Who Wants a Real Hoverboard That Can Actually Fly?

When we hear about hoverboards these days we think of those handleless Segways that people ride around the place rather than walking, even when you can’t use them legally in public in the UK. Why not look at something a little different then? Like the original idea of a hoverboard, one that can actually fly!

Typically real hoverboards that actually float use magnetism to propel themselves off the ground, with the Lexus Slide being a prime example. If you followed French Jet Ski champion, Franky Zapata, though you would know that there is something completely different available now, let us introduce you to the Flyboard!

Designed as a single person hoverboard, the device is untethered and is powered solely by jet thrust created by a miniature jet turbine engine. Demonstrating the device with speeds of up to 55 kilometers per hour (that’s 34 miles an hour!) and a height of up to 30 meters the Flyboard has enough petrol is its user’s backpack for 10 minutes of continuous flight!

While it may seem like a dream, and until more details are revealed that’s all the device is; the device could be seen as the next step for single person aerial transport. While this isn’t the first time someone’s created a device that lets them fly, famously inventor and aviator David Mayman flew around the Statue of Liberty while using his JB-9 jetpack, the race is surely on with Mayman even challenging Zapata and his hoverboard to a race!

Blade-less Turbines Could Be The Future!

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We’ve all seen them. The giant fans that spin (on occasion) and are said to help power the world without needing to worry about the pollution that may be generated. The problem is a lot of people don’t like the look of them (bar the fact that unless you have the right conditions the fans won’t spin), but what if someone came up with a new design?

A company in Spain is looking to do just that, Vortex Bladeless are looking to remove the unsightly blades and change how the wind can help power your homes. The giant metal pillars are instead designed to shake, a movement created by the air flowing around the pillars rather than forcing and pushing a giant blade instead. Typically buildings are designed to avoid the kind of wind and vortices that these pillars are instead designed to capture and use. While normally utilizing these by creating a building to oscillate at a specific frequency that the wind may occur at. Instead, Vortex states that by using magnets they are able to adjust the turbines in real time, getting the most out of the wind without having to wait for the opportune moment.

By converting the movement into electricity, Vortex claims to be able to reduce the cost of turbines by almost 40%. The reason for this price reduction is simple, very little maintenance is required if there are no gears or moving mechanics instead. While also cutting initial build costs by almost half due to the lack of expensive blades the blade-less design also has a small problem. The design only captures on average around 30% less energy than a regular turbine, something you could argue is offset by the smaller pieces of land they occupy and silent almost continuous running.

I’m all for environmental energy. Be it solar, wind or tidal renewable energy and electric vehicles are going to help cut pollution and make the world a better place to life very soon in the future, anything that helps bring that future closer can only be good right?

Thank you The Verge for providing us with this information.

Electronic Sports League To Introduce Infinite Crisis To European eSports Audiences

Warner Bros and its developer Turbine, Inc. today announced a partnership with Turtle Entertainment that will introduce Infinite Crisis to European eSports audiences through Electronic Sports League (short: ESL). The collaboration kicks off at gamescom, hosted in Cologne (Germany) from 21st August until 25th August, and offers fans a chance to play and watch Infinite Crisis in the ESL hall..

The Gamescom collaboration is the first of many activities in an ongoing partnership between Warner Bros. Interactive Entertainment and ESL, which will continue to create interesting competitive leagues for Infinite Crisis, which will be accessible through the experienced ESL platforms and shown live via ESL’s own live television studio: ESL TV. Every moment of Infinite Crisis’ entrance into the world of eSports in Europe will be streamed to audiences via Twitch.tv, the global leading streaming platform for gamers.

For the duration of the world’s biggest consumer facing videogaming show, attendees will be able to visit the 50m² Infinite Crisis booth in the ESL CM Storm Arena to watch professional and amateur gamers alike play this latest free-to-play multiplayer online battle arena (MOBA) game set in the DC Multiverse. The team will be introducing the new Coast City map, which players can experience for the first time in a consumer setting. Adding to the excitement at the show, fans will be able to participate in an open Q&A with the developers behind the game, get their hands on a host of gaming giveaways and watch some of the world’s leading MOBA gamers battle their way across the DC Multiverse ahead of the upcoming open beta.

Infinite Crisis puts players in control of twisted incarnations of their favorite characters including Nightmare Batman and Gaslight Catwoman, playing alongside well-known characters including Superman, Green Lantern and Wonder Woman. Soon gamers around the globe will have the opportunity to compete as DC Comics legends.

Sean Charles, Vice President of Marketing and Publisher Relations at Turtle Entertainment said “Infinite Crisis is a fantastic addition to our ESL network. The game not only offers existing MOBA players something new, but also a familiar yet altogether different play experience for existing DC Comics fans. Our new collaboration with Warner Bros. Interactive Entertainment is a great example of how we can work with top game publishers to introduce their games to our audiences.”

Jeffrey Steefel, Exective Producer for Infinite Crisis added “The partnership with ESL is a very exciting step for us because we are able to reach out and engage with the competitive gaming community across Europe,” said Jeffrey Steefel, Executive Producer for Infinite Crisis. “We’re thrilled to be working with MOBA players of all levels, from grass roots, to great partnerships like ESL.”

Thank you Infinite Crisis for providing us with this information.