Star Citizen Hits the $77 Million Mark in Crowdfunding

It seems that Star Citizen’s success will never stop, and the same can be said for its crowdfunding campaign. It looks like the campaign does not slow down with time, instead it seems to be speeding up.

The title looks to have hit the $77 million mark in crowdfunding, a staggering amount of money compared with other AAA title budgets, even the most expensive ones. One interesting aspect about the latter is that the last $1 million was made in just 5 days, indicating that the crowdfunding campaign might be speeding up.

Adding up the maths, it looks like the title might even hit $100 million soon, but even if it doesn’t hit that mark (by some miracle), it will still remain the most successful crowdfunded thing in history. How about that?

Star Citizen is said to be available for PC players very soon, but with the latter mentioned budget, it could be even sooner than expected.

Thank you Gamingbolt for providing us with this information

Study Reveals Gamers To Be More Educated, Social and Successful Than Non-Gamers

Gamers have always been thought to be comprised mostly by loners and rejects, the so-called nerds who live in their parent’s basement and play video games all day long. However, a recent study has shed light on this dilemma, revealing that only one perception is true from the previously mentioned, which is that gamers are truly nerds.

A study commissioned by the video game streaming network Twitch and conducted by social researcher Neil Howe revealed an entirely fresh perspective of the gaming community by suggesting that gamers are more successful, social and more educated than the non-gamer society. The company is said to have surveyed more than 1,000 people via the Internet regarding their gaming habits while also extracting some demographic information. For the case study at hand, it has been said that a typical ‘gamer’ was defined as an individual who has played a game on a digital device in the past 60 days, having over 60% of surveyed individuals in total fitting the profile.

According to The Washington Post, who received a copy of the case study, gamers are more likely to be living with others, such as family, friends or significant others, and are more likely to agree with the following statement: “My friends are the most important thing in my life”, having 57% of gamers agree with the statement. The study also reveals that gamers are also divided more evenly by gender, with 52% identified as being male and 48% female, compared to a similar study back in 2004 revealing an estimated 40% of female gamers.

Another aspect extracted from the case study is said to reveal that gamers are slightly more likely to be employed full-time, having 42% of gamers employed full-time, compared to the 39% non-gamer full-time employees. In terms of media habits, it has been identified that gamers spend more time using their gadgets and also tend to spend a lot of time with media through popular video streaming services such as Netflix and Hulu.

Though most modern gamers already are familiar and agree with the provided information, it is nice to see Twitch and Neil Howe providing some actual hard facts and truthful information regarding the definition of a ‘Gamer’ and hopefully diminish the false rumors which have been roaming around the non-gamer community for some time now.

Thank you The Washington Post for providing us with this information
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