“Hi everyone! I’m going to jump in and help out Yorick as a second pair of eyes and ears for you all.
With the game now available for sale, I wanted to provide a status update since the release of the September patch.
As we confirmed earlier today, the PC version of the game now supports all add-on content that has been released thus far for console. The configurations for this content are being updated now and we expect everything to be available in the next few hours. We’ll confirm when this process is completed.
We are still working with our GPU partners to add full support for SLI and Crossfire. In addition, we are working with these partners to address stability issues on certain cards related to the latest drivers.
After extensive testing, a hard drive paging issue with some GPUs on Windows 7 may occur after extended gameplay sessions. If you encounter this, simply re-launching the game will resolve the issue.
For Windows 10 users, we’ve found that having at least 12GB of system RAM on a PC allows the game to operate without paging and provides a smoother gameplay experience.
UPDATE: We became aware of an issue with the Season Pass DLC content where it was not being downloaded automatically. We’ve recently resolved this issue with help from Valve, and everyone should be receiving their Season Pass content now.”
Rocksteady, the developer responsible for the lauded Arkham trilogy (pale imitation Batman: Arkham Origin was made by Warner Bros. Games Montréal), might have called time on its Batman series after the recent release of Batman: Arkham Knight, but publisher Warner Bros. insists that it will continue to utilise the Dark Knight in future games, beyond the Traveller’s Tale’s LEGO Batman games and NetherRealm’s Injustice: Gods Among Us.
In an interview with the PlayStation blog, Warner Bros. Vice President of Product Development Ames Kirshen reaffirmed its commitment to delivering further games involving the Caped Crusader. “Batman is one of the cornerstone IPs for Warner Bros,” Kirshen said. “With the Arkham series, we were finally able to realise the full potential of the character. We don’t have anything to talk about at this time, but the possibilities are endless with a character as dynamic and beloved as Batman.”
Batman: Arkham Origins was likely a test-run for when Rocksteady hung up its proverbial cowl after Batman: Arkham Knight, with future Arkham games a distinct possibility, delivered by either Warner Bros. Games Montréal or even Avalanche Studios, fresh of its sojourn into another IP, Mad Max.
Kirshen also suggests that other DC Comics properties could be ripe for game adaptations. “When choosing what DC Entertainment IP we might focus on for any game, it boils down to honing in on the IPs that map the strongest, genre-wise, to what fans are interested in seeing and playing. From there, it’s about getting the development studios with the strongest passion for those IPs to make the games,” Kirshen added.
Thank you PCGamesN for providing us with this information.
According to inside sources, Warner Bros has known about the state of Batman Arkham Knight for a very long time. As we now know, the poor state of the game at launch has caused numerous issues and eventually led to Warner Bros halting sales until more fixes come out. Not surprisingly, Warner Bros actually thought the quality of the game was good enough for gamers and released it as such.
Developers were hard pressed to fix bugs as the priority was to release the game on time with the console version. This wasn’t helped by the fact that the PC port was mostly handled by Iron Galaxy Studios, a third-party PC porting house. Not doing a port in-house can potentially cause issues as third-party developers tend to underbid in order to get the contract.
On the bug side of things though, Warner Bros kept everything in-house. WB did not contract out to testing firms and did not have a beta period, meaning tested was limited to PC configurations Rocksteady and Iron Galaxy have. Warner Bros seemed to be more worried about potential leaks than making sure the game was working properly. Testing also focused on 720p which WB felt was the standard, rather than the 1080p or higher favoured by most PC gamers.
Warner Bros it seems, completely misunderstood their target demographic of PC gamers. It’s important that developers take the time to properly make their games, even if it means delays and not launch alongside their console counterpart. Hopefully, the game will be rereleased with most of the bugs fixed in the near future.
Thank you Kotaku for providing us with this information
Batman: Arkham Knight, despite crippling problems upon release, has surpassed The Witcher 3: Wild Hunt in first-week sales, becoming the best-selling game of the year so far, according to figures from UK sales monitor Chart-Track.
It is also the highest-selling game of the week. Game sales for the week ending 27th June are as follows:
Batman: Arkham Knight
Lego Jurassic World
The Elder Scrolls Online
Yoshi’s Woolly World
The Witcher 3: Wild Hunt
Grand Theft Auto V
Call of Duty: Advance Warfare
Final Fantasy XIV: Heavensward
The problems experienced by Arkham Knight – billed as the last game in Rocksteady’s Batman trilogy (not counting Batman: Arkham Origins, developed by Warner Bros. Games Montréal) – since its release drove Warner Bros to pull the PC version from the market, apologising for its poor performance, but that doesn’t seem to have affected sales too much. Rocksteady is already rolling out patches for players that already bought the game, and are hard at work to fix the major problems before a re-release, which it admits may take some time.
Batman: Arkham Knight was perennially delayed, with Rocksteady and Warner Bros promising that it will only be released when ready. Oh, how silly they look now.
Thank you GameSpot for providing us with this information.
Warner Bros has shaken the gaming landscape with their latest monumental move. In a bid to get ahead of troubles caused by the Batman Arkham Knight launch, Warner Bros is taking the radical step of suspending all sales until most issues have been fixed. While urging patience on the hand of fans, for those seriously unhappy with the game, WB has pointed out that they can refund either through Steam or their retail locations.
We want to apologize to those of you who are experiencing performance issues with Batman: Arkham Knight on PC. We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards… [and]… do whatever we can to make the experience better for PC players overall….We [will] work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.
Suspending sales while fixes are being implemented is a radical step for the publisher to take. Such a move is beyond rare and even other titles that suffered at heavily launch like Watch Dogs did not have their sales suspended. However, given the poor state of reviews, it’s unlikely many gamers will pick up the title and many hardcore fans would have already bought the game, making the loss a sales a moot point. In ensuring the game is actually polished when it is re-released, more gamers are less likely to have a negative image of the Batman series and Warner Bros. Steam’s new refund policy also likely played a huge role as there would be no point in selling a game many might later refund.
From a more negative viewpoint, by removing the title from sale, it means that WB knows that the game was released prematurely and requires a considerable amount of time to fix, so much so that taking the game out of sale is required. While a laudable move, WB should have just delayed the PC launch as GTA:V did and released a finished game later than the console versions. Hopefully, other developers will take note of this and make sure their releases are suitable for release on launch day. Even massive day one patches, can’t solve everything if the patches don’t fix everything.
We’ve seen a lot of angry fans after Rocksteady Studios released Batman: Arkham Knight. The 30FPS lock really did a number on the title’s performance and the game’s overall optimization takes us way back to the release of Assassin’s Creed Unity. We all know what happened with the latter title and how Ubisoft now promises to make up for it with Assassin’s Creed Syndicate.
The real surprise here is that even NVIDIA owners suffered performance drops while playing the title. We’ve seen a lot of problems with AMD’s drivers, but NVIDIA? This means Rocksteady really did it this time. Nevertheless, AMD finally released the updated 15.6 catalyst beta driver, promising to make the Batman title playable for AMD users.
Also, AMD seems to be in talks with the developers to resolve all Crossfire issues, so don’t expect to get a lot out of dual-gpu configurations at this point. A more detailed view of what the driver brings can be seen below:
Highlights of AMD Catalyst 15.6 Beta Windows Driver
Performance and Stability improvements for Batman: Arkham Knight
AMD Crossfire support is currently disabled for Batman: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available
 Batman: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
 Batman: Arkham Knight – The screen may turn black or pink while changing resolution to 1680×1050.
Thank you WCCF for providing us with this information
Things aren’t looking that great for Warner Bros’ Batman Arkham Knight. According to a statement given by Arkham Community Manager CODA, Rocksteady had help from an unnamed external PC development partner. The main body of the statement given is as follows:
We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.
According to some sources, the external PC development partner is Iron Galaxy. The firm is noted in the credits for providing PC support and Iron Galaxy has done ports in the past as well as helping on the PC version of Bioshock Infinite. While out-sourcing development for ports isn’t anything new, quality PC ports have become a rare thing. Without knowing the details of the arrangement, it is hard to determine if Rocksteady, Iron Galaxy or Warner Bros is at fault though all likely share some blame.
Batman Arkham Knight so far has been plagued by a host of issues for the PC port. Standard PC settings are missing, the fps is capped at 30 and both Nvidia and AMD users are complaining about stutters and poor performance. Things are pretty serious when there is a day one 3.5GB patch set to fix a host of already known issues. The increasing reliance of day one patching and releasing buggy games is troubling to say the least. While delays might be hated, releasing games prematurely is worse. Taking the time to do something right should be the standard and not the exception, something large portions of the gaming industry seems to have forgotten.
There is some sad news for the people who pre-ordered the Batmobile Collector’s Edition of the upcoming Batman: Arkham Knight game just got cancelled – and that with less than a week until release. There is no doubt that this will cause some sad faces here and there as it really was a cool edition.
“We regret to inform you that we are not able to release the Batmobile Collector’s Edition of Batman: Arkham Knight due to unforeseen circumstances that greatly compromised the quality of this extremely limited run of product.”
It looks like the quality of the morphing figurines just didn’t live up to the standard that has to be and that WB probably just feared a lot of angry customers with faulty or broken collector items – and that wouldn’t be good for anyone. And while this cancellation is a sad thing for many, I think it was the right decision.
If you have pre-ordered the Batmobile edition you can get a refund, switch to another collection, or even use the credit for another game, so you don’t need to worry about lost money. As a little band-aid, WB will be giving out the new 52 skin pack free of charge to everyone who purchases Batman Arkham Knight.
The latest Batman title developed by Rocksteady Studios is almost here and it looks like they are making a final push on the advertisement side, just to be sure everybody is as excited as ever.
By advertisement, I mean that a new trailer for the title just got released and it’s as epic as ever! It looks like the main focus in it is upon the actual player himself and getting him hyped with real life examples of what sums up to be ‘the Batman’.
The trailer follows with a few in-game footage snippets that displays some of the content and characters the user will encounter in the game. However, the main features that makes the Batman game unique are Detective Mode, a variety of gadgets available at the user’s disposal, the combat and let’s not forget about gliding!
Batman: Arkham Knight is the fourth title of the Batman: Arkham series and it is the first title to introduce the Batmobile as a playable vehicle which can be used for both transportation and combat.
The title will arrive on Xbox One, PlayStation 4 and PC platforms next month on June 23rd, so don’t go out spending all your money after next month’s payday.
Thank you GamingBolt for providing us with this information
The forthcoming Batman: Arkham Knight has been delayed again, Rocksteady has announced. The game, originally slated for release on PC, PlayStation 4, and Xbox One on 2nd June, will now be out 23rd June.
We are pleased to announce our new release date – Batman: Arkham Knight will officially launch worldwide on 06.23.15 pic.twitter.com/3XEBhghpK6
We’re a developer that hates to make any compromises, so we are sorry to say this means it’s going to be just a little bit longer until you can play the epic conclusion to the Arkham trilogy. As a reward for your patience and understanding, and to make the wait even more unbearable, we are pleased to whet your appetite with a new gameplay video of Batman: Arkham Knight.
Thanks so much from everyone at Rocksteady for your continued support. We are working as hard as we can to make you proud.
With the plethora of broken games being released recently – DriveClub, Assassin’s Creed: Unity, and Halo: The Master Chief Collection spring to mind – it’s refreshing for a publisher to push back a release date to ensure their product is up to scratch, as frustrating as that may be (Grand Theft Auto V for PC is getting side-eyed so hard right now).
Arkham Knight is one such game, its release delayed to allow its developer, Rocksteady, enough to time to fulfil its vision. Sefton Hill, the game’s Director, told EDGE that had the release of Arkham Knight not been pushed back, they would have been forced to submit a shorter, more diluted version of the game:
The vision for the game just meant we weren’t going to get it finished to the standard we wanted in time. It’s as simple as that. We had to decide: is it a case of reducing the scope to try to get something out? Or do we delay the release in order to make sure we can achieve the vision? That’s the discussion we had with [Warner’s] senior management. Fortunately, after a lot of grovelling, we got the time, because those guys believed in the vision too.
The question was never whether it was good enough. It was whether we were going to get it done. I don’t want to sound arrogant, but we were very confident in that direction. We just didn’t have time to finish what we wanted to do. It’s fair to say that’s my fault: the reason we didn’t ship in 2014 is because of the game I wanted to make. It couldn’t be done in the time we had.
Arkham Knight is due for release on 2nd June, 2015, for PC, PlayStation 4, and Xbox One.
Rocksteady appears to have confirmed that the Batman: Arkham Knight demo was run on a PC. This is quite interesting, since everyone would have expected it to be demoed on a console, such as Xbox One or PlayStation 4.
However, the “This is a PC build.” sign apparently answered everyone’s questions about the platform on which it was running on. This is quite some good news for the PC gamers out there, since it would appear that the demo did not suffer from former Batman-related issues gamers have faced, such as stuttering side-effect.
Also, the Unreal Engine 3 version seems to have done the trick in terms of performance and graphical appeal. Since the demo was on PC, Xbox One and PlayStation 4 users should see similar if not the same type of graphics and feel for the game as well, given that the next-fen consoles are fairly similar to PC as announced some time ago.
Batman: Arkham Knight is said to be released worldwide on both Xbox One, PlayStation 4 and PC next year. Until then, fans can watch the demo presented in the video below.