UK Market Gaming Stats Revealed For 2015

The games industry is the same as any other market when it comes to analysing the performance of titles, consoles and revenue with the aim of finding trends in consumer preferences and company performance. GfK Entertainment has made a wide range of information available concerning the shape of the UK gaming scene in 2015 via trade paper MCV, the results are quite interesting and I have conveyed a snapshot below,

First up is the total revenue for 2015, as you can see below it shows there has been a slight decrease in all categories except that of gaming accessories, which have seen a rise in overall revenue.

  • 2015 total revenue – £2,112,750,781   (2014: £2.3bn)
  • Entertainment Software – £927,663,843 (2014: £948 Million)
  • Console Hardware – £689,473,076 (2014: £915 Million)
  • Gaming Accessories – £495,613,862 (2014: £431 Million)

Next up is the software market percentage share by console (units) stats, these convey a picture of the PS4 dominating the UK scene with a market share of 36.3%, Microsoft’s Xbox One is second while the ageing last gen Xbox 360 is third, not surprisingly, the PlayStation Vita does not fare as well.

  1. PlayStation 4 – 36.3%
  2. Microsoft Xbox One – 29.7%
  3. Microsoft Xbox 360 – 12.5%
  4. PlayStation 3 – 7.1%
  5. Nintendo 3DS – 4.8%
  6. PC – 3.6%
  7. Nintendo Wii U – 3.5%
  8. Nintendo Wii – 1.0%
  9. Nintendo DS – 0.7%
  10. PlayStation Vita – 0.7%
  11. Others – 0.1%

Next is the software market share by console (Revenue). As you can see, the PlayStation 4 is again the winner with a substantial slice of 41.6%, second is again not surprisingly the Xbox One followed by the Xbox 360 in third.

  1. PlayStation 4 – 41.6%
  2. Microsoft Xbox One – 34.1%
  3. Microsoft Xbox 360 – 9.0%
  4. PlayStation 3 – 4.9%
  5. Nintendo 3DS – 3.7%
  6. Nintendo Wii U – 3.2%
  7. PC – 2.3%
  8. Nintendo Wii – 0.5%
  9. PlayStation Vita – 0.4%
  10. Nintendo DS – 0.2%
  11. Others – 0.1%

Next up is the software market share by publisher (revenue) top 10, as you can see Electronic Arts (EA) is not far off having twice the market share from second place; Activision Blizzard.

  1. Electronic Arts – 23.3%
  2. Activision Blizzard – 14.0%
  3. Warner Bros – 9.9%
  4. Take – Two 7.4%
  5. Bethesda – 7.1%
  6. Ubisoft – 6.7%
  7. Nintendo – 5.7%
  8. Microsoft – 5.2%
  9. Sony Computer Entertainment – 4.9%
  10. Bandai Namco Entertainment – 3.5%

Next up is a combined look at the top-selling games for all formats within 2015, this shows that FIFA 16 is the number one selling title on the PS4, Xbox One, PS3 and Xbox 360. This is what you would expect when you consider the release date of this title compared to that of say Fallout 4. It makes me chuckle to think that the highest selling game in terms of units for the PC is The Sims 4 followed by Football Manager 2016 and 2015.

Last up is the top 20 physical games of 2015 for all formats, the list is 50, but, I did not want to go on forever.

  1.  FIFA 16 (EA)
    2.  Call Of Duty: Black Ops III (Activision Blizzard)
    3.  Fallout 4 (Bethesda)
    4.  Star Wars: Battlefront (EA)
    5.  Grand Theft Auto V (Take-Two)
    6.  Batman: Arkham Knight (Warner Bros.)
    7.  FIFA 15 (EA)
    8.  Call Of Duty: Advanced Warfare (Activision Blizzard)
    9.  Assassin’s Creed Syndicate (Ubisoft)
    10. Lego Jurassic World (Warner Bros.)
    11. The Witcher 3: Wild Hunt (Bandai Namco)
    12. Battlefield Hardline (EA)
    13. Minecraft: Xbox 360 and Xbox One Edition (Microsoft)
    14. Minecraft: Story Mode (Telltale Games)
    15. Halo 5: Guardians (Microsoft)
    16. Minecraft: PlayStation 3, 4, and Vita Edition (Sony)
    17. Metal Gear Solid V: The Phantom Pain (Konami)
    18. Uncharted: The Nathan Drake Collection (Sony)
    19. Dying Light (Warner Bros.)
    20. The Elder Scrolls Online (Bethesda)

Havok Physics To Power Up Latest Ubisoft Titles

The Havok Physics Engine has been announced to power a number of next-gen Ubisoft titles such as the new Assassin’s Creed IV Black Flag. With the help of the Havok Physics, Ubisoft Montreal development team was able to bring a high level of immersion to the massive world of Assassin’s Creed IV Black Flag.

“Assassin’s Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving – first and foremost was simulating early 18th-century ships on a roaring ocean,” said Sylvain Trottier, associate producer at Ubisoft. “Making use of Havok Physics, we were able to ensure that the player’s gameplay experience was just as rich and enthralling on sea as it is on land.”

But Havok’s technology is not limited to the latest Assassin’s Creed title. It is also being used in a variety of future Ubisoft games, including action games such as Watch Dogs and Tom Clancy’s The Division which are due to be release on the next-gen consoles. Ubisoft is using the Havok technology multi-platform based to ensure a consistent gameplay experience to users, whether it is on the next-gen PlayStation 4 and Xbox One consoles, or PlayStation 3 – Xbox 360 – Wii U consoles, or even the PC platform.

“Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we’re honored to work with them to bring our comprehensive physics solutions to their popular franchise,” said Brian Waddle, vice president of worldwide sales and marketing at Havok. “Havok’s support stretches to every major console, PC and portable system, so it’s perfectly tailored to massive titles – like Assassin’s Creed IV Black Flag, Watch Dogs and Tom Clancy’s The Division – that are being adapted to multiple platforms.”

The Havok Physics Engine is considered an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.

Thank you TechPowerUp for providing us with this information

Sony Confirms Its 22 Official PlayStation 4 Titles


As the launch date for the PlayStation 4 draws closer, Sony wants to get users acquainted with what games are available on day one. The official list has been confirmed today and it lists 22 retail and download-only games in all, compared to 23 for the Xbox One (ten of which overlap between the two consoles), including 5 first-party titles, 12 third-party games, and 5 from indie developers.

Sony does note the list is still subject to change as Angry Birds: Star Wars got added to both the PS4 and Xbox One launch line-ups yesterday, but time is obviously fast running out for any major additions. Also, while this is the launch day line-up, Sony has of course announced a number of other games that are set to roll out by the end of the year or early next year, some of which were pushed back from launch due to delays.

Here is the official lists so far:

  • Sony Computer Entertainment Titles
    – Flower
    – Killzone Shadow Fall
    – Knack
    – Resogun
    – Sound Shapes
  • Third-Party Titles
    – Angry Birds Star Wars, Activision
    – Assassin’s Creed IV Black Flag, Ubisoft
    – Call of Duty Ghosts, Activison
    – FIFA 14, EA Sports
    – Battlefield 4, Electronic Arts
    – Just Dance 2014, Ubisoft
    – DC Universe Online, Sony Online Entertainment
    – Injustice: Gods Among Us Ultimate Edition, Warner Bros. Interactive Entertainment
    – Lego Marvel Super Heroes, Warner Bros. Interactive Entertainment
    – Madden NFL 25, EA Sports
    – NBA 2K14, 2K Sports
    – Skylanders Swap Force, Activision
  • Indie Titles
    – Contrast, Compulsion Games
    – Pinball Arcade, FarSight Studios
    – Super Motherload, XGen Studios
    – Tiny Brains, Spearhead Games
    – Warframe, Digital Extremes

Thank you Endgadget for providing us with this information

GameStick Announces First Round of Content Partnerships and Pre-Install Titles at GDC

During an exclusive event at GDC yesterday, Playjam unveiled the GameStick Storefront running on dev units due to ship out shortly to its Kickstarter backers and content partners. To support this demonstration, which will be replicated for GDC attendees on the ARMbooth at the exhibition today and tomorrow, Playjam showcased a number of launch titles and announced exciting deals with Madfinger and Hutch that will see both Shadowgun and Smash Cops pre-installed on the device ensuring GameStick users have free, quality content ready to go out of the box.

“GameStick offers a direct route to TV for our games”, says MarekRabas, CEO at Madfinger. “The format lends itself perfectly to carrying many of our hit mobile titles, marrying portability with truly big screen entertainment. The prospect of this micro-console bringing a wide genre of games to TV is extremely exciting and one which we are keen to support fully.”

“It’s not often that we see new products emerge around games hardware capable of disrupting what has up until now been a relatively closed space”, says Shaun Rutland, CEO at Hutch Games. “GameStick is one such product and we’re excited at the opportunity to work with the PlayJam team in bringing our titles such as Smash Cops to their platform.”

Support for GameStick is quickly gaining momentum from the developer community with open recognition that the micro-console represents a significant opportunity to widen distribution of their content via a medium that until now had been closed to many – TV.

Says NiqueFajors, Co-founder at One Spear Entertainment, “What’s more exciting than industry disruption and delivering exceptional customer value? Nothing! And GameStick is nailing both”

Games will be available for purchase and download from within the GameStick UI via a dedicated store. The GameStick Developer program has over 500 participants from a broad cross-section of the developer community that will see games such as Riptide, R-Type, Another World, Raiden Legacy, Ski Safari, Meganoid, Ground Effect, CatchaCatcha Aliens, Gunslugs, AfterMath, Shaqdown, Towelfight 2, and Reckless Getaway feature at launch.

“We are thrilled to have some phenomenal titles to showcase what GameStick is all about – amazing games“ says Charles Tigges, CCO at PlayJam. “I am delighted to see many of the top selling iOS and Android titles now finding their natural home on the big screen through GameStick. Stay tuned for more exciting announcements of new games coming to the platform ”

Additionally, at the opening of GDC this week, PlayJam announced a partnership with Pivos to bring official support for XBMC to GameStick thereby adding media services to the content mix.

www.gamestick.tv