Bug Found in The Division That Lets Players do Unlimited Damage

Tom Clancy’s The Division has enjoyed enormous popularity since its release, despite the almost constant existence of issues that have plagued players. Now, a new exploit has been found in the shooter that effectively breaks the game by allowing players to do potentially unlimited damage, making PvE trivial and destroying the PvP ‘Dark Zone’ areas.

The bug is based around the use of the “competent” talent, which boosts damage output after another ability is triggered. This can be found on a number of weapons, but can most easily be gotten from a high-end AK-74 purchasable at a special gear vendor at the Base of Operations. With this (or another qualifying weapon) all you have to do is switch back and forth between the gun and any other weapon for some time causing competent’s DPS boost to stack on each switch. After switching the weapons for a number of minutes, the damage boost becomes enormous, capable of temporarily boosting damage by as much as 10 times over, with Youtuber Simplified showing his weapon going from 10,000 damage per shot to 100,000 with the talent active.

This bug has enormous potential for abuse in both PvE and PvP, with players able to kill difficult bosses with relative ease and effortlessly kill any player who crosses them with a single shot. While PvE uses of the exploit have relatively low impact on other players, this bug may drive many out of the PvP Dark Zone areas for fear they will be killed with ease by users of the exploit. It isn’t just the competent talent with the issue either, with players reporting a number of other pieces of equipment are able to stack their talent activations by swapping it on and off making players able to earn millions of credits for a single headshot, amongst other things.

It is reasonable to assume that Ubisoft will be giving abusers of this exploit the same treatment as in the past, with many people likely to face a ban should they have been found to be using the glitch. How long it will remain unpatched though still remains to be seen, but there may be a distinct drop off in players in the PvP zones until a hotfix is released.

Tom Clancy’s The Division Was More Popular Than Black Ops for a Moment

Tom Clancy’s The Division has attracted a lot of attention, with it making a staggering $330 million during release week alone. With such high levels of sales is it really any surprise that the game became the most popular title on Xbox one?

The Division has risen to the most popular title on Xbox One, knocking off Activision’s call of Duty: Black Ops III, a favourite for many games and a series that seems to claim the most popular title every year when the next in the series releases. With no exact numbers, it’s hard to tell how much (or how little) the Division had overtaken Black Ops III but by the time, we managed to grab wind of this, Black Ops III had already regained its title, hinting that the competition is closer than people might expect. Thanks to VG247 for grabbing a shot of the Divisions title, shown below.

The Division doesn’t look to be slowing either, starting with its large opening week momentum, people are keen to see how the game progresses with patches being released regularly to deal with players troubles and issues in the game such as the inability for players in safe zones to even get a quest. You can see the current chart (as of 27th March 2016) below, showing that Call of Duty III is back at the top, but maybe for only a little while.

The Division is grabbing some help with mods, such as the SweetFX Mod responsible for turning the game into a 4K experience within the game. Are you a player of the Division? Is it worth the hype? Have you stopped playing it? Tell us about your experience with the game in the comments.

Overclockers UK Titan Dark Zone Gaming PC Review

Introduction


Overclockers UK is one of the leading stockists of PC hardware and their engineering team produces an impressive range of custom rigs to suit contrasting tastes. Whether you’re looking for a silent air-cooled build, or extreme overclocked PC with premium water cooling parts, there’s something designed for your specific requirements. Often, whenever a new game is released which sells remarkably well, consumers like to pay homage with a system based around its theme. This can be a challenge especially if the game in question doesn’t have a distinctive colour scheme. The Division is an open world third-person shooter set in a bleak vision of New York City ravaged by a smallpox pandemic. This intriguing setting and captivating multiplayer confrontations have proved to be incredibly popular! As a result, The Division became Ubisoft’s fastest selling game on record and attracted a very passionate community.

This success story has given Overclockers UK inspiration for their latest gaming PC entitled the Titan Dark Zone. The system opts for orange braided PSU extension cables and vibrant LED lighting which creates a stunning aesthetic design. Combining the orange tones with black jet black components is quite unusual and a reference to The Division’s box art. Therefore, the Titan Dark Zone is a dream come true for fans of this particular title and features a very potent specification capable of powering VR devices without any concessions. The Intel i7-6700K is professionally overclocked to 4.5GHz using the Alpenfohn Broken 2 cooler. As a result, I expect to see an impeccable performance to noise ratio which surpasses many closed-loop-coolers. On another note, the 16GB 2400MHz DDR4 memory, factory overclocked GTX 980Ti and Samsung 250GB boot drive should be able to provide a sensational gaming experience even on high-resolution monitors. Rather surprising, Overclockers UK have decided to use a non-modular power supply which complicates cables management. On the other hand, the PSU has received a great deal of critical acclaim and showcases the careful decision-making process when designing a system’s specification.

Specifications

  • Name: Overclockers UK Titan Dark Zone
  • Case: Phanteks Enthoo Evolv ATX
  • Motherboard: MSI Z170A-SLI Plus
  • Processor: Intel Core i7-6700K Overclocked to 4.5GHz
  • Processor Cooler: Alpenfohn Broken 2
  • System Memory: Team Group Elite 16GB (8x2GB) 2400MHz CL16 RAM
  • Main Boot Drive: Samsung 250GB 850 Evo SSD
  • Additional Storage Drive(s): Seagate 2TB 7200RPM HDD
  • Graphics card: MSI GeForce GTX 980ti Armor X2 6GB
  • Power Supply: XFX TS 750W 80 Plus Gold
  • Peripherals: N/A
  • Monitor: N/A
  • Optical Drive: N/A 
  • Wireless: N/A
  • OS: Microsoft Windows 10 Home 64 Bit
  • Warranty: Three Year (24 Month Collect and Return plus 12 Month labour) Mainland UK and Ireland Only
  • Price: £1549.99

Packing and Accessories

The system arrived in an extremely large box which cannot fit on my photography backdrop. This is the reason why I’ve taken a snapshot in the hallway to emphasize the package’s mammoth size. Overclockers UK always adopt such an attentive approach to packaging and employ durable materials which enhances the level of protection substantially. It’s evidently clear that the company has considered the strain delicate PCs go under during transit and taken every necessary step to dramatically reduce the probability of damage occurring.

Once the top cover has been removed, we can see an ample supply of durable cardboard inserts which holds the system firmly in position.

The Titan Dark Zone is placed in the original chassis box and secured with strong tape. Honestly, I’d be extremely surprised if you received the system with even cosmetic imperfections considering multiple layers were used for protective purposes.

There’s additional support inside the chassis box via two strong polystyrene blocks.

The system’s internal components are surrounded by three Instapak foam pieces. These are essential additions which protect the CPU mounting and prevent the graphics card from applying too much pressure on the PCI-E slot during delivery.

In terms of accessories, OCUK included a Welcome Pack and Windows 10 Home OEM DVD containing the product code. The Welcome Pack outlines the system’s specification, and warranty terms in an easy to understand manner. Personally, I love the overall presentation and solder joints design on the front cover.

CPU-Z


GPU-Z

Former The Division Director Joins IO Interactive

It’s definitely not unusual for developers to move on from project to project at various companies, and it appears that this is exactly what former The Division director has done not too long ago. Apparently, Ryan Barnard, who was the director over at Ubisoft’s The Division MMORPG, has decided to move over to IO Interactive, which is the developer of Hitman. At a glance, the decision certainly makes sense, as his expertise with third-person based shooters is likely to come in handy over at IO Interactive. According to his LinkedIn page, Barnard left Ubisoft back in February, and he is now ready to join IO Interactive and take on the role of gameplay director.

According to Square Enix, Ryan will be responsible for overseeing three main teams named “online”, “world” and “gameplay”. Moreover, Square Enix’s representatives have issued the following statement:

“Ryan’s contributions to game design over the years show he’s the ideal person to spearhead the coming efforts. We are very happy to add his talent to the pool of great people working at IO.”

Have you got around to playing Hitman or The Division yet? Let us know which one of these games you like more and why.

The Division Looks Incredible in 4K with SweetFX

The Division is already winning praise from gamers around the world, not only for being an Ubisoft game that apparently doesn’t suck but for also being a visual tour de force. Of course, when it comes to being a PC gamer, we all know that no matter how great a game is when it launches, the dedicated efforts of the modding community can always do better.

SweetFX is one of the most popular mods around, helping push even more detail in many popular games by enhancing everything from colour reproduction to post processing effects. The team at DSO Gaming used the Soetdjur 4K SweetFX mod and got snap happy in their latest screenshot gallery and the end results are certainly spectacular.

Of course, not everyone has got a system meaty enough to push this game at 4K resolutions, but you’ll still see great benefits to the visuals at other resolutions, as there are many other SweetFX profiles out there for you to download, or you can even create your own! Either way, after seeing these screenshots, you’ll never want to play The Division without SweetFX enabled ever again!

Check out the gallery below and let us know what you think in the comments!

The Division Made $330 Million During Release Week

Video games are a big money earner for the companies that get them right, and in this case, it would appear that Ubisoft got it very right with the Division dwarfing expectations and netting $330 million during release week.

Working off the average price for the game (standard edition, physical and digital) at $60, that would equate to around 5.5 million copies sold alone during release, week surely to grow as patches and fixes appear for its numerous “bugs”. The calculated figure does include other editions, though, such as the gold edition which contains the game and the season pass alongside the exclusive “national guard” gear set.

While 5.5 million users may be off, it may not be as far off people think with the game reaching 1.2 million users concurrently online during the game’s launch weekend, and 100 million hours logged of playtime since its release.

With so many players lining up to help save New York from a pandemic devastated black Friday, it looks like the game could go for a while longer with players eagerly awaiting everything from the next fix to the next DLC.

Are you a member of the Divison? Have you enjoyed the game so far or did you get hit by the release day bugs? Tell us your stories in the comments below.

Tom Clancy’s The Division Will Not Have Microtransactions

We have some more news for you regarding Tom Clancy’s The Division, this time concerning the way the game will handle microtransactions. Well, it looks like it won’t be handling them at all as Ubisoft has decided to leave microtransactions out of its new game, which is a bit puzzling to me if I’m honest. In the past, Ubisoft has implemented microtransactions in single player games such as Assassin’s Creed, albeit in a rather non-intrusive way. And even though single player games don’t necessarily need microtransactions in order to generate revenue, MMOs such as The Division would likely benefit from the system in a big way.

Naturally, the gaming community was worried that The Division would become a pay-to-win game because of microtransactions, and in order to set their minds at ease, Ubisoft’s community manager, Natchai Stappers, has decided to clarify things once and for all on Twitter.

https://twitter.com/natchai_/status/703229905409073152?ref_src=twsrc%5Etfw

We’ll just have to wait and see if Ubisoft will actually make good on its promise. Companies such as VERKILL Software have made similar claims regarding their PAYDAY 2 title, which eventually became flooded with controversial microtransactions. Tom Clancy’s The Division will launch officially on March 8. Will you be picking up this game once it becomes available?

Overclockers UK Adds new “PCs by Game” Section

Overclockers UK has launched a new section on their websites for game-themed pre-built PC systems called PCs by Game. To celebrate this newly launched section, they have built a new range of systems based on the latest AAA titles Hitman: World of Assassination and Tom Clancy’s The Division.

There is a total of four new gaming PCs in this section in addition to the already existing two. The two Hitman machines are the Titan Contract “Hitman” Gaming PC and the Titan Agent 47 “Hitman” Gaming PC. The two Hitman systems come along with two The Division PCs, the Titan Pandemic “The Division” Gaming PC and the Titan Dark Zone “The Division” Gaming PC.

The Titan Contract PC and the Titan Agent 47 PC are naturally both developed with Hitman in mind and they come with a free copy of the game included. They are built with AMD R9 380X and R9 390X that should help to achieve maximum frame rates in the game.

The Titan Dark Zone PC and the Titan Pandemic are built in a colour scheme to fit with Tom Clancy’s The Division. Where the Hitman PCs were built around AMD-based graphics cards, these systems are built with Nvidia cards instead. The GTX 970 and the GTX 980Ti graphics cards are both known for the raw power that will ll let you play The Division with the best possible experience. Naturally, these systems come with a free copy of the game included too.

As for the rest of the specification, they are customizable as you are used to from Overclockers UK. It starts out with 8GB RAM and 120GB SSD coupled with 1TB HDD and that can all be upgraded further. The Hitman systems are built around the AMD FX series CPUs and the The Division systems are built around Intel’s Core i5 and Core i7 processors.

You can check out the new section right here, see the prices and customise the systems to your liking. Kind of like self-built but without the trouble of actually having to build it yourself.

Xbox To Receive The Division Content 30 Days Early

When it comes to choosing where to play your game the fight is never-ending. From the Console Wars to the PC master race, people have preferences based on everything from initial cost to the games that are available. With consoles like the Xbox One looking to give you the ability to play those old games, people are often looking to find not only how to play those new games but to do so without having to buy their favourites all over again. One of the biggest debates when it comes to games is exclusive content, or even delaying content on certain platforms, something that Ubisoft are looking to do with Tom Clancy’s the Division.

After being praised for its PC settings and for not being just another PC port, Ubisoft is desperate for PC gamers to like them as release after release they seem to only end up with bad press and annoyed customers. The cherry atop these comments was made that claimed PC gamers were just “pirates”, a phrase used to describe people who obtain illegal copies of games without paying for them. This was found to be particularly insulting given Ubisoft’s lack of support and regard for their PC releases (often considered poor ports).

Now it would seem they are looking to insult gamers once more, this time on for people using the PS4, as Tom Clancy’s The Division is to release content 30 days early to Xbox One players. This isn’t the first time that games have done this, with many games releasing content just for a certain platform but sometimes just delaying its release for other platforms.

In the video below, which seems like a giant sales pitch for the Xbox One more than the game at times, it explains that the Xbox One will receive content earlier than “Sony will see it”. Not explaining if this delay also applies to PC gamers, people are often held back by their choices but delaying content seems to be a favourite for companies, which only seems to annoy players. Why does one group get content before another for anything other than a paycheck for the companies?

https://youtu.be/aN0-hartAJc

What do you think? Are you annoyed by companies getting content early or exclusively? Tell us your thoughts about this below and if this will even impact in which platform you’ll be getting the game for.

Nvidia Reveals Tom Clancy’s The Division GTX Bundles

Tom Clancy’s The Division is almost here and to celebrate this, Nvidia has revealed their latest GTX gaming bundle that will add even greater value to their graphics card range. Those who are planning to purchase an Nvidia Geforce graphics card will soon find a bundled code for upcoming tactical FPS, Tom Clancy’s The Division. This is great news for gamers, as the early beta testing of the game has been mostly positive, showing great potential and a good return to form for the franchise.

Of course, it the best news for those upgrading their graphics hardware, as you’re most likely upgrading to play the latest games, but with this bundle you won’t have the extra burden on your budget to purchase the game as well as the graphics card. The bundle is only available for a limited time, however, so it would be good to grab one while stocks last. How long the promotion will last is currently unknown, but I’m sure there will be plenty available.

Nvidia is still set to release more details on the bundle but for the most part, its pretty straight forward. Buy one of the valid cards from any retailer participating in the promotion and you’re good to go. The current deal covers the GeForce GTX 970 or above, but will also cover notebooks, so long as they feature a GeForce GTx 970M or above.

With Tom Clancy’s The Division currently preparing to go into free open beta on February 18th, you’ve got time to prepare to play it. While the game is available on Xbox One and PlayStation 4, with this promotion in place, it’s clear that PC is going to be the ultimate place to play it.

Are you looking forward to playing Tom Clancy’s The Division and will you be snapping up this offer to play it on a new Nvidia graphics card? Let us know in the comments section below.

Ubisoft Denies Holding Back PC Version of The Division

Ubisoft has been running into controversy after controversy with their games these days. After an unnamed developer made comments that could have been interpreted as Ubisoft holding back the PC version to make the consoles look better, Ubisoft has come out to correct the record. The controversial statement noted that Ubisoft had to “keep [PC] in check with consoles because it would kind of be unfair just to push it so far away from [consoles].”

While that statement is plausible, The Division has been pretty good on the PC thus far. Despite the host of usual bugs and performance optimization issues, the game does offer a lot more eye candy and features for the PC version of the game. Ubisoft responded quickly, saying:

“It has come to our attention that a comment from one of our team members has been perceived by some members of the community to imply the PC version of The Division was ‘held back’ and this is simply not true. From the beginning, the PC version of The Division was developed from the ground up and we’re confident players will enjoy the game and the features this version has to offer. And the feedback from PC players who participated in the recent closed beta supports this.”

While the statement notes that the PC version of the game won’t be held back graphically at least by the consoles, maybe there is something else to it. Perhaps the A.I. was made weaker to better match that of consoles or other technical design choices, we may never know. Hopefully, Ubisoft will live up to their promises to focus on PC and do right by PC gamers. I for one am certainly looking forward to The Division.

The Division’s Developer Speaks Out About Not Pushing PC Graphics Further

Tom Clancy’s The Division, created by Ubisoft Massive is a third-person cover shooter set in a chaotic New York City. During its initial E3 unveil, the game received a great deal of praise due to the absolutely stunning visual fidelity. However, it’s quite common for the graphical quality to be reduced by a significant margin due to the limitations of the current console generation. Furthermore, industry demos are usually run on very high-end PC hardware. This doesn’t mean that those with premium hardware shouldn’t be able to access the game’s maximum potential though and that’s the reason why the PC incorporates various presets. Ubisoft Massive is primarily a PC focussed developer and The Division is still a gorgeous title. Although, according to the recent beta, it does require some pretty hefty hardware to run at higher resolutions.

In an interview with YouTube channel, Team Epiphany, Ubisoft Massive explained the considerations when making the console and PC versions:

“One good thing about The Division is we’ve always considered the PC as a separate platform. We do have to keep it in check with the consoles; it would be kind of unfair to push it so far away from them. But it’s been good having a dedicated PC build for this game.”

As you can see, the developer is stating that the PC version cannot be overly superior otherwise it would impact on the console. Honestly, this is a baffling notion and downgrading the graphics to ensure fairness seems completely unfair! Console players are still going to experience similar gameplay, and those without a gaming PC, are fully content with the version they receive. This means, it makes no sense to negatively downscale the PC edition just to appease disgruntled console players. The only positive I suppose to come from this is at least The Division doesn’t implement parity between various platforms and features a host of PC exclusive features.

The Division Beta Has Already Been Hacked

The Division is a third person cover shooter set in a mid-crisis New York City and the latest entry in the highly acclaimed Tom Clancy’s franchise. Developed by Ubisoft Massive, the studio decided to grant access to the game prior to release, and launch a fairly extensive beta. Ubisoft’s history on the PC platform when it comes to optimization isn’t great, so this provided a valuable insight into the game’s performance. While it’s far from perfect, the overall picture is pretty good and should work well providing you turn off NVIDIA’s advanced effects. Unfortunately, I really don’t like the game’s dull, dreary hue which makes the open world appear lifeless. Perhaps, that’s the idea to properly depict a world in chaos, but I’d like to see more vibrant colours.

Despite this, the gameplay is really fun especially when you team up with a few friends. However, according to initial reports, the game hasn’t got an effective anti-cheat system and hackers have already found a number of exploits. Reddit’s member ‘division_throwaway’ explained:

“However, without stating anything specific on how to ‘cheat’ in this beta. It’s scarily simple.

Everything from ammo count, level XP, Dark Zone currency, player speed are all CLIENT trusted, and take time to sync via server time.

For example. Infinite ammo is possible by removing the instruction that’s responsible for adding/subtracting ammo into your player structure.

Speedhacking is possible by modifying the delta time used in the game’s update.”

Here we can see clear video evidence of the terrible anti-cheat system in operation:

Hopefully this is restricted to the beta because the game will just become a mess, and gain a reputation for having a terrible community. Surely, Ubisoft is aware of the impact of cheating on a multiplayer focussed game and has measures in place to protect players. If not, then The Division really could struggle to maintain a loyal player base after a few months of being released.

Gaming Sites Demonstrate Lack of Knowledge for PC Gaming Graphics

Oh Gamespot, how you tickle me so. I must admit, I’ve nothing against the people at Gamespot, I visit their site every now and then for a bit of casual gaming news from time to time, as I do many parts of the web. However, this week they and a few others out there may have gone a little too casual by demonstrating something I find a little frustrating. They seem to think the graphics settings between the PC and console versions of The Division have more in common than they actually do.

Now, I’m all for additional graphics settings, even on console games. However, for a console focused site, brainwashing the console fans with this garbage does nothing to help the whole “peasant” and “PC master race” debate. As we’ll have people saying it has “PC graphics” all over again, when it simply does not.

So here’s what we’ve got in the graphics settings. Chromatic aberration, something I personally always turn off on a PC game anyway as it provides no pleasant visual benefit as far as I am concerned, it just blurs colours to simulate a camera lens. Then we’ve got Sharpen Image, which as many of you will know either makes things look blurry or jagged. Sharpen has little benefit to most, but it can help on some poor quality displays, more often than not, older TVs, so it’s not the worst thing to have, but it’s hardly “PC-like visual settings.” I’ve seen some sites claiming this is allowing to adjust the AA setting, but it is not, it’s a much simpler upscale/downscale visual effect and even causes a halo artefacts issue on nearby objects when maximised; don’t remember my graphics getting worse when I maxed AA.

So what should some PC-like graphics settings look like? Full antialiasing, particle detail, wind-affected snow, volumetric fog, reflection quality, sub-surface scattering, anisotropic filtering, and that’s just the tip of the iceberg. Just look at the graphics tweaking guide released today for Rise of the Tomb Raider for another example.

I’m not ripping on consoles, I honestly am not, but I would like to see a gaming community that is better educated on what options they’re actually being sold. Do you think we’ll ever see real PC like graphics tweaks on consoles, or do you think that’s a realm that will forever stay with PC gaming?

The Division is looking great on consoles and PC already and it’s certainly a lot of fun, have you been playing it this week? Let us know what you think in the comments section below.

Images via 1 ,2

Closed Beta Keys for Tom Clancy’s The Division Released

NVIDIA and Ubisoft have teamed up to provide a limited number of beta access codes for Ubisoft’s forthcoming third-person RPG shooter Tom Clancy’s The Division. The closed beta keys will allow a select number of gamers to pre-load the new game on 26th January, with the Closed Beta period running from 28th-31st January.

Tom Clancy’s The Division takes place in an open-world New York during a state of emergency, and players are tasked with restoring order to the city by investigating the release of a mysterious virus. The first five minutes of the game leaked online earlier this week, but sadly the video has now been removed for copyright infringement. From what we saw, though, the game looked pretty impressive.

Closed Beta keys can be applied for from this link.

Once you have your Closed Beta key, you must:

  1. Visit the Tom Clancy’s The Division website;
  2. Select your preferred platform (Windows PC, PlayStation 4, or Xbox One);
  3. Log in to (or create) a Ubisoft Uplay account;
  4. Enter your key in the field provided;
  5. Complete the registration form.

The full game, which has been eagerly anticipated since its unveiling at E3 2013, is slated for official release on 8th March, 2016 for PC, PlayStation 4, and Xbox One.

NVIDIA Releases 361.75 Game Ready Driver

The tail end of this month is pretty hectic with the release of two highly anticipated major titles. Rise of the Tomb Raider finally finds its way on the PC platform and supports a huge array of exclusive features including PureHair, deformable snow, advanced lighting effects, HBAO+ and more! The studio responsible for the PC edition is Nixxes software who created the original PC reboot. As you might expect, they are absolute masters when it comes to PC optimization, and initial reports regarding performance are promising. Another game which is bound to cause a great deal of excitement is The Division. The beta begins on the 29th for PC players, and should test people’s hardware quite well. As always with Ubisoft games, it’s important to analyse the level of optimization as historically, many games perform quite poorly on various configurations.

In preparing for the upcoming releases, NVIDIA has launched the 361.75 Game Ready driver. As you might expect, this includes the driver optimizations just in time for Rise of the Tomb Raider and The Division’s arrival. On another note, the driver contains SLI profiles for Metal Gear Solid V’s multiplayer, Rise of the Tomb Raider, Sebastien Loeb Rally Evo, Tomb Clancy’s Rainbow Six: Siege and Tom Clancy’s The Division. It’s great to see SLI support for triple-A games on launch, and I’m interested to see how well these engines scale across multiple GPUs. Another interesting addition is the support for Thunderbolt 3 external graphics cards. It’s now possible to purchase a Thunderbolt-powered enclosure and upgrade your graphics hardware for a notebook quite easily.

Rise of the Tomb Raider’s launch is remarkably close and we’re hoping to do some coverage regarding its performance across a number of resolution options. This also applies to The Division which looks pretty impressive and I cannot wait to test it on a 21:9 monitor!

Ubisoft Massive Proclaims: “PC Is Incredibly Important To Us”

Ubisoft is guilty of making disparaging comments about the PC platform including remarks which brandish the audience as pirates. Not only that, Ubisoft has consistently treated the PC as an afterthought and released games in a buggy, unoptimized state. As a result, the PC community is very suspicious of any Ubisoft release and wary that the game might not live up to their marketing prowess. However, early reports indicate The Division is prioritizing the PC version and implementing multi-GPU support, HBAO+, an uncapped framerate and high resolution monitors. Additionally, Creative Director Magnus Jansén released the following statement to Rock, Paper, Shotgun on The Division and outlined the importance of the PC platform:

“PC is incredibly important to us. There are plenty of incentives to do a good PC version. Personally it’s important – a I play on PC whenever I can and I want the thing they play at home to be the best possible version. That is not to be underestimated as a driving force. Secondly, both of the studios, Massive and Red Storm started out on PC so it’s a matter of pride, or heritage and pedigree if you will. We feel kind of ashamed if we don’t do the PC version really well. It really is something that we care about.”

“We’re a very technical studio as well. Sweden is a very technical country – we’re good at infrastructure and design, and a lot of our staff come from the old demoscene as well. There’s a lot of that heritage in the Swedish dev community and that is true here at Massive as well. It comes very natural to us. The engine, Snowdrop, enables the artists to do all of that great UI work and makes it relatively easy to expose all of those options on PC.”

Clearly, the developer seems very passionate towards the PC, and it’s great to see. However, the proof will be when the game actually comes out and we hear reports from users on a wide range of hardware configurations. I’m cautiously optimistic, as surely they wouldn’t praise the platform so much if the game has performance related problems.

Fives Minutes of PC Footage from The Division Leaked

The hype for Tom Clancy’s The Division has been building with some impressive pace over the last few weeks, and today, it’s about to kick up another notch. The latest leak surrounding this game comes in the form of a video, released by DailyMotion user ‘Voodoo’. The new video demonstrates five minutes of footage, taken from the PC version of the game in its current beta form.

We’ve seen quite a lot of leaked screenshots circulating the web recently, and they looked pretty decent overall, but what we’ve seen in this new video certainly looks better than we expected. Sure, it’s still not as shiny looking as the 4K screenshots revealed by Ubisoft, but I’d trust the honesty of Ubisoft’s press images about as far as I could throw a car.

The footage of the game is said to be running on high settings, and overall it seems the game is running nice and smooth, although it’s currently unclear what hardware the beta tester was using to play the game. Given how Ubisoft have a history of poor game optimisation, we’ll assume the uploader has a pretty decent gaming rig.

The game looks pretty decent so far, but check out the video below and let us know what you think about it in the comments section below.

Want to know more about The Division? Check out the official trailer from Ubisoft below.

“When you joined the Division, what were you expecting? I’m sure they told you about the sacrifices you’d have to make. But none of us could have ever predicted this.”

Tom Clancy’s The Division is heading for a multiplatform release on 8th March 2016, and those pre-ordering the game can also get into the beta for some early access action although personally, I don’t advise pre-ordering any game, ever, but that’s just me.

1TB Xbox One Will Be Bundled with Tom Clancy’s The Division

1TB Xbox One

Just in case you don’t already own an Xbox One console and you’re thinking about purchasing one soon, you might want to reach for that wallet as Microsoft is offering a relatively sweet deal right now. As you’re probably well-aware, Tom Clancy’s The Division is scheduled to come out on March 8, but the really good news is that the game will be bundled with 1TB Xbox One consoles. The bundle can be pre-ordered right now from several retailers such as Best Buy, Amazon, GameStop or from the Microsoft Store for $400. Several retailers are planning to release the pack on March 8, but some of them could actually ship the bundle earlier.

Obviously, the US and Canada are not the only countries that will benefit from this offer, but its success will probably depend a lot on the game itself. Not too long ago, Ubisoft has revealed a new gameplay trailer for The Division, and quite a few gamers noticed that the graphics were washed down when compared to the initial trailers, especially as far as global illumination and material shaders are concerned. Recent gameplay videos from the Beta version seem to support these reports as well, but we should probably wait for the game’s final version before we jump to any conclusions.

The Division’s Options Menu Looks Very Promising

Ubisoft has a pretty abysmal reputation when it comes to creating optimized PC versions which scale properly across a wide range of hardware. This is exemplified by Assassin’s Creed Unity and other difficult to run titles like Watch Dogs. As always, we live in hope that the studio is taking PC gaming more seriously and investing resources into making competent PC editions. One of Ubisoft’s most anticipated releases is The Division, a third person MMO set in New York. According to images captured by Gearnuke from the PC beta, it seems the options menu will contain a huge array of tweaks to help find a balance between visual quality and system performance

The graphical settings includes supersampling, reflection quality, x16 anisotropic filtering, ambient occlusion, depth of field, chromatic aberration, a frame-rate limit, shadow resolution and more! This is very promising and could indicate that the PC version has been given some attention.

On the other hand, this is taken from the beta and might not reflect the final version. Also, just because there’s a huge array of options doesn’t mean the game is going to run very well. The video in question provides a poor representation of the game’s optimization as footage was recorded on low settings, at 1280×720. Additionally, the end-user has a fairly modest setup with a GTX 650 Ti 1GB, 8GB RAM, and Intel i5 processor. At these particular settings, the game runs between 55-65 during city sections which is fairly impressive given the low specification and 1GB video memory limit.

The Division is scheduled to officially launch on March 8th, 2016 for the PC, PS4 and Xbox One. There are two ways to access the beta, either pre-order the game (I don’t recommend this) or sign up to a waiting list. In all honesty, I doubt PC players are going to struggle to access the game, and even if you do, information regarding performance should be revealed very soon.

https://www.youtube.com/watch?v=Xw8ZlbQ5II4

Tom Clancy’s The Division Alpha Footage Leaked

With the beta sign-up already well on its way, some gameplay footage for Tom Clancy’s The Division alpha testing has leaked out. Lasting just over 20 minutes, the footage shows off pretty much all of the major game features from the map and combat to the in-game menus. The game is set to launch March 8th, 2016, after being delayed from its original launch this year. Overall, the leak demonstrates how The Division is an open-world game.

https://www.youtube.com/watch?v=SYuonYJFAzM

While the graphics aren’t the best, keep in mind that this is still the alpha release of the game. This means we can hopefully expect a lot more work to go towards better graphics and performance optimizations. This footage is also from the Xbox version of the game so we can expect the PC version to look better. The game will still most likely be capped at 30FPS which hopefully means the graphics will wow players and keep FPS to a constant 30 at least.

Looking at the HUD and UI, it is plain to see the console roots in that regard. Hopefully, PC gamers will get a worthy release and one that shows off the intriguing story. Whether or not the delays were worth it remains to be seen.

Ubisoft Delays Tom Clancy’s The Division to Q1 2016

Game delays have been happening somewhat frequently of what and Ubisoft has now delayed another title. During their Fiscal Year 2015 earning call, Ubisoft revealed that upcoming MMO RPG Shooter will be delayed till Q4 of Fiscal Year 2016. That puts it at a launch date somewhere in Q1 of 2016 for those of us going by the regular calendar. An announcement was also posted at the same time on the game page.

Originally primed to be released in 2014, the game was eventually delayed to 2015. The game first made major news back in 2014 when it was revealed that the game would only run at 30FPS. This was stated by developers as a compromise made in ensure higher graphical fidelity. The justification for the delay is somewhat similar as well, with Ubisoft wanting more time to polish up the game before release.

Delaying games has been a mixed record overall. GTA V was delayed for its PC debut but the game turned out great and relatively well optimised. That delay was worth the wait. Watch Dogs however, was delayed by Ubisoft to better polish it but still suffered from numerous bugs and optimisation issues as well as issues with graphical fidelity. Numerous post-launch patches had to be released to fix most of the issues. Whether or not this delay will be enough time for Ubisoft to release a good experience for players remains to be seen.

Ubisoft Locks The Division’s Framerate at 30FPS, Graphical Fidelity to be More Important

Ubisoft apparently wants to stand out from the crowd by adding complexity and graphical definition to its titles. The company seems to focus more on delivering an immersive gameplay in world ‘full of life’.

For example, Watch Dogs has been delayed after the launch of Grand Theft Auto V in order to add more complex detail to be able to compete with Rockstar’s title. Far Cry 4 has also been announced to deliver the same ‘Ultra High’ graphical complexity on next-gen consoles as on PCs. The latest announcement points to the same graphical fidelity being applied to Ubisoft’s upcoming title, namely The Division.

However, nothing comes without some drawbacks. In order to deliver the aforementioned graphics, performance cuts need to be made. And this apparently will be noticeable in terms of framerate capabilities. This is the case of The Division, where it has been announced that the title will have its FPS counter locked at 30.

Massive Entertainment’s Managing Director, David Polfeldt, made a comment regarding the reason of locking The Division’s framerate at 30 and not upping it to a smooth 60 as gamers would like to see in every title they play.

I think we’re shooting for 30fps because it’s a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we’ll have to make a trade-off on fidelity and other things. But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps”.

Although the framerate will be quite low, the graphical complexity and ‘complex destruction’, in addition to all the sweet features such as the weather system and day/nigh cycle could compensate. However, this requires a lot of optimisation in order to maintain the designated framerate when ‘all hell breaks loose’ during massive combat scenarios.

Thank you TweakTown for providing us with this information

Microsoft E3 2014 Media Briefing

 

E3 has always been the staple for developers to showoff all their exciting games they have in the pipeline for consumers who are constantly hungry for the next big game they need to get their hands on. Whether it be graphical fidelity, intuitive game-play, or even dynamic social capabilities. This year’s expo is giving everyone a taste of what’s to come in big ways.

Before I move forward I have to mention that Microsoft did nothing but impress me this year compared to most of Sony’s offering later in the day. The biggest reason why was the show of force in their game lineup. In fact, the briefing was entirely about the games which for a hardware manufacturer is pretty hard to do as we’ve seen in past conventions. I’m not saying that all of the game were as high caliber as Assassin’s Creed Unity. But you can see that Microsoft still knows what it takes to please their continuously growing fan base.

Call of Duty Advanced Warfare

It was no surprise that the game of choice to start the show with was Call of Duty Advanced Warfare. While the game did have some impressive graphics, it’s the same old game-play and pacing that we’ve seen in every release for the franchise. Most of what was shown at the briefing was pretty much covered in the most recent leaks along with a full length article by Game Informer a couple months ago.

Call of Duty has been known to take pages out of Michael Bay’s playbook to create an intensified experience that was once again apparent in Advanced Warfare. Flying drones, exoskeletons, smart grenades are a few new items at the players disposal, but again, a one trick pony. We’ve all seen this before. No multiplayer footage was shown and it won’t be till around August time frame till we see more, so let’s just hope that Sledgehammer will take this franchise to new heights in the game mode that matters most and is the driving force behind their bread and butter.

Continuing the tradition with all previous Call of Duty releases, Xbox head Phil Spencer announced that the Xbox One will have exclusive access to all add-on content first.

[youtube]https://www.youtube.com/watch?v=paOP8gok1GM[/youtube]

Havok Physics To Power Up Latest Ubisoft Titles

The Havok Physics Engine has been announced to power a number of next-gen Ubisoft titles such as the new Assassin’s Creed IV Black Flag. With the help of the Havok Physics, Ubisoft Montreal development team was able to bring a high level of immersion to the massive world of Assassin’s Creed IV Black Flag.

“Assassin’s Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving – first and foremost was simulating early 18th-century ships on a roaring ocean,” said Sylvain Trottier, associate producer at Ubisoft. “Making use of Havok Physics, we were able to ensure that the player’s gameplay experience was just as rich and enthralling on sea as it is on land.”

But Havok’s technology is not limited to the latest Assassin’s Creed title. It is also being used in a variety of future Ubisoft games, including action games such as Watch Dogs and Tom Clancy’s The Division which are due to be release on the next-gen consoles. Ubisoft is using the Havok technology multi-platform based to ensure a consistent gameplay experience to users, whether it is on the next-gen PlayStation 4 and Xbox One consoles, or PlayStation 3 – Xbox 360 – Wii U consoles, or even the PC platform.

“Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we’re honored to work with them to bring our comprehensive physics solutions to their popular franchise,” said Brian Waddle, vice president of worldwide sales and marketing at Havok. “Havok’s support stretches to every major console, PC and portable system, so it’s perfectly tailored to massive titles – like Assassin’s Creed IV Black Flag, Watch Dogs and Tom Clancy’s The Division – that are being adapted to multiple platforms.”

The Havok Physics Engine is considered an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.

Thank you TechPowerUp for providing us with this information