NVIDIA has released the 364.47 WHQL Driver for its GeForce graphics cards, bringing with it Game Ready optimisation for Tom Clancy’s The Division, Hitman, Need for Speed, Ashes of the Singularity, and Rise of the Tomb Raider, plus fixes for many known issues with Windows 10.
Microsoft has been eager to show off new screenshots from Rise of the Tomb Raider, but what’s interesting is that these screenshots were not from the Windows 10 version of the game, but the Xbox One version. To make matters even more interesting, Microsoft has now confirmed that what they revealed was the DX12 version of the game running on the Xbox One.
The demo was shown at the Xbox Showcase Media Event, and Rise of the Tomb Raider was playable at the Xbox Spring Showcase while running in DirectX 12. This is great news for gamers, as more DX12 software is working its way to market, but adds further fuel to the fire that a DirectX 12 patch will be coming to the PC in the near future. Nothing has been confirmed officially, but you can be certain that it’s coming.
“DirectX 12 Showcase: Rise of the Tomb Raider, Ashes of the Singularity, King of Wushu – Square Enix, Snail, and Stardock showcased their latest DirectX 12 enhancements for Rise of the Tomb Raider, King of Wushu, and Ashes of the Singularity on Origin PCs, iBUYPOWER Revolt 2, and Maingear PCs. Ashes of the Singularity is taking advantage the DirectX 12 multi-adapter technology, allowing PCs to use multiple GPUs, even from different manufacturers. Rise of the Tomb Raider was playable for the first time at the Xbox Spring Showcase running DirectX 12.” said Microsoft.
What games are you hoping to play in DirectX 12 on PC and even on Xbox One? Are you hoping they get updated to support the new API or are you more interested in upcoming releases? Let us know in the comments section below.
Rise of the Tomb Raider originally launched on November 10th and received widespread critical acclaim from various press outlets. Unfortunately, the game went under the radar because Fallout 4 released on the same day. This was a strategic error which hindered the game’s sales and prevented consumers from giving it their undivided attention. It’s such a shame because Rise of the Tomb Raider is a technical marvel when you consider the Xbox One’s limited horsepower. Even though it’s not technically an exclusive, PC players had to wait until after the Christmas period to enjoy the latest exploits of everyone’s favourite heroine.
The PC version was created by Nixxes Software who worked on the previous Tomb Raider reboot as well as a number of other graphically diverse PC games. The studio is renowned for creating highly polished and well-optimized PC versions featuring an astonishing level of graphical fidelity. Prior to release, NVIDIA recommended a GTX 970 for the optimal 1080p experience and 980 Ti for 1440P. Since then, there have been some performance patches from the developer and driver updates to help with scaling across various hardware configuration. This means it will be fascinating to see the performance numbers now that the game has matured and gone through a large number of post-release hot fixes.
“Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. It is the sequel to the 2013 video game Tomb Raider, which was itself, the second reboot to its series. It was released for Xbox One and Xbox 360 in November 2015 and for Microsoft Windows in January 2016. It is set to release for PlayStation 4 in late 2016.
The game’s storyline follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh, whilst battling a paramilitary organization that intends on beating her to the city’s promise of immortality. Presented from a third-person perspective, the game primarily focuses on survival and combat, while the player may also explore its landscape and various optional tombs. Camilla Luddington returns to voice and perform her role as Lara.” From Wikipedia.
So, let’s get to it and see how some of the latest graphics cards on the market hold up with the latest from Crystal Dynamics!
Rise of the Tomb Raider originally launched as an Xbox One exclusive and looks phenomenal given the technical limitations of Microsoft’s latest console. The PC version was spearheaded by Nixxes Software, a studio renowned for its optimization skills and created a wide range of very competent PC ports. Thankfully, the team produced Rise of the Tomb Raider and implemented various enhancements including HBAO+, enhanced lighting effects as well as support for high resolutions. While the game is quite demanding, this is justified by the visual fidelity on offer.
Recently, the publisher released a patch which contains a number of performance improvements in GPU bound scenarios. Here we can see the changelog in full:
Rise of the Tomb Raider – PC Update 1.0.616.4 Changelog:
Fixed Map sometimes not showing or showing the wrong region.
Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
Fixed graphics glitches on NPC clothing on NVIDIA 6×0 and 7×0 hardware.
Fixed rare crashes with a “DX11 Internal Heap” error.
Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
Added option to reduce in-game camera shake, for users that prefer this.
Added audio-cue for finding secrets in the relic viewer.
Fixed game changing system screen saver settings for some users. (Steam Only)
Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
A variety of other smaller optimizations, bug-fixes, and tweaks.
It will be fascinating to see how this impacts on the frame-rate across various tiers of GPUs. In the coming days, we should have a performance analysis using the latest patch and I cannot wait to see the results. Nixxes Software always works extremely hard to refine the overall level of optimization and continues to provide excellent post launch support.
Rise of the Tomb Raider is a spectacular adventure game which beautifully honours the series’ roots while adding a modern twist. The motion capture showcasing Lara’s subtle emotional changes is a sight to behold and almost defies belief. Originally, the game launched as an Xbox One exclusive, and caused a great deal of animosity from fans. This is because the Tomb Raider franchise traditionally released on various platforms including the PlayStation One, SEGA Saturn and PC. The original reboot featured a fantastic PC version with superb optimization and an ample supply of visual settings. The developer responsible for this impeccable work is Nixxes Software and went onto product Rise of the Tomb Raider for the PC platform.
As you might expect given Nixxes’ reputation, the game is absolutely stunning, supporting various aspect ratios, advanced lighting effects, HBAO+, SMAA and more! This level of graphical fidelity does require a good PC with NVIDIA recommending a GTX 970 or above for the optimal 1920×1080 experience. At this time, the engine is based on the DirectX 11 API and does a good job of scaling across hardware. However, a recent finding by Reddit member ‘-Olek‘, suggests the latest low-level API, DirectX 12 will be implemented into the game fairly soon. To acquire the latest patch with DirectX 12 functionality, all you have to do is replace the game’s executable with the original .exe from the retail version. Steam users can perform this action by selecting the Beta update.
Please note, the DirectX 12 patch does not work at this time, but it shouldn’t be too far off as there’s an option for it in the revised menu. Additionally, it looks like the developer will add TXAA support which is another great inclusion. It will be fascinating to see the performance benefits moving from DirectX 11 to DirectX 12 especially when you consider how demanding the game is. This could be the first indication we have of the benefits of DirectX 12 in real world scenarios.
AMD’s Crimson driver package is a complete overhaul of the Catalyst Control Center and incorporates various improvements via a modernized user-interface. It really is a huge step forward and helps AMD to provide a good alternative to GeForce Experience. One of the criticisms about AMD revolves around the slow driver update cycle. Although, it has improved in recent months and the company has just released the latest 16.1.1 driver. This includes performance enhancements for Rise of the Tomb Raider and a Crossfire profile to properly use multi-GPU configurations. Additionally, AMD added a Crossfire profile for Fallout 4, which is well overdue. Here is a complete listing of the driver’s changelog:
Performance/Quality improvements and an AMD Crossfire profile is available for Rise of the Tomb Raider
An AMD Crossfire profile is available for Fallout 4
 Assassin’s Creed Syndicate – Building textures may be missing on some AMD Freesync displays with VSync enabled
 Display corruption may occur on systems with multiple display systems when they have been left idle for some time
 Mordheim: City of the Damned – some loading screens may be very dark
 Star Wars: Battlefront – The sky rendering may be corrupted in some situations
 Radeon Settings – AMD OverDrive Power setting changes on the secondary GPU are not immediately displayed. This is seen only on dual GPU graphics cards, such as the AMD Radeon HD 7990 and Radeon R9 295×2
 Radeon Settings – AMD OverDrive clock gauge needles for the secondary GPU may be in wrong position when the system is idle and the secondary GPU is inactive
 Some games may experience brightness flickering with AMD FreeSync enabled
 AMD Radeon Additional Settings window will close if the help button is pressed on Japanese/Korean language setups
 Corruption seen in video playback for M2TS format files via Windows® 10 Movie & TV application
 Flickering textures experienced in Dota 2 when accessing the “Heroes” menu
 Battlefield Hardline – A crash may occur when changing graphics settings from “Ultra” to “High” during gameplay
 The screen may turn dark and colors may be corrupted after installing the driver on some AMD Crossfire setups
 Custom game profiles are reset to defaults after system is restarted
 HDMI audio lost when monitor enters sleep mode and are woken up
 Black line corruption seen all along the edges of characters and menus in Game of Thrones
If you’re interested in the latest driver, you can download it from here.
Rise of the Tomb Raider is off to a flying start on the PC. The games graphics are jaw dropping, although, given the graphical powerhouse that we saw from the last game, that’s hardly surprising. Pushing the game to its limits is proving quite easy thanks to a well optimised game engine, and Nvidia has already released a GPU performance tweaking guide, ensuring you’re getting the best graphics and frame rates you can on Lara’s latest adventures.
The only major issue so far, as is often the case with modern gaming releases, is that SLI isn’t exactly working as we had hoped. If anything, SLI performance is a complete and utter mess on Rise of the Tomb Raider, at least for most users. Thankfully, ‘Blaire‘ from 3D Center has found a few simple tweaks that can not only get the SLI back up and running as it should, but they’ve even reported 95% scaling between their two Nvidia GPUs; I would test it right now, but I’m running a pair of AMD cards, so that may be a bit of an issue although reports are already showing similar results.
To get it working, you need to create a custom profile. You do this using the Nvidia Inspector Tool, where you can search for the Rise of the Tomb Raider profile and change its SLI bits (DX11) to 0x080002F5. Once that’s done, press on the magnifier icon and this will reveal Nvidia’s Undefined Options. Search for 0x00A0694B and set it to 0x00000001.
See, that wasn’t hard was it? If done correctly, which I’m sure you did, you should now have proper SLI support and see proper performance scaling. Now get back to your day/night of gaming and enjoy the full performance of your shiny gaming hardware.
Be sure to let us know in the comments if you got it working, or not!
The tail end of this month is pretty hectic with the release of two highly anticipated major titles. Rise of the Tomb Raider finally finds its way on the PC platform and supports a huge array of exclusive features including PureHair, deformable snow, advanced lighting effects, HBAO+ and more! The studio responsible for the PC edition is Nixxes software who created the original PC reboot. As you might expect, they are absolute masters when it comes to PC optimization, and initial reports regarding performance are promising. Another game which is bound to cause a great deal of excitement is The Division. The beta begins on the 29th for PC players, and should test people’s hardware quite well. As always with Ubisoft games, it’s important to analyse the level of optimization as historically, many games perform quite poorly on various configurations.
In preparing for the upcoming releases, NVIDIA has launched the 361.75 Game Ready driver. As you might expect, this includes the driver optimizations just in time for Rise of the Tomb Raider and The Division’s arrival. On another note, the driver contains SLI profiles for Metal Gear Solid V’s multiplayer, Rise of the Tomb Raider, Sebastien Loeb Rally Evo, Tomb Clancy’s Rainbow Six: Siege and Tom Clancy’s The Division. It’s great to see SLI support for triple-A games on launch, and I’m interested to see how well these engines scale across multiple GPUs. Another interesting addition is the support for Thunderbolt 3 external graphics cards. It’s now possible to purchase a Thunderbolt-powered enclosure and upgrade your graphics hardware for a notebook quite easily.
Rise of the Tomb Raider’s launch is remarkably close and we’re hoping to do some coverage regarding its performance across a number of resolution options. This also applies to The Division which looks pretty impressive and I cannot wait to test it on a 21:9 monitor!
Major publishers have attempted to curb piracy on the PC platform by implementing various forms of Digital Rights Management including SecuROM, TAGES, Games For Windows Live, Rockstar Social Club and many more! In reality, all this does is negatively impact on the experience for genuine customers as cracking groups usually release a pirated version extremely quickly. The latest creation to try and reduce piracy is Denuvo which acts as an additional protection layer to compliment existing forms of DRM. Apparently, Denuvo is best described as an Anti-Tamper piece of software which “continuously encrypts and decrypts itself so that it is impossible to crack.”.
However, this isn’t entirely true because Dragon Age Inquisition eventually got cracked despite using Denuvo protection. Clearly, the concept revolves around delaying the cracking process long enough to make pirates infuriated and encourage them to purchase the game through legitimate channels. It might surprise you but quite a few modern releases utilize Denuvo including Just Cause 3 and Metal Gear Solid V. Furthermore, according to Far Cry: Primal’s EULA, the game will also use Denuvo and specifically states:
“THE PRODUCT IS PROTECTED BY DIGITAL RIGHTS MANAGEMENT SOFTWARE (“DRM SOFTWARE”) AND DENUVO ANTI-TAMPER PROTECTION TECHNOLOGY”
“CERTAIN FILES OF THE ANTI-TAMPER TECHNOLOGY MAY REMAIN EVEN AFTER THE PRODUCT IS UNINSTALLED FROM YOUR COMPUTER. “
The second clause is very disturbing, and surely a breach of European law. This is because it behaves like spyware, and cannot be removed. Furthermore, the way Denuvo works is only known by a minority of people and hopefully as consumers become more aware of its terrible nature, there should be a greater uproar. On another note, Codefusion’s tech support site indicates that Rise of the Tomb Raider will also implement Denuvo. I really hope there’s a backlash against publishers opting for this piece of terrible software because it’s quite secretive and has some extremely worrying ramifications.
The original Tomb Raider reboot scaled remarkably well across a wide range of hardware configurations and still provides a good indication of GPU performance. Nixxes Software, who worked on the PC version, has gained a great deal of respect for being one of the best in the industry when it comes to optimization. Thankfully, the studio was given the contract for Rise of the Tomb Raider, and I cannot wait to see how it performs on various setups. This time, the game is supported by NVIDIA and included when you purchase a GTX 970 or above from participating stores. Furthermore, this also applies if you buy a GTX 970M or above gaming notebook. NVIDIA also revealed the recommended specification to attain 60 frames-per-second at 1080P and 1440P. Here is a brief description of the testing methodology:
“With further testing, our technical marketing team concluded that a 60 frames per second average during this particularly demanding scene, on the High-detail preset, delivered the best balance between graphical fidelity, input responsiveness, and performance in all of Rise of the Tomb Raider’s gameplay locations and cutscenes.”
“In our Rise of the Tomb Raider test there are only a few momentary spikes, and none above 25 milliseconds, there are no periods of spiking between low and high frametimes, almost all of the benchmark is below 20 milliseconds, and much of it is at, around or below 16.6 millisecond, the 60 FPS sweet spot. In other words, the GeForce GTX 970 not only delivers a High level of graphical fidelity at over 60 frames per second, it’s also super smooth with no stuttering or stalls, giving you a fluid, responsive gaming experience.”
As you can see from the image below, NVIDIA recommends a GTX 970 to maintain 60 FPS at 1920×1080. Please note, this is on “high settings” and we’re currently unaware if this is the best preset. On another note, 1440P gamers should be utilizing a GTX 980 Ti to attain 60 frames-per-second at that particular resolution. Sadly, there’s no information regarding 4K or 21:9 setups.
Rise of the Tomb Raider looks phenomenal so far, and has some fairly hefty system requirements. Hopefully, the game supports SLI on launch and doesn’t encounter any major issues on AMD graphics cards. Once the game is launched, we should be conducting a through performance analysis at various settings and resolutions.
The Tomb Raider series is one of those classic gaming franchises which has a huge consumer following, titles ranging from the early days of both The Sega Saturn and also the PS1 all the way through to the latest incarnation of the series “Rise of the Tomb Raider on the Xbox One next-gen console. Talking of the aforementioned “Rise” title, new details have been announced for this version of the game for the PC Platform.
So, what are the details? Rise of the Tomb Raider will be officially released on PC on January 28th 2016 and has been announced by SquareEnix and Crystal Dynamics. The game will support 4K resolution and will be able to provide players with a stunning experience.
Rise of The Tomb raider will also be available through both physical and also online retailers which include Steam etc. There will also be various editions of the game and this will include a standard edition that will be priced at $59.99 dollars (£40.91), a Digital Deluxe Edition that will feature the game and its DLC pass for $89.99 dollars (£61.37) and a collector’s edition.
On the subject of the collector’s edition, below is an image to illustrate this, it will feature a Digital Deluxe version and a 12-inch Lara Croft statue, replicas of Lara’s journal and jade necklace and a steel case. It will be priced at $149.99 dollars (£102.28) and It will be also available at Square Enix’s online store, and yes I understand the irony of an image stating January 29th.
Other information includes the notion that it will be fully compatible with Windows 10 and the US edition has also been given an “M” rating, this means that the game might include elements such as intense violence, blood and gore, sexual content and/or strong language. The minimum specs which have been confirmed by Square Enix for the PC version are as follows,
Rise of the Tomb Raider PC Minimum Specifications:
If you were expecting the PC version of Rise of the Tomb Raider to be bundled with AMD graphics cards, then you are in for a surprise as recent news suggest that the green team has snatched up this title, at least in promotional terms. This is definitely an odd turnaround because the game takes full advantage of AMD’s TressFX 3.0 technology, not to mention that Nvidia has not announced any GameWorks features for this particular title. The newest Tomb Raider game will be bundled with NVIDIA’s higher-end GeForce 900 series cards, such as the GTX970, GTX980 and GTX980Ti desktop GPUs. Moreover, notebooks powered by GTX 970M, GTX 980M and GTX 980 GPUs will also benefit from the deal.
This new NVIDIA promo will kick off on January 7, and it’s probably safe to say that it will give the game a much-needed boost in popularity, especially since its exclusive launch on Xbox One consoles was a failure. Just in case you’re not already aware, the game sold just 63,000 units at launch, which is significantly lower when compared to Tomb Raider’s 183,000 units. It remains to be seen if Rise of the Tomb Raider will be received better on the PC, but I’m not exactly optimistic at this point. The title will become available on Steam this month.
The modern gaming industry is awash with pre-order DLC incentives, retailer exclusives and microtransactions. Sadly, this is commonplace and triple-A publishers appear to making an effort to make these anti-consumer practices become the norm. Rise of the Tomb Raider’s development has been shrouded in publicity due to a timed-exclusivity deal with Microsoft. Now, the game’s Creative Director, Noah Hughes has confirmed there will be a host of microtransactions on launch:
“Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup,”
“We’ll have about 300 cards available at launch, and more will be added in the weeks that follow.”
Expedition cards can be procured through gameplay or purchased with real money. The purpose of these modifiers is to gain an advantage. For example, the Bullet Resistance card repels gunfire and makes the game much easier. Essentially, the cards are used for cheating but you now have to pay for that privilege. It seems publishers are attempting to eke money out of customers who haven’t got the time to invest in long story-driven titles. Although, paying more to play less is baffling.
Thank you PC Gamer for providing us with this information.
Nowadays, it seems that most games have to have a multiplayer component to it. While the Tomb Raider reboot released in 2013 included a multiplayer element, the sequel Rise of the Tomb Raider apparently will not. Developer Crystal Dynamics had been mum on what the multiplayer would look like and it appears that is because there will be no multiplayer section. According to the Offical Xbox Magazine, the decision was made to refocus resources from the multiplayer section and devote them to the singleplayer campaign to make it that much better.
In some ways, the move mirrors the one EA and DICE chose to do with Star Wars Battlefront where they cut out the single player campaign to focus on the multiplayer section. While EA’s decision was controversial, the Tomb Raider one probably won’t be. That’s because Star War Battlefront has long had a single player campaign that was relatively well-loved and played. On the other hand, Tomb Raider has historically had no multiplayer section and the one that came with Tomb Raider 2013 wasn’t that well received.
Overall, if Crystal Dynamics is able to provide a compelling single-player campaign, it’s unlikely most gamers will have complaints. The game is set to launch on the Xbox One and 360 later this year in November. Being a timed exclusive, the game won’t arrive on the PC and PS4 till mid to late 2016.
Thank you Forbes for providing us with this information
Square Enix has confirmed the release schedule for Rise of the Tomb Raider which will arrive on PC and PlayStation 4 in 2016. Microsoft’s exclusivity deal came under a great deal of criticism given the history of Crystal Dynamics and now Core Design, who are perceived as a PlayStation-centric studio. The agreement’s terms were baffling and both parties tried to obscure specific details about the game being either a timed or platform-based exclusive. After much speculation, we finally know the release date on each system.
The Xbox One version is predicted to launch in November, whilst the PC edition will arrive on Steam in early 2016. Hopefully, this delay is designed to give enough time to properly optimize the PC release. I suspect so because the Tomb Raider reboot performed brilliantly on PC through the wizardry of Nixxes Software. PlayStation owners will have to wait until late 2016, almost a year after the original release. This is pretty insulting as the Tomb Raider franchise owes a lot of its longevity to the PlayStation brand. Exclusives are anti-consumer, and fuel the vitriolic fanboyism plaguing the modern gaming community. Microsoft haven’t done themselves any favors in trying to reverse the negative press from their original DRM plans. Obviously, exclusives are essential to persuade people to purchase a particular console, but I would rather they didn’t exist.
I’m not convinced that Tomb Raider is a system seller, and Microsoft probably should have worked on reintroducing an old IP. Nevertheless, at least the game is coming to other systems, but PlayStation fans are going to struggle given the amount of spoilers which gamers will be posting a few days after launch.
Thank you IGN for providing us with this information.
Microsoft has released a new trailer for the Rise of the Tom Raider which is being developed by Crystal Dynamics. It is an action-adventure single player game and a sequel to the which was launched back in 2013. After Tom Raider, Trinity, an organization covers up Lara Croft’s experience of the supernatural on Yamatai. Lara becomes obsessed with finding the truth behind myths around the world just in order to prove that she is not insane. This story follows Lara Croft and Jonah Maiava as they search Siberia for the ancient city which built by the Grand Prince of Vladimir in the 13th century called Kitezh, which Lara believes holds some truth behind immortality.
This story follows Lara Croft and Jonah Maiava as they search Siberia for the ancient city which built by the Grand Prince of Vladimir in the 13th century called Kitezh, which Lara believes holds some truth behind immortality.As Trinity, a well-funded organization which is also interested in the supernatural, Lara has to survive against humans, animals, and the environment in order to find the truth behind the myths and become who she was destined to be. Talking about the
Talking about the Gameplay, combat has been redesigned and spiced up with more options for stealth and sneak attacks. Lara is now capable of confuse]ing enemies using the environment, hide behind bushes or in trees, or avoid combat altogether by climbing trees or traveling across rooftops. The bow and arrow return from Tomb Raider.
The first gameplay trailer for Rise of the Tomb Raider will release during the Xbox Briefing at E3 on June 15 and the game itself will be released in Q4, 2015 during the time for the holiday season only for the Xbox One and Xbox 360.
Thank you Wiki for providing us with this information.
It seems the next Gears of War game won’t be coming to Xbox 360. Jack Felling, developer with the game’s maker Black Tusk Studios, has confirmed on Twitter that the new Gears of War will be an Xbox One exclusive:
@Clayton_117 No sorry, it won't be available on the 360 but it will be available for the Xbox One!
Though the game was pretty sure to be next-gen only, plenty of developers over the last year have later opted to release for previous consoles, like Alien Isolation, Forza Horizon 2, and the forthcoming Lara Croft sequel, Rise of the Tomb Raider.
Phil Spencer, head of Xbox, raved about the in-development game back in December, saying that the Black Tusk team were making “massive progress”. A trailer for the new Gears of War game is expected at E3 in June.
When Microsoft announced at Gamescon in Cologne this year that the new Tomb Raider game would be an Xbox One exclusive, it sparked a lot of rage amongst players and headlines in the media. But Microsoft said limited exclusivity, and that made people believe that it would also come to PC and PS4.
We’ve already seen Amazon list the Xbox360, PS3 and PC version, but that might just be based on their own speculations. Now the developers behind the game, Crystal Dynamics, have made it clear that “Tomb Raider revive” will be landing on both the PC and PlayStation platforms.
There has been no official word on why the limited Xbox One exclusivity, but Microsoft must have given them a real good deal for it and I wouldn’t be surprised to see special edition boxes for this game. Crystal Dynamics has promised their goal is to create the perfect game for players to work on all platforms.
The Xbox One version is planned for the Christmas holiday sales 2015 and the PC and PS4 version is expected March to May 2016.
Thank you to MyDrivers for providing us with this information
The news hasn’t been confirmed by Square Enix yet, so it’s possible the Amazon UK listing is simply wrong. The Xbox 360 and PS3 editions are listed for £54.99, while the PC version lists for £39.99, and the Xbox One/PS4 versions are £49.85.
Crystal Dynamics and Square Enix are teaming up for the latest Tomb Raider game, which is designed for the PC, Xbox One and PS4 – but will be an added addition for gamers that still haven’t upgraded to a next-gen console. It’s no surprise game studios want to focus on the newest console platforms, however, smaller game studios have researched releasing newer titles for older platforms.
Rise of the Tomb Raider was publicly unveiled during E3 2014, and is a sequel and reboot to Tomb Raider. The title is scheduled for released by the end of 2015.
Here is what the company said while promoting the game:
“Featuring epic, high-octane action moments, Rise of the Tomb Raider will take gamers to multiple locations around the world filled with exploration spaces that are some of the most beautifully hostile places on earth. In addition, after hearing the cry from fans loud and clear, the game will put the tombs back into ‘Tomb Raider’ all in the franchise’s gritty Survival-Action style.”
Thank you to Amazon UK for providing us with this information