Slightly Mad Studios has released its 1.3 Oculus Rift SDK support for Project CARS this week, and with it revealed that crossplay between Oculus and HTC Vive users is not possible. While Project CARS supports both VR headsets, the HTC Vive – co-developed by Valve – is locked to Steam, while the Oculus Rift version of the game is only available from the Oculus homestore.
“Hey guys,” wrote Project CARS Director Stephen Viljoen on the game’s official forum. “Regarding MP and the various platforms, they are indeed separate platforms and we cannot support MP matchmaking between these two platforms. It’s not ideal, but that’s just how this platform separation works.”
So, while Slightly Mad Studios is certainly not to blame, its game is the first high-profile victim of the emerging VR war, which is sure to stoke the ire of gamers during the technology’s embryonic period.
Slightly Mad has been selling the VR capabilities of Project CARS hard for some time now, boasting that the game is one of the most feature-complete titles available for the new wave of headsets.
“Whenever I buy new hardware, whether that’s a new computer or console or sound system, I wanna show it off. And I want something to really test it,” Andy Tudor, the studio’s director, told iDigitalTimes. “So for those that are getting the Rift and wanna have a game that they can really dig their teeth into and pulls out all the stops both technically and graphically, Project CARS is the one for you.”
Slightly Mad Studios might have pushed it too far with a release for Nintendo’s Wii U platform. Word is that the developers are having a rough time figuring out how to port Project CARS on the latter platform and have it playable at the same time.
There have been a few delays for the Wii U release already and things are not looking good either way you put it. The team is struggling with to deliver even the basic 720p running at 30FPS. Ian Bell, head of Slightly Mad Studios, said that they want to wait for Nintendo to reveal the NX console at E3 before taking any drastic measures. This means that Project CARS may have a greater chance of being released on Nintendo’s future console rather than the Wii U.
However, if Nintendo will not reveal the NX platform at E3, Bell said that they will eventually release it for the Wii U, but with a big graphics downgrade. To be honest here, will anyone enjoy the title without its visuals nowadays? I mean, is it wise force a release on the platform with such a huge drawback? My thought is to drop it altogether and focus on maintaining what works. What are your thoughts?
After a thread popped up on reddit claiming that racing game Project CARS was built upon a version of the PhysX engine that would favour NVIDIA cards over AMD, the game’s developer Slightly Mad Studios has been forced to issue a statement denying that performance is in any way be impaired when using AMD GPUs.
Ian Bell, Head of Studio for Slightly Mad, has already refuted these claims, noting that any issues with AMD hardware are driver-related. A more comprehensive statement has followed:
For the past few days, erroneous information posted on Reddit and other websites has spread misinformation with regards to Project CARS’ performance on systems using AMD GPUs.
To correct the wrongful assumptions regarding Project CARS’ performance on AMD GPUs, the MADNESS engine and the degree of involvement from our third-party technical partners, Slightly Mad Studios feel compelled to point out the following facts:
Project CARS is not a GameWorks product. We have a good working relationship with nVidia, as we do with AMD, but we have our own render technology which covers everything we need.
NVidia are not “sponsors” of the project. The company has not received, and would not expect, financial assistance from third party hardware companies.
The MADNESS engine runs PhysX at only 50Hz and not at 600Hz as mentioned in several articles
The MADNESS engine uses PhysX for collision detection and dynamic objects, which is a small part of the overall physics systems
The MADNESS engine does not use PhysX for the SETA tyre model or for the chassis constraint solver (our two most expensive physics sub-systems)
The MADNESS engine does not use PhysX for the AI systems or for raycasting, we use a bespoke optimised solution for those
The physics systems run completely independently of the rendering and main game threads and utilises 2 cores at 600Hz
The physics threading does not interact with the rendering, it is a push system sending updated positional information to the render bridge at 600Hz
Any performance difference with PhysX would not be reflected with differences in comparing rendering frame rates. There is no interaction between PhysX and the rendering
Overall, PhysX uses less than 10% of all physics thread CPU on PC. It is a very small part of the physics system so would not make a visual difference if run on the CPU or GPU
Direct involvement with both nVidia and AMD has been fruitful in assisting with the game performance at various stages of development. Both AMD and nVidia have had access to working builds of the game throughout development, and they have both tested builds and reported their results and offered suggestions for performance improvements.
Testing of the game with different driver versions has produced a variety of performance results on both nVidia and AMD hardware. This is entirely to be expected as driver changes cannot always be tested on every game and every card, and this is the reason why both companies produce game-specific driver profiles, to ensure that they can get the best out of the game.
Project CARS does not use nVidia specific particle technology – the system we use is a modified version of the same technology we used on the Need for Speed : Shift and Shift Unleashed games, and was entirely developed in-house. The reason the performance drops when there are a lot of particles on screen is simply because processing a large number of particles is very expensive.
Project CARS, available for PlayStation 4, Xbox One, Wii U, and PC, has received glowing reviews since its release on 7th May.
Thank you VG24/7 for providing us with this information.
If, like me, you’ve been waiting for what seems like an eternity for Project CARS, then fear not, as the game will be with us on the 8th of May! There really isn’t long to wait at all.With so little time until the game is released, I’m sure you’re wondering, what cars am I going to be able to race when the game is released? Bandai Namco has just revealed the rather extensive list
With so little time until the game is released, I’m sure you’re wondering, what cars am I going to be able to race when the game is released? Bandai Namco has just revealed the rather extensive list below, but wait, there’s more! Not only will the game launch with all the cars listed below, but there will also be more free cars added monthly as a way of saying thank you to fans for being patient throughout the many delays; just kidding, it’s to say sorry for making you all impatient. The list was also left open-ended, as the game will launch with at least the cars listed below, so if your favourite isn’t there yet, it may be added in the very near future.
Slightly Mad Studios and Bandai Namco Games have revealed the release date for their much anticipated Project CARS! Given that the game has been teasing gamers like myself with endless stunning galleries, trailers, gameplay videos and more for almost two years now, the thought of finally getting to play this incredible looking racer is just too exciting!
The game has been developed with the help of the community, allowing early backers to get hands on with pre-release builds of the game and those who invested a little heavier into the title have been able to provide feedback and development support. This level of community aided development has helped shape the game into something incredible and when it launches on PC it’ll bring support for things such as Oculus Rift, 4K resolutions and a whole lot more.
The game is set to launch on November 21st this year, which is great news for those wanting it in time for Christmas, but bad news for those on tight budgets as the game launches in the same two week window as every other AAA title. Project CARS, the new Assassin’s Creed, The Crew, Pro Evo, Dragon Age, Far Cry 4 and countless others launch in that same period, so unless you have a heavy wallet, it’s likely that you’ll be missing out on some of this years big titles for a while.
Thank you IncGamers for providing us with this information.
Project CARS is already shaping up to be one of the greatest racing titles of a generation. It’s been created with the help of a large community of developers who have pushed the limits of the game time and time again, something that early backers will know from the steadily updated early access edition of the game.
The developers at Slightly Mad Studios have said that you’ll need at least a quad-core CPU to run the game, although at a minimum level a GTX 260 or HD 5770 should be enough to get you going – although I would expect that to cover 720p resolution, with effects and physics dialled all the way down.
CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
MEMORY – 4Gb RAM, 1Gb VRAM
The recommended specifications are relatively high, but most mid-to-high systems built within the last two years should qualify for the settings. A GTX6xx or HD7xxx series card and 2GB of VRAM will do the job for those playing at 1080p with many of the settings dialled up to high.
GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
MEMORY – 8Gb RAM, 2Gb VRAM
The top specification for Project CARS is where ever you want it to be, the game comes with support for multiple displays, 3D monitors, Oculus Rift, 4K resolutions and more. If you want to strap a couple of GTX 780 Ti’s into your rig and rip a hole through time with processing power, the game will surely not disappoint.
Thank you DSO Gaming for providing us with this information.
Slightly Mad Studios, the team behind the incredible racing sim “Project CARS”, has released the first footage of their upcoming title running on the Oculus rift VR headset.
The new video shows off 6 minutes of the Oculus Rift VR headset, which obviously runs in that weird double fisheye resolution, but it’s the finer details of the video that really stand out; little moments where you can see you can tell the person playing the game is leaning into corners, looking further down the track on fast corners, checking mirrors and watching for overtaking opponents. This level of freedom isn’t something you can get with the camera set to an analogue stick.
The developer is keen to point out that this is build 723 of the game, saying that the wet weather conditions and the choice of track are not current best suited to show off the games framerate. They’re talking mostly nonsense of course, the game looks great and I’ll forgive any faults given that the game isn’t even out yet.
I’ve seen so many screenshots, trailers and demonstrations of Slightly Mad Studios upcoming racing title Project Cars that I’ve lost count. While I may have lost track of them all, I know one thing for certain, every time I see this game it looks significantly better than the last. There is no doubt about it, the studio and the semi-crowd-funded and crowd-developed nature of the game is paying off big time; the attention to detail is unlike anything else on the market right now.
The sweetest thing about Project CARS is that the PC is the lead development platform, although console ports are being developed alongside to ensure each platform gets the best version possible, but as you can see from the trailer, the PC edition is leaps and bounds ahead in terms of graphics (obviously).
The game is set to have support for everything from Oculus Rift to 4K monitors, so if you want to start saving up to really enjoy what is already one of the greatest racing games ever made, now would be a good time. The game is set for release this November on PlayStation 4, Xbox One, Wii U and PC.
Slightly Mad Studios upcoming racer, Project CARS, is already shaping up to be one of the greatest racing games ever created and while many have already been playing the game in its various stages of completion thanks to its community driven development and funding process, the final game is still a few months away. The car collection is already looking pretty hot and now British prototype specialists Radical are on board as the latest car manufacturer to join the MWD-powered title.
Project CARS will feature three of the British company’s prototype racers, the cars will play a pivotal role in Project CARS’ extensive career mode, providing players with challenging vehicles to prove themselves in on their way to the top of the racing world. The selection of Radicals in Project CARS starts with the company’s most successful car, the Radical SR3. Built on a spaceframe chassis, over 800 SR3s have been built in various configurations, making the SR3 the most successful entry-level prototype on the market.
Project CARS puts players behind the wheel of the race-ready SR3 “RS version” that is powered by a 260hp Powertec 1500cc 4-cylinder engine. Drivers who have successfully mastered the SR3 RS can graduate to the SR8 RX. A faster and more powerful version of the SR3, the SR8 RX is powered by a RPX 2.7 liter V8 engine, giving aspiring racers 430hp to prove themselves with. The Radical gang is completed by an exciting new upcoming model, the RXC Turbo. Powered by a Ford Ecoboost 3.5 liter Turbo engine providing 460hp, the RXC differs from the other two Radicals in two important ways; Unlike the other two Radicals in Project CARS, the RXC is a coupe instead of an open-top car. Another main difference is that the RXC is fully road-legal, making it a very potent competitor for the other road-going sports cars in Project CARS. All the cars are super fast thanks to impressive power to weight ratios and should prove an exciting challenge for racing fans and gamers alike.
Radical in Project CARS
Radical SR3 RS
Radical SR8 RX
Radical RXC Turbo
WMD members will be the first to test-drive these new additions once they are added to the Project CARS development builds. To shorten the waiting time, members also get to follow every aspect of the car development process on the WMD forums, from the first steps of development to the finished car out on track. Project CARS will be available for the PlayStation 4, Xbox One, Steam OS, PC, and Wii U starting Fall 2014. A time that in my opinion cannot come soon enough.
Thank you WMD Portal for providing us with this information.
Slightly Mad Studios have a already proven they can make a great racing game, having created both Need For Speed: Shift titles, as well as working on the soon to be released Project C.A.R.S. and while we’re looking forward to Project C.A.R.S. it seems that developing one racer isn’t enough for this team, who have just revealed yet another title, World of Speed.
World of Speed is set to be a AAAA massively multiplayer online (MMO) arcade racing game and will become available on PC as a free-to-play title later this year. In World of Speed, players will hop in the driver’s seat of an endless garage of cars ranging from everyday city runners to the fastest super cars on the planet to the most iconic cars from throughout the storied history of auto racing. Players will find themselves racing on true-to-life tracks spanning the globe and on tracks only a speed freak could dream up, carved from roadways across cities including London and San Francisco.
“At the heart of World of Speed lies a unique massive multiplayer online experience which incorporates a dynamic social elements and entirely new ways to compete in a racing video game – from an individual to a team level,” said Ian Bell, Chief Executive Officer of Slightly Mad Studios. “World of Speed is an online game and will be continuously supported with innovative and fresh content to keep the competition furious well after its launch.”
Connected competition will allow players to enjoy real-time interactive social gameplay through intense Club and team gameplay, the Airfield social hub, and unique missions and objectives in every race to make every players actions really matter. As an online experience, World of Speed will be supported with live events and player challenges, new gameplay modes, tracks and cars and much more.
World of Speed will be entering closed beta in Spring 2014. To learn more about World of Speed and for a chance to play the fast-paced action in the closed beta, visit and sign up at www.worldofspeed.com.
Slightly Mad Studios announced the newest additions to Project CARS. McLaren Automotive joins the expanding list of manufactures represented in the studio’s upcoming WMD-powered racing title. Thanks to the efforts of SMS partner Andy Marshall of Racetek Simulators, players will be able to experience five of McLaren’s most successful & sought after sports cars in Project CARS.
Project CARS is already shaping up to be the best looking racing game ever made, especially so on PC where many pre-release users of the game have been uploading some truly mind blowing montage videos of the games powerful graphics engine.
Now we see that Mclaren Automotive will be adding digital editions of their high-performance vehicles. Mclaren sports cars have enjoyed tremendous success on and off the race track, clinching various awards, championships and accolades ever since the company’s foundation in 1989. Project CARS will allow everyone to experience the long way Mclaren has come, starting with the 1994 McLaren F1. The company’s first road car made the Guiness Book of World Records as “World’s Fastest Production Road Car”, hitting 391 kph of top-end speed thanks to its mighty BMW V12 engine.
Completing the selection of McLaren cars in Project CARS is the company’s newest brainchild – The Mclaren P1 plug-in hybrid supercar.
McLaren in Project CARS
1994 McLaren F1
1997 McLaren F1 GTR
2013 McLaren 12C
2013 McLaren 12C GT3
2013 McLaren P1
WMD members will be the first to test drive these new additions once they are being added to the Project CARS development builds. To shorten the waiting time, members also get to follow every aspect of the car development process on the WMD forums, from the first steps of development to the finished car out on track.
Project CARS is coming to the PC, Xbox 360, Playstation 3 and WiiU in 2014 and is available to play now for those who provided backing of the game in its early development time.
Thank you WMDPortal for providing us with this information.