The issue with creating a successful game is that once you’ve done one, your next one is expected to be at the same level or even better. Much like with movies you are expected to build upon your last game, making each game (be it the next one in a series or a new series altogether) better than the last. CD Projekt RED know this better than anyone with their last game, The Witcher 3: Wild Hunt, being successful and gaining several awards. The end result though seems to be that CD Projekt RED want their next game, Cyberpunk 2077, to be shown off as something great.
Feeling the pressure of the Witcher 3’s success, co-founder, and CEO Marcin Iwinski stated that:
“Right now, we have the success of the Witcher 3; people played it and people loved it. So it’s even more responsibility. The fact that Witcher 3 performed so well allows us to be even more ambitious with Cyberpunk 2077. Right now, it’s on our shoulders to deliver here. The next time you hear about Cyberpunk 2077 we will show something and it must be f****ng great.”
“People really expect something great and that’s what we have to stand up to and deliver.”
Iwinski was also asked about how the team felt about changing settings for their next game, his response was that “after a decade working with dragons, swords, and medieval themes, the team is feeling energized to work on a project involving guns, ammo, mutants and implants”.
If you are looking forward to playing the game anytime soon though you may have to wait as the company states it is “a long ways away” from release and that the team wants to spend the time to make sure it is a “truly outstanding game”.
The Just Cause series is renowned for its destructible environments and huge open world which allows the player to become involved in an assortment of mission types. On another note. Avalanche Studios gained a reputation for being a PC focused developer and ensures their games scale properly across a wide range of hardware configurations. The latest entry in the series, is quite similar to Just Cause 2, but that’s not necessarily a bad thing. It also features a graphical boost and looks superb on maximum details. Now that the game has been out for a little while, the studio has almost finished work on a futuristic DLC pack entitled, Sky Fortress.
Tobias Andersson, Senior Producer at Avalanche Studios described the upcoming DLC and said:
“If Just Cause 3 is over-the-top action then the Air, Land and Sea Expansion pass aims to stand on its shoulders and reach even higher,”
“An incredible amount of time has been spent ensuring every new item is fully integrated into the main game and can be used during existing missions. Rico’s new Bavarium Wingsuit will fundamentally alter the core gameplay of Just Cause 3 and we can’t wait to see the crazy stunts that players perform with it.”
This is an interesting departure from the Just Cause 3 setting and reminds me of iconic science-fiction shows. Clearly, it’s designed to offer something different and should encourage players to return to Just Cause 3. Personally, I haven’t played Just Cause 3 and waiting for a significant discount. Despite this, it’s received positive reviews and should meet your expectations providing you’re not expecting a huge leap from its predecessor.
The latest content pack includes new missions, challenges, the “Bavarium Splitter” assault rifle and a personal defence drone, all of which can be carried over into the main game. Coming in March 2016, Air, Land and Sea Expansion Pass owners can pick up the Sky Fortress Expansion Pack 7 days early on PlayStation 4, Xbox One, and PC.
Star Wars: The Force Awakens is predicted to smash box office records and has already amassed $50 million in advance ticket sales. Furthermore, Fandango told Variety that The Force Awakens is the biggest pre-seller in the company’s history. According to The Hollywood Reporter, the film’s pre-release sales are twice the amount of the previous record-holder, The Dark Knight Rises. Additionally, MovieTickets.com, reported that advance sales for Star Wars are the highest on record. As you can see, tickets are selling incredibly fast as Star Wars fans desperately try to attend the film’s launch.
Cinemas are even considering to offer more seats and judge how much room they can allocate to avoid disappointment. As the first Star Wars film by Disney, there is a great deal of pressure to produce a film which lives up to the original trilogy. As a result, it’s quite easy to leave people disappointed as meeting their extremely high expectations is a difficult task. Nevertheless, Star Wars: The Force Awakens looks fantastic from the official trailer and I cannot wait to see how well it’s received by the public.
Are you planning to see Star Wars: The Force Awakens on release? I’m tempted, but usually prefer to watch films from the comfort of my living room.
I’ve watched every series of Star Trek barring Enterprise numerous times and feel it’s an integral part of my childhood. The engaging stories, wonderful characters and morality provides an insight into what the world could be like if humans worked together in harmony. In 2015, clearly that’s an idealistic sentiment. Whatever the case, I can easily re-watch Star Trek The Next Generation, Deep Space Nine, The Original Series and Voyager without ever getting bored with the stories. To be honest, I’ve probably done an entire run through of TNG at least 8 times.
You might describe me as a Star Trek addict, and that is certainly true. From nowhere, CBS have announced a brand new series which premiers in January 2017! I am trying to keep calm, but this is incredibly exciting. However, the big caveat is US residents can only access the series through a subscription:
“The new series will blast off with a special preview broadcast on the CBS Television Network. The premiere episode and all subsequent first-run episodes will then be available exclusively in the United States on CBS All Access, the Network’s digital subscription video on demand and live streaming service.”
It’s an interesting move to broadcast the episodes on a streaming service but restricting its availability to US citizens is appalling. Why not offer Europeans the same subscription service too? CBS need to wake up and realize that Star Trek fans come from all over the world. Additionally, region locking broadcasts only encourages piracy and the new series will be littered all over torrent sites for people to access in and out of the USA. As a result, they should allow everyone to access it and the older Star Trek catalog for a flat fee.
David Stapf, President at CBS Television Studios described the announcement and said:
“There is no better time to give Star Trek fans a new series than on the heels of the original show’s 50th anniversary celebration,”
“Everyone here has great respect for this storied franchise, and we’re excited to launch its next television chapter in the creative mind and skilled hands of Alex Kurtzman, someone who knows this world and its audience intimately.”
I’m really torn on the new Star Trek series because I’m desperate to watch it but fairly shocked that CBS continue to lock their streaming service on a geographical basis. Don’t get me wrong, it’s going to be broadcast throughout the world, but I’d love the option to access a dedicated Star Trek streaming service instead.
Exoskeletons have long been a thing of fiction, with movies like Aliens showing us large mechs that could move crates and giant aliens with ease, but in recent years people have seen the technology become realistic and helpful, such as homemade exo’s making lifting weights easy or even the army developing exo’s to improve shooting. Now with a little help from electricity they could soon be developing something close to a miracle, letting people walk again.
Mark Pollok was paralyzed from the waist down in 2010, with no control of his lower body he began testing out Ekso Bionics Exoskeleton. While an exoskeleton could give people back control of their body they have displayed even greater results by using a process known as “transcutaneous spinal cord stimulation”. This means that by attaching electrodes to Mark’s skin they were able to send jolts of electric to his spine.
All communication in the body is electric charges and by using this process they were able to see results. During the experiment, Mark was able to regain some control over his legs, to the point where he could raise and flex his knees.
Combining these two processes they were able to give Mark some ability to walk again, he was even able to sweat (something that he has been unable to do since the accident in 2010).
Technology can do many things, but sometimes it’s giving people the chance to do what we call simple that makes it amazing.
Galaxy Quest, a comedic science-fiction film with a cult following is about to be revived by Amazon Studios according to Entertainment Weekly. Paramount Studios pitched the concept to a number of prospective buyers to determine if a series adaptation could be made. Galaxy Quest’s plot is based upon a cheesy yet endearing parody of iconic science-fiction shows such as Star Trek.
It’s uncertain if the original cast will reprise their roles, but the original director Dean Parisot, co-writer Robert Gordon and executive producers Mark Johnson and Melissa Bernstein have confirmed their involvement in the project. Hopefully, this is the start of a revival in cult TV programmes which provide a huge amount of nostalgia memories. Amazon has already flexed its muscles when it comes to spending huge amounts of money to produce exclusive content. The Top Gear scoop supposedly cost an extraordinary £250 million while the BBC reported the show’s worth at £50 million per year.
Amazon Instant Video, in the UK, currently costs £79 as part of a Prime membership. It will be fascinating to see other programmes Amazon invests in to try to establish a line-up worthy of competing with Netflix. Currently, the selection of shows is fairly disappointing.
Are there any cult TV shows you would love to see return?
Frictional Games, the makers of the Amnesia and Penumbra series have just released a gameplay trailer for their upcoming Sci-Fi horror game, SOMA.
Despite the name, I remember everything about Amnesia: Dark Descent. It was a game of slightly clichéd flashbacks, ghosts and notes that led Daniel down the road of rediscovery. The game was well devised and it was enjoyable. The trend for good games continues with the sequel, Amnesia: A Machine for Pigs. Which had darker undertones and was generally more gruesome.
The minds behind these games posted on their website:
“After almost five years of blood, sweat and tears we can finally make the following announcement: SOMA, our upcoming sci-fi horror game, will be released on the 22nd September this fall on PS4 and PC.”
The new trailer shows off some of the gameplay. You play the role of Simon and you are in what looks to be some sort of power station where the workers have been killed and their robot helpers all but destroyed. The game consists of some puzzle elements and if the creators past games are anything to go by, a few jump scares too.
According to the official website Simon is not an amnesiac, he knows who he is but isn’t sure on his situation. So no more looking for clues into his past like previous games. Take a look at the SOMA gameplay below, let us know what you think in the comments. The game is set to be released on the 22nd September 2015, don’t forget!
Good news fellow Dwarf fans, as it looks like the boys on the red will be returning to our screen for not one, but two brand new seasons! The announcement came from the Red Dwarf Dimension Jump XVIII convention, as series co-creator Doug Naylor dropped the double season bombshell.
This is quite a development, from a show that once struggled to find airspace after its departure from the BBC. It’s no secret that the much-loved sci-fi soap opera was set to return, with the cast revealing information last year that new scripts and ideas were in the works, but we didn’t know it would be a double bill; how could we have!
Shooting will begin later this year, with both seasons being shot and produced back to back. The first will air on UKTV channel Dave in 2016 and the next in 2017. You’ll also be glad to know that the original cast are on board.
Red Dwarf released the following PR earlier today:
Saturday 2 May, 2015 – UKTV’s leading entertainment channel, Dave, today announced it has greenlit two new series of Emmy Award winning comedy sci-fi classic, Red Dwarf.
Red Dwarf XI and Red Dwarf XII begin production in the autumn before airing on Dave in 2016 and 2017.
Co-produced by Grant Naylor Productions and Baby Cow Productions,Red Dwarf XI and XII are written and directed by Doug Naylor. The series once more reunites Chris Barrie as Rimmer, Craig Charles as Lister, Danny John-Jules as Cat and Robert Llewellyn as Kryten.
Red Dwarf XI and XII are commissioned by Richard Watsham, Director of Commissioning at UKTV, ordered by Dave General Manager, Steve North and will be overseen and executive produced for UKTV by Simon Lupton, Commissioning Editor at UKTV. The Executive Producer for the production company is Baby Cow’s Henry Normal, and the Series Producers areRichard Naylor and Kerry Waddell.
Doug Naylor said: “Steve North and everyone at UKTV have been so supportive of Red Dwarf from the start of their involvement with the show. Steve originally asked for more shows back in 2012 but frustratingly it’s taken until now to get our ducks in a row and all the boys available at the same time. Now they are, we’re all absolutely delighted.”
Simon Lupton, Commissioning Editor, UKTV, said: “Red Dwarf has superb talent attached; writing, directing and acting plus an expert team who absolutely know what they are doing when it comes to delivering a stand-out piece of television. It has a universal appeal that manages to touch long-standing fans and recruit new ones. It is fantastic to be collaborating with them again on the next phase of the Red Dwarf adventure.”
Steve North, General Manager, Dave, said: “Red Dwarf is a really important show for us and I’m delighted that we are bringing more new episodes to our viewers. Above all else it’s a really funny show and one that is held in great affection by millions of people, including the Dave team. We’ve built up a great relationship over the years with Doug and the cast and it’s a privilege to be working with them again.”
To celebrate the announcement UKTV has added a bespoke collection of previous episodes, including the complete Red Dwarf X series, to its on demand service UKTV Play, which is available via the iOS or Android app, Virgin TV, YouView and at uktvplay.co.uk. Red Dwarf X will also be available as a box set on Sky Go and Sky Set-top boxes.
In 2009 Dave made its first move into scripted comedy commissions with Red Dwarf: Back to Earth, followed by a six-part series, Red Dwarf X in 2012.
Red Dwarf: Back to Earth was the biggest ever non-terrestrial commission with over 2.6 million viewers tuning in to catch up with the four hapless space explorers as they returned to television for the first time since the BBC series ended a decade earlier. Red Dwarf X topped over 2 million viewers and never dipped below 1.6 million across the series.
Red Dwarf has enjoyed phenomenal success since it first aired in 1988 on BBC2. It brought in more than eight million viewers for series eight, sold over 11.5 million DVD and videos worldwide, broadcast in some 25 territories worldwide and won International Emmy and British Comedy Awards.
The X Files was a TV sensation when it hit out screen many years ago, but it has now been a staggering 13 years since the show came to an end, leaving TV viewers void of the intense and awkward sexual tension between Mulder and Scully, not to mention robbing us of what was essentially Scooby Doo for grown-ups; minus the talking dog side-kick.
FOX have taken an order for a new six-episode series of the show and to make things even better, David Duchovny and Gillian Anderson are back on board to reprise their original roles, while creator/executive producer Chris Carter will be taking charge once again.
“I think of it as a 13-year commercial break,” said Carter. “The good news is the world has only gotten that much stranger, a perfect time to tell these six stories.”
Production of the show is to begin Summer 2015, so it may be a while until we see it on our screen. With nine seasons already to its name, as well as 16 Emmy Awards, five Golden Globes and a Peabody Award, this is certainly one return I’ll be looking forward to.
Overkill, Payday 2’s developer, announced that it will continue support for the tittle until 2017. The studio apparently has reached a deal with publisher 505 Games that will allow it to deliver content for two more years. The current model for Payday 2 mixes free updates, optional paid DLCs and new campaigns.
“We’ve seen many of your comments already. At Overkill, we are still celebrating,” producer Almir Listo explained in a new blog post. “We are very excited about this. On behalf of the rest of the crew, thank you everyone for your support through the years! We wouldn’t be where we are without you guys! We will honor your support by continue supporting Payday 2 for two more years. Alright! We have a lot in store for the rest of the year and have no time to rest.”
Overkill stated that it is currently getting ready to release the PlayStation 4 and Xbox One versions of the title with all DLCs up to date this June. Also, the developer has a detailed roadmap of paid and free content updates laid out and with a database of over 9 million users, it would only make sense for them to continue support for the title and keep its fans happy.
“We could [make Payday 3],” Listo stated. “But it would just bite us back in the end.”We want to build a long-term relationship with the community. Five years ago we barely existed. We’ve always respected them and their devotion to the Payday universe.”
Overkill is said to also be working on a new The Walking Dead title and a mysterious sci-fi project called Storm, which is due in 2016.
Thank you Eurogamer for providing us with this information
The team over at BonusXP, which are mainly made up of ex-Ensamble veterans who worked on the Age of Empires series, announced that they are now working on another RTS title. This time, they are taking a more sci-fi approach.
The devs are said to be working on a title called Servo, an RTS similar to Total Annihilation from what it seems at first glance. It tells the story of the human race who has abandoned Earth many years ago, only to return in search of a rare resource called “Bloom”.
Players are said to be given a 25 mission campaign which tells the story of humanity and its quest, while the multiplayer side is focused on player-versus-player and co-op missions. The title is said to have its early access launch “in the coming months”, being currently available for pre-order for $20. More information on it can be found on Servo can be found on their website here.
Thank you Kotaku for providing us with this information
If you’re a fan of games like Thief and System Shock 2, perhaps even a little Deus Ex, then you’re going to be very interested in the debut title from Pulsetesnse Games; Solarix. It’s amazing to see the game reach this stage after the game unfortunately didn’t reach its Kickstarter goal. The team pushed on with zero budget, still managed to secure AAA voice actors and are showing no signs of slowing down their development progress.
The game dives head first into the Sci-Fi FPS genre, which in all fairness has been done to death time and time again by many other games, but modern games tend to focus heavily on the run and gun scenario. Solarix slows the pace considerably, going back to the steady searching, finding your way around your environment and generally putting you as a fragile victim than the Hollywood hero. The game favours stealth over action and while I’m sure many of you love the gun-toting action, Solarix uses a light meter mechanic to help you lurk in the shadows and evade your foes.
The game has a dark and eerie vibe about it. The levels are littered with dimly lit corridors, steam vents, lights behind slow moving fans. Pretty much all the clichés you would expect, but they’re all very well executed and really set the tone for the game very well. Think the movie Event Horizon with the grime of Gears of War and you’re half way there.
The game is in beta stage, so I did notice quite a few bugs along my way. Clunky scenery that occasionally stopped me in my tracks, enemies AI sending them into a minor fit when walking around objects and so on, but the game isn’t finished, so they’re allowed to have a few collision detection problems at this stage. However, it’s easy to look past the issues and soak up the games environment, at least until the pretty lethal enemies spot you lurking under a spotlight and come down on you with unrelenting force. Keep in mind, you’re a humble electrical engineer, you’re fighting for your life, your fellow crew are dead from infection and guess what? It’s down to you to contain what’s left – a mixture of freaked out people with guns and your own survival requirements; your best weapon right now is disabling lights to create dark hiding spots.
It’s easy to get lost in Solarix, most notably because it doesn’t hold your hand and feed turn-by-turn directions to you every two seconds; figure things out yourself! This much I love, I’m tired of waypoint markers mucking up my adventures and while you may find yourself backtracking a lot, the open-ended level design is a welcome throwback to the FPS games of the 90’s.
There’s not really a lot else to say about the game right now. I could pick holes in it, as there are a few rough textures, some of the shaders are not fantastic right now and there are a few control glitches that creep up frequently, but that would be like complain a car didn’t drive correctly after it was half built; this is an early beta after all!
This game has a lot of potential and for fans of stealthy sci-fi thriller games, there’s little else on the horizon to whet your appetite. I can’t wait to see what this game looks like in the near future when a little more polish has been put into it, the bugs fixed and of course, when it sees a full release. The game supports 2K resolutions at the moment and I even got 4K working via the console commands, which looks absolutely stunning!
The story is cool, the setting is classic and the atmosphere is thick – this is shaping up to be a great game indeed. A little birdie tells me there are some very exciting things in store for Solarix, which I’ll gladly share with you once I know I’m allowed to, so stay tuned!
A new Star Trek film has been hitting the big screen every few years for quite some time now, but now it looks like we’re going to be treated to the ultimate Star Trek fan made production, especially now that actor George Takei who played Sulu in the original series has helped them raise $650,000 to fund a new adventure for the U.S.S. Enterprise.
George threw out a few tweets to help boost the funding for the movie, Star Trek: Axanar, which helped boost the already quite health fund by an extra $200,000. The new feature film succeeded in reaching its funding goals and will also includes a mock documentary called “Prelude to Anaxar” which was launched a few weeks ago.
“The most important part was Prelude itself, because it gave us enormous credibility,” team leader Alec Peters said in a statement. “Combine that with an amazingly-loyal and passionate group of donors from our first Kickstarter, who tirelessly evangelized for us, and the aid of the geek media, which got behind the project after seeing our first trailer, and there was no stopping the momentum we’d built up.”
The team only needed $100k to make this a reality, but now that they have over six times as much we’re expecting great things from them. The movie will focus around the Battle of Axanar and Garth of Izar, both of which were briefly mentioned in the original Star Trek TV series.
They’ve even got themselves a few industry names on board, such as actor Richard Hatch of Battlestar: Galactica, Gary Graham from Star Trek: Enterprise, Frank Serafine the sound designer for The Hunt For Red Octocber and Tobias Richeter, the visual effects artist who retooled the Star Trek: TNG Blu-Rays.
Check out the official Kickstarter page here for more details.
Thank you Space for providing us with this information.
Since its unveil last year, there have been a lot of talks about Activision’s next bet, as stated by CEO Bobby Kotick, on the upcoming ‘billion dollar’ franchise, Destiny.
The title is a big step in terms of combining the amazing science-fiction FPS gameplay in a MMORPG shell, making a sweet gameplay and experience, at least from what the trailer revealed. And most importantly, releasing it on next-gen consoles, as well as the old ones, will attract a big mass of players to its alluring and mysterious ways.
Even Activision is praising Bungie’s title every change it gets, having Kotick looking at a big future for Destiny, the one that might go as big as a ‘billion dollar’ franchise.
“We expect Bungie’s Destiny, an innovative shared-world, first-person action game to be Activision Publishing’s next billion dollar franchise.” stated Kotick.
He also mentioned big plans for Activision this year, having new entrants in the Skylanders title and Call of Duty series. They have also mentioned taking an interest in the free-to-play sphere, with titles such as Hearthstone and Call of Duty Online.
Activision really has some big plans set out for them this year, though their main focus still remains Destiny, which is set to release on September the 9th for Xbox 360, PS3, Xbox One, and PS4.
Thank you VR-Zone for providing us with this information Image courtesy of VR-Zone
The Farm 51 has announced a next-generation shooter named Get Even. For anyone unfamiliar, the Polish developer was responsible for the creation of Painkiller: Hell & Damnation, the horror-blended first person shooter that featured wild weapons and even wilder enemies. Their newest project is promising to blur the lines of single-player and multiplayer action.
The most interesting, amazing and impressive aspect about this title is the visually stunning, photo-realistic graphics. We’ve seen this type of eye-candy already with Ubisoft’s upcoming title,“The Division,” but not necessarily to the extreme of Get Even. The trailer emphasizes the “What is real?,” tag at the end, after giving us insights of some parts of the game engine and video characteristics, which in some instances cannot be distinguished between what is made by rendering engine and what is real.
Get Even is said to employ a Phantom system, much like the popular horror-action title Dark Souls. This unique vision will allow players to infiltrate the games of friends and strangers and take control of enemy units. Because of this, you won’t know if the enemies that you are fighting with in your own game are purely A.I. or are being controlled by a human.
“Weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game,” the developers have explained.
Get Real is expected to be released somewhere in 2015. It is said that it will be released for PC, PS4, and Xbox One.
Thank you Tech Spot for providing us with this information Image and video courtesy of Tech Spot
Samsung is rumored to release its own Google Glass gear, since it usually has a habit of releasing similar tech found at competitors that attract attention. The Korean giants may be doing that in a lab in the heart of Korea, where they are working on a product similar to Google Glass tech, but which can bear their logo. But take care, the information is merely a rumor only, and everything is to be taken with a grain of salt before starting to dream about a Samsung Galaxy Glass device.
The rumor was started by a tweet which Eldar Murtazin, Editor-in-Chief Analyst at MRG, posted. Although his sources may or may not be accurate, going by historical data, we are more inclined to believe whatever he has tweeted today.
Therefore, whether we will really see a Galaxy Gear Glass in the April-May timeframe next year is debatable, but very likely. Google’s Project Glass is getting more positive response than the company had expected, and has certainly appealed to that section of consumers who are fascinated with Sci-Fi and high-tech gadgets that look like they are from the future. It truly seems the Future and what was considered Sci-Fi in the past will move to the High-Tech and Present sphere.
Thank you NextPowerUp for providing us with this information.
Feeling tired and a bit sluggish? Or simply looking to boost your productivity? Well the future has a lot to offer. tDCS has been about for over 100 years but recently started floating around on the radar after Sally Adee wrote an article on tDCS for New Scientist, Apparently DARPA have been using the technology to reduce the training time of snipers by targeting the area of the brain associated with object recognition.
tDCS stands for transcranial direct current stimulation and is the process of delivering a constant low level current to a specific area of the brain via small electrodes this increases the plasticity of the brain and in turn makes your synapses fire faster giving you reported “incredible focus and mental clarity”.
Wearing the Foc.us headset
Sounds like science fiction huh? Well this year sees a massive leap forward in the technology with Foc.us Labs releasing a commercialy available product in the Foc.us headset allowing anyone with around £150 the ability to have a go.
Marketed as a gaming headset with the tagline “Faster Processor, Faster Graphics, Faster Brain! the Foc.us unit aims to cross boundries between the world of science fiction and reality. It comes complete with the headset, case, sponges (for contact points) and a micro USB cable, it even has a snazzy app available for iOS devices to control the current and duration of each session.
While this technology becoming accessible may pave the way for a brighter future it also raises a whole host of ethical queries. Will it be classed as cheating to use tDCS in exams for instance or on the pro gaming circuit? More importantly is it ethically correct to enhance our minds to what can only be described as superhuman?