Star Citizen Is Free to Play until March 20th

Cloud Imperium, the company behind the incredibly anticipated Star Citizen space sim, has decided to give us yet another taste of what they’ve been working on so far. The developers have recently launched a new Free Fly event, which means that Star Citizen is free-to-play and available to everyone until March 20. The previous Free Fly event took place about a month ago, and it gave us the opportunity to test the 2.1.2 Alpha build, otherwise known as Crusader. This time around, we’re going to be able to fly every currently flyable ship in the game, which should definitely prove interesting.

Apart from the Star Citizen Alpha 2.2.2 build, gamers will also gain access to the Social Module and the Arena Commander. The game is expected to be released this year, although we don’t have an exact date yet. With the help of these Free Fly events, Cloud Imperium is giving gamers the opportunity to test out Star Citizen and find out what to expect from the final version. Below you will find detailed information regarding the event and what it includes.

  • Star Citizen Alpha 2.2.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.2.2 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building.

Star Citizen Modules Available for Free This Weekend

Star Citizen is at PAX this weekend and for those who can’t make it to experience the title first hand, Cloud Imperium is giving away free codes to access different modules for a limited time.

The client is said to let you take part on the Hangar Module with an Anvil Hornet F7C. There is also the Arena Commander available, which lets you play with friends to fight waves of enemies. In terms of disk space, the client is said to require 20GB of free storage space and is available until March 15th.

The momentum for the title is said to have been extremely high, with the crowd-funding campaign raising more than $75 million. It has expanded rapidly from being a space-sim to a first person shooter and increased in scale overall.

In order to get access to the module, users can visit the Star Citizen official website hereand login/create an account. Once finished, entering the “PAXEASTFREEFLY2K15” promo code will unlock the module.

Thank you GamingBolt for providing us with this information

Elite: Dangerous Is All Systems Go For its Launch Today

Elite: Dangerous has finally launched, with the space shooter reaching version 1.0 after two years of development, something that started on Kickstarter.

The game has increased in price upon launch, with it now costing £40/$60, which is a tad higher than it was when it was up for pre-order, but much lower than it was when Elite: Dangerous was swimming around inside of its alpha and beta stages.

The version 1.0 release isn’t much different to the recent releases of the game, namely the “gamma” release – but it’s exciting to see this launch with Star Citizen so long away yet.

Source: PC Gamer.

Star Citizen Devs Will Create Alien Languages if Funding Hits $50 Million

A recent statement from Star Citizen developer Cloud Imperium says that if the game hits $50 million in crowd-funding, then the game will reap the benefit of newly created alien languages to better enhance immersion within the game.

Before you scream “$50 million are they freaking crazy!” keep in mind that while the game did original seek to raise $500,00 in funding, an amount that many sceptics deemed impossible, yet the game hit a mind-blowing $48 million in funding just this week. Another $2 million doesn’t sound that big a stretch from $48 million.

The game has already hit so many stretch goals, with new ones having to be created to justify the huge pile of money they’ve received. New ships, in-game fantasy adverts, better graphics and now more advanced voice acting all being squeezed into this already vast title.

“The ongoing funding keeps the project running on the scale it is today,” Roberts said, “but we’re also eager to find ways to improve what we’ve already planned. We’ve come up with one for the $50 million goal that we think will truly improve the immersion, and help make Star Citizen a living, breathing world.”

Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!” said CI in an official release.

There is still a lot to be done in terms of development, but the future of Star Citizen is already very bright.

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Thank you Eurogamer for providing us with this information.

Image courtesy of Eurogamer.