Street Fighter V Story Mode Beaten by a Baby

I’m sure many readers will have been on the receiving end of that accusation, that questions your gaming integrity: “You play Civilization Revolution/Super Smash Bros/Wild Gunman? That’s a baby game!” While the hyperbolic barb can sting, it is never taken literally. Until now. Following accusations that beat ‘em up sequel Street Fighter V’s story mode is too easy, a mischievous gamer let his six-month-old baby “play” the single player game as Birdie, versus the computer. The result? The baby won:

“Sorry Super Smash Brothers, there’s a new game for babies to play,” writes YouTube user Papapaint. He then adds, in response to accusations that the video is a fake:

“For everyone saying it’s a fake, Birdie has moves which come out when you RELEASE a button after holding it for a while, and the EX versions come out from holding and releasing the 3punch or 3kick buttons. I’m too busy to waste time trying to fake my baby beating an easy story mode by mashing random buttons.”

The baby’s victory is a sad indictment of Yoshinori Ono, the producer tasked with rejuvenating the Street Fighter franchise. “Street Fighter IV had 44 characters by the end of its lifecycle and when you get to my age, you can’t remember all of them,” Ono told The Telegraph. “It’s not a game where you can remember just the one or two characters that you like to play as, you have to know them all in order to effectively defend against them and that means 44 characters’ worth of moves, weaknesses and, if you’re really hardcore, frame counts, too.”

“We really needed to reset, to go back to fewer characters and build it up from there again,” he said. “Whenever we were considering how many characters to include and the most that people could handle, well, 16 characters was the number that we had in the arcade version of Street Fighter IV and it just seemed to make sense as a starting point.”

Though, before the game’s release, there were hints that Street Fighter V would be the most “entry level” iteration of the series, with Ono revealing, “The barrier to entry for Street Fighter has always been in whether you can control the game.” He added: “Whether you can put your hands on the controller and pull off the moves has been this hurdle that you’ve had to clear to take part in the game. I want it to be in Street Fighter V that the hurdle you clear is your skill as a person able to strategise how to fight in the game. I don’t want it to be if your fingers can pull off this fireball motion.”

Mission accomplished, Ono.

Street Fighter V Ragequitter Punishment Not as Effective as Hoped

Last week, Capcom revealed that they were aware of the issue of ragequitters damaging the online mode of their recently released Street Fighter V and announced there would be a “severe punishment” for those who continued to cheat by doing so. Now a blog post from the developers has declared that around 30 players had been penalized for ragequitting by docking some of their league points. They also stated that there would be weekly checks on accounts that were seen to have abnormally high disconnect rates (particularly at the end of matches) and reset their league points.

The community’s response to Capcom’s call for the submission of evidence of rage quitting has been a great success, with the article stating “we’ve received a ton of videos both here on Unity and our social channels which we’ve been able to cross reference with our data and put together a clear picture as to which players are abusing the system.” They were reluctant to make punishments too widespread or harsh immediately, as the current system of discovering ragequitters still has the chance of catching players with legitimate connection issues. Those who are flagged as rage-quitters by Capcom’s systems are those with a disconnect rate of between 80-90%, far beyond what typical connection issues would cause.

Unfortunately, this system will have to make do for now as there is no current ETA for a permanent solution to the problem, however hopefully the news that punishments are taking place may deter would-be ragequitters and go some way to improve the quality of online play for skilled players.

Capcom to Add “Severe Punishment” for Street Fighter 5 Ragequitters

Street Fighter V’s online play has a big problem, rage quitters. Players who wish to retain their winning streak despite losing can simply leave a game or disconnect just as they lose in order to both preserve their own win streak and deny their opponent the win. This has led to distrust online for those who have large winning streaks, as they are often the result of abusing disconnections. Now Capcom has announced that they are moving to punish the worst offenders in the next few weeks.

A post on the Capcom Unity blog by the Street Fighter V developers, they stated that they were aware of the current blight on the game’s online play and that they will soon be putting an end to it. Exactly what the changes and punishment will be as well as the date that they will be implemented were not part of the announcement, but direct action is set to begin next week, with more details on the subject to be made clear in the coming days. Of course, until a proper system is in place, Capcom cannot fight the problem alone and are asking players to record every instance of rage quitting they encounter. The suggested method is via the PS4’s “share” function after the match, but any other video evidence, such as Twitch archives will serve the purpose for PC players.

On a more positive note, Capcom has also stated that they have rolled out some matchmaking improvements, however, some regions such as Europe, the Middle East and some others are still having problems with the system. They are continuing to address the problem in these regions and monitor the quality of the matchmaking, with more announcements to be made when additional fixes are in place.

It is good to see Capcom addressing one of the problems that are making a very key part of the latest Street Fighter annoying instead of fun for good players. Capcom may take some flak should the punishments be too harsh, however, I am sure that the majority of the fighting game community will welcome anything that makes the online play better for legitimate players instead of abusers.

Street Fighter V to Add Story Mode as a Free Update


With the release of Street Fighter V rapidly approaching, many fans of the fighting genre are already eagerly awaiting the game’s release, having already had the chance to try out beta builds of the game. It was doubtless that the game would include the standard array of arcade and versus modes the series is known for, but now Capcom has announced that this latest entry in the franchise will also include a story mode that will be added to the game as free DLC in summer.

All of the Street Fighter games so far have included some kind of plot, usually told through the arcade modes. In this mode a chosen character would typically fight a series of random opponents, coming to a climax when they would fight a number of the series ‘boss characters’, typically including the antagonist, M Bison. The older entries in the franchise would tell their stories through character bios and simple epilogues upon beating the arcade mode, but the most recent game Street Fighter IV included fully animated prologue and ending cutscenes for each character’s story. Series main character Ryu’s story was often the one considered to be the series canon, with a number of the other stories not contradicting his also being part of the universe.

Only time will tell whether the story mode for Street Fighter V will be unique for each character or whether there will be one story, requiring the player to take to the ring as a number of the series’ iconic characters. The best part is that it is free, not a feature to be included with updated ‘Super’ versions of the game sold again at almost full price.

Street Fighter V to Include “More Player-Friendly” Microtransactions

Capcom’s abysmal reputation among the fighting community stems from an investigation by Destructoid into on-disc DLC. Unbelievably, Capcom tried to sell Ogre-Gill, Dudley, Elena, Cody, Guy and other DLC characters in Street Fighter X Tekken while the content was secretly locked onto PlayStation 3 and Xbox 360 retail copies. Even more astounding, Capcom defended the move and proclaimed:

“The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did.”

Despite this, Capcom hve produced a number of excellent fighting games in the past decade and Street Fighter IV is played worldwide in professional tournaments. As a result, fans of the genre cannot wait to try out Street Fighter V but there are some concerns regarding the business model.

In an interview with Eurogamer, Capcom’s senior product manager Matt Dahlgren directly addressed these reservations and said:

“I think, definitely – and it comes down to our philosophy. We’re trying to reward players who stay engaged with the game, and we have respect for our competitive players and we’re making sure that everything that can impact the outcome of a match needs to be earnable with in-game fight money. Microtransactions can be perceived quite negatively, but this time around it’s much more player friendly – players have more choice about what they want, previously it was bundled in one pack and now you can pick and choose what you want to work towards and get that content for free.”

Sadly, Street Fighter V will receive microtransactions and I honestly believe they could alter the multiplayer’s balance. While Capcom reassures us this won’t be the case, I’m quite skeptical. Furthermore, any full-price release which implements microtransactions only makes me wait for a hefty discount.

Are you looking forward to Street Fighter V?

Street Fighter V Release Date Announced

During Sony’s Paris Games Week conference, the executive producer of Street Fighter V revealed that the release date for the long-awaited fighting game would be February 16th 2016 in the US and Europe on PC and Playstation 4.

In addition to this, the popular stretchy yoga-master, Dhalsim was confirmed to be part of the game’s 16-strong roster at the game’s release, but with a new look and perhaps a host of new moves. That brings the amount of confirmed characters up to 15 of the game’s 16, which leaves the question of who the last character will be? There are a number of popular characters currently unconfirmed that could see a comeback for the new title, such as the Sumo E. Honda, Guile, Blanka and a number of others who have been mainstays since the franchise boosting Street Fighter II. The alternative is that Capcom is keeping another new character under wraps, with almost one-third of the announced characters being new entrants to the franchise.

And worry not, should your favourite character be absent, Capcom also outlined the release plans for Street Figher V’s inevitable DLC. This will come in the form of 6 characters released over the first year following release. And the best part? They’ll be free. The only cost will be that of the in-game “fight money” currency which will be used to unlock them for play.

So, are you hyped up for the newest entry in the genre-defining franchise, or do you plan to wait for the almost-inevitable “Super” edition?

Street Fighter V DLC Can Be Unlocked For Free Through Gameplay

Capcom have dramatically altered their policy on post-release content and decided to offer future DLC for free providing you invest enough time playing Street Fighter V. Previously, the studio was heavily criticized in lieu of evidence which proved they sold individual characters already stored on Street Fighter X Tekken’s retail disk. According to the PlayStation blog, each piece of DLC can be acquired via “Fight Money” which accumulates as your playtime increases. The press release specifically stated:

“Players also have more freedom in their decisions, as they only need to purchase or earn the content that appeals to them. This will also create more long-term engagement, because the more you play the game, the more you are rewarded and can earn new content. The player base is never shrunk by requiring a paid update like in years past. Players can take a break from the game, but then come back at any time and continue to play with the characters they already own, with the newest gameplay balance.”

This system also caters to players without a lot of spare time and allows them to purchase content through “Zenny”, a premium currency. Balancing both of these initiatives in a fair manner is extremely challenging. While I’m pleased to see a more consumer-friendly approach, I cannot help being skeptical of Capcom given their recent history. What constitutes enough gameplay to access new content? Will it be a sensible amount, or implemented in a grind-fest free-to-play model?

Street Fighter V is set for release in March 2016 on PlayStation 4 and PC. The launch version contains a core roster of 16 playable character with 4 brand new exclusive models.

Deuce Stated to be “Tennis Crossed with Street Fighter” Prototype Game

If you know and like Rust, the survival video game by Facepunch Studios, then you should know that its developer have just revealed a new game prototype by the name of Deuce, which is stated to have a tennis crossed with Street Fighter gameplay.

“Deuce is an arcade style tennis game with a focus on unique characters and courts,” stated programmer Ian James.

Facepunch Studios is said to be working on several projects similar to Deuce, such as the arcade space shooter game by the name of Riftlight.

“So far I’ve got four special moves working to some degree. These are: Ice (freezes opponent on returning the ball), Tornado (sends the ball flying in a random direction), Teleport (switches the ball position mid flight) and Fireball.”

A sneak peek at Deuce’s design shows a Mexican character in a sombrero or luchador mask and a hillbilly American with a shotgun. The developer states that each character is planned to have their own matching location, having only a tennis court surrounded by rusting trailers showed off so far.

Facepunch has also assured that Deuce’s announcement will have no negative impact on Rust’s development. Garry Newman, Facepunch’s boss, stated that only 5 out of Facepunch’s 25 staff members had been taken off Rust to work on ‘other things’.

A commenter has also asked if Garry’s Mod, Rust and Riftlight have been cancelled prior to Deuce’s announcement, where Newman reply the following: “And Half-Life 3 sorry”.

Thank you Eurogamer for providing us with this information
Image courtesy of Eurogamer

Street Fighter Theme Song Goes Perfectly With Fight In NHL

What’s not to love about Ice Hockey? The players have skill, speed, excellent hand eye co-ordination and let’s be honest all Ice Hockey players are usually as tough as a $2 steak. The game is always super fast paced and very physically demanding, so fights are usually a normal thing. However in a recent game between the Montreal Canadians and the Dallas Stars about 4 minutes into the 2 period of play a fight broke out between Canadians winger Travis Moen and the Stars winger Antoine Roussel. Now this is not out of the norm, however the music that started playing over the PA loud-speaker wasn’t. Below is footage of the fight, go to around the 40 second mark to hear what was played over the loud-speaker.


So for those who don’t remember that music being played, it’s Guile’s theme song from the SNES version of Street Fighter. Clearly someone in the sound booth had some fun with this and it looks like Guile’s theme song can go with anything. Being a die-hard Ice Hockey fan I would love to see more fun things like this done during Ice Hockey games and would love to see more video game crossovers happen during games. Who knows maybe play the Final Fantasy VII end of battle song at the end of a fight or when someone scores a goal, now that would be entertaining. What video game songs would you like to hear played during games?

Thank you Kotaku for providing us with this information. 

Image courtesy of