Street Fighter V Story Mode Beaten by a Baby

I’m sure many readers will have been on the receiving end of that accusation, that questions your gaming integrity: “You play Civilization Revolution/Super Smash Bros/Wild Gunman? That’s a baby game!” While the hyperbolic barb can sting, it is never taken literally. Until now. Following accusations that beat ‘em up sequel Street Fighter V’s story mode is too easy, a mischievous gamer let his six-month-old baby “play” the single player game as Birdie, versus the computer. The result? The baby won:

“Sorry Super Smash Brothers, there’s a new game for babies to play,” writes YouTube user Papapaint. He then adds, in response to accusations that the video is a fake:

“For everyone saying it’s a fake, Birdie has moves which come out when you RELEASE a button after holding it for a while, and the EX versions come out from holding and releasing the 3punch or 3kick buttons. I’m too busy to waste time trying to fake my baby beating an easy story mode by mashing random buttons.”

The baby’s victory is a sad indictment of Yoshinori Ono, the producer tasked with rejuvenating the Street Fighter franchise. “Street Fighter IV had 44 characters by the end of its lifecycle and when you get to my age, you can’t remember all of them,” Ono told The Telegraph. “It’s not a game where you can remember just the one or two characters that you like to play as, you have to know them all in order to effectively defend against them and that means 44 characters’ worth of moves, weaknesses and, if you’re really hardcore, frame counts, too.”

“We really needed to reset, to go back to fewer characters and build it up from there again,” he said. “Whenever we were considering how many characters to include and the most that people could handle, well, 16 characters was the number that we had in the arcade version of Street Fighter IV and it just seemed to make sense as a starting point.”

Though, before the game’s release, there were hints that Street Fighter V would be the most “entry level” iteration of the series, with Ono revealing, “The barrier to entry for Street Fighter has always been in whether you can control the game.” He added: “Whether you can put your hands on the controller and pull off the moves has been this hurdle that you’ve had to clear to take part in the game. I want it to be in Street Fighter V that the hurdle you clear is your skill as a person able to strategise how to fight in the game. I don’t want it to be if your fingers can pull off this fireball motion.”

Mission accomplished, Ono.

Street Fighter V Ragequitter Punishment Not as Effective as Hoped

Last week, Capcom revealed that they were aware of the issue of ragequitters damaging the online mode of their recently released Street Fighter V and announced there would be a “severe punishment” for those who continued to cheat by doing so. Now a blog post from the developers has declared that around 30 players had been penalized for ragequitting by docking some of their league points. They also stated that there would be weekly checks on accounts that were seen to have abnormally high disconnect rates (particularly at the end of matches) and reset their league points.

The community’s response to Capcom’s call for the submission of evidence of rage quitting has been a great success, with the article stating “we’ve received a ton of videos both here on Unity and our social channels which we’ve been able to cross reference with our data and put together a clear picture as to which players are abusing the system.” They were reluctant to make punishments too widespread or harsh immediately, as the current system of discovering ragequitters still has the chance of catching players with legitimate connection issues. Those who are flagged as rage-quitters by Capcom’s systems are those with a disconnect rate of between 80-90%, far beyond what typical connection issues would cause.

Unfortunately, this system will have to make do for now as there is no current ETA for a permanent solution to the problem, however hopefully the news that punishments are taking place may deter would-be ragequitters and go some way to improve the quality of online play for skilled players.

Geforce 361.91 WHQL Driver Released – Game Ready for Street Fighter V and Hitman Beta

NVIDIA has released the Geforce 361.91 WHQL Driver for its graphics cards, bringing with it Game Ready drivers for Street Fighter V, the beta release of Hitman, ARMA 3, and Monster Hunter Online, plus SLI updates for Assassin’s Creed: Syndicate and XCOM2.

NVIDIA Geforce 361.91 WHQL Driver changelog [PDF]:

Game Ready

Learn more about how to get the optimal experience for ARMA 3, Street Fighter V, Monster Hunter Online, and HITMAN (Beta).

Application SLI Profiles

Added or updated the following SLI profiles:
– Assassin’s Creed Syndicate – SLI profile changed (with driver code as well) to
make the application scale better
– Bless – SLI set to SLI-Single
– Need for Speed – profile EXEs updated to support trial version of the game
– Plants vs Zombies Garden Warfare 2 – SLI profile added
– XCOM 2 – SLI profile added (including necessary code change)

Windows 10 Fixed Issues

– TDR on Illustrator CC 2015 with drivers post Release 353. [1726408]
– [361.75] Enabling NVIDIA Surround after a driver clean install causes NVIDIA
Control Panel to crash. [1724062]
– Windows 10 Open Devices and Printers ejects NVIDIA GPU. [1720849]
– Adobe Illustrator CC 2015 intermittently crashes on exit with NVIDIA drivers post
Release 353. [1711214]
– [SLI, Assassin’s Creed: Syndicate] Need SLI profile. [1666227]

Windows 8.1/Windows 8/Windows 7/Windows Vista Fixed Issues

– [Quadro K5200, Quadro M4000] Poor performance observed with Dassault Catia V5
R20, R21, R22. [200170447]
– [361.75] Enabling NVIDIA Surround after a driver clean install causes NVIDIA
Control Panel to crash. [1724062]
– [SLI] Tom Clancy’s Rainbow Six: Siege shows corruption when Alt+Tab used in fullscreen
mode. [1724562]
– [SLI, Assassin’s Creed: Syndicate] Need SLI profile. [1666227]

NVIDIA Geforce 361.91 WHQL Driver can be downloaded here.

Street Fighter V to Add Story Mode as a Free Update

 

With the release of Street Fighter V rapidly approaching, many fans of the fighting genre are already eagerly awaiting the game’s release, having already had the chance to try out beta builds of the game. It was doubtless that the game would include the standard array of arcade and versus modes the series is known for, but now Capcom has announced that this latest entry in the franchise will also include a story mode that will be added to the game as free DLC in summer.

All of the Street Fighter games so far have included some kind of plot, usually told through the arcade modes. In this mode a chosen character would typically fight a series of random opponents, coming to a climax when they would fight a number of the series ‘boss characters’, typically including the antagonist, M Bison. The older entries in the franchise would tell their stories through character bios and simple epilogues upon beating the arcade mode, but the most recent game Street Fighter IV included fully animated prologue and ending cutscenes for each character’s story. Series main character Ryu’s story was often the one considered to be the series canon, with a number of the other stories not contradicting his also being part of the universe.

Only time will tell whether the story mode for Street Fighter V will be unique for each character or whether there will be one story, requiring the player to take to the ring as a number of the series’ iconic characters. The best part is that it is free, not a feature to be included with updated ‘Super’ versions of the game sold again at almost full price.

Street Fighter V to Include “More Player-Friendly” Microtransactions

Capcom’s abysmal reputation among the fighting community stems from an investigation by Destructoid into on-disc DLC. Unbelievably, Capcom tried to sell Ogre-Gill, Dudley, Elena, Cody, Guy and other DLC characters in Street Fighter X Tekken while the content was secretly locked onto PlayStation 3 and Xbox 360 retail copies. Even more astounding, Capcom defended the move and proclaimed:

“The character information and files were intentionally included on retail versions of the PS3 and Xbox 360 game to save hard drive space and to ensure for a smooth transition when the DLC is available, allowing players who choose not to purchase the content the ability to play against players that did.”

Despite this, Capcom hve produced a number of excellent fighting games in the past decade and Street Fighter IV is played worldwide in professional tournaments. As a result, fans of the genre cannot wait to try out Street Fighter V but there are some concerns regarding the business model.

In an interview with Eurogamer, Capcom’s senior product manager Matt Dahlgren directly addressed these reservations and said:

“I think, definitely – and it comes down to our philosophy. We’re trying to reward players who stay engaged with the game, and we have respect for our competitive players and we’re making sure that everything that can impact the outcome of a match needs to be earnable with in-game fight money. Microtransactions can be perceived quite negatively, but this time around it’s much more player friendly – players have more choice about what they want, previously it was bundled in one pack and now you can pick and choose what you want to work towards and get that content for free.”

Sadly, Street Fighter V will receive microtransactions and I honestly believe they could alter the multiplayer’s balance. While Capcom reassures us this won’t be the case, I’m quite skeptical. Furthermore, any full-price release which implements microtransactions only makes me wait for a hefty discount.

Are you looking forward to Street Fighter V?

Street Fighter V Release Date Announced

During Sony’s Paris Games Week conference, the executive producer of Street Fighter V revealed that the release date for the long-awaited fighting game would be February 16th 2016 in the US and Europe on PC and Playstation 4.

In addition to this, the popular stretchy yoga-master, Dhalsim was confirmed to be part of the game’s 16-strong roster at the game’s release, but with a new look and perhaps a host of new moves. That brings the amount of confirmed characters up to 15 of the game’s 16, which leaves the question of who the last character will be? There are a number of popular characters currently unconfirmed that could see a comeback for the new title, such as the Sumo E. Honda, Guile, Blanka and a number of others who have been mainstays since the franchise boosting Street Fighter II. The alternative is that Capcom is keeping another new character under wraps, with almost one-third of the announced characters being new entrants to the franchise.

And worry not, should your favourite character be absent, Capcom also outlined the release plans for Street Figher V’s inevitable DLC. This will come in the form of 6 characters released over the first year following release. And the best part? They’ll be free. The only cost will be that of the in-game “fight money” currency which will be used to unlock them for play.

So, are you hyped up for the newest entry in the genre-defining franchise, or do you plan to wait for the almost-inevitable “Super” edition?

Capcom Unveils Street Fighter V PC Requirements

Capcom has revealed the official PC requirements for Street Fighter V and recommended configuration to play the game as intended:

Minimum:

  • OS: Windows 7 64-bit
  • CPU: Intel Core i3-4160 @ 3.60GHz
  • Memory: 6 GB DDR3
  • Graphics Card: Nvidia GTX 480 (or higher)
  • Network: Broadband Connection Required
  • DirectX Version: DirectX 11
  • Soundcard: DirectX compatible soundcard or onboard chipset

Recommended:

  • OS: Windows 7 64-bit
  • CPU: Intel Core i5-4690K @3.50GHz
  • Memory: 8 GB DDR3
  • Graphics Card: Nvidia GTX 960
  • Network: Broadband Connection Required
  • DirectX Version: DirectX 11
  • Soundcard: DirectX compatible soundcard or onboard chipset or better

As you can see, the minimum requirements are fairly reasonable and should work on any gaming rig from the last few years. However, publishers are always quite vague with these specifications and there’s no information about resolution, graphical settings or achievable framerate with each configuration. On another note, Street Fighter V will be a Steamworks title with cloud saves, achievements and trading cards.

Unfortunately, there’s no launch support for DirectX 12 but this isn’t a major issue if the game runs well enough on a wide array of systems. Street Fighter V looks impressive and I cannot wait to test the game out with my Hori Fight Stick.

Are you looking forward to Street Fighter V?

Thank you The Dark Side of Gaming for providing us with this information.