The tech demo, which seems to date from 2014, shows off the game’s pollen plumes, ambient flame bursts and fog elements, rain impacts and engine VFX, meteorite impacts, and FumeFX diffusion. A quick look at the gameplay shows a character wearing – and using – a jetpack.
But is the video genuine? The look of the characters – which include a couple of Krogan and two N7 officers – seem legitimate, if dated, but that’s to be expected from a two-year-old tech demo. The HUD seen in the video seems to match the one previewed in a Tweet by the game’s former director Chris Wynn:
But the biggest indication that the video is genuine comes courtesy of EA (owners of BioWare) itself: the video first leaked on YouTube, but has now been taken down by due to a copyright claim. By who? By EA.
Crytek is a studio synonymous with stunning graphical detail which provides a testing ground for premium hardware. Although, this wasn’t the case with Crysis 2 which on launch actually looked worse than its predecessor. Thankfully, Crytek apologized and acknowledged their PC roots before producing Crysis 3. To this date, Crysis 3 is one of the most demanding titles available and looks incredible. Unfortunately, while Crytek’s library is awash with gorgeous visuals, many of the games suffer from fairly mediocre gameplay and a dull setting. The best example of this is Ryse: Son of Rome which involved repetitive fighting sequences and an over-reliance on Quick Time Events.
The developer’s latest project revolves around Virtual Reality, which is often described as a revolution in gaming. The project entitled, ‘Back to Dinosaur Island’ is currently in a very early testing stage and designed as a tech demo. Crytek recently made the VR demo available to the public via Steam and released an enticing trailer. The video contains ridiculously detailed ground and object textures and showcases what’s possible in Crytek’s latest engine.
On another note, the foliage moves in tandem with the wind and looks incredibly natural. Clearly the most dramatic moment is when a huge dinosaur enters the landscape and roars in a loud manner. During this moment, we can see the astonishing detail. As you might expect, the minimum requirements are extremely high due to the demands of Virtual Reality setups:
OS: Windows 7, 8 or 10 (64bit)
Processor: Intel Core i7-2600K CPU 3.40GHz
Memory: 16 GB RAM
Graphics: NVIDIA GTX 980 or AMD Radeon R9 290
DirectX: Version 11
Hard Drive: 2 GB available space
Additional Notes: Oculus Rift DK2 required, SDK Version 0.6 or 0.7 (0.8 coming in the future)
The demo is only designed to emphasize the future of Crytek games, and how things could progress. While you can easily download the demo, it’s only really recommended for developers, or enthusiasts.
I don’t know about you, but I love myself a good tech demo. It’s a shame that commercial games rarely, if at all, meet the visual appeal that many tech demos offer, but I often find them a great way to enjoy the full might of my graphics hardware and see the potential of future games.
“Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.” – Epic Games
Unreal Engine 4 has been quickly gaining traction, and while we’ve seen numerous videos showing how it can flex its polygon gymnastics, we’ve not been able to run much of anything ourselves. The Infiltrator from Epic Games is a prime example of what UE4 can really do, so you’ll be glad to hear that you can finally download it test it on your own system!
The tech demo can be downloaded from the Epic Games Launcher, just head through to the ‘Learn’ tab once you get there and enjoy!
Download speed to slow or GPU hardware not up to the job? Check out the video below to see what all the fuss is about!
Have you downloaded the tech demo yet? Let us know what you think of it in the comments section below.
RISE is one of the hottest topics for Oculus Rift owners or potentially anyone interested in VR experiences in general. Promising to be a fully immersive VR experience, telling the story of a robot uprising, albeit from the perspective of a captured sentient robot agitator, RISE certainly has a unique perspective on its story.
We’ve seen lots of cool things at GDC 2015, but RISE certainly stands out from the crowd thanks to its impressive use of Unreal Engine 4 technology. The technical demo that has been released features real-time VFX assets, dynamic physical camera simulation, which gives us accurate depth of field, with full 16-bit float scene for dynamic and very accurate exposure adjustment! If all that sounds like gibberish, it means we get virtual versions of real world camera adjustments, the likes you would typically find in a movie.
“All of this technical work and the immense level of detail that we’ve added to the scene and characters in particular, create this truly amazing look that will just blow people away. The RISE VR experience is just one of the ways we are experimenting with this exciting technology as we work to build experiences and software solutions that will shape the way we interact and consume media in the future.” said Philip Lunn, CEO of Nurulize.
Nurulize’s RISE tech demo shows off many new technologies from UE4, such as Graphine’s advanced textured streaming middleware ‘Granite SDK’. This helps them achieve 4K resolutions @ 90FPS, despite the high levels of fidelity.
Thank you DSO for providing us with this information.
Oculus Rift has already proven to be a great tool for developers, especially when it comes to creating impressive and innovative experiences. One user has not only taken the rift, but also what we believe to be 12 Flex 13 Optitrack cameras, which you can expect to set you back almost $15,000!
Of course not everyone has advanced motion capture software at their disposal, which is a shame because that could be freaking awesome for gaming and would make Kinect look as useful as a rock in comparison. The technology we see used in the video is expensive, but that’s not to say that this tech demo couldn’t be re-purposed to something more affordable, or even as a larger set up at your local arcade.
So, have you ever wondered what it would be like to wield a lightsaber against a laser wielding, rocket throwing robot? Check out the video below.
Good news for Nvidia fans, especially those who love a good tech demo. Nvidia has just released their recent FaceWork Tech Demo and it’s available for all members of the public to download and test the capabilities of their graphics card.
now this isn’t like a benchmark such as Unigine or 3DMark, but it is a great way of seeing some of the latest graphics processing techniques that your new graphics card is capable of and while this will work on a few older Nvidia GPU’s is certainly going to benefit from the higher end of the GTX 6xx range (eg: 660ti and above).
The new demo is more an interactive demo and it allows you to see Ira in a range of lighting environments, the three environments combine with adjustable skin rendering effects that change the sub surface light transmission though the texture of the skin.
This might all sound a bit confusing and “sub surface light transmission” aren’t the sort of thing people tend to use in casual conversation, but in more common terms it offers realistic lighting of skin, making people look more photorealistic in what ever environment you place them, with the ambient light illuminating the skin naturally as it would in the real world, or at least better than has been achieved before.
The new technology used is able to photographically capture facial geometry, detail, lighting and more without the usual facial markers or special makeup, this allows developers and designers to capture the real scene of a motion capture scene or performance and turn it into a realistic real time computer generated image much faster, easier and more accurately than before.
It’s not a big download either and after a 309MB download you can try it out yourself, so long as you have a DX11 card of course! Keep in mind that you will need to enable AFR2 if you have an SLI capable system otherwise your multi-card setup will not be fully utilised in this demo.