Movies and Games go hand in hand like chocolate coated marshmallows. If you have a good movie, there will be a game and recently if you make an amazing game, you sometimes even get a movie. Some of the biggest names in each industry recently met, raising to speculation that we could soon see them working on something.
Some of the biggest names in their respective industries Hideo and JJ Abrams recently met to discuss Kojima’s new studio. Abrams is known for his quick action and lens flares was the producer for the recent Star Wars film, the Force Awakens. Amongst his credentials come producers for movies such as Star Trek (and the next trek film, Star Trek Beyond) and even some video game based movies such as the highly anticipated Half-Life film.
Kojima comes from the gaming world, having created the hugely popular video game series Metal Gear Solid. After being honoured at the DICE Hall of Fame Awards and leaving Konami, the studio behind the Metal Gear Solid franchise, Kojima has created a new studio. As if that wasn’t enough to get fans excited Kojima tweeted a picture saying he had just met Abrams to discuss his new studio.
Konami’s bitter feud with Hideo Kojima reached a boiling point during The Video Game Awards Show. The event’s host, Geoff Keighley revealed that Konami banned Kojima from attending and accepting his reward for Action Adventure Game of the Year. This pitiful, petty move showed Konami at their worst, and rightfully made the gaming community extremely angry. It’s still unclear what transpired between Konami and Kojima but it’s now officially over according to Nikkei.
Not only that, the site suggests that Kojima is creating a new studio and in early discussions with Sony Computer Entertainment. This means, Sony could provide the necessary funds to help create Kojima’s next vision and it will likely be a PlayStation exclusive. This is a huge development and it makes sense for Kojima to pair up with Sony given Metal Gear Solid’s roots. I’m confident any project he has planned will be funded either by Kickstarter or from a major publisher. Konami’s behaviour has been appalling and many people concluded they could leave the gaming industry. I don’t know how they can realistically expect to produce another Metal Gear Solid game without Kojima’s vision and it just seems wrong to use something he created.
The bitter feud between Konami and Hideo Kojima is still shrouded in mystery although it’s now official that both sides have gone their separate ways. Back in 2013, Kojima Productions L.A was setup to create Metal Gear Solid V and embarked on an extensive recruitment campaign. On release, the game received widespread critical acclaim and is often described as a ‘masterpiece’. Sadly, Konami confirmed, the studio which created this wonderful piece has been permanently closed. In an e-mail to Polygon, the statement reads:
“Konami has made the decision to close its Los Angeles Studio, effective immediately, due to the product development resources being restructured into a more centralized unit,”
“This facility contributed to the recent Metal Gear Solid games. Konami will continue its operations to support all Metal Gear Solid titles, including the recently launched Metal Gear Solid 5: The Phantom Pain and Metal Gear Online. Metal Gear Online is still scheduled to release for PC Steam in January 2016.”
This is a crying shame and provides closure on the relationship between Konami and Hideo Kojima. Perhaps, Konami feels they can create another Metal Gear Solid, but this massively depends on investment and operating funds. However, it doesn’t seem right to produce a sequel without the visionary direction of Hideo Kojima.
If you’re a fan of programming here’s some news you may like. Ahead of the release date for their new operating system Microsoft have released Visual Studio 2015, their programming development environment.
The one feature missing that is quite noticeable is the lack of Windows 10 Universal App support. The apps which are said to be better supported and more “universal” than those from the Windows 8.1 platform won’t be released until the operating system is released on the 29th July.
If you are looking at developing Android applications in Visual Studio you now have access to an android emulator which can run everything from Jelly Bean and KitKat to Lollipop. If you want to try your hand at Apple thought you will still need a Xamarin license, and access to a machine running OS X in order to run the compilers needed.
For those who like working in groups or on open source projects, the GIT support has been enhanced with better visual representations of everything from branches to commit history.
As a former Visual Studio user I can see myself returning (stopped using the IDE because I was working on languages other than .Net), and with these new features it seems Microsoft are keen on getting Visual Studio as the number one IDE for developers for any platform.
If you’re interested, the community version can be downloaded for free from here.
NVIDIA plans on bringing your favourite games to all major platforms through its GameWorks project. Whether you want to play on your PC, NVIDIA Shield handheld console, Android gaming tablet or Android TV console, NVIDIA plans on delivering the same quality on whatever you choose. The latest deal shows that the company is also dedicated in bringing the cross-platform compatibility to a whole new level.
TransGaming is the company that developed the GameTree TV platform and an on-demand cloud gaming service, so it’s pretty clear they are all for cross-platform. Their achievements in the technology were noticed by NVIDIA, who offered them a $3.75 million deal for their tech. And guess what? Their tech is now being included in the GameWorks project.
What this means is that the GameWorks team, made out of over 300 specialists in maths and physics, now have a chance to make their code work with one of the best cross-platform tech on the market. Cross-platform compatibility is not really impossible, but it does need a lot of knowledge in different operating systems and a lot of optimization on the software side. The news comes right after Apple announced that it will make its Metal API available on Mac too, so we might see NVIDIA releasing something for the new Mac OS 10.11 El Capitan soon too.
However, let’s just stick to what NVIDIA has to offer first. The latest hardware, namely the NVIDIA 4K TV console announced earlier this year, got a lot of attention. And how could it not? I mean when you get a TV/console with NVIDIA’s Tegra X1 strapped to it, it’s hard not to notice it.
But until we get to see actual cross-platform gaming, the team needs to work out how the tech works and how to properly integrate it. This is why NVIDIA is planning on opening a new GameWorks studio in Toronto, the same city TransGaming had its headquarters in. This leads to the conclusion that NVIDIA plans on keeping the old TransGaming staff and have them work with the GameWorks team. So are you excited about what NVIDIA has in plan for the future of gaming? Let us know!
Thank you CNet for providing us with this information Image courtesy of NVIDIA
There is still a long wait ahead for the Fallout 4 title to come out, but fans are eagerly awaiting to get a glimpse of what the new title has to offer in terms of gameplay at E3. Well, that might not happen, according to some recent leaks.
Word is that Bethesda is working on a ‘cinematic’ trailer that will possibly showcase at the E3 event. By that we can understand that the developer is working on showcasing the environment and what type of visuals the title will bring, or even make a highly photoshopped intro to the Fallout 4 world. In any case, it is highly unlikely we will see any actual real footage of what’s to come.
But don’t get your hopes down just yet! We may or may not see actual gameplay footage, but hey, at least the title is confirmed. We will see the latter sooner or later, hopefully sooner and hopefully at E3 if you ask me, but I bet everyone will enjoy what Bethesda has to offer at the event regardless. But how about you? Will you be disappointed if you won’t see gameplay footage of the title at E3? Let us know in the comments below!
Thank you GamingBolt for providing us with this information
Titles don’t come much better than, Tembo the Badass Elephant. On that alone, it could be the best game of 2015. It’s an upcoming side-scrolling action game that looks almost like Contra starring an elephant commando: you destroy tanks and soldiers, and at one point you can use a giant bowling ball to knock over your enemies. The first trailer for the game makes it look like a whole lot of fun.
So how does Pokemon relate to this? Well Sega is covering publishing duties, but the Japanese studio behind Pokemon, Game Freak, is dealing with the production side. However, while the company is closely associated with Nintendo and best known for games where fictional animals fight each other for sport, Game Freak has been known to release games on other platforms and in other series as well.
Tembo, meanwhile, won’t be coming to Nintendo platforms at all: it’s slated to launch this summer on Xbox One, PS4, and PC.
There have been some talks about Bethesda’s latest title, Fallout 4, but so far nothing certain. However, a few insiders recently came forth and hinted that the company is planning to showcase the title at the Electronic Entertainment Expo this year.
Bethesda is said to be working on a post-apocalyptic New York and Chicago environment for Fallout 4, though it has not yet been confirmed. What we do know, is that the title will be current-gen only.
“Bethesda is aiming for an impressive scale and atmosphere with Fallout 4, […] They’re only developing it on current gen and PC.”
The inside sources have apparently stated that 2015 is too “crowded” for a release this big, so we will not be expecting Bethesda to release the title sooner than 2016.
“2015 will be a great year for gamers,” “With all the exclusives and third-party games releasing this year, it’s going to be crowded with great titles.”
Though Fallout 4 fans will be disappointed by the release date, they should still take into account that the game will be released on current-gen. What this means is that the title would be able to take full advantage of newer technology and deliver an enhanced and detailed post-apocalyptic experience with even bigger environments; possibly some gameplay enhancements as well.
Thank you WCCF for providing us with this information
Piracy has always been a serious issues for law enforcement agencies, governments and multimedia corporations. There have been numerous attempts aimed at stopping piracy throughout the years, but all failed. Looking at The Pirate Bay for example, it even had an increase in traffic recently, despite all the crack-down attempts so far. The latest news however further tells us that the popular torrent website isn’t going to fade away anytime soon too.
The team over at The Pirate Bay is said to have made a mobile version of its website, extending the reach of its piracy content to the mobile sphere. The previous website which users were taken to when accessed on a mobile device is said to have been basically a shrunken version of the desktop version. It was not very responsive and usable from a mobile device, as Ubergizmo states, but that is bound to change.
“The normal version of the site renders like crap on mobile devices. We will add more features later on, such as personal RSS feeds so users can browse torrents at work or school, and start the downloads at home.” The Pirate Bay team states.
The new version is said to be more mobile-friendly, as per the picture above detailing the mobile version in comparison to the old shrunken-down version, and aims to deliver its website’s content on-the-go to users who do not have a desktop or laptop in front of them. This however will not be good news for record labels, publishers and movie studios, who might think that the new ‘optimization’ would further increase piracy activities.
Konami Digital Entertainment, Inc., today announced the opening of a new Los Angeles development studio. The studio will be instrumental in developing a variety of games, including instalments of the Metal Gear Solid franchise. During an opening ceremony at the new studio, Konami discussed new details about the Metal Gear Solid V experience, which includes Metal Gear Solid: Ground Zeroes, the prologue to Metal Gear Solid V: The Phantom Pain. Hideo Kojima, Metal Gear Solid creator and Director of Kojima Productions, took the stage to show the first live gameplay demo for Metal Gear Solid: Ground Zeroes.
Best known for the development of the popular Metal Gear Solid franchise, Kojima Productions’ team in Los Angeles will be instrumental in the continued development of the franchise, particularly with the upcoming release of Metal Gear Solid V. Hideo Kojima will continue to provide guidance and inspiration to the employees of the Los Angeles studio.
“As gaming takes the world stage as one of the greatest forms of entertainment, it’s only natural for us to expand our operations across the globe,” said Hideo Kojima, Director of Kojima Productions. “And since Los Angeles is ground zero for the best studios, facilities and world-class talent, we are leaning on of these local resources to build an incredible team to create gaming experiences that are just as compelling as any film or television show.”
“The Los Angeles studio emphasizes Konami and Kojima Productions commitment to expanding our development footprint,” said Tomoyuki Tsuboi, President of Konami Digital Entertainment, Inc. “The new studio will put Kojima Productions in the heart of the west which will benefit future releases as it will introduce new talent and creativity to the development teams.”
Konami and Kojima Productions recently celebrated its 25th anniversary of the Metal Gear Solid franchise which is the seminal work of Hideo Kojima, Japan’s master game creator, and the progenitor of the stealth action game genre. With more than 35.4 million units sold to date, the Metal Gear series has become a global phenomenon. Along with the gameplay, the Metal Gear Solid series is also known for its storyline, which blends seamlessly with the gameplay. The scenarios are based on extensive research and incorporate the drama of actual developments in society. These elements have made Metal Gear Solid what it is today: a mature work of entertainment that transcends national borders and the confines of video games, and one of the leading products of the Japanese content business.