Bethesda, the studio responsible for recent action RPG Fallout 4, has teased that it is working on three “longer term projects” that are “different than things [they’ve] done before.” Speaking at the DICE Summit in Las Vegas yesterday (18th February), Todd Howard, Executive Producer and Game Director at Bethesda Softworks, revealed that the company is busier than it’s ever been, working on both fallout 4 DLC and the three new mystery projects.
“We are busier now than we have ever been. We have all the DLC going for Fallout, we are overhauling the Survival Mode, and that’s some of the most fun I’ve ever had when playing the game. It really changes it,” Howard said (courtesy of VG24/7). “It’s harder, but it is more than that, it just makes it different.
“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Bethesda-style game,” he added. “Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”
Howard said that, despite his hints, Bethesda prefers to play its cards close to its chest – “holding back and not talking about” – a strategy he says “played out really well by not talking,” with both Fallout 4 and Skyrim, so expect the company to remain tight-lipped on its new projects for the foreseeable future.
It’s been a long time coming, but it’s great to see that development of this mod is still making progress. Skywind is a huge effort to port the entire world and game of Morrowind into the Skyrim game engine. That means hugely improved graphics, increased mod support, a greatly improved interface and so much more. Obviously, this is a huge undertaking, so it’s been a few years since we first heard of Skywind.
A new trailer has been released for the game, which is great, as it was back in March last year that we saw the Revive trailer, and August that we saw the Rekindle trailer released. Today, however, we get the new Envision trailer and as you might have guessed, it’s pretty awesome. Check out the new trailer below.
As you saw in the trailer, the graphics are making great progress for this mod, making full use of the hugely improved lighting engine in Skyrim. For those of you who have played the original Morrowind, you’ll have noticed some very familiar landscapes too, albeit ones that have never looked so good.
How these people can continue this work and not have been snapped up by Bethesda is simply incredible, but hopefully this mod will continue to get developed, get the attention it deserves and more, because it may be the biggest and best Skyrim mod ever created.
Not a fan of Morrowind? Don’t worry, these another mod that’s equally amazing, as they work to port Oblivion into Skyrim’s engine. Naturally the naming system is just as obvious and you can get more information on Skyblivion right here.
What’s your favourite Elder Scrolls game so far? Are you looking forward to playing these mods or would you rather stick with the original games as they were first created? Let us know in the comments section below.
Video games can do a lot of things. You can play them with your friends while sitting on the sofa, or play with people on other side of the world. You can sit down at a party and sing your favourite songs while your friends play the music, or conquer an entire world on your own. One thing that some people find rewarding is playing games with the ones they care about the most, be that their friends or family. Eli Jewett is one of the latter, playing games with his dad who recently wanted to play Skyrim. There was one problem, though, his dad can only use his right hand.
Chris Hepburn has a post that is known for allowing people to request a controller mapping for certain games. Jewett saw this and requested a one-handed profile for Skyrim using the Steam controller. Hepburn was asked by GameSpot why he decided to take up this request and Detailed in the video below, the end result was a combination of motion and physical controls such as mapping movement to the tilt sensor while looking around was done via the right track pad.
“The son wanted his dad to play Skyrim! Enough said. Who wouldn’t want their dad to share Skyrim with them?” asked Hepburn. “We’ve all played Skyrim and this guy’s dad wants to try it. Had to make it at that point.”
While he has yet to test the profile Jewetts father launched Skyrim after being told about the creation hopefully a game he will be able to enjoy soon. Hepburn has stated that he would go back and change the profile over and over until Jewetts dad is comfortable with it, while Hepbrun is going to take on more profile requests, such as one for a woman who has arthritis and cannot use her thumbs. “Valve are the real innovators here. They gave us the tools to help each other” Hepbrun added.
This is the gaming community that I enjoy being a part of, one where you not only enjoy playing with your friends and family but are also willing to help out others so they can share in that enjoyment.
Modding a game is one thing, it can be a demanding hobby that requires quite a lot of knowledge of a game’s engine and the ability to modify its assets, but porting an entire games world from one engine to another, that’s completely bonkers. However, that’s exactly what Polycount member DRIVEJUNKY95 has done and the end result is very impressive.
While many of you may not see this as impressive, it really is and it’s quite a complex and demanding job for one person to have undertaken. The motivation for it is unclear, but it does open up a lot of possibilities for the modding community. With so many games working with Unreal Engine, it’s going to be easy to use this map for other purposes; Unreal Tournament Skyrim map anyone?
“Focusing on the lighting at the moment but will do texture work along the way. I dove into the post processing settings and discovered stuff like LUT and the different DOF types which I tried tonight.” said DRIVEJUNKY95
The entire map is in place, but there’s still some work to be done to make it truly special. The creator is now working on bringing in improved textures and lighting to give it a big of a next-gen boost and I really can’t wait to see the results.
Skyrim is a fantastic RPG adventure, but it’s a truly solo affair, something which the modders who created Tamriel Online aimed to fix. The original incarnation of the mod, which launched earlier this year, wasn’t ideal. It added the ability to see some other players running around, but interaction and questing was a no go, plus there were a huge pile of bugs. This is, of course, to be expected with such a mod, as it’s very ambitious and technical compared to the likes HD Cabbage Textures.
The new update for the mod brings big changes, starting with a range of bug fixes, improved stability, but also multiplayer questing. Now multiple players can enter dungeons and more together, without being kicked from the multiplayer experience, for the most part. Custom character mods work well too, so this could open the door for a new wave of Machinima videos.
It’s not perfect, but being able to fight the same enemies, explore the same places and generally share your Skyrim experience with friends is a lot of fun. Check out the video below to see it in action for yourself.
The next step is NPC synchronisation and I can’t wait to see this and any future updates in action!
Thank you PCGamesN for providing us with this information.
The Elder Scrolls: Skyrim is perhaps one of the most acclaimed games in the Elder Scrolls series, and as a result, it received plenty of attention from the PC modding community. There are currently countless mods available for Skyrim, some of which transform the game into a true visual masterpiece. However, even though most mods are targeted at making the title look sharper, more vibrant and more detailed, one particular project focused on transforming Skyrim into a cartoon. As crazy as it may sound, the idea actually turned out to be a great one, and while the mod still needs a bit of work, its creator decided to release a few screenshots before the official launch.
The mod was created by UniqueUses, and it dramatically changes the atmosphere of the game. Its lighting effects are particularly impressive, not to mention the terrain, vegetation, and character textures. I can only imagine how much hard work went into the development of this highly original mod, and I’m definitely looking forward to trying it out myself after it launches. Until, then I’m just going to stare at these awesome screenshots for a while, and I invite you to do the same.
Thank you DSOgaming for providing us with this information.
We’ve seen some impressive PC gaming mods over the years, some finished, some not finished, some that never became more than a demonstration. Skyrim has seen lots of mods, in fact, it’s seen thousands of mods! Before Skyrim, we saw and I personally used hundreds of mods for Oblivion, but now those two worlds are beginning to collide.
Skyblivion isn’t complete yet, there’s a lot of work to do and the team is always looking for volunteers to help complete this staggeringly huge undertaking. They’ve been working on porting Oblivion and all its details into the game engine used for Skyrim. Why would you do this? Better graphics, improved physics and just because it’s awesome; it’s effectively a modern HD remaster/overhaul and then some! Sound familiar? Those who’ve been playing Elder Scrolls for a while may remember Morrowblivion which, you guessed it, ported Morrowind to Oblivions engine!
There are some issues with “navmeshes” at the moment, many lines of code that need to be ported to help navigate NPC players, but as you can see from the video below, the world of Oblivion is shaping up nicely and again, it can be improved further, but that lighting engine from Skyrim certainly makes a huge difference!
The modder Gionight is best known for his amazing and incredible work with Skyrim and that games modding ability and now it looks like he’s taken a shine to Grand Theft Auto 5. Building a game that allows modding was probably the best choice Rockstar ever made for this game and it opens up the doors for almost anything.
Gionight has been experimenting with ENBSeries for Grand Theft Auto 5 and he has now released the first set of screenshots of his work. And it looks absolutely great. Scrolling past these screenshots and one could easily be fooled by some of them and think that they’re real photos rather than screenshots from a game.
There are landscape shots from close and far, but I prefer the closer ones as they show off more of that amazing detail and work that has been put into it.
As Gionight noted with the screenshots, this is still a work in progress project and more changes are bound to happen between these versions and his final ones.
For now we can just enjoy his work and wish that we were able to do just half of this ourselves.
Thank You DSOgaming for providing us with this information
Well, that didn’t last long. Just a couple of days after Valve introduced a new feature that allowed modders to sell their work on Steam, the feature has been pulled again. The feature had nothing but the best intentions but it was a swing and miss at the same time. It didn’t take long before the first online petitions ran with the aim to get the feature removed. It even cost Steam $1 million extra in staff costs just to reply to all the users contacting them with their concerns and complaints about the new feature.
“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.”
In a blog post, Valve-employee Alden explained the reasons. The main goal behind the entire idea was to make the modding community even better, allow the exceptional people to earn a buck for the work and the hope for mods to turn into future full games like Dota, Counter-Strike, DayZ, and Killing Floor have done already. But it probably wasn’t the best idea to start with a game that has as dedicated and big a modding community as Skyrim does.
“We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating,” said the blog post. “We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.”
Any user who spent money on a mod during the few days that the system was running will get a full refund of their money. Most users appreciate this news when looking at the feedback, but at the same time they urge Steam to add a donation button instead. Make it voluntary instead, so people who want to pay for what the think is good work can do so and skip the bad ones.
It has been one hell of a week for Valve, as their latest business move sent a shockwave through the PC gaming community and put bluntly, left a lot of people seriously p***** off. For those of you who missed this commotion, Stream Workshop now allows modders to sell their work, but it has left a bitter taste in the mouth of many gamers, as we’ve all become so accustomed to the well established and mostly free or donation based nature of the modding community.
“On Thursday I was flying back from LA. When I landed, I had 3,500 new messages. Hmmm. Looks like we did something to piss off the Internet. Yesterday I was distracted as I had to see my surgeon about a blister in my eye (#FuchsDystrophySucks), but I got some background on the paid mods issues. So here I am, probably a day late, to make sure that if people are pissed off, they are at least pissed off for the right reasons.” Said Gabe on reddit.
There does seem to be some confusion about the mods, that all mods are now paid for, which simply isn’t true. Free mods are still available on Steam Workshop and it’s really down to the content creator to add a price. Naturally, most have opted to try their hand at making a few bucks, but gamers are already voting with their wallets and keeping well clear of such thing anyway.
Gabe came under fire for content creators only getting 25% of the sale of their mods, with the remainder going to the games creator, for the case of Skyrim, this would be Bethesda and Gabe was quick to point out that this percentage was set by Bethesda, not Valve, as this rate will always be at the discretion of the publisher/developer; Gabe even went as far as saying he would be happy to tell a publisher they’re being dumb on the subject of this percentage.
What’s really good to see, is that Gabe has been taking on so many questions on steam and saying they’re absolutely looking to revise and improve the system and that him taking to reddit is just one of the first steps in that process.
“In general we are pretty reluctant to tell any developer that they have to do something or they can’t do something. It just goes against our philosophy to be dictatorial. With that caveat, we’d be happy to tell developers that we think they are being dumb, and that will sometimes help them reflect on it a bit. In the case of Nexus, we’d be happy to work with you to figure out how we can do a better job of supporting you. Clearly you are providing a valuable service to the community. Have you been talking to anyone at Valve previously?”
I would love to quote all the replies, but of course, it would make far more sense to read them on reddit, as Gabe really did spend a lot of time responding to virtually every question on there and it may help clear up many issues surrounding the new marketplace.
“Skyrim is a great example of a game that has benefitted enormously from the MODs. The option for paid MODs is supposed to increase the investment in quality modding, not hurt it. About half of Valve came straight out of the MOD world. John Cook and Robin Walker made Team Fortress as a Quake mod. Ice frog made DOTA as a Warcraft 3 mod. Dave Riller and Dario Casali we Doom and Quake mappers. John Guthrie and Steve Bond came to Valve because John Carmack thought they were doing the best Quake C development. All of them were liberated to just do game development once they started getting paid. Working at Waffle House does not help you make a better game.”
It’s good to see Gabe, who many of us PC gamers hold in the highest regard, being so hands on with the community and while the whole mod-payment thing has caused an internet outrage, feedback from Gabe and the community on reddit does seem to be improving as there’s been a fair amount of miscommunication until this point. People have been banned from Steam forums, had their message histories deleted for speaking out about this issue and Gabe has said this will stop, he was unaware of this and has even unblocked a few accounts of Steam members who posted such concerns on reddit. Admittedly, that part shouldn’t have happened in the first place, but at least the CEO is now addressing the issue.
“Our view of Steam is that it’s a collection of useful tools for customers and content developers. With the Steam workshop, we’ve already reached the point where the community is paying their favorite contributors more than they would make if they worked at a traditional game developer. We see this as a really good step. The option of MOD developers getting paid seemed like a good extension of that.”
You can check out the thread here, be sure to give it a good read first, field any questions you think should be addressed, if they haven’t been already and lets see if we, as the PC gaming community, can make this a better situation for both gamers and modders alike.
As of yesterday, Valve has adapted its policy towards game mods made available through its game distribution platform Steam, allowing creators to charge for mods, with Valve taking a whopping 75% of generated revenue from sales.
However, the first for-profit mod for Bethesda’s The Elder Scrolls V: Skyrim has been removed from sale on Steam Workshop within 24 of being made available. The mod, offered by Steam user Chesko, contained assets created by Fore’s New Idles mods. Fore objected to his assets being charged for and, after contacting Chesko, the mod was taken down and customers were refunded.
Mass Effect modder FilthyCasual, a firm opponent of paywalled mods, has criticised the move by Valve on his blog, branding it a failure on every level:
“First, Valve, you have now made “modder” a dirty word here on the steam forums almost overnight. Thanks a bunch. You have now divided PC consumers and modders, when we used to be a pretty tight bunch.
Second, I now see mods going up that are little tiny swords and whatnot going up for sale. Bundles already that cost more than the game itself. In other words, I am concerned about a complete influx of mods that are completely useless and tiny and unsupported and updated, just because of money-grabbers who want a piece of the pie.
Third, this leads to microtransaction hell. Hell for consumers, and a deluge of stuff to compete against for us modders. This isn’t healthy competition. It is gonna be cutthroat. Thanks again for taking the fun out of it.
Fourth, there will be inevitable stealing of other’s people’s content and then selling it as their own. Some may claim that because they modified another mod’s content, they now have created their own mod and are free to sell. I disagree. They are making money at the expense of others.
Fifth, you have a “return policy,” if it is even worth of the name, that is full of holes. First, 24hrs isn’t much time to test if a mod will glitch out or not. Ever heard of a standard 14 or 30 day return policy? Let’s say a consumer buys a mod, then one week later the modder releases an update. This update has a bug, and the game crashes or glitches out. Then let’s say, for whatever reason (even a good one. Like real life got in the way) the modder doesn’t release an update to fix the bug. Before today, big deal. You could either uninstall the mod or revert to a previous version. Given it was free, most people wouldn’t complain too much. But NOW, a consumer will likely be stuck with a useless piece of software they paid good money for. Software that now is worth zilch. They will be, understandably, really upset, with no way to get their money back.
Lastly, you, Valve, are likely hurting good, legal sites like Nexus Mods as some greedy people take their mods, or the “premium versions” off the site in favor of posting to the Steam Workshop.”
It’s hard to disagree with FilthyCasual. It feels like a money-grab from all sides, especially Valve, who take the majority of revenue for merely acting as a vendor. That’s not to say that a paid platform for mods can never work, but Valve’s current effort leaves a lot to be desired.
The Witcher 3: Wild Hunt is already known as a massive and ambitious project, having the same characteristics lead to it being delayed several times now. But how can we imagine the immensity of the game world in real-world time? Well, the answer seems to come from the title’s developers, having them state that its size can be measured in well over 200 hours of gameplay.
“Hard to say,” said developer Damien Monnier on Twitter in response to a fan’s question about just how long the game might last. “If you do everything, I’d say 200+ hours.”
The title is undoubtedly coming with a lot of content, but as with any other title that is yet to be released, the numbers should be taken with a pinch of salt. A lot of developers made claim of their title’s world size in recent years, but some of them really didn’t turn out as described.
A good example of a massive game world that eventually amounts to nothing more than simple, boring side-quests and endless hours of roaming around is Dragon Age: Inquisition. Whether The Witcher 3: Wild Hunt will have a more Skyrim approach, we just have to wait and see.
Thank you Gamingbolt for providing us with this information
It was back in 2013 that we first mentioned SkyWind, but a project this huge doesn’t happen over night and more often than not, they fall into obscurity and never see the light of day; SkyWind is not one of those projects, at least not yet.
The latest trailer for SkyWind has been released, bringing with it a lot of new hope to see Morrowind brought back to life in the much-improved game engine facilitated by Skyrim. The video shows work that has been done on recreating Vvardenfell, with West Gash, Battle Coast and Red Mountain all starting to take shape.
It’s slow work, but one that the team have undertaken free of charge in their own spare time. If you think you can help, head on over to their project site and lend a hand!
“An exclusive look at the latest developer update for Skywind! While there is not much to show visually, major progress has been made on environmental and architectural 3D assets to finish fleshing out the game world. Enjoy this small preview and expect more to show in the next update!
Regarding the update version. 0.9.6 does no necessarily mean we are close to a 1.0.0 release. When the project first started, it was originally going to be a direct port, in which case version 9.0 WAS very close. However, as goals changed, we realized there was so much more to do than initially thought. 0.9.5 came out in October, and there is a lengthy gap between each major update. These versions are not an accurate representation of overall progress towards a release, but instead milestones to keep track of. When we have more information on a beta or a release, we will let you know. Sorry if this is misleading, it was not our intent.
Three years have passed since The Elder Scrolls Skyrim got released, but that will never stop fans from constantly finding uncommon ways of showing their love for the title. The latest involves a guy playing the title’s theme on 24 wine glasses and a water jug. The video can be viewed below.
Thank you Kotaku for providing us with this information
Gaming on consoles can be great fun, I know, I’ve owned plenty of consoles throughout my life and still do. Gaming can be fun regardless of format, but PC has one magical aspect that I’ve enjoyed the most, that sets it apart from its console gaming counterparts, I am of course talking about mods!
Skyrim is one of the best games ever created as far as the modding community is concerned. The game has had thousands of mods that take its graphics to the next level, just check out this gallery of stunning mods for examples. Then again, not everything has to be taken too seriously and as you’ll see in the video below, PC game modding has many extremes and this video is enough to make any console gamer green with envy.
The video contains its fair share of strong language, it’s certainly NSFW.
Skyrim was built from the ground up to be mod friendly and since it’s release it has become one of the best looking games ever to grace a PC screen. However, its predecessor, Oblivion, is still getting lots of love and attention from the modding community. Oblivion is still my favourite Elder Scrolls games, it has some great quests and a fantastic storyline that more than warrant a return to Tamriel.
Modding Oblivion is incredibly easy and there are several very popular mods that you can download and install with relative ease. Assuming you have a fast internet connection, you could get similar results to the images below in just a few hours; a small price to pay for what could be hundreds of hours of re-exploring the games sizable environment.
The results of these images are not from one mod, but a combination of texture mods, charector mods and a whole lot more. The right thing to do is to head over to Nexusmods.com or a similar site and find all the mods you want to create a unique game world that you’ll enjoy. Go forth, get installing mods and enjoy the world of Oblivion once more!
Skyrim, the one game that just doesn’t want to fade into obscurity. Modders have been working tirelessly since the games release, beating it into a pulp, then rebuilding virtually every aspect of the Bethesda studios creation into something new and wonderful.
Missions added, lighting improved, bugs fixes, 4K textures, models improved, new characters added; if it can be modded it has been.
ENBSeries members have been sharing a lot of screenshots this week that show off their new high-resolution custom textures for the games environments, buildings, plants and more. Combined with custom ENBSeries Configs, it’s a perfect example of how you can make Skyrim look incredible; all you need is a little spare time and the patience to download and install lots and lots of mods. Keep in mind that most of the best graphics mods are on Skyrim Nexus, not on Steam Workshop.
Speedrunner DrTChops has finished creating himself a new world record for beating Skyrim’s story, taking just 39:32. There’s a lot of running involved, as you can imagine, but the new world record shaved just a few seconds off of the previous record.
MrWalrus had the previous record, with 39:41, so DrTChops shaved just 9 seconds from that previous record.
Set your graphics cards to meltdown, because the legendary Skyrim modder Gionight (actually, I’ve never heard of him, but he’s legendary now!) has shared his latest array of screenshots after heavily modding the game.
Unfortunately Gionight hasn’t shared his settings which were used in these screenshots, and to be honest it’s easily possible that doing so could be near impossible. Skyrim has been out for a long time now and I personally have hundreds of mods big and small, many of which I have tweaked and adjusted, each will play out differently on my hardware than it would your own, so it’s very much a keep tinkering, experimenting and if you’ve got the computer hardware for it, your Skyrim can look this insanely gorgeous after a few days tinkering.
There are certainly some custom ENB mods here, as well as extensive HD retextures, in fact it looks like almost every aspect has been replaced with mods. The graphics are bordering on movie CG graphics that would make the team at Weta proud. So without further delay, enjoy the gallery bellow.
Pro tip: if you’re serious about improving your Skyrim install with mods, ditch that SteamWorks nonsense and get over to sites like Skyrim Nexus, where all the really cool mods are happening.
The Elder Scrolls series draws in modders like no other game, the development community is still working hard on pushing the limits of Morrowind, and that games has been out for twelve years, so just imagine how much further people intend to develop for Skyrim and what that will look like in another nine or ten years time!
One thing is for certain, despite only having three years to work on Skyrim, modders are really pushing the limit of what is possible. I haven’t played Skyrim in over a year, when I had loads of mods installed and the game looked nothing like the original, almost every detail had been tweaked. Now after recently re-installing my copy of the game and dumping about 50 updated and new mods on to it, compared to a year ago I can safely say it looks significantly improved, now with this new wave of mods that level of detail is about to go even higher.
We don’t have a full run down of every mod used here, as it’s likely that many environment and ENB tweaks have been used to get awesome screenshots. However, if you head on over to SkyrimNexus and ENBSeries to check out the work of pastrana, WorshipTheSatan, LucidAPs, LiaN82, forbeatn, Insomnia, Dinkledorf, xmacrosx, VictoriaG, XiNAVRO, bmagno20, ShinglesCat, jesusoden and zzjay, then you should be able to achieve similar results to the images below, enjoy!
Thank you DSO for providing us with this information.
This Skyrim Mod has actually been out for a couple of months now, but there are literally tens of thousands of mods out there, and since I missed this one the first time around, it is likely that many of you have too.
This is just a single mod for Skyrim, albeit one that changes damn near every aspect of the game into something completely and utterly bonkers, especially when compared with the somewhat desolate snow covered peaks that the game is known for.
Super Skyrim Bros changes weapons, costumes, sound effects, enemies and a vast amount of the games world to become the different worlds you would expect to find in the Mario game series.
Just look at some of the latest additions to the mod in the last update to get an idea of how much is changed, as well as the level of madness you can expect to enjoy while tearing around this overhaul.
Skyrim is one of the best games around for mods, it has been tweaked far beyond what Bethesda created to push the graphical limits of its game engine, create new quests, new monsters, new leaves on trees and a whole lot more weird and wonderful things that have created what often feels like a completely new game.
With ENBSeries members electricsheep26354, Gionight, kaffeekranz, LucidAPs, saltr, Unreal, WoodsOfYpres and YetiASX being some of the best Skyrim tinkerers around, they’ve taken the stunning screenshots you see here. Unfortunately there isn’t a list of mods used, but you can bet your butt that it’s easily over a hundred mods on each of their builds, as virtually every aspect of the world has been tweaked and improved to provide this level of detail.
Of course you can always mod the game yourself via the Steam Workshop, but if you really want to push the game to its limits you have to get your mods from outside Steam, with sites such as Skyrim Nexus being one of the best places to get you started.
Enjoy the screenshots below, if they don’t get you excited enough to reinstall the game again, nothing will.
Thank you DSOGaming for providing us with this information.
Skyrim has been with us for a couple of years now, but much like the rest of the Elder Scrolls games that came before it, the game still attracts plenty of attention from the modding community. Skyrim has been tweaked to completely new levels of immersion and graphical prowess, but the new work from modders charlievoviii, OhKay, Pfuscher, prod80, Saberus, Unreal, WoodsOfYpres and WorshipTheSatan is some of the best we’ve seen yet.
Using a combination of ENBSeries, multitudes of highly detailed texture mods, better bodies and more post processing plugins that we would care to count they’ve created a game that shows the true potential of the games engine. It would take a long time to get these mods setup and tweaked and it’s likely that these images are a culmination of many hours of tweaking and modding the game progressively since its release… I think I’m going to have to redownload my copy on Steam and see if I can get mine to look this great.
Thank you DSOGaming for providing us with this information.
As yet another year reaches its end, it is time to crown the 2013 Mod of the Year after 141,000 players choice votes. Usually the results are controversial and fiercely debated by the modding community, but it is hard to deny the universal praise the mod “Just Cause 2: Multiplayer” has received.
Modding is all about morphing already amazing games into something different, quirky, better and all of this years winners did just that. The final top 10 includes:
9. Fallout: Project Brazil
8. A Clash of Kings
7. Crusader Kings 2: Thrones
5. Project Reality: Battlefield 2
4. Brutal Doom
3. Rise of the Reds
2. No More Room in Hell
1. Just Cause 2: Multiplayer
“Huge thanks to all modders and supporters of the awards who recognize the work these developers dedicate to their craft.” Said ModDB in a recent announcement.
It’s been a great year for mods, and seeing things like Brutal Doom keeping the flames of old school FPS Doom burning always makes me smile. If you want more information on the list, you can check out the full list of winners here. You can also read up on the ModDB editors choice picks which include even more awesome mods that may not have got such wide spread attention as the ones that were voted for. Last but by no means least there are the best upcoming mods of 2013.
Thank you ModDB for providing us with this information.
Morrowind was one of the coolest entries in the Elder Scrolls series, but is has long since been forgotten by many and new comers to the series often miss it entirely due to the game being a little on the old side, fools!
A team of modders haven’t forgotten a thing, they’ve been working hard to create Morrowind in the land of Skyrim and while it requires some heavy modding, as well as both games to be installed on your system to copy over static meshes and other data, the games world really is up and running in the game engine used for Skyrim, and to great effect too!
And so Skywind is born!
“I am pleased to announce the new official trailer for Skywind. The entire video is based off of the official Skyrim launch trailer. Footage in this video does not reflect the final product. A huge thanks to everyone working on this project and making it become a reality.
As of now, Skywind mostly just consists of landscape and static meshes, but we are currently working on getting all of the quests, npcs, weapons, creatures, etc. working correctly, and they should all be available by the final release. Remember though that we have a limited team, and if you want to see a particular feature faster then join and help work on it.”
For more information, just head on over to Morroblivion and get downloading the mod for yourself, I know I am!
Thank you Morroblivion for providing us with this information.
The announcement for The Elder Scrolls Anthology has landed in my email this morning, bringing great news for those who love all things from the land of Tamriel. For the first time in the history of the award-winning series, Bethesda presents The Elder Scrolls in one complete PC collection. The Elder Scrolls Anthology features all five critically-acclaimed games, plus official add-ons – packaged together in an exclusive premium collector’s set. A full list of contents is below.
This is great news for fans of the series and for those who have yet to play any of these games as it’s the perfect way to expand your games collection in a truly massive way. The package will be arriving on retail shelves in Europe on September 13, 2013 for £49.99/€59.99
The Elder Scrolls Anthology includes:
The Elder Scrolls Arena
The Elder Scrolls II: Daggerfall
The Elder Scrolls III: Morrowind
The Elder Scrolls IV: Oblivion
– Knights of the Nine
– Shivering Isles
The Elder Scrolls V: Skyrim
Five Physical Maps detailing the lands of Tamriel, Iliac Bay, Morrowind, Cyrodiil, and Skyrim.
If you were saving up for Skyrim then you best keep saving because all this Elder Scrolls in one box is an epic set to own, allowing you to relive the entire history of the The Elder Scrolls, although it may take you a long time to complete, but it would definitely be worth it.
Assume the role of a lone prisoner and travel to Tamriel’s most famous and dangerous sites to collect the shattered Staff of Chaos and save the Empire from the evil Imperial battlemage, Jagar Tharn. The Anthology features the original version of Arena and will launch within a DOS emulator.
The ancient golem Numidium, a powerful weapon once used to unify Tamriel has once again been unearthed. In the power struggle that follows, the King of Daggerfall is murdered and his vengeful spirit haunts the kingdom. The Emperor Uriel Septim VII sends you on a heroic path to put the king’s spirit to rest and ensure that the golem does not fall into the wrong hands. The Anthology features the original version of Daggerfall and will launch within a DOS emulator.
To fulfill an ancient prophecy, the Emperor sends you, an unknown Imperial courier, to the island of Vvardenfell to rid the land of Morrowind of a dark curse. Through a series of dangerous and magical quests, you are transformed into one of the Empire’s most enduring heroes. Also includes: Tribunal and Bloodmoon add-ons, plus The Elder Scrolls Construction Set.
With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land. In the shadow of evil, a hero will rise from the ashes of a fallen Empire. You must find the true heir of the Septim line and restore him to the Imperial throne, while unraveling the sinister plot that threatens to destroy all of Tamriel. Also includes: Knights of the Nine and Shivering Isles expansions.
Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Also includes: Dawnguard, Hearthfire, and Dragonborn add-ons.
Thank you Elderscrolls for providing us with this information.
Intel’s Haswell has been out for a while now but there hasn’t been any sign of any sub Core i5 desktop Haswell processors yet. That said these Core i3 units still have a while to go but we can get some kind of estimation of their performance level as benchmarks of a dual core hyper threaded Core i5 4570T have been revealed. With two cores it mirrors what we will probably expect to see from a Haswell Core i3 as most of these are dual core hyper-threaded parts. You can see the specifications of the Core i5 4570T below in the graph. The T moniker denotes the energy efficiency of the unit and this is reflected by the 35W TDP.
In terms of performance it is impressive and performs better than a lot of AMD counterparts with much higher clock speeds and power consumptions. It also delivers performance close to that of Sandy Bridge “K” favourites like the 2500K and 2600K processors. In Battlefield 3 it did particularly well.
In The Elder Scrolls V Skyrim it did equally well showing that less cores doesn’t equal less performance. It dispatched of AMD’s FX-8350 8 core processor and blew away the best Ivy Bridge Core i3 dual core part from the last generation, the i3 3220, which runs at 3.3GHz with 2 cores and four threads while this runs at 2.9GHz with the same physical core/thread count.
Though it does consume a fair bit more power than the Ivy Bridge dual core part though the performance is still very impressive for the tight 35W TDP envelope. We can see that the Haswell architecture clearly scales very well at lower clock speeds.
If you are interested in seeing more graphs from the dual core Haswell Core i5 4570T review then be sure to check out the source article here – PC Games Hardware (de)