocarina of Time Kakariko Village Recreated in UE4

Tired of that same modded scene which features a variety of classic game characters running around a field? Here’s something much cooler and with much more detail than that wave of recent attempts! Keen modder and YouTuber, Ioannis Papazis has been tinkering in Unreal Engine 4, recreating the Kakariko Village from Zelda Ocarina of Time and the end result is simply stunning!

Of course, this is far from a total remake of the game and it’s missing a few details, most notable are the complete lack of NPC’s and chickens. However, every building and tree is right where you would expect it to be and while the original barely compares visually, it’s still immediately recognisable to anyone who has played this iconic RPG.

What’s amazing is that this was simply a personal project, but credit where credit is due, this is incredible work. Of course, I would love to see the whole game brought to life like this as it’s a clear example of how an HD remake of the game would be absolutely freaking awesome.

Enjoy the video below and let us know in the comments section, which classic games would you love to see brought back to life like this?

Unreal Engine 4 Infiltrator Tech Demo Now Available for Download

I don’t know about you, but I love myself a good tech demo. It’s a shame that commercial games rarely, if at all, meet the visual appeal that many tech demos offer, but I often find them a great way to enjoy the full might of my graphics hardware and see the potential of future games.

“Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.” – Epic Games

Unreal Engine 4 has been quickly gaining traction, and while we’ve seen numerous videos showing how it can flex its polygon gymnastics, we’ve not been able to run much of anything ourselves. The Infiltrator from Epic Games is a prime example of what UE4 can really do, so you’ll be glad to hear that you can finally download it test it on your own system!

The tech demo can be downloaded from the Epic Games Launcher, just head through to the ‘Learn’ tab once you get there and enjoy!

Download speed to slow or GPU hardware not up to the job? Check out the video below to see what all the fuss is about!

Have you downloaded the tech demo yet? Let us know what you think of it in the comments section below.

NVIDIA Just Made Its PhysX Source Code Free

‘Free’ looks like the word everyone is using recently when it comes to technology. After we saw Epic make its Unreal Engine 4 available for free, it now looks like NVIDIA is taking the same approach with its PhysX technology by giving away its source code for free.

While some bits of the PhysX technology were available for free on Windows, the developer now has given the full source code, which means that it will include the PhysX Clothing and PhysX Destruction features.

By having the full source code free and available for anyone out there, developers will be able to take full advantage of this world-class physics effect in their games, as well as speed up the adoption of the technology in future games.

Unreal Engine 4 itself has the Clothing and Destruction technologies integrated into the engine. However, developers can now add the technology in their own game engines, should they choose not to use the UE4 engine.

The aforementioned technology has been seen in titles such as Batman: Arkham Asylum, Batman: Arkham City, Bioshock Infinite, Borderlands 2, Lords of the Fallen, Monster Hunter Online, Daylight, as well as the upcoming title, The Witcher 3.

All PhysX technologies can be found in the NVIDIA GameWorks library, including the latest version of PhysX, namely 3.3.3. It is said that the latter version brings improved stability and performance, along with features such as constrained rigid body dynamics, collision detection, scene queries, character controller, particles, vehicles and much more.

The GameWorks library can be found on GitHub and accessed via the NVIDIA GameWorks Developer Program.

Thank you Guru3D for providing us with this information

Epic Games Shows off Incredible Open-World Real-Time Environment

Epic Games have been pushing Unreal Engine 4 hard this year and the game engine is quickly establishing its self as a graphical powerhouse. During this years GDC, Epic showed off their latest UE4 demonstration, an incredible real-time open-world environment, known as Kite Tech Demo, which clocks in at a staggering 100 square miles.

Epic’s own Francois Antoine showcased a range of weather effects, a day/night cycle and more to show off the engines impressive lighting and shadows, AI animals that react to the players and a whole lot more.

The Video you want to see starts at the 46min mark, but there’s nothing stopping you from watching the whole thing!

Watch live video from UnrealEngine on Twitch

Thank you DSO for providing us with this information.

RISE Oculus Tech Demo Gets 4K Trailer and More!

RISE is one of the hottest topics for Oculus Rift owners or potentially anyone interested in VR experiences in general. Promising to be a fully immersive VR experience, telling the story of a robot uprising, albeit from the perspective of a captured sentient robot agitator, RISE certainly has a unique perspective on its story.

We’ve seen lots of cool things at GDC 2015, but RISE certainly stands out from the crowd thanks to its impressive use of Unreal Engine 4 technology. The technical demo that has been released features real-time VFX assets, dynamic physical camera simulation, which gives us accurate depth of field, with full 16-bit float scene for dynamic and very accurate exposure adjustment! If all that sounds like gibberish, it means we get virtual versions of real world camera adjustments, the likes you would typically find in a movie.

“All of this technical work and the immense level of detail that we’ve added to the scene and characters in particular, create this truly amazing look that will just blow people away. The RISE VR experience is just one of the ways we are experimenting with this exciting technology as we work to build experiences and software solutions that will shape the way we interact and consume media in the future.” said Philip Lunn, CEO of Nurulize.

Nurulize’s RISE tech demo shows off many new technologies from UE4, such as Graphine’s advanced textured streaming middleware ‘Granite SDK’. This helps them achieve 4K resolutions @ 90FPS, despite the high levels of fidelity.

Thank you DSO for providing us with this information.

Awesome New Trailer Released for Unreal Tournament

It’s been a while since I’ve heard any news about the new Unreal Tournament. It’s been long enough that I actually forgot that the game had made a return at all! So today is a very awesome day indeed, as not only do we get a nice reminder, but we also get to see some gib filled action from Epic Games glorious return to form.

The new trailer shows off intense action and a gorgeous new map that is packed full of detail; setting the bar pretty high for the games future.

“Take a look at the Unreal Tournament gameplay trailer with footage from our latest map, Outpost 23. Outpost 23 sets our visual bar for where we would like to see Unreal Tournament continue moving forward. “

Remember, the new Unreal Tournament is free, just like its game engine counterpart UE4! So you can go download the latest build and play it right now! The game isn’t finished, but with the help of community development, it’s already shaping up to be a great experience.


These Unreal Engine 4 Forest Renders Give CryEngine Something to Worry About

Many of you will be well aware that CryEngine has some incredible capabilities for photo-realistic scene rendering. However, Unreal Engine 4 isn’t exactly miles behind and as YouTuber ‘koooolalala’ has shown, UE4 can do just as good and in some cases, even better that what you’ve seen from CryEngine.

Enough of the reading, let’s get the shiny videos already!

Thank you DSO Gaming for providing us with this information.

Unreal Engine 4 Marketplace Launched to Compete with Unity

Unreal Engine 4 looks set to compete with Unity by launching its own marketplace, this will offer an easily accessible built-in resource to their engine, allowing people to browse free content that was created by the developers at Epic. The store is open for early submissions of community created content, this includes both free and paid commercial content such as samples, textures, prefabs, tutorials and more.

Those interested in submitting their work for consideration should follow these three steps.]

In a few weeks time the first bits of content will be made available to the community, which the developers at Unreal say “he result should be a robust mix of readily-usable asset packs containing models and materials; sample scenes; sounds; and other useful components.”

It’s still early days, so there is obviously a lot of work to be done before the store is up to a good standard and it will take time to grow a good level of content, but for developers who use UE4, this is a great addition to an already very powerful development tool.

Thank you UE for providing us with this information.

Image courtesy of UE.

Tekken 7 Leak Was Real, Powered by Unreal Engine 4

A leaked IGN new video made its way online this week when it was published by ahead of the official announcement, revealing that it was powered by Unreal Engine 4. Now it looks like the leak was legit after the game was officially revealed at the Evo 2014 Fighting Game Tournament in Las Vegas on Sunday evening.

The game still focuses around the Mashima family, in keeping with the original time lines and back stories for the multitude of characters old and new battling through the King of the Iron Fist Tournament.

The new trailer suggests that this could be the final confrontation for the Mashimas, given that it ends with the words “Final Battle”, but that remains to be seen.

“With Unreal Engine 4, we could rapidly achieve visual quality expected on next-gen platform and go beyond it,” said Harada. “Not only is Unreal Engine 4 powerful and easy to use, but it allows us to immediately bring Tekken 7 to any platform we desire.”

The Tekken franchise has dropped out of favour in recent years, with some of the newer games being fairly sub-par in my opinion, especially when compared to rival offerings from Soul Calibur, Mortal Kombat and Injustice, so it’ll be great to see if they can return to form with Tekken 7.

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Thank you Guardian for providing us with this information.

Watch Out CoD, Unreal Tournament Could Be Making A Comeback!

Unreal Tournament is one of the greatest and most successful first-person shooters of the era before Battlefield and Call of Duty came along and ruined thing for the rest of us. The games were furious, frantic, had great graphics and incredibly tight gameplay mechanics that are fun to use now as they where when the games released. Not to mention the series offered some of the most exciting team based action for LAN parties. Now it looks like the series may be making a return to our screens as Paul Meegan, VP of Product Development for Epic Games has suggested we all tune into the UnrealEngine channel on Twitch this Thursday (08/05/2014) at 2PM ET.

With Unreal Engine 4 now at their disposal, Epic Games are in a prime position to bring the series back to market, with eSports, ProGaming and LAN events now bigger than ever and the PC gaming market flourishing, it couldn’t come at a better time. The team is no longer working on the Gears of War series and things have been a little quiet from them, so we can only hope that a new Unreal title is in the works.

Thank you TweakTown for providing us with this information.

Image courtesy of TweakTown.

First Next-Generation Mech Game To Be Powered by Unreal Engine 4, Heavy Gear Assault

Stompy Bot Productions, Inc. and Mektek Studios are using Epic Game’s Unreal Engine 4 (UE4) to create the first true next-generation mecha PC game with Heavy Gear Assault. At its core, Heavy Gear Assault is a fast paced first person simulator where the player controls war machines called Gears via their in-game pilot characters. Through the use of Unreal Engine 4 the game will feature high-end visuals that scale well for low- to high-end PCs. Unreal Engine 4 is capable of near photo realism, destructible environments and flexible high-level network architecture for multiplayer gaming.

The second Heavy Gear Assault trailer from Stompy, features a commercial from the fictitious arms contractor Paxton Arms. The trailer was done entirely with UE4 and features actual in-game footage.

“We are privileged to be amongst the first titles to use Epic Game’s Unreal Engine 4,” Vince McMullin, President, MekTek Studios said. “We will be able to bring all the gritty realities of sporting combat in the Heavy Gear Universe to life with never before imagined high-end visuals. Heavy Gear Assault will truly be the first next-generation mecha game”.

Stompy and Mektek selected UE4 because of the ease of content creation and programming the engine enables.

“We’re pleased to provide the world-class tools that are being used to breathe new life into the Heavy Gear game universe,” said Joe Kreiner, Epic’s head of North American licensing. “Unreal Engine 4 is the ideal technical foundation to use for making PC games, particularly with its rendering capabilities and speed of development.”

Stompy Bot also hit its $100,000 milestone of their $900 000 crowd funding campaign goal. To ensure mecha fans will see the revolutionary new title, Stompy Bot Productions is planning a Kickstarter campaign that will run concurrently alongside their on-going crowd funding efforts on the Heavy Gear website. The date of the Kickstarter launch is yet to be determined.

“With a rebirth of interest in mecha games, we feel the time is right for a new Heavy Gear game,” James Taylor, President, Stompy Bot Productions said. “We’re all gamers and fans of giant robots at Stompy Bot and are dedicated to bringing a revolutionary game to the community. With our crowd funding campaign, we are appealing directly to the community and are soliciting their participation in the birth of a new era.”

For more information on the campaign visit

‘Spec Ops: The Line’ Developer Licenses Unreal Engine 4 For Next-Gen

Epic Games, Inc. has licensed Unreal Engine 4 to YAGER, making the “Spec Ops: The Line” creator, the first independent studio in Europe to license the technology. Under the agreement, the Berlin-based developer will utilize Epic’s groundbreaking tools to craft a major next-generation title to be unveiled in the coming months.

“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at YAGER. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. YAGER is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”

“With ‘Spec Ops: The Line,’ the team at YAGER demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life,” said Mike Gamble, European territory manager for Epic Games. “Unreal Engine 4 scales to teams of all sizes, and YAGER’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”

I’m really looking forward to what Yager come up with after Spec Ops and while it’s likely still a couple of years away from release we can only hope for great things from a studio that now have over 100 team members and 14 years experience in the industry, combined with the power of Unreal Engine 4 and next-gen consoles, perfect.