The Witcher 3: Wild Hunt HD Reworked Project Updated

The beauty of modding a game to improve the graphics is more often than not in the little details. Tweaking some lighting, smoke effects, adding better grass textures, making water look clearer, and so on. The Wicher 3 HD Project has been doing a lot of work to tweak and improve almost every aspect of the games textures and models, and while it already has a huge impact on improving the fidelity of this already fantastic looking game, it just keeps on getting better and better.

Modder ‘HalkHoga’ released the latest version of his HD texture pack for The Witcher 3: Wild Hunt. While not the biggest update in the packs history, version 2.6 helps improve some LOD issues with the rock in the game and while that doesn’t sound like much, it’s made a big difference in a game that’s heavily populated with rock and stone structures. To help even further, their textures have been improved and further optimized.

“Toadstools!” I hear you cry. OK, maybe not, but you’ll be thinking about being impressed (maybe) when you hear that Toadstool textures have been upped from 256×256/128×128 to a much more detailed 1024×512/1024/512. As I said before, the devil is in the details and when you start going through a game like this, all these little changes add up to a big visual impact.

If you want to upgrade to the latest version, or even install it for the first time, you can head over to the Nexus Mods page and grab the files, which can also be quickly installed using NMM too. If you want to check out even more mods for The Witcher 3, head on over to the main Nexus page and get downloading, there’s lot to choose from and you can really push the limits of the games graphics engine as far as you desire.

Witcher 3 Gets Mod Support With New Tool

Those of you who were eagerly awaiting to mod CD Projekt Red’s The Witcher 3 should be interested in this. The developer has announced that it released a new tool, named ModKit, which grants you everything you need to mod the title as you see fit.

ModKit seems to come with a lot of options, from modding the appearance of in-game objects with texture import and export, to making your own scripts and fiddle with the gameplay mechanics. I haven’t modded anything in a long time, but the tools given here are almost everything you need to change the whole game. If we are to talk about something more complex than this, we are already talking about a fully fledged game engine development kit.

However, ModKit is not an actual mod editor or game engine, but a set of tools to get you started. But with all these options and features offered, I think more experienced modders will surprise us with their craftsmanship in no time. I personally can’t wait for the first one to be released!

You can download ModKit from here, but we also want to hear about what you think. Are you excited for the upcoming mods? Will you test your skills too? Let us know!

Thank you Tech Report for providing us with this information

Valve Is Going to Give Half-Life 2: Update for Free on Steam

The Half-Life 2: Update is a Valve-endorsed and fan-created mod which will be available shortly on Steam. Romanian modder, Filip Victor, has been a key asset in the mod’s creation, having stepped in to release the last version of graphics update for the game.

The update is said to weigh in at 7GB and comes with a few visual improvements, including enhanced lighting effects, better detailed environmental textures, while also fixing a lot of bugs present in the original PC release.

Valve has also stated at GDC that it was experimenting with Half-Life in virtual reality. It would be nice to see the feature come in another update (or at least another sequel), but don’t get your hopes up just yet. Valve has yet to make any official statement on whether it will add official support for VR technology in any Half-Life title.

Half-Life 2: Update is said to arrive on Steam on March 27th, so if it’s still not available, it will be shortly.

Thank you Ubergizmo for providing us with this information

Apple’s New Macbook Trackpad Does Not ‘Click’

Everyone knows that the MacBook’s left and right bottom corner, just like on any other laptop trackpad, are physical buttons which the user can press and get the desired click. However, they seem to be missing from Apple’s latest MacBook.

The new MacBook seems to have a unique trackpad which does not ‘move’ at all. When a user ‘clicks’ it, the click is not actually a physical click, but it does generate a click sound and feels just like a normal click. A force feedback, also known as haptic, feature is providing the user with an effect similar to a normal physical click.

It is said that the tech relies on late force fields (LFF), which can cause humans to experience vibrations as haptic ‘textures’ that gives you the impression of a clickable surface and depth. The Force Touch feature of the new trackpad is said to increase its effect based on the depth of a users press.

There are no known differences between the traditional and this more modern type of ‘click’. However, people with carpal tunnel syndrome can benefit from the LFF technology. Apple is said to be looking into integrating the LFF into future iPhones as well.

Thank you TechCrunch for providing us with this information

Qualcomm To Launch the Adreno 420 GPU Dedicated towards Android Gaming

Qualcomm is said to be launching the latest high-performance Adreno 420 GPU along with the Snapdragon 805 on Wednesday at Google’s annual I/O developer conference, having it be the first addition to Qualcomm’s next-gen SoC GPU series to actually become a final product.

It is said that the Adreno 420 GPU will boast OpenGL ES 3.1 and Direct3D 11 features, having Samsung adding the SoC to its later Samsung Galaxy S5 Broadband LTE-A handset. Also, Qualcomm’s Adreno 420 is the first SoC from the Adreno 400 architecture and the first one to slightly achieve desktop GPU performance by integrating Direct3D 11.2 functionality along with the OpenGL ES 3.1 feature.

Qualcomm apparently has even surpassed NVIDIA’s GPU standards by integrating the FL 11_2 architecture, compare to NVIDIA’s FL 11_0, using a fully unified shader architecture in addition to the appropriate feature implementations. A new feature present in the Adreno 400 architecture is support for tessellation, including the hull and domain shader stages, as well as compute shaders and draw indirect support.

While OpenGL ES 3.1 is limited compared to Direct3D 11, this does not mean that it will be useless. The ES 3.1 is said to provide its functionality alongside a number of Direct3D features as extensions. Mobile developers should also be pleased to know that the Adreno 420 is the first Qualcomm SoC to support Adaptive Scalable Texture Compression (ASTC), which is the next generation OpenGL compression technology.

Qualcomm is expected to praise the Android gaming possibilities at Google’s I/O Developer Conference, along with the low-power nature of mobile devices as well as the SoCs which power them. However, while the Adreno 420 and Snapdragon 805 will not match the desktop variants in performance (only in features), it does bring mobile computing a step forward compared to the previous Adreno 330 GPU.

Thank you Anandtech for providing us with this information
Images courtesy of Anandtech

Minecraft Gets Halloween Themed Texture Pack

It appears that Minecraft fans will get a little treat and no trick this Halloween. A Halloween Themed Texture Pack has been released and is available free of charge for Xbox 360 users. 4J Studios has been releasing texture packs and add-ons for Minecraft on the Xbox 360 at a rapid pace over the last few months.  Alongside the title updates 12 & 13, the studio released Minecraft Mash-up Packs, and Natural Texture Pack that recently hit the Xbox Live Store.

What do you get in it you ask? Basically the all themed zombies, creepy castles, pumpkin head environments, for example jack-o’-lanterns, screaming trees, slimy rivers, skeletal remains, black cats and much more. Players can even build their own Halloween world, so if you don’t have any plans for that night, you can have loads of fun playing around with Minecraft’s Halloween environment (and maybe even make a creepy map to scare your friends with).

Hurry up though, the offer is limited and the last day to get the Halloween Themed Texture is the 3rd of November. You can download the pack from the Xbox Live Marketplace here.

Thank you PlayXBLA for providing us with this information.
Images courtesy of PlayXBLA.