Ubisoft Denies Holding Back PC Version of The Division

Ubisoft has been running into controversy after controversy with their games these days. After an unnamed developer made comments that could have been interpreted as Ubisoft holding back the PC version to make the consoles look better, Ubisoft has come out to correct the record. The controversial statement noted that Ubisoft had to “keep [PC] in check with consoles because it would kind of be unfair just to push it so far away from [consoles].”

While that statement is plausible, The Division has been pretty good on the PC thus far. Despite the host of usual bugs and performance optimization issues, the game does offer a lot more eye candy and features for the PC version of the game. Ubisoft responded quickly, saying:

“It has come to our attention that a comment from one of our team members has been perceived by some members of the community to imply the PC version of The Division was ‘held back’ and this is simply not true. From the beginning, the PC version of The Division was developed from the ground up and we’re confident players will enjoy the game and the features this version has to offer. And the feedback from PC players who participated in the recent closed beta supports this.”

While the statement notes that the PC version of the game won’t be held back graphically at least by the consoles, maybe there is something else to it. Perhaps the A.I. was made weaker to better match that of consoles or other technical design choices, we may never know. Hopefully, Ubisoft will live up to their promises to focus on PC and do right by PC gamers. I for one am certainly looking forward to The Division.

The Division’s Developer Speaks Out About Not Pushing PC Graphics Further

Tom Clancy’s The Division, created by Ubisoft Massive is a third-person cover shooter set in a chaotic New York City. During its initial E3 unveil, the game received a great deal of praise due to the absolutely stunning visual fidelity. However, it’s quite common for the graphical quality to be reduced by a significant margin due to the limitations of the current console generation. Furthermore, industry demos are usually run on very high-end PC hardware. This doesn’t mean that those with premium hardware shouldn’t be able to access the game’s maximum potential though and that’s the reason why the PC incorporates various presets. Ubisoft Massive is primarily a PC focussed developer and The Division is still a gorgeous title. Although, according to the recent beta, it does require some pretty hefty hardware to run at higher resolutions.

In an interview with YouTube channel, Team Epiphany, Ubisoft Massive explained the considerations when making the console and PC versions:

“One good thing about The Division is we’ve always considered the PC as a separate platform. We do have to keep it in check with the consoles; it would be kind of unfair to push it so far away from them. But it’s been good having a dedicated PC build for this game.”

As you can see, the developer is stating that the PC version cannot be overly superior otherwise it would impact on the console. Honestly, this is a baffling notion and downgrading the graphics to ensure fairness seems completely unfair! Console players are still going to experience similar gameplay, and those without a gaming PC, are fully content with the version they receive. This means, it makes no sense to negatively downscale the PC edition just to appease disgruntled console players. The only positive I suppose to come from this is at least The Division doesn’t implement parity between various platforms and features a host of PC exclusive features.