Cyberpunk 2077 to Be “Better, Bigger, More Revolutionary” than Planned

Cyberpunk 2077 – the hotly-anticipated game, based on tabletop RPG Cyberpunk 2020, currently in development by The Witcher 3 makers CD Projekt RED – has already been proclaimed as “far bigger than anything else that CD Projekt RED has done before,” and a recent sales call by the company suggests that the game is set to be even larger than anticipated.

During its 2015 financial results conference, CD Projekt RED President Adam Kiciński and Studio Head Adam Badowski discussed the on-going development of Cyberpunk 2077 and, while Badowski confessed that the studio was “a long ways away from the premiere” of the game, he revealed that it is set to be “even better, even bigger, even more revolutionary” than initially planned (translation courtesy of DualShockers).

To facilitate the magnitude of the task, CD Projeckt RED has announced that it is to more than double the size of its development team. In a press release, the company said:

“The Witcher 3 set the bar high and provided a reference point for our future growth. We continue to develop and strengthen global brands by exploiting our proprietary technologies and drawing upon our accumulated know-how. Our team of experienced, talented and passionate professionals is fully capable of creating a videogame from scratch – starting with a fresh concept, then proceeding with development and marketing activities, and finalizing the project with global distribution. Thanks to GOG Galaxy, GOG.com is also opening a new chapter in its history.”

CD Projeckt RED reported revenues of 798 million PLN (£146m) and profits of 342.4 million PLN (£62.6m)

The Witcher 3: Wild Hunt Patch 1.12 Out Now – Enhanced Edition Rumoured

CD Projeckt RED has released the 1.12 patch for The Witcher 3: Wild Hunt, fixing many of the issues reported with the Hearts of Stone expansion. The patch weighs in at 1.4GB and is available now via Steam and GOG.

The Witcher 3: Wild Hunt – Patch 1.12 Changelog:

Hearts of Stone

  • Fixes issue whereby achievement titled Wild Rose Dethorned could not be completed.
  • Fixes interaction on pickaxe in quest titled Enchanting: Quality Has Its Price.
  • Fixes issue (in majority of contexts) whereby not all diagrams could be collected in quest titled From Ofier’s Distant Shores.
  • Fixes rare issue whereby some players were prevented from spreading smoke throughout all rooms in crypt during quest titled Dead Man’s Party.
  • Fixes issue whereby book merchant named Marcus T.K. Hodgson failed to appear in market square in Novigrad.
  • Fixes rare issue whereby some Knights of the Flaming Rose in quest titled Open Sesame! in Hearts of Stone expansion could not be killed.
  • Introduces a number of improvements to general game performance.
  • Fixes issue whereby treasure hunt titled The Drakenborg Redemption remained in Journal despite completion of all objectives.
  • Fixes issue whereby swapping of enchanted gear within Inventory granted permanent bonuses to statistics.
  • Fixes issue whereby treasure hunt titled The Royal Air Force remained in Journal despite completion of all objectives.
  • Fixes issue whereby players could not eavesdrop on guards during quest titled Witcher Seasonings in Hearts of Stone expansion.
  • Fixes issue whereby some players could not talk to Shani at certain juncture of quest titled Dead Man’s Party in Hearts of Stone expansion.
  • Introduces a series of minor difficulty balance tweaks at all difficulty levels in Hearts of Stone expansion.
  • Fixes rare issue whereby inebriation effect would persist on screen after quest titled Dead Man’s Party in Hearts of Stone expansion.
  • Fixes issue whereby phase titled Enchanting: Start-up Costs would remain in Journal after Enchanter was paid relevant amount.
  • Fixes incorrect Stamina bonus granted for Caparison of Lament in New Game + mode.
  • Fixes incorrect mesh appearing on Viper School swords in New Game + mode.

DLC

  • Fixes previously unlootable container within Kaer Morhen watchtower during quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes rare issue whereby a doll could not be picked up in quest titled Where the Cat and Wolf Play.
  • Fixes specific user’s issue with werewolf in quest titled Contract: Skellige’s Most Wanted.

Gameplay

  • Fixes issue whereby some toxic gas clouds failed to poison or deal damage to player character.
  • Fixes issue whereby scabbard meshes were missing from witchers other than Geralt.
  • Fixes rare issue whereby attacks performed near friendly NPCs resulted in unintended regeneration of Stamina.
  • Fixes exploit involving Alchemy skill titled Tissue Transmutation.
  • Fixes issue whereby quickslots could disappear if game difficulty level was changed during combat.
  • Fixes exploit involving Superior White Raffard’s Decoction and skill named Delayed Recovery.
  • Fixes rare issue whereby skill named Flood of Anger incorrectly enabled Signs Tree and enhanced Sign Intensity permanently.
  • Introduces fix whereby special bonus granted by Superior Blizzard will take effect only when slow-motion is triggered.
  • Fixes a number of issues affecting potion called Chort decoction.
  • Fixes rare issue whereby some mini-bosses could become immortal under certain circumstances.
  • Fixes misleading message displayed when players attempted to cast Signs in combat, while enveloped by a cloud resulting from the detonation of a Dimeritium Bomb.

GUI

  • Fixes issue whereby items in merchants’ stores could not be compared to currently equipped items.
  • Fixes exploit whereby some items (runes, glyphs) could be upgraded infinitely.
  • Introduces UI enhancement whereby herb name is now displayed above available interaction.
  • Fixes issue whereby keys/controls (mouse and keyboard) were not unbound from current setting when attempted.
  • Fixes issue whereby Toggle HUD button would not always work correctly during set scenes.
  • Introduces enhancement whereby ingredients required for a pinned formula and in possession of a merchant are now highlighted in said merchant’s Shop screen.
  • Improves quest tracking by enabling tracking of objectives across different game regions.
  • Fixes issue whereby Witcher Medallion and statistics bar could disappear if game difficulty level was changed during combat.
  • Introduces enhancement on PC systems whereby weapon and armor repair kits can now be applied via drag and drop.
  • Fixes issue on PC systems whereby toggling HUD did not work correctly on QWERTZ and AZERTY keyboard configurations.

Living World

  • Fixes issue whereby treasure hunt titled Shortcut would not complete correctly.
  • Fixes issue whereby destroyed monster nests would respawn after a time.
  • Fixes rare issue whereby Shop screen would not open correctly for traveling merchants.
  • Fixes issue whereby NPCs failed to return to abandoned settlement named Ruined Inn.

Quests

  • Fixes issue whereby some human foes could have empty Vitality bars and thus could not be killed.
  • Fixes rare issue whereby some players could not talk to Fergus during quest titled Master Armorers.
  • Fixes rare issue whereby a monster disappeared incorrectly during quest titled Contract: Phantom of the Trade Route.
  • Restores notice regarding quest titled Races: Crow’s Perch to notice board at said ingame location.
  • Fixes premature display of objective involving placement of a book on a pedestal in quest titled The Witchers’ Forge.
  • Fixes rare issue whereby relevant reward was not granted for completion of Contract: The Creature from the Oxenfurt Forest.
  • Fixes issue whereby encounter with caged wyvern near Oxenfurt was inactive.
  • Fixes a number of rare issues with blacksmith in Mulbrydale in quest titled Person in Distress.
  • Fixes issue whereby quest titled Novigrad, Closed City II would incorrectly be tagged as failed if completed prior to installation of patch 1.10.
  • Introduces balance improvement whereby prices of goods throughout Skellige drop by 10% after Geralt kills the giant and agrees to take all the credit for it in quest titled The Lord of Undvik.
  • Fixes issue whereby quests titled The Nobleman Statuette and The Soldier Statuette were incorrectly and prematurely deactivated and could not be completed.
  • Fixes incorrect map-pin in treasure hunt titled Freya Be Praised!
  • Fixes rarely occurring technical glitch whereby older patch fixes failed to work correctly.
  • Fixes rare issue whereby players could not talk to Hattori after completing quest titled Of Swords and Dumplings.
  • Fixes rare issue whereby Nidas would fail to appear in Novigrad during quest titled Black Pearl.
  • Fixes issue whereby treasure hunt titled Temerian Valuables would not complete correctly.
  • Fixes rare issue whereby quest titled Get Junior would remain active in Journal after game was completed.
  • Fixes issues whereby some Character glossary entries were displayed incorrectly in game.
  • Fixes issue whereby quest titled Free Spirit could not be completed.

Visual

  • Fixes appearance on screen of unwanted visual artifacts after Geralt was teleported to new locations.
  • Improves transitions between distinct scenes and gameplay sequences.

Code

  • Fixes issue whereby launching The Witcher 3 on systems running the Windows OS discarded sRGB settings in users’ ICC profiles.

Other

  • Fixes rare issue whereby NPC animations would playback at reduced speed after quest titled On Thin Ice.
  • Fixes issue whereby quest titled Faithful Friend would incorrectly remain tagged as failed after quest titled Something Ends, Something Begins was completed.

An Enhanced Edition of The Witcher 3: Wild Hunt is rumoured to hit shelves early next month. NEOGaf user Coreda found a listing on a French website that points to a 5th February release.

Witcher 3 Mod Lets You Play as a Female Protagonist

The Witcher 3: Wild Hunt, being based on an existing series of novels, was locked in to having Geralt, the titular male Witcher in the books, as its protagonist, but a new fan mod now allows gamers to change their lead character to a woman. The mod, developed by ParKan – who also developed a mod to allow permanent companions, giving you five companion options that can be used in battles – lets players switch out Geralt for either Triss, Yenifer, Shani, or Ciri, all non-playable character within the game already.

While the mod give gamers some welcome agency, the female character models still use much of Geralt’s animations, particularly during battle scenes and some cutscenes, and the suspension-of-disbelief-breaking voice of Geralt emanating from the lips of all four women.

The character mod requires three mod installs from NexusMods (1, 2, and 3) which are all installable via NMM.

This mod changes playable Geralt to Triss, Yennefer, Ciri or Shani. Tested on Steam version 1.11 and can’t guarantee working at another versions, the NexusMods post reads. “This mod may be incompatible with mods that uses xml editing. Character has Geralt’s animations during combat actions and in some parts of dialogs and cutscenes.”

The Witcher 3: Wild Hunt has garnered near-universal acclaim in 2015, winning Game of the Year in this year’s Game Awards.

CD Projekt RED Knows Cyberpunk 2077 Release Date – Remains Committed to Witcher 3 in 2016

While Polish developer CD Projekt RED is developing its next RPG, Cyberpunk 2077, the company has reassured gamers that it remains committed to producing new content and updates for its last epic, The Witcher 3: Wild Hunt, while teasing that it already knows the release date of Cyberpunk 2077.

In an interview with Polish site Money (translation courtesy of Neogaf user Boskee), Adam Kicinski, CEO of CD Projeckt RED, said:

“Life after The Witcher exists. We’ve been working on Cyberpunk 2077 for a long time. It’s a completely different reality, set in the future, with corporations and morally grey world. Just to be clear: We already have the release date for Cyberpunk 2077 planned, but we won’t announce it until we are ready to start the marketing campaign. At the moment we’re concentrating on The Witcher and don’t want to distract users from that product, which we are still monetising.”

While CD Projekt RED is currently working on the Blood and Wine expansion for The Witcher 3, the company promises that there are more plans afoot for new content in 2016, with Kicinski adding:

“This and the next year will be devoted to The Witcher. Apart from the second expansion we have some additional ideas. They should help us animate sales in 2016. The game is selling so well, that we are convinced there are still many people who will buy it if we promote it further.”

 

The Witcher 3 Mod Improves Evironment Textures and Draw Distance

Pretty much anyone can agree that The Witcher 3 is one of the best looking games that were released this year and that CD Project RED did a really great job on the game. But that doesn’t mean that modders can’t improve further on the game. Games with modding abilities usually draw a big crowd as it opens up to nearly endless possibilities and fixes on things that the original game might have mixed. One place that CD Project RED didn’t pay so much attention to were the environmental textures such as rocks, wood crates, and sacks, and that is where the first new mod comes into play.

The first new mod is the Environmental HD texture pack by modder Halk Hogan PL. It updates the textures of most rocks, wood crates, sacks and checkered floor in the amazing The Wither 3 and best of all, it shouldn’t affect your performance. According to the creator, the new mod didn’t affect the performance on this AMD Radeon HD7970 with 3GB memory but warned that 2GB VRAM models might experience a slight performance hit. That, however, is still unconfirmed and it might run just as well with 2GB VRAM. You can find the mod here.

The second new mod increases the overall draw distance and level of detail for a lot of in-game objects and it was created by the modder sjbox. The mod can increase the draw distance and detail levels by 10 to 40%, but it will naturally have some impact on the performance. This shouldn’t be an issue for high-end gaming systems as it reportedly only is around 5 FPS in crowded areas. When the GPU has to draw more objects, it will need some more power. That’s just logic. You can find the mod here.

You can see comparison screenshots with the two new The Wither 3 mods below:

Environmental HD Texture Mod

Draw Distance and Detail Level Mod (modded then unmodded)

GOG.com’s Fall Sale Sees Huge Discounts on Hundreds of Games

Following its successful Halloween sale, GOG.com has launched its Fall (or Autumn, to us Brits) sale, with up to 90% off hundreds of recent and classic games, plus some tasty freebies for those who hit spending thresholds. Over 350 titles are on sale, with The Witcher 3: Wild Hunt, Grim Fandango Remastered, and Pillars of Eternity all available at bargain prices.

Highlights of the sale include:

  • The Witcher 3: Wild Hunt (30% off): £34.99
  • Pillars of Eternity – Hero Edition (50% off): £17.49
  • Age of Wonders III – Deluxe Edition (75% off): £6.79
  • Elder Scrolls Classics [Elder Scrolls III: Morrowind, An Elder Scrolls Legend: Battlespire, and Elder Scrolls Adventures: Redguard] (66% off): £7.57
  • Fallout Originals [Fallout, Fallout 2, and Fallout Tactics] (66% off): £6.57
  • Saints Row The Third – The Full Package (75% off): £2.49
  • Grim Fandango Remastered (66% off): £3.39
  • Jade Empire – Special Edition (80%): £1.99
  • Stasis (40% off): £11.39
  • Broken Age – Season Pass (75% off): £4.79
  • New ‘n’ Tasty! Oddworld: Abe’s Oddysee (49% off): £7.59
  • Beyond Good and Evil (74% off): £1.69

As an added bonus, for the rest of today, if you spend £3.29 you get System Shock 2 absolutely free. Exceed £9.79 or £19.49, and you receive free copies of Chronicles of Riddick and Banished, respectively. The free games available will rotate every day during the sale.

Monumental 15GB Patch Comes to PC Version of The Witcher 3

CD Projekt Red’s post-release schedule and commitment to providing the best service possible is admirable. Some of you might remember the mammoth update to The Witcher 2 via the Enhanced Edition patch. This was provided for free and dramatically enhanced the gameplay, performance and visual quality. Not to be outdone by last time, The Witcher 3 has just received an astonishing 15GB patch which features one of the most in-depth changelogs I’ve ever seen. While the list is extremely long, I’ve included every update in full to outline any key tweaks, you might find interesting or important:

QUEST

  • Adds new romance-related segments in conversations with Triss and Yen in quest titled The Sunstone.
  • Fixes infinite loading screen occuring after thrid gwent victory at Vegelbud Manor during quest titled A Matter of Life and Death.
  • Fixes issue whereby wraiths failed to spawn as intended during fight against botchling in quest titled Family Matters if Axii Sign was attempted and failed.
  • Fixes issue whereby messenger sent by witch hunters would be revived briefly after being killed during quest titled Count Reuven’s Treasure.
  • Fixes issue where messenger sent by witch hunters would stand idle instead of lying on floor as intended after scene during quest titled Count Reuven’s Treasure.
  • Fixes issue whereby quest titled Payback could not be completed if player first visited stable and found related key.
  • Fixes issue whereby Keira Metz failed encase herself in magic shield when attacked by rats in quest titled Wandering in the Dark.
  • Fixes issue whereby Ciri failed to follow Yennefer into laboratory during quest titled Child of the Elder Blood.
  • Fixes infinite loading screen occurring after horse race scene in quest titled Ciri’s Story: The Race.
  • Fixes issue whereby Keira Metz’s wraith during quest titled Wandering in the Dark dealt damage not commensurate with level classification.
  • Fixes issue whereby player could abandon designated game area of Tir na Lia in quest titled Through Time and Space.
  • Fixes prolonged loading screen occuring after cut scene in quest titled The Calm Before the Storm.
  • Fixes issue whereby door in quest titled Scavenger Hunt: Bear School Gear could be permanently locked if chest was looted before lever in throne room was pulled.
  • Fixes issue whereby Cleaver’s thugs could appear on second floor of Whoreson’s Casino during quest titled Get Junior though said thugs were not encountered outside as intended.
  • Fixes issue where, on higher diffculty settings, katakan monster in quest titled Now or Never healed too quickly.
  • Fixes issue whereby Geralt and Yennefer were teleported to different room in cut scene during quest titled Redania’s Most Wanted.
  • Fixes issue in New Game + mode whereby Dandelion dealt excessive damage during quest titled Cabaret.
  • Fixes issue whereby Sofus took 280 crowns instead of 140 if player agreed to fight during quest titled The Play’s the Thing.
  • Fixes issue whereby Geralt and Triss were teleported to different part of room after cut scene in quest titled Redania’s Most Wanted.
  • Fixes infinite loading screen occuring when catching Abbe Faria past tunnel and before ladder in quest titled The Great Escape.

PERFORMANCE

  • Decreases chance of unwarranted screen blur occurring during play.
  • Fixes rare infinite loading screen appearing upon loading of save made during Broken Flowers quest.
  • Fixes performance issues near the Cave of Dreams in Skellige.
  • Improves game performance during quest titled Practicum in Advanced Alchemy.
  • Improves general game performance in location Whoreson’s Arena in Novigrad during quest titled Get Junior.
  • Improves game performance throughout Swamps location in Velen.
  • Improves game performance when bombs are used, especially with Cluster Bomb skill active.
  • Improves game performance in areas with toxic clouds and when said clouds are ignited.
  • Improves game performance in Novigrad Bathouse, especially during quest titled Blindingly Obvious.
  • Improves overall game performance in Bald Mountain location.
  • Improves game performance during quest titled The Battle of Kaer Morhen.
  • Improves game performance in Kaer Trolde during quest titled King’s Gambit.
  • Improves game perfromance during quest titled Family Matters.
  • Improves game performance during burial and feast scenes in the quest titled The King is Dead – Long Live the King.
  • Improves game performance in Keira’s hut during quest titled Wandering in the Dark.
  • Improves game performance during ritual forming part of the quest titled Family Matters.
  • Improves game performance during quest titled Pyres of Novigrad.
  • Improves game performance during quest titled A Towerful of Mice.
  • Improves game performance during quest titled A Favor for a Friend.
  • Improves game performance during quest titled For the Advancement of Learning.
  • Improves game performance and stability on Fyke Island.
  • Improves game performance in scene featuring gwent croupier during quest titled A Matter of Life and Death.
  • Improves game performance on close-ups in conversation between Geralt and Whoreson Junior during quest titled Get Junior.
  • Improves game performance during combat in Ermion’s laboratory during quest titled The King is Dead – Long Live the King.
  • Improves game performance at site of cataclysm on Skellige during quest titled Echoes of the Past.
  • Improves game performance during necromancy ritual in quest titled Nameless.
  • Improves game performance during quest titled The Calm Before the Storm.
  • Improves game performance in Crookback Bog location.
  • Improves game perfromance on lifting of curses in quests titled Soldier Statuette and Nobleman Statuette.
  • Improves game performance in mountains surrounding Kaer Morhen.
  • Improves game performance during fight against Fugas in quest titled Bald Mountain.
  • Improves game performance for concert scene at Kingfisher Inn during quest titled Broken Flowers.
  • Improves game performance on Temple Isle in Novigrad at night and in rain.
  • Improves game performance in Dark Valley in quest titled Through Time and Space.
  • Improves game performance when using torch near bodies of water.
  • Improves game performance during conversation with Yennefer at Kaer Morhen.
  • Improves game performance during conversation with Eskel (katakan dissection sequence).
  • Improves game performance during quest titled Va Fail, Elaine.
  • Improves game performance upon ignition of explosive toxic clouds.
  • Improves game performance when using Northern Wind bomb with Cluster Bomb skill active.
  • Improves game performance when using Devils Puffball bomb with Cluster Bomb skill active.
  • Improves game performance when using Dragon’s Dream bomb with Cluster Bomb skill active.
  • Improves game performance following scene with Josta on Skellige.
  • Improves game performance in sauna pool during quest titled The Calm Before the Storm.
  • Improves game performance in selected Velen locations.
  • Improves game performance during quest titled Ciri’s Story: The King of the Wolves.

Once again I’m absolutely mesmerized by CD Projekt Red’s attention-to-detail and tireless work to improve an incredibly polished experience. The Witcher 3 is such a beautifully constructed, and well-optimized game yet receives better support than completely broken ports like Batman: Arkham Knight. If only other publishers acknowledged CD Projekt’s professional way to behave and started to prioritize post-release support over DLC or microtransactions.

Thank you TweakTown for providing us with this information.

The Witcher 3 – Hearts of Stone Launch Trailer Released!

Seen everything that The Witcher 3 has to offer? Unlikely, given the scale of the RPG epic created by the masters at CD Projekt Red! However, if you’re eager for some new thrills and adventures, it’s almost time to take Geralt out on another epic quest with the impending release of Hearts of Stone.

CD Projekt Red have just released the launch trailer for Hearts of Stone and as you would expect, it looks pretty damn impressive.

“This time hired to defeat a ruthless bandit captain, Olgierd von Everec, a man who possesses the power of immortality. The expansion lets you choose your own way through an adventure that includes recruiting a crew of break-in artists, spending a night partying with a ghost and outsmarting the most bizarre creatures Geralt has ever faced.”

The new content hits all formats on the 13th of October 2015, packing over ten hours of new content, new characters, monsters, a “unique romance” and so much more! The expansion also introduces a brand new system of Runewords that significantly affects gameplay. Each Runeword will impact a different aspect of in-game mechanics and will allow the players to experiment with various strategies and tactics.

Check out the trailer below and let us know what you think in the comments section!

 

Cyberpunk 2077 “Bigger Than Anything CD Projekt Has Done”

News is starting to emerge regarding CD Projekt RED’s in-development sci-fi RPG epic, Cyberpunk 2077. The game – three years in the making with a release projected post-2017 – is being billed by the developer as its most ambitious undertaking, which is saying something in the wake of its last game, the sprawling The Witcher 3: Wild Hunt.  The developer boasted, “We’re really stepping into the unknown in terms of complexity and size.”

“Cyberpunk is far bigger than anything else that CD Projekt RED has done before,” said Jose Teixeira, Visual Effects Artist for CD Projekt RED. “Far, far bigger.” He added that the team is taking lessons learned during the development of The Witcher 3 to inform the direction of Cyberpunk 2077, saying, “If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.”

“I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go ‘I did this this time, next time I can do it differently, I can do it better’,” he said.

Teixeira wouldn’t speculate on a release date for the game, which is a video game adaptation of Nineties tabletop RPG Cyberpunk 2020, joking that we should expect the game in 2077.

Thank you Rock, Paper, Shotgun for providing us with this information.

CD Projekt RED Thanks Fans as The Witcher 3 Sells 6 Million Copies

Adam Badowski, CEO of CD Projekt Red, has written an open letter thanking fans of The Witcher 3: Wild Hunt after the RPG sold over 6 million copies in its first 6 weeks.

Hey Gamers!

Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger — we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.

One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation — we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular colour the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.

Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text – you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.

Thanks!

Adam Badowski,
Head of Studio
CD PROJEKT RED

CD Projekt RED’s dedication to the game’s development and support, with its regular updates and free DLC, seems to have won the hearts and minds of gamers across the globe.

The Witcher 3: Wild Hunt is out for PC, PlayStation 4, and Xbox One.

Thank you WCCF Tech for providing us with this information.

DO NOT Download the New The Witcher 3 DLC!

CD Projekt Red’s attitude towards gamers is exemplary. Not only is the company responsible for the marvellous GOG online game distribution platform, which offers games at competitive prices and, importantly, no DRM, it has been offering regular DLC content for it latest game, The Witcher 3: Wild Hunt, for free.

This week was meant to be a fallow period, with no DLC expected for release, so many gamers must have been delighted to receive a surprise e-mail announcing that new The Witcher 3: Wild Hunt content was available for download. Sadly, it seems that the DLC was released early by mistake and, as such, should absolutely not be downloaded.

Marcin Momot, CD Projekt Red’s Community Manager, has warned The Witcher 3: Wild Hunt players through his Twitter account to avoid the DLC until it has been finished:

So do not download it. Any The Witcher 3:Wild Hunt owners that have already downloaded the content have been advised to delete it immediately or risk encountering problems with their game. Even if everything seems fine, it’s best not to risk compromising the integrity of the game, especially since the DLC could compromise the forthcoming 1.07 patch, which is due later this week.

Thank you Twinfinite for providing us with this information.

NVIDIA Hairworks 1.1 Brings More Power for Less Performance Cost

A lot of titles are taking advantage of fur or hair simulations. Whether its AMD’s TressFX or NVIDIA Hairworks, users still want to enjoy those simulated little things that bring life to a character inside the game.

However, NVIDIA might have taken the lead with their latest Hairworks version 1.1. The updated version seems to be able to simulate more hair strains at a lower performance cost than ever before. Don’t expect to see groups of characters with fully fledged ‘fluffy’ hair, but the test really is exciting.

In the video below, the NVIDIA Hairworks 1.1 demonstrates how it is able to simulate a High Quality human-like hair using around 500,000 hair strains. But want to know the best part about it? It seems to have been rendered on a single NVIDIA GeForce GTX 980 graphics card. The video has been captured by Tarkan Samir using NVIDIA’s Shadowplay technology.

If you’ve played Far Cry 4, The Witcher 3 or other titles that boast NVIDIA’s Hairworks technology, then you know how cool it makes the game look like. However, the latest update seems to add even more kicks for less performance drawbacks. All we need now is wait and see how this new update is used and what developers can do with it to enhance their titles.

Thank you DSOGaming for providing us with this information

Witcher 3 Patch 1.07 to Fix Even More Issues

Patch 1.07 is going to be a big one, according to Marcin Momot from CD Projekt Red. It shall be fixing many issues in the not so long ago released game.

“The 1.07 is actually going to be a pretty large patch. We are already working on it. It’s not going to be too long before it comes out. Can’t talk about the detailed list of changes but it will feature A LOT of fixes” Momot stated on the official forums.

Players who own the PS4 and Xbox-one versions of the game will need to wait before they can download patch 1.05 as the team are still working on it. He confirmed that it is still going ahead on Twitter but not this week.Obviously the hold back in releasing the update has angered some users who have now started to accuse the company of favouring PC gamers.

However, it may seem like it but it is definitely not the case. Releasing console patches is no easy task as they have to be code reviewed and certified by the console vendor before they are released to end users systems. Momot defended against the console users claims though:

“Consoles have some other issues (some are really time-consuming to fix) and we want to make sure everything works as intended when released. We ask for a little bit more patience. After 1.05, there will be a huge patch coming up next (it’s already in the works).”

He also confirmed that they haven’t abandoned the framerate issue with the PS4.

 “As I wrote before, once we have some details to present, we will. We have not abandoned this issue – we are working on addressing it.”

Nice to see they’re still working away for us to have the best experience. I guess we will see what the changes bring.

Thank you to GamingBolt for providing us with this information.

CD Projekt RED Explains Why The Witcher 3 Got a Visual Downgrade

The Witcher 3: Wild Hunt has been shown off with amazing graphics and gameplay footage, something that fans were eager to experience themselves. However, what they got was not what they saw when the company showed off their title, so complaints were bound to crop up. But we also have to take a look at what the company has to say about it.

As with all other games, companies show off their products in their early stages. That’s when they shove everything in and make it look nice and pretty, the thing that users gets so hyped about. But the sad truth is that when they actually add everything and start to see who can run it, things start to fall apart.

What this means is that not everything works from the very start, so a balance between performance and visuals needs to be made before the initial stages and up to the point of delivering the product. If this doesn’t go as planned, we might see another Assassin’s Creed Unity incident and I don’t think fans want to play games at 20FPS just to see those awesome graphics.

Marcin Iwinski told the same thing after the comments started rolling in, adding that once they started to put in the open-world environment and other details that make up The Witcher 3 gameplay, they went ‘oh s**t, it doesn’t really work’. So changes needed to be made for the product to deliver an amazing gameplay as well as great performance. But will this visual setback affect a lot of fans who already enjoy the title? Probably not.

Thank you GameSpresso for providing us with this information

The Witcher 3’s Free Manual Being Ripped Off and Sold

The latest and most talked about  game release recently is The Witcher 3: Wild Hunt. It was released earlier this week and since the launch has been pretty popular, it’s even caused a reddit war between Nvidia and AMD!

One thing most gamers were surprised with was the fact the game includes an actual manual, which is very unusual when taking into consideration that most modern-day games have in-game walkthroughs and guides. Unfortunately, some are taking advantage of Projekt Red’s unusual move by scanning the manual and selling it online as a booklet.

The Witcher 3’s game manual is currently available for sale on the Google Play Store. However it is not a legit copy. The publisher is “Markelov”,  if this was a legitimate digital copy of The Witcher 3’s manual, it would show that it was published by CD Projekt RED. The digital booklet has been marked down from $10 to $8, is 9-pages long, and the description is very poor as it describes the game itself and not the manual or its contents.

The Witcher 3 is one of this year’s most awaited games, to see something like this happen is a shame. Hopefully Google will see that people are taking advantage of the developers unusual move and remove it from the store.

Thank you to Shacknews for providing us with this information

AMD Says Nvidia Sabotaged Witcher 3 Performance

There was an internet war  earlier this week as gaming fans decided that, once again, Nvidia’s GameWorks technology was messing with the performance of its games on AMD hardware.

At first it was the racing game, Project Cars that attracted the attention of the vast Reddit community, with people stating that the game is built on a version of PhysX that doesn’t work on AMD hardware.

In response, AMD’s corporate VP of alliances Roy Taylor responded with a tweet, saying “Thank for supporting/ wanting an open and fair PC gaming industry.”This was  followed by a Reddit reply from Nvidia’s GameWorks director Rev Lebaredian, saying that “PhysX within Project Cars does not offload any computation to the GPU on any platform, including NVIDIA. I’m not sure how the OP came to the conclusion that it does, but this has never been claimed by the developer or us; nor is there any technical proof offered in this thread that shows this is the case.”

With complaints flowing in, Project Cars developer Slightly Mad Studios joined the ongoing battle, and proceeded to place the blame for the game’s issues squarely on AMD. “We’ve provided AMD with 20 keys for game testing as they work on the driver side,” said Ian Bell. “But you only have to look at the lesser hardware in the consoles to see how optimised we are on AMD based chips.”

Whilst AMD seems to have made up with Slightly Mad Studios, the company is facing yet another supposedly GameWorks-related struggle with CD Projekt Red’s fresh release The Witcher 3. The game makes use of several GameWorks technologies, one of  which adds tens of thousands of tessellated hair strands to characters, dramatically decreases frame rate performance on AMD graphics cards, sometimes by as much as 50 percent.

A developer from the company stated :

“Many of you have asked us if AMD Radeon GPUs would be able to run NVIDIA’s HairWorks technology—the answer is yes! However, unsatisfactory performance may be experienced, as the code of this feature cannot be optimized for AMD products. Radeon users are encouraged to disable NVIDIA HairWorks if the performance is below expectations.”

AMD make it sound that Nvidia isn’t willing to share the source code for its proprietary graphics APIs like HairWorks and HBAO+. Without that source code, AMD can’t optimize its drivers for Nvidia’s tech. Nvidia responded to the claims and refused to go along with the argument that access to source code would solve AMD’s problems.

You can disable the HairWorks feature to return your frame rate, but obviously, you will lose some of the phenomenal detail.

Thank You to arstechnica for providing us with this information

Image courtesy of GameSpot

Witcher 3, GTA V, Skyrim & Far Cry 4 Map Size Comparison

CDProjektRED has already proven it has what it takes to make an epic RPG. The original Witcher game was a little clunky, but it set the wheels in motion for the RPG masterpiece that was The Witcher 2, one of the best games of the last generation and when it launched, it was a titan in terms of graphical performance too. Now we have The Witcher 3: The Wild Hunt on the horizon and we’re preparing for the ultimate Witcher experience as well as what is expected to be one of the biggest and best RPGs of all time. The only question is, exactly how big is the world of The Witcher 3?

To put it simply, the game is freaking massive. For those that need numbers, 1 “massive” is around 136km2, but that only accounts for the Novegrad, No Man’s Land and Skellige Islands, there are 4-6 more regions beyond that of unknown size, but we do know that they’re also on a grand scale.

Even with this little bit of information, we can work out that The Witcher 3 is at least 3.7 times the size of the 36 km2 GTA San Andreas map, it’s 1.5 times bigger than the 81 km2 of GTA V, 3.3 times the 41 km2 of Read Dead Redemption, 3 times bigger than Far Cry 4’s 46 km2, three and a half times bigger than Skyrims modest 39 km2!

Put simply, we only have conservative estimates of the map size, but with some areas still to be detailed, the estimate is only going to go one way; up!

Thank you GamingBolt for providing us with this information.

CDProjektRED Share The Witcher 3 Development Glitches and Mishaps

The Witcher 3 is shaping up to be one of this years hottest games, an RPG of epic scale and a fitting end to a fantastic trilogy. However, not all of the development process has been smooth for CDProjektRED and like any projekt, they’ve had their fair share of issues with creating such a vast open world game.

Performance in this area was very poor, it was only after analysis that they realised this monsters nest was made from 52 million polygons, whoops!

Neat little camp fire you’ve got there, but why is it slowing performance? Because there’s a huge bonfire inferno being rendered, but only the tip is being displayed.

Same again with this structure, it’s even bigger behind the scenes than it is on the screen!

How many polygons do you need to render a couple of buckets and a stool? No that many!

To help curb this problem, CDProjektRED created a cool application that can scan the game area and show a heat map of assets, showing areas with excessive vertex density/too many polygons/too much foliage.

That means they can quickly zoom in and optimise areas, a pretty cool tool to have!

What’s this the tool has found? Why it’s a single light with the apparent power of the sun, casting a shadow with a range of 4,000 meters despite its tiny size! That’s a fine way to put strain on your GPU.

Just a random bow found under the game world. You can’t see it, but it still has to be rendered by the GPU/CPU.

OK, who left test assets in the game world? Those things can really kill your immersion.

It makes me wonder what other things are hiding behind our game worlds, who knows what assets are lurking just out of sight!

Thank you DualShockers for providing us with this information.

The Witcher 3: Wild Hunt Gameplay Details, Day 1 Patch and More Confirmed!

Only recently, we heard that German gaming magazine Gamestar.de were able to get The Witcher 3: Wild Hunt to run at 60fps, 1080p on PC with an Intel i7-4790 and GTX980 on Ultra Settings. Of course, that’s not exactly a major achievement given that the 980 is a very powerful GPU, but ultra settings and high frame rates are a big focus for a lot of PC gamers and it’s nice to have a baseline to compare your own hardware.

If that information wasn’t enough to have you eager to play this game, a huge range of information has now been compiled, blowing the lid off many aspects of the games gameplay, locations and technical aspects. Some of the things that do stand out, are the addition of a Dark difficulty, no clone NPC’s, a day one patch and Geralts beard growing over time. That last one isn’t critical to the game, I just through it was great attention to detail.

Gameplay

  • There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.
  • You can bargain for more money after finishing your monster contract through some sort of minigame.
  • The side quests are extremely well made with great writing and branching.
  • Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more
  • Novigrad and No Man’s Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
  • No enemy respawning or at the least not very frequently
  • Best items in the game must be crafted
  • They were very impressed with the story branching and how it is not always obvious. Correcting ‘wrong’ choices by saving/reloading will be very difficult if not impossible.
  • Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
  • They really liked the in-game card game Gwent, praising its design.
  • The game features two really big cities: Novigrad and Oxenfurt, both very lively.
  • The are of No Man’s Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
  • Geralt can rob people, although the system is too easy and feels a bit lacking.
  • Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
  • Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
  • Extra storage can be made by crafting saddle bags for your horse.
  • Many small details such as Roach stopping to eat apples from a basket
  • All equipped items are visible in-game on Geralt
  • Fist-fighting is back, this time no QTE
  • World never felt empty
  • Journalist didn’t encounter any simple fetch quests

Technical

  • The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
  • Journalist encountered no clone NPC’s
  • Controller feels superior to keyboard+mouse.
  • The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
  • Day 1 patch confirmed
  • Xbox One resolution will stay at 900p
  • Geralts beard will grow over time
  • Switching between controller and mouse (for menu’s) is easy and fluid
  • Most impressive dynamic weather system in any game he has ever played
  • They encountered very few bugs, no crashes of freezes.
  • Ultra seems to have a big effect on the quality of vegetation and character models[
  • No slider for LOD
  • Visual gore more prominent than in The Witcher 2

Thank you DSO for providing us with this information.

The Witcher 3 Runs at 60fps with Intel i7-4790 and GTX980 on Ultra Settings

After the disappointing news that The Witcher 3: Wild Hunt will lack support for DirectX 12 and a draw distance slider, the German gaming site Gamestar has given us some good news about the game, revealing that, when playing the PC version on Ultra settings, it ran at 60 frames-per-second in 1080p.

The Gamestar staff ran The Witcher 3 on an Intel i7-4790 with 16GB RAM and an NVIDIA GTX980 graphics card, and claim that it was a much smoother build that the preview build showcased by CD Projekt RED in January. The game also boasted NVIDIA HairWorks implementation, while fans of severed limbs flying through the air, CD Projekt RED has released the following new screenshot of the game.

Source: Dark Side of Gaming

The Witcher 3: Wild Hunt GeForce GTX Bundle Now Available

NVIDIA has previously indicated that they will be shipping a copy of the most anticipated RPG game of the year, The Wither 3: Wild Hunt, along with select graphics solutions. For those who are not familiar with the game, The Witcher titles are excellent storytelling RPGs, with a lot of branching quests and morally ambiguous choices.

In the latest title, NVIDIA made sure that the game uses advanced graphics. By ‘advanced graphics’ we mean that CD Projekt Red, The Witcher’s developer, has teamed up with NVIDIA to add its new techniques and the latest effects in order to bring fantastical scenes to life with the help of NVIDIA GameWorks effects, including HBAO+, HairWorks, and PhysX.

NVIDIA is apparently giving a copy of the title bundled with its “Undeniably Epic” GeForce GTX 980, 970 or 960 graphic cards, for both desktop and notebook solutions. A list of retailers can be found here.

Source: GeForce

The Witcher 3: Wild Hunt PS4 File Size Revealed

The Witcher 3: Wild Hunt is still a few months away from release for PlayStation 4 and Xbox One, but the file size for the PS4 version has been revealed. From all the promotional material released so far – the gorgeous screenshots, the huge open world, and the 100+ hours of gameplay – it was a fair bet that the game would be big, and it is – a minimum of 50GB, according to the PlayStation Store listing.

There is no word yet on the size of the Xbox One release – there is no file size on the Xbox Marketplace listing – though it should be somewhat smaller considering the lower resolution the Xbox release will be running at.

Source: ParaDiger

16 Hours of ‘Intimate’ Mo-Cap Captured for The Witcher 3

Anyone who has played the Witcher series will know that intimate sex scenes are an important part of the game’s story. The Witcher 3 is shaping up to be the biggest game in the series so far, which essentially means there will be more saucy scenes throughout. This explains a little of why CD Projekt Red needed 16 hours of sex scene motion capture data.

“We are establishing that your character was intimate with this woman recently in order to plant in your mind, that, at the very least, he must enjoy her company,” Senior Game Designer Damien Monhier said. “Through sex we have shown that this is a person who Geralt would be compelled to chase after if she went missing. We couldn’t just tell you to go find someone you don’t know or care about,” he said. “It wouldn’t work.”

No one is saying that the game has 16 hours of these scenes, but that it took that much data to get them right. It is interesting that they’re putting a lot of effort into the more mature content side of their game, to help establish a more meaningful relationship in-game; let’s hope it paid off.

Thank you PCGamer for providing us with this information.

 

CD Projekt Red Accused of “Downgrading” Graphics in The Witcher 3

CD Prokect Red has only just announced a 3 month delay to The Witcher 3: Wild Hunt, but now the developer is being accused of downgrading the graphics, something that was revealed to the Internet in the latest trailer to the game.

There’s a new trailer that features “low-resolution environmental and character textures” reports WCCFTech, with some fans of the game taking to CD Projekt Red’s YouTube channel and forums. One fan, JohnReese, wrote “The downgrade is real. I refused to believe it at first, but it’s pretty obvious now. Still a good trailer though, and I’m sure the game will be amazing nonetheless.” JohnReese was replied to by CD Projekt Red’s Community and Website Coordinator Marcin Momot, who said:

“I believe some explanation is required here. Unfortunately this time we’ve encountered some horrible YouTube compression problems. At this very moment we are working on fixing this and will upload another version of the trailer as soon as we can. It will present much higher quality. I want to assure you that there will be no downgrade – I see this game every day – it looks stunning.”

Source: WCCFTech & Gamersyde.

 

The Witcher 3 Gets Delayed, New Release of May 19, 2015

Sorry to be the bearer bad news today, but The Witcher 3 has been delayed by 3 months. It’s original release date was February 24, 2015 but the developer has announced that it has been pushed back by 3 month to May 19, 2015.

The company wrote an open letter to fans, saying

Dear Gamers,

Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.

The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production. Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.

With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.

We owe you an apology. We set the release date too hastily. It’s a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologize and ask for your trust.

Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.

The Board of CD PROJEKT SA

Source: Polygon, GameWatcher.

 

The Witcher 3: Wild Hunt Opening Cinematic Revealed

The Witcher 3: Wild Hunt is one of the most hotly anticipated PC titles right now. Not only because the series has so far been sublime, but because it’s set to be one of the best looking games this generation. CD Projekt Red is committed to pushing the limits of gaming hardware, be that on consoles or on PC and The Witcher 3 is already shaping up to be quite the looker.

To build up the hype for their open world epic, the developers have released a three minutes long trailers from the game’s opening cinematic; it’s predictably awesome.

The next entry in the adventures of Geralt of Rivia looks set to be the best one yet. The games pegged for a February 24th release on Xbox One, PlayStation 4 and PC; a date that simply cannot come soon enough.

Thank you Polygon for providing us with this information.

35 Minutes of The Witcher 3: Wild Hunt Game play Revealed

Gamescom 2014 was a big hit, with many of the latest and greatest games on display for the attending masses and those following the event online. CD Projekt RED where there to flex their latest entry in the Witcher series and so far, The Witcher 3: Wild Hunt is shaping up to be the most important game on my radar for 2015.

The video below will of course contain spoilers, it’s in game footage after all, but for a quick nosy at the game engine and characters it’s a real treat.

[youtube width=”800″ height=”450″]https://www.youtube.com/watch?v=xx8kQ4s5hCY[/youtube]

The Witcher 3: Wild Hunt is coming to PlayStation 4, Xbox One and PC in February 2015, or at least it should be, we all know how these big games tend to slip from their release dates.

Thank you NPU for providing us with this information.

Image courtesy of NPU.