Cloud Imperium, the company behind the incredibly anticipated Star Citizen space sim, has decided to give us yet another taste of what they’ve been working on so far. The developers have recently launched a new Free Fly event, which means that Star Citizen is free-to-play and available to everyone until March 20. The previous Free Fly event took place about a month ago, and it gave us the opportunity to test the 2.1.2 Alpha build, otherwise known as Crusader. This time around, we’re going to be able to fly every currently flyable ship in the game, which should definitely prove interesting.
Apart from the Star Citizen Alpha 2.2.2 build, gamers will also gain access to the Social Module and the Arena Commander. The game is expected to be released this year, although we don’t have an exact date yet. With the help of these Free Fly events, Cloud Imperium is giving gamers the opportunity to test out Star Citizen and find out what to expect from the final version. Below you will find detailed information regarding the event and what it includes.
Star Citizen Alpha 2.2.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.2.2 is your first look at a much larger universe!
Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building.
The Cloud Imperium Kickstarted space sim Star Citizen is splitting into two, with the single player and online multiplayer components becoming separate entities. While either of the two components can be bought for a fee of $45 – the existing price for the whole package – the other can be added for an extra $15. The single player campaign will now be known as Squadron 42.
“When we started Star Citizen’s crowdfunding campaign,” the press release reads, “the plan was that earlier backers would get a lower price on the Star Citizen starter package than those that backed later. The plan was to first gradually increase the price and then split up various modules for a la carte options. This gave backers who joined the project early on and helped get it off the ground an advantage.”
“The ‘package split’ is the first introduction of the anticipated a la carte option. You can pick which part of the game you’re interested in, for now the single player campaign or the persistent universe, and then can choose whether or not to purchase the other module as an add-on.”
Star Citizen became the most successful crowdfunded game when it raised $2,134,374 on Kickstarter nearly three years ago, later launching a series of stretch goals which raised $108,603,002 (at time of writing).
Well, this is definitely good news for those of you who’ve been aching to try out Star Citizen for a bit before its official launch. Cloud Imperium has just launched a brand new “Free Fly” event this week, which means that you can actually go ahead and play Star Citizen for free until Friday. During the event, you will be able to try out the new Star Citizen 2.1.2 Alpha build, which is also known as Crusader. Free Fly players will be able to try out ships such as the Aurora LN starter, F7C military fighter and Mustang Delta interceptor, all of which have their own strengths and weaknesses. The Alpha build comprises numerous space stations and environments, as well as various places that are just waiting to be explored.
Aside from the main build, players will also gain access to the Social Module, which allows them to interact with each other at the game’s first landing zone, ArcCorp. Moreover, the Arena Commander sounds like a lot of fun too, as it can be used to organize battles with either human or AI opponents. If you want to give Star Citizen a try for a while, you should definitely go ahead and register right here in order to download it.
There has certainly been quite a bit of controversy surrounding Star Citizen lately, probably because the game has been so overhyped. Still, even though some people are already starting to lose faith in the upcoming space-sim, I say that we should, at least, wait for the game’s official release before jumping to any conclusions. What we do know so far is that Star Citizen looks incredible, as Cloud Imperium Games’ developers have done an incredible job at creating a procedurally-generated universe based on CryEngine. Speaking of procedural generation, the game’s official YouTube channel has recently received a brand new video called “From Pupil to Planet,” in which the developers are showing off a seamless transition from the character’s face to outer space.
The planet in question measures 1,000 km in diameter, which is fairly small compared to normal planet sizes. However, given the fact that the devs managed to put this together at all is proof enough that Star Citizen shows promise. Moreover, the planet’s atmosphere is based on a “physically accurate model of light transport” that takes scattering into account, while 64 bit positioning and Camera Relative Rendering techniques prevent precision loss at a planetary scale. Have a look at the video below and let us know what you think about it.
Star Citizen recently surpassed $100 million in crowdfunding money and set a new Guinness World Record. This is an astonishing achievement and I cannot see any other project exceeding Star Citizen’s budget in the near future. Furthermore, the huge amount of funding allows the development team to create a graphically diverse environment. Star Citizen’s Alpha 2.0 was released to backers a few days ago and includes a huge array of updates. Here is the changelog in full:
You can find the complete Star Citizen Alpha 2.0 patch notes here.
Open World Missions
8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.
20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.
First Person Shooter
Recharging energy weapons.
In-game pick-ups including ballistic weapons, ammo and MediPens.
Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.
Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.
Wreckage to scavenge in the Yela asteroid belt.
Ship Repair, Refuel and Restocking at Cry-Astro.
EVA – Extravehicular activity.
Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.
Ship to space transitions.
Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
Quantum Travel, complete with limited fuel mechanics.
All non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
Mobiglass Mission and Journal system.
EMP warfare in the Avenger Warlock.
Large World tech that allows for extremely large expanses of space to explore without loading screens.
New IFCS Flight models.
Ship repair refuel and restock.
Multi-ship crew stations.
IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
Ship-to-ship EMP and disruption damage.
1 planet: Crusader.
3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVAexploration location for players).
1 Cry-Astro repair and restock station.
9 Comms Arrays with encounters, missions and EVA exploration.
Chris Roberts described the recent update and said:
“Alpha 2.0 is a major breakthrough for Stars Citizen. It represents the first true slice of gameplay that includes much of what Star Citizen will bring to our fans: thrilling space combat in a massive play area, first person battles and multi-crew ships where you and your friends can adventure together in a portion of the universe on the same ship. It’s all technology that has never been undertaken to this scale and depth before in our industry.”
We would love to know your thoughts on Star Citizen and if you think it can live up to people’s expectations.
Star Citizen, the crowdfunding juggernaut that has raised seemingly endless amounts of money, has snowballed from an interesting space game to one of the biggest gaming projects in modern history. Constantly revised, improved and revised again, the game is always impressive to see in action and the latest screenshots from redittor Field Marshal Muzyk are no exception.
Powered by the graphical powerhouse that is CryEngine, Star Citizen 2.0 Alpha is really something to behold, and I can already hear some of you crying “there’s no way my graphics card can do this” but we’ll just have to wait and see. This game is pushing the limits of PC gaming technology, but I guess that’s not hard when the developers don’t have to make it portable to consoles or port from console to PC.
I managed to pick up Star Citizen quite a while ago now, and it is a shame in some ways that it’s becoming a victim of its own success and development time seems to be taking forever. Where the game will end up, I don’t know, but screenshots like this certainly bring some of the hype back for the final version, as well as make it seem worth the wait.
Are you looking forward to the final version (if there ever is one) of Star Citizen?
Star Citizen was originally designed as a crowd-funded game. This means that after some initial work all the funds for the project are raised by people ‘pledging’ money in order to help Chris Roberts finish his dream video game which will see players flying around a universe with their friends in the same or in separate ships, boarding stations and engaging in dogfights that would make science fiction fans chuckle in joy. The game has now passed a whopping one million backers, making the project the most popular crowdfunded project of all time and as a result players are being rewarded.
Previously access was granted by pre-ordering ships and with them early access passes. Now if you’ve backed Star Citizen you have been granted full access to everything that has been released, from the Star Marine (the first person shooter element of the game) and even future releases such as the Alpha 2.0 build that they are currently working on that will not only contain playable missions and quadrillions of cubic kilometres for players to fly around in but also a taste of their persistent universe.
If you already owned an Alpha Access package you will gain 10,000 United Earth Credits to help fund your expeditions into space, and soon you could find yourselves flying amongst the stars of a £60-million crowd-funded game.
Star Citizen is not only one of the most crowd funded games in history but is easily one of the most anticipated, with the ability to go from piloting a ship and ordering your friends to pilot the ships turrets to boarding and fighting your way through someone else’s ship as a group, eventually taking it over. Piloting, trading and boarding, Star Citizen looks to be an all-encompassing space game. While we await this game we shouldn’t forget the single player campaign, titled Squadron 42, and I doubt after the recent revelations regarding it, we will be able to forget it again.
Set for a release in 2016, Squadron 42 will see its players take the role of a UEE Navy combat pilot, letting you fight both in space and on land as you build everything from your character to the relationships you have with others characters aboard a large Capital Ship.
To bring life to the story, Star Citizen has hired none other than Gary Oldman, Mark Hamil, Gillian Anderso and Andy Serkis among some of many to bring life to the universe. If you were wondering just how awesome that would make the game, find Gary Oldman’s character, Admiral Bishop, explaining the world you are about to fly into.
Star Citizen is probably going to be an amazing game for a number of reasons. These include its incredibly detailed graphics and immersive gameplay, but one of the game’s most important assets will come in the form of a Persistent Universe, which will use a mix of emergent gameplay generated by players and new content developed by Could Imperium Games. The first step towards unveiling the Persistent Universe was taken not too long ago with the release of Star Citizen’s Social module, which is currently available for the game’s backers. The module allows players to enter each other’s Hangar, explore ArcCorp and load up Arena Commander.
The module ensures that backers are able to catch a glimpse of what it will feel like to explore some of Star Citizen’s different cities, and it will also be used to test out several technologies. Tony Zurovec from Could Imperium stated the following:
“The Social Module allows you to select from any of half a dozen character configurations and explore the first of many planetary landing zones – ArcCorp’s Area 18 – with up to 24 other players. You can communicate with other players via a chat system, and express yourself via a variety of different emotes. An augmented reality display system allows you to view additional information about various objects in the environment, including the names of other players. A number of retail shops can be inspected, although they’re not yet open for business.”
Have a look at the following video if you want to see the game’s Social Module in action.
Thank you DSOgaming for providing us with this information.
This year’s Gamescom event is certainly an eventful one, as plenty of companies are revealing new games or gameplay footage for their already announced titles. Star Citizen is definitely one of the most anticipated space simulation games, and the good news is that Cloud Imperium decided to treat its fans with a brand new gameplay video, more specifically a cut from its Multicrew Demo prepared specifically for Gamescom. The official Gamescom Event variant will be released soon enough, and we’ll definitely keep you posted.
Until then, you can feast your eyes on this gameplay footage that showcases a combat session between two relatively large ships.
The video highlights the fact that players will be able to man different turrets on the same ship and work together to take down the enemy. During these battles, coordination between teammates and quick response times become vital, not to mention the pilot’s ability to avoid obstacles. Star Citizen is expected to come out in 2016, and it will be interesting to see if it will be able to surpass the popularity of the already successful Elite: Dangerous and the upcoming No Man’s Sky. Are you looking forward to this PC exclusive game?
Thank you DSOgaming for providing us with this information.
Mad Catz and their Saitek brand have reached out into new realms as of late and we’ve seen several interesting new things, ranging from music instruments for the new Rock Band game as well as exclusive farming simulation hardware geared towards, yes you guess it, Farm Simulator. That wasn’t enough for them and they’ve now announced dedicated Star Citizen Space Simulation Hardware. We have not yet been shown what that will look like, but I’m sure that it will get one or the other fan excited.
Mad Catz teamed up with Cloud Imperium Games to create a range of officially licensed simulation products for Star Citizen and its groundbreaking science fiction universe. The new range of hardware is expected to ship in 2016 and will be released under the Company’s Saitek simulation brand.
The game combines FPS combat with persistent MMO gameplay to create an amazing universe with almost unlimited gameplay experiences. Such a game also deserves some proper hardware and while Mad Catz already worked closely with the company that used the Saitek X52 in multiple videos and also made it perfectly compatible with the game. While the X52, and also X55 H.O.T.A.S. sticks are great, they are more aimed at earth-based simulation games.
It will be very interesting to see what the two companies come up with. The official web page already has a section for space simulation, but so far it only contains products from the current lineup.
I managed to muster a modest $60 edition of Star Citizen, I’ve not got the flashiest ship in the game, but it is more than enough for me to get started and given that selling ships is the perk used by Roberts Space Industries to fund the ever-growing development of the game, I couldn’t resist. However, my investment pales in comparison to that of 39-year-old Wulf Knight, who has so far invested an incredible $22,500 in the game.
“I’m a professional, I’m married to a professional, and I have no debts, so I have resources to put into my hobby,” he said. “You could spend this much restoring a car. I know people who have $3,000 paintball markers.” said Knight. “Chris Roberts launched so many IT careers, it isn’t even funny,” Knight remarked. “And now, after 10 years, he’s making another space sim? It’s like Tolkien coming back from the dead!” he added.
So far Knight is one of the 200 people who bought the $2,500 Javelin Destroyer, as well as $10,000 on the Wing Commander package, an incredible bundle that came with 44 ships and access to the games “1 Million Mile High Club” VIP Lounge.
He’s absolutely right too, I know people who’ve spent similar amounts on their hobbies, so I don’t see how this is any different. Would you spend that much on a game, or any hobby for that matter? I guess that would also depend on how much disposable income you had to begin with.
He has also been invited to go and play the game with Star Citizen creator Chris Roberts, but declined as “he has better things to do,” which did make me chuckle.
It seems that Star Citizen’s success will never stop, and the same can be said for its crowdfunding campaign. It looks like the campaign does not slow down with time, instead it seems to be speeding up.
The title looks to have hit the $77 million mark in crowdfunding, a staggering amount of money compared with other AAA title budgets, even the most expensive ones. One interesting aspect about the latter is that the last $1 million was made in just 5 days, indicating that the crowdfunding campaign might be speeding up.
Adding up the maths, it looks like the title might even hit $100 million soon, but even if it doesn’t hit that mark (by some miracle), it will still remain the most successful crowdfunded thing in history. How about that?
Star Citizen is said to be available for PC players very soon, but with the latter mentioned budget, it could be even sooner than expected.
Thank you Gamingbolt for providing us with this information
Star Citizen is at PAX this weekend and for those who can’t make it to experience the title first hand, Cloud Imperium is giving away free codes to access different modules for a limited time.
The client is said to let you take part on the Hangar Module with an Anvil Hornet F7C. There is also the Arena Commander available, which lets you play with friends to fight waves of enemies. In terms of disk space, the client is said to require 20GB of free storage space and is available until March 15th.
The momentum for the title is said to have been extremely high, with the crowd-funding campaign raising more than $75 million. It has expanded rapidly from being a space-sim to a first person shooter and increased in scale overall.
Star Citizen was though to be a massive game from the very start, with vast environments and enormous gameplay. However, director of game operations at Cloud Imperium Games, Jeremy Masker, warns that it may be a bit more massive that people think.
The statement comes in response to a forum user from Robert Space Industries, who predicted that the game and its client will be heavily compressed and optimized. Unfortunately, Masker sends out a different and contradictory message to the latter statement.
“As I have already said, I would not count on this,” Masker stated. “The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB.”
“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size,” he continued. “Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.”
This might not be an issue for users who already have a super-fast internet connection, but fans who are not so lucky might be extremely disappointed.
Thank you PC Gamer for providing us with this information
Elite is the latest MMO to reveal plans to celebrate the life of Nimoy – who played iconic character Spock across a number of different Star Trek shows and films – with Star Trek Online holding a wake on the planet Vulcan, Cryptic promising a permanent memorial soon, and Star Citizen announcing that a tribute to the late actor is in the works.
Michael Brookes, Executive Producer at Frontier, says the station will be positioned “in the LHS 3006 system around the only suitably named planet,” which, of course, is called Vulcan. Brookes confirmed the news on an Elite forum post that was taking name suggestions for a new station in the New Yembo region, for which the overwhelming suggestion was Nimoy. Though, since the Nimoy Memorial Station will be in the LHS 3006 region, the New Yembo contest is still open.
Elite’s planet Vulcan already has a station, the WCM Transfer Orbital, but it is assumed that the Nimoy station will be a new addition, rather than the old station renamed. Nimoy Memorial Station will be added to Elite: Dangerous with the release of the 1.2 update.
Chris Roberts, the creator behind Star Citizen, is one humble fellow. He has come out talking about the launch of Elite: Dangerous, where he gave a big congratulations to the team on the launch of their game earlier this week. He added that space sims are “finally getting the love they deserve.”
Roberts wrote “I know that many Star Citizen backers imagine there to be an intense competition between our game and Elite. Nothing could be further from the truth. David and I promoted each other’s projects during our respective crowd funding periods because we both believe that the world is better off with more PC games and even better off with more space games.”
He even talked about No Man’s Sky, referring to both it and Elite as breathing new life into the space genre. He added “In the nineties there was plenty of room for multiple space sims and there is no reason that still can’t be the case now! I’ve always maintained that we aren’t a success if we just make a game; part of the reason that I came back from film was to build a game in a genre I loved and hopefully remind people how amazing it is to lose yourself in another universe, adventuring amongst the stars. So rather than be worried about Elite or No Man’s Sky, I welcome them. It’s been a long time coming, but space sims are finally getting the love they deserve.”
Star Citizen continues to raise funds for its development at an incredible pace. The game has already set the record for the most successful crowd funding campaign and the record just keeps on climbing. The game has now received a staggering $63,000,000 and that’s especially impressive given the game only hit $61 million two weeks ago! And there’s still no sign of it slowing down any time soon.
The developers at Cloud Imperium have promised to invest every penny they receive into the game’s development, which in turn is making the game better and better, which in turn again is making more people want to buy it; it’s a beautiful cycle.
The developers are now adding a new stretch goal for $64 million. Once the game hits that, they’ll be adding cats! Pets on space ships are a staple of the sci-fi genre and Star Citizen will be no exception.
Thank you PCGamesN for providing us with this information.
Star Citizen continues to set new crowd funding records as the game quickly approaches the $60 million mark. What’s really exciting about how this game is funded is that Chris Roberts has pledged to invest every penny into the game’s development. He plans to keep making the game bigger and better right up to the games release and beyond.
The game was only originally seeking a more modest $4 million, but the extra funding has allowed the team at Cloud Imperium Games to invest in crazy new features. The game has since had new ships, fully developed alien languages, improved scale, graphics, a full FPS element and more added to it. It’s expected even more features will continue to be added to the development over the coming months.
Chris Roberts isn’t stopping there either, if you think this game sounds incredible at $60 million, Roberts expects the game to break $100 million around the time the game hits version 1.0. The game now has 281 people working on it around the world, putting every bit of effort they can into making this one of the most ambitious games of a generation.
All eyes towards the end of 2015, when the game is expected to reach Version 1.0.
Thank you TweakTown for providing us with this information.
Star Citizen is shaping up to be the most ambitious and spectacular PC games ever created. Not only will it have a vast galaxy to explore in space ships, but it will be populated with planets to explore, trade with and more. On top of that you can expect epic space battles in a wide range of advanced ships, as well as a crazy mixture of salvage, pirating, policing and other fun in this MMO extravaganza.
If that isn’t enough, there is also a fully fledged FPS element to the game. The team at Cloud Imperium Games have just revealed a stunning 9 minute video that demonstrates this element of the game for the first time. If you were excited about Star Citizen before, prepare to be blown away.
The games crowd funding is still going strong and rapidly approaching $60 million. The team continues to add new stretch goals and features to this already impressive protect and we simply cannot wait to see it once it is complete. Unfortunately, the Arena Commander beta we have right now will have to do.
Thank you Gamespot for providing us with this information.
Star Citizen developer Cloud Imperium held their CitizenCon live stream last weekend, in a bid to not only raise awareness of their upcoming space-epic, but to also bring current financial backers up to speed with how the games development is progressing, as well as showing people what they’re planning on doing with the vast sums of money they’ve been receiving.
The game has already broken a world record for the most successful crowd funding campaign, but it continues to raise the bar as it has recently hit $58 million; a figure that is likely out of date now given the rapid success of their funding attempts. The most promising aspect of Star Citizen is that the developers have pledged to invest every penny into this games development and they’ve been forever adding new stretch goals, features, modes and more to meet the growing demands of their budget; and they intend to keep developing new content long after the games official release.
The latest stretch goal is community voted ships, judging by the current voting it looks like a repair ship will be the next addition to the game. All of the Arena Commander ships have also been unlocked this week, great for those (like myself) who have early access and a great opportunity to test out the games combat systems.
Thank you IncGamers for providing us with this information.
Two incredible bits of news from the team at Roberts Space Industries this week, not only has the company just hit a staggering $56 million in funding, but they’ve also revealed the first bit of gameplay footage from the open universe section of their upcoming title, Star Citizen.
Backers of the game can now get their hands on the Arena Commander section of the game, which is nice for a bit of PvP practice, but the real good stuff is going to be the games sprawling online universe, with dozens of star systems, thousands of landing locations, space battles, trading and a million other incredible things for you to explore.
Since none of the single / online playing aspects have been shown before, at least not in such detail, this video simply blew my mind. Taking your ship and landing on the planet, being able explore and more looks like all kinds of fun and I can’t wait to see what other land sites and planets have to offer. The game obviously still has a lot of work to be done, but it’s already shaping up to be something very special.
Check out the video below and let us know what you think in the comments section.
To support the launch of its new R9 285 graphics card AMD has announced the expansion of its Never Settle game program. The newest additions to the program comprise the “Never Settle: Space Edition” and the star offering (excuse the pun) is Star Citizen. The other titles are Alien Isolation, Space Run and Habitat. The program will apply to all existing Never Settle Coupons that are still valid as well as any new ones acquired with new purchases. AMD is looking for new ways to reward gamers for choosing them over Nvidia and so far the Never Settle program has been successful. The new titles for the Never Settle program will be available from September 2nd, which is the same day as the R9 285 launch.
EA gets a lot of stick from gamers these days, and it’s understandable given that the company comes across as a soulless machine for squeezing money out of consumers. However this much is true of most companies and gamers seem quick to forget that companies like EA owe us nothing, sucks but it’s true. Of course every now and then, after having our wallets beaten, our games ruined and our online experiences poorly coded, EA and their not so loved Origin service like to give something back and today I think the freebie is a pretty cool one, Wing Commander 3.
That classic semi-point and click adventure / space simulator is a throw back to when the PC used to offer some very unique and creative experiences. The game features a pretty awesome cast, full voice acting and is a massive dose of retro fun.
Don’t forget that Wing commander is the series created by Chris Roberts, the guy who is working on the games spiritual successor, Star Citizen, something that is going very well since the new game raised just short of $50 million in crowd funding.
So what are you waiting for, jump back in time and see what all the fuss was about! Just head on over to the Origin client or web store and you’ll see the “on the house” banner.
Star Citizen is constantly in the news recently, aside from raising a massive amount of funding from the gaming community, the game is already shaping up to be somewhat of a smash hit. Now Cloud Imperium game are pushing the games feature count up once again with the release of the Star Citizen v12.5 patch.
The new patch increases the max player count in Star Citizen Arena Commander multiplayer mode test. The team have also been working on many networking issues, such as the current rubber banding problems, but given the game is still in development at a pre-alpha level, it’s hardly a shock that these problems exist.
New testers will now have received an invite in their email, inviting them to come and bolster up the play count numbers on the new and improved code.
Thank you IncGamers for providing us with this information.
Star Citizen is already shaping up to be one of the biggest and most bad ass games of our generation. This game is going to be freaking huge, not only in terms of the amount of players eager to get their hands on it, but also due to the sheer scale of the games galactic settings.
The developers at Cloud Imperium games have released this new video which takes us behind the scenes, showing us how the art and assets are put together to create the planet side locations you’ll find dotted around the SC universe.
The graphics on this game already look immense and since the developers have said they want to give PC gamers something that really shows what PC can do, even going as far as saying there is no way consoles could run this kind of game, we should be in for a real treat.
Enjoy the video and let us know what you think in the comments section below.
A recent statement from Star Citizen developer Cloud Imperium says that if the game hits $50 million in crowd-funding, then the game will reap the benefit of newly created alien languages to better enhance immersion within the game.
Before you scream “$50 million are they freaking crazy!” keep in mind that while the game did original seek to raise $500,00 in funding, an amount that many sceptics deemed impossible, yet the game hit a mind-blowing $48 million in funding just this week. Another $2 million doesn’t sound that big a stretch from $48 million.
The game has already hit so many stretch goals, with new ones having to be created to justify the huge pile of money they’ve received. New ships, in-game fantasy adverts, better graphics and now more advanced voice acting all being squeezed into this already vast title.
“The ongoing funding keeps the project running on the scale it is today,” Roberts said, “but we’re also eager to find ways to improve what we’ve already planned. We’ve come up with one for the $50 million goal that we think will truly improve the immersion, and help make Star Citizen a living, breathing world.”
Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!” said CI in an official release.
There is still a lot to be done in terms of development, but the future of Star Citizen is already very bright.