Bethesda, the studio responsible for recent action RPG Fallout 4, has teased that it is working on three “longer term projects” that are “different than things [they’ve] done before.” Speaking at the DICE Summit in Las Vegas yesterday (18th February), Todd Howard, Executive Producer and Game Director at Bethesda Softworks, revealed that the company is busier than it’s ever been, working on both fallout 4 DLC and the three new mystery projects.
“We are busier now than we have ever been. We have all the DLC going for Fallout, we are overhauling the Survival Mode, and that’s some of the most fun I’ve ever had when playing the game. It really changes it,” Howard said (courtesy of VG24/7). “It’s harder, but it is more than that, it just makes it different.
“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game,” he added. “Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”
Howard said that, despite his hints, Bethesda prefers to play its cards close to its chest – “holding back and not talking about” – a strategy he says “played out really well by not talking,” with both Fallout 4 and Skyrim, so expect the company to remain tight-lipped on its new projects for the foreseeable future.
Depending or not if “everything” really means everything, Bethesda may have some explaining to do. In an interview with DigitalSpy, Fallout 4 director Todd Howard stated that the much-anticipated title would run at 1080p on “everything”. He went on to further note that the game would be set to run at 30fps.
If Howard meant everything as in consoles, his statement makes a lot of sense. This generation of consoles is largely limited to 1080p and in some cases, has to fall back to 900p. 30fps isn’t uncommon either and for action packed titles, 60fps is a luxury. Instead of growing resolution or fps, most developers have instead turned to increasing detail and other graphical improvements. Fallout 4 choosing the same path isn’t that surprising or noteworthy.
Everything though invokes the spectre of 1080p and 30fps limits on PC as well. While resolution limits are less common, they have happened with console ports before, most recently with FFXII which started out limited to 720p. Limiting fps has also happened, most commonly with racing games but upcoming Tom Clancy title The Division is handicapped this way as well. Honestly though, the only reason for limits on PC are that the developer did not take the time to properly set up the game for higher fps and provide higher resolution assets.
Hopefully, this isn’t the case for Fallout 4 on PC. It’s a shame DigitalSpy did not clarify with Howard what “everything” meant. We will be updating you if we receive more information.