When we say 40K in this instance we aren’t talking about the Warhammer universe, instead, I am talking about the 40k resolution that the Lytro Cinema will give you.
Lytro uses a “light field solution” to detect and calculate a cubic ton of information regarding the light in a photo, this gives you not just the original imagine but the depth of any given point, essentially a 3D copy. While this technology may give you something to use for VR technology, the companies recent introduction of Lytro Cinema looks to be the closest to everyday use that we will see for a while.
With the ability to detect and focus on a particular part of a scene, the reliance of putting people within a green screen (something you would then remove to overlay special effects). With the rental package for a camera starting at £125k, it’s not for your everyday filmmaker.
With many only just catching up to 4K TV’s, I doubt that 40K 3D content will be coming to your home anytime soon but when it comes to making movies the added quality can only be a good thing.
November 16th, 2007. Crytek releases the first in what would become a series of games called Crysis. Featuring soldiers, who using advanced armour and weapons, act to defend our planet against both human and alien threats with speed, strength and stealth. With customizable weapons and large open world environments allowing the player to dictate how they not only approach but also execute their missions. While it received two sequels, the original Crysis was received favourably by gamers and technological enthusiasts alike. The reason for the warm reception was not only the gameplay but also the graphics the game brought, allowing advanced graphics on an open world map, an experience people can bring back to their PC’s thanks to a selection of mods.
Rubber-De-Flubber’s screenshots (Above) show off the detail and depth of the trees while FantasyGamer’s (Below) expands on this showing everything from grass and leaves to the very ground.
The Janitor shows off the grass and trees while DSOGaming brings us the action and ships interior.
Unreal shows us that water in games doesn’t have to just be blue, with immersive detail meaning you could stare at the sea coming back and forth and enjoy the peaceful scenes rather than the warfare that is going on behind you.
Mods can bring games back to live, and graphical updates don’t hurt when dealing with games that prided themselves so much on their graphic at their release. Might be time to reinstall Crysis and have a go at reliving some memories.
Assassin’s Creed Unity suffered from a plethora of technical issues across all platforms and often dipped around the 20 frames-per-second mark on consoles. Given the huge amount of bugs, and negative publicity, Ubisoft promised to improve the optimization of future titles. However, according to footage analyzing the latest Assassin’s Creed game, it appears the frame-rate is still well below par.
The video showcases version 1.00 running on the PlayStation 4 and struggles to maintain a solid 30 frames-per-second. The frame-rate dips below 30 on a regular basis and even manages to reach lows of 25. The game also utilizes a resolution of 900p which makes the performance even more disappointing. While patches could improve things, the launch performance looks quite buggy. On the other hand, the current crop of consoles have struggled to maintain 1080p 30fps in a variety of graphically diverse titles. If this is the case, Ubisoft should have reduced the game’s resolution to make for a smoother experience.
It will be interesting to see how the PC version performs and that will give an indication about Ubisoft’s skill level in optimizing the game. Some critics argued, the release schedule of Assassin’s Creed should be prolonged to 2 years which could help improve the game’s technical performance. However, this doesn’t seem likely as Ubisoft opts for a yearly cycle to make the series more profitable.
Recent years have seen a substantial improvement of resolution within screens at a price point which has dropped significantly, from average consumer availability of 1080p Televisions to the new breed of 4K sets which are pushed to market at a decent price compared to previous developments. But as we all know, 4k is not good enough, we want even higher res, well some of us, for me, computer games and films benefit from the increased detail level, but I am sceptical when the time comes to implement a higher detail level for day-to-day TV.
Another disadvantage is in the form of a gigantic screen which is needed for 4K or even 8k viewing, well, maybe not considering a company by the name of “Japan Display” have announced plans for a 17.3 inch 8K screen. According to the prototype specs, this innovation runs at a smooth yet fast response rate of 120Hz with resolution stats of 7,680(W) x RGB x 4,320(H) pixels. The display itself is a familiar Liquid Crystal Display (LCS) module and is “based on low temperature poly silicon (LTPS) technology with true 8K pixels (RGB stripe arrangement), thus realizing high-definition (510ppi) images”
The compact yet powerful nature of the screen holds potential uses which include implementations within the medical environment and also fun aspects that include game and video image production. Below is a display image of the likely vision of the product and also full details of the prototype specs.
LTPS TFT, transmissive IPS mode
Screen size (diagonal)
7,680(W) x RGB x 4,320(H)
The display will be exhibited at the “NHK/JEITA booth on October 7 – 10, 2015 during CEATEC JAPAN 2015 held at Makuhari Messe, Japan, in collaboration with NHK”.
One can only wait for further details of this exciting innovation in display technology, although, god only knows as to the price point which JDI have in mind, hopefully it will be reasonable, wait!, who am I kidding, you would probably need to sell a kidney for one of those. Sounds funny now, but remember those reports which circulated in 2012 which stated that a Chinese student sold an organ for an iPad, so no one do that.
Thank you j-display for providing us with this information.
Tech companies are on a constant cycle of innovation with the aim of enticing consumers to spend more and more of their hard-earned cash, Televisions are a perfect example of this and have seen SD being usurped by HD, this was before 3D pushed its way to the front for it to be then beaten by 4K. Now, 4K is not all you need as Sharp are preparing to launch the first ever 8K display which looks set for its market debut in October 2015.
Companies have attempted to develop “super hi-vision” resolution test models, but these have only been as a prototype and have not been commercially available. Sharp hope to break through this barrier with an 8K format which provides 16 times as many pixels as 1080p high-definition, It also creates an image so detailed that it can appear three-dimensional.
I bet you would like to own one, but there might be a slight problem with that. Firstly, Sharp have unveiled the 8K model which is a colossal 85 inches in size. That’s OK, I did not need that front room wall there anyway, and secondly, the price currently stands at $133,000 dollars (£86,000) which is a lot. The market and price point would dictate that only industries which include broadcasters and also other companies involved in testing the format would be able to afford such an expensive piece of kit.
One market analyst has suggested that “8K TVs which are targeted at consumers would be released around 2016, and we don’t expect they will cross one million units until after 2019,” said Abhi Mallick, from IHS Technology. An image is below to convey the spec of these new screens as opposed to current pixel resolutions, as you can see, Full HD is dwarfed by the sheer detail of 8K.
It’s an exciting evolution in tech, albeit a slightly redundant one considering the lack of 8K featured content which is currently available to consumers. A further angle on this would be the demand aspect for such high-resolution screens, are consumers ready to adopt this format or is it one step to far for the commercial viability of 8K, 3D has been considered a damp squib for home adoption and content would need to be readily available in order for this format to succeed within the next few years or so, this would include an increase in broadband speeds for super hi res streaming content.
Thank you bbc for providing us with this information.
AOC has unveiled its new U3277PQU and Q3277PQU 32-inch Monitors. Though both units share the same aesthetic design, the pair offer different resolution options. The U3277PQU boasts 4K Ultra (3840 x 2160 pixels) resolution, whereas the Q3277PQU has a WQHD (2560 x 1440 pixels) screen.
Featuring an AMVA-IPS display panel, the Q3277PQU has a 178o/178o viewing angle, a 4ms (GTG) response time, 300 cd/m² maximum brightness, dynamic mega-contrast ratio, 30-bit colour (1.07 billion colours), with dual-link DVI, DisplayPort 1.2 (for 60 Hz support), and HDMI 1.4 with MHL support (for 30 Hz) inputs.
The U3277PQU, meanwhile, with its IPS display panel, also has a 178o/178o viewing angle, plus 30-bit colour (1.07 billion colours), a 4ms (GTG) response time, 350 cd/m² maximum brightness, dynamic mega-contrast ratio, and DisplayPort 1.2 and HDMI with MHL support display inputs.
The screens include the Picture-in-Picture and Picture-by-Picture intelligent features, which allows users to view images from two different sources simultaneously. The large size and high resolutions make both monitors ideal for home power users, photographers, and designers. Gamers will be pretty satisfied, too.
The U3277PQU will be priced around US $800, while the Q3277PQU will cost around $500. Both models come with a three-year warranty. There is no word on a release date for either model, nor do we know if the pair will come be compatible with G-Sync or FreeSync technology.
While 4K UHD displays haven’t even been adopted properly due to the high prices, lack of content and sufficient performance of graphics adapters, LG goes further ahead and begins promoting the next step in resolution, the 8K UHD.
LG has reminded in a new press release that it is working on releasing 8K UHD 7680 x 4320 pixels displays, namely the 98-inch Color Prime Ultra HDTV presented at CES 2015. The company has also stated that it has improved the brightness of its 55-inch 8K UHD IPS panel boasting a resolution of 7680 x 4320 and 500nit by implementing M+ panel technology, adding textures to the existing RGB sub-pixel structure.
The company did not state when it will start mass production of the displays, but Apple has announced that they will be revealing an iMac 8K later this year. If it is an all-in-one PC or a standalone display, it remains to be seen when Apple decides to reveal its product. At the same time, Microsoft’s Windows 10 has already confirmed it will support 8K resolution displays.
While 8K sounds great at this stage, the market still lacks content in 8K. Currently, the only place that streams 8K resolution is NHK in Japan and the Technical Research Institute of Korean Broadcasting System. Even major Hollywood studios shoot movies in 6K and it will be a while until they adopt the 8K standard. Nonetheless, LG seems to be very optimistic about the future of 8K.
Thank you KitGuru for providing us with this information
Though 4K content is still sparse, Microsoft is looking ahead by bringing 8K video resolution support to its forthcoming operating system, Windows 10. 8K support will be available on displays larger than 27 inches, according to slides from Microsoft’s presentation in Shenzhen, China, last week.
A number of major display manufacturers debuted 8K televisions at CES 2015 this January, but the resolution standard is still years away from mainstream adoption, as is the smaller 4K resolution. In terms of content, only Japan’s NHK has made noises about adopting 8K, with the channel planning to broadcast the Tokyo Olympics in 2020 in 7680 x 4320 resolution.
Gaming, however, is likely to see an accelerated adoption of 8K, with both NVIDIA and AMD preparing SLI configurations to handle the ultra-high definition aspect, and Windows launching DirectX 12 this year. Star Citizen is one major release that is aiming for native 8K support; not forgetting professional industries and digital signage that may also use the higher resolution in the near future.
Valve, the world’s biggest PC gaming service, apparently was given an ‘F’ for its Customer Service by the Better Business Bureau, while other gaming companies mostly have received an ‘A’.
According to BBB, people have filed 717 complaints about Valve and Valve-related products, 502 of which they have failed to respond to. The majority of complaints come from problems with either a product or service, having BBB stating that Valve “has failed to resolve underlying cause(s) of a pattern of complaints.”
“On June 25, 2013, BBB recognized a pattern of complaints from consumers regarding product, service and customer service issues. Consumers allege the games they purchase from Valve Corporation or Steam malfunction, do not work or have an invalid CD key. Consumers also claim the company blocks users from accessing their library of games. Consumers further allege they attempt to contact the company for assistance, but Valve Corporation fails to correct the gaming issues, does not correct credit card charges or issue a refund, or does not respond at all.”
“On July 1, 2013, BBB notified the company of the complaint pattern. To date, the company has not responded to BBB’s request to address the pattern.”
BBB has stated that they review the companies once every six months to see if there are any improvements, which is not the case in Valve’s situation from their point of view. However, to be noted is the fact that BBB is not a government agency, nor does it have any sort of regulatory power. The company is a national network of non-profit groups who seek to improve businesses.
Valve’s development authority, Erik Johnson, stated that the company doesn’t consider BBB as a priority, but users have the right of it. This is why Valve needs to throw away its faulty customer service program and start anew.
“The BBB is a far less useful proxy for customer issues than Reddit,” Johnson began. “We don’t use them for much. They don’t provide us as useful of data as customers emailing us, posting on Reddit, posting on Twitter, and so on.”
“The more important thing is that we don’t feel like our customer service support is where it needs to be right now,” he said. “We think customers are right. When they say our support’s bad, our initial reaction isn’t to say, ‘No, it’s actually good. Look at all of this.’ It’s to say that, no, they’re probably right, because they usually are when it comes to this kind of thing. We hear those complaints, and that’s gonna be a big focus for us throughout the year. We have a lot of work to do there. We have to do better.”
Though Valve is stating it will have a look at improving its customer service, we have yet to see some sort of beta testing or indications of a new or improved service being in the works. Still, it is good to see the company at least acknowledging their weakness and this might even lead to making Valve’s notorious wall of silence a little shallow.
Thank you Kotaku for providing us with this information
DisplayLink knows a thing or tow about USB graphics technology and they’ll be demonstrating their latest technology at CES, able to send 5K resolution over a single USB cable. They’ll be doing this with the commercially available Dell UltraSharp 5K monitor that will be connected by a standard USB cable to a Microsoft Surface Pro III. The result is a new way to future proof devices that otherwise lack the capability to provide a 5120×2880 resolution.
“DisplayLink is proud to demonstrate the scalability of its solutions with the highest commercially available monitor again at CES,” said John Cummins, Senior Vice President Sales and Marketing. “5K monitors with 5120×2880 resolutions were just released in Q4. DisplayLink is demonstrating dramatically simplified 5K connectivity to any PC, Notebook, or tablet using a single, completely standard, USB 3.0 cable, in comparison to dual DisplayPort cables currently required.”
Thanks to DisplayLink for providing us with this information
TUAW reports that the iPhone 6 and 6 Plus are both capable of playing 4K video files, although not at full 4K resolution.
The devices are able to run and play the high resolution video smoothly without interruption, the only limitation being the fact that the displays have resolutions of 1334 x 750 and 1920 x 1080 pixels, bellow the 3840 x 2160 resolution of 4K. TUAW says that the discovery was made by the developers of WALTR, an app that uploads and converts pretty much any video of any format for native playback on iOS devices.
Metal Gear Solid: Ground Zeroes is set for release around the 18th of December on PC, seeing marketing be ramped up worldwide by Konami in preparation. Given this news, we’ve come across information that Komani Japan has been displaying MGS to the public at an amazing 4K resolution, run through a three-way GTX980 SLI set-up with the CPU and RAM for this system is unknown however.
Earlier this year, the PC specifications were leaked to the public thanks to STEAM making an error. If you’re looking to run the name (in normal resolution) for yourself, you’re going to need at to have the following tech in your rig at a minimum:
OS: Windows Vista
CPU: Intel Core i5 (2.7 GHz) quad-core
GPU: NVIDIA GeForce GTX 650
We’ve been scouring the internet trying to find a picture of this Tri-SLI, 4k resolution set-up for MGS by Konami but have so far come up blank. If you have any sources, please feel free to send them through to us via a PM to our Facebook page or simply reply in the comments with the information. From looking at the pre-release videos and promotion by Konami, the graphics for this game seem certainly reasonable for the utilization of an i5 and GTX 650, so here’s only hoping that Ubisoft can take some notes in the optimization department for their latest AC: Unity dramatic release.
In one months time, you’ll be able to get your hands on the 5th installment of the MGS series, so if your rig isn’t up to scratch it’s time to get upgrading.
According to a recently published hands-on account of GTA V, gaming website Computers and Video Games has ‘spilled the beans’ on upcoming 4K quality support, and an impressive first person mode for this very long-awaited release.
In their words, all next-gen consoles will feature a brand new first person mode and the PC edition will also see support for 4K resolutions. The first person support is said to support full car interiors and first person combat abilities – claimed as something much more complicated than “just a case of plonking a new camera within a character’s head, just because they could, but an extensive rework of the games movement, driving and targeting engines. There are thousands of new animations for gun reloading alone, not to mention the first-person views of parachuting, carjacking etc.”
FPS won’t be only the single player world too, Rockstar are said to give players the ability to utilize this new ability throughout the online sandbox mode that they have on offer. This will accompany the new multiplayer heist modes, 20 new animals (including cats!) and a soundtrack that extends into the hundreds.
Many people have highly criticized Rockstar’s delayed release of next-gen and PC editions of their game, often claiming that it’s a blatant money grab and/or marketing ploy. Inclusions of these new features and abilities show us however that they’re at least putting thought and effort into the belated response the higher-end market. Here’s hoping that the PC edition will be some form of saving grace, without seeing Rockstar go down the public pitchfork route that we’ve seen EA on of recent times (See: DLC).
If you’re looking for something else, you could compare this news to Ubisoft who has claimed that they “don’t care for resolution“. If you’re reading this Mr. Hutchinson, please ensure you sit “like 12 feet from the screen” when playing in your new, amazing, 4k resolution.
CVG have a full album of online shots, in the mean time here’s one to tickle your fancy.
All we ever hear about lately is 4K and how it’s the latest and greatest technology and for the most part it is, and with lower prices occurring every day, it’s becoming more and more affordable for the average gamer.
For those not in the know, 4K offers four times the resolution of Full HD 1080p and if you haven’t had a chance to experience that yet, we advise you to stop what you’re doing and head down to your local Best Buy, PC World or wherever to check it out for yourself in all its glory.
For those who have experienced 4K, you may be wondering what the next logical step is, and of course (even with the mention of 5K surrounding the watercooler) it’s actually 8K. We had our first experience of this at CES 2014 when we saw Sharp showcasing their 8K TV, but compared to the quality of the illustrious 4K 85″ monster from Samsung, it didn’t actually look that impressive, but I guess it was still early days, as they were the only brand showing off 8K, most likely trying to win the numbers game, I guess.
PCGamesN took some time to dig into 8K a little bit further, and to discuss with both AMD and NVIDIA to get feedback on this upcoming technology and exactly what they are both doing to bring it to market. Upon speaking to AMD’s Chief Gaming Scientist, Richard Huddy about 8K, he had the following to say:
“If we get to a display resolution of about 8k horizontally and about 6k vertically then, for a player with 20/20 vision, they will have something that is close to perfect for their visual system.”
After looking at the human eye, we know that beyond the above mentioned sizes, the eye won’t be able to see any more detail, meaning that 8K and beyond could potentially be pretty pointless, apart from being part of the numbers game, as Sharp have already tried showing.
NVIDIA also commented on the same issue, with their head of GeForce GTX saying:
“4K for most GPUs is pretty tough, the 980 handles it well but it’s still one of those things that the more GPUs you have the better it looks.”
Obviously having the raw GPU power is one thing, but we also need a few extra pieces of the puzzle to make it all fit together, and this includes the DisplayPort bandwidth and of course the extreme refresh reate that will be needed too.
Looking at the further comments from Richard Huddy, he believes that 8K won’t blossom like 4K did, out of no where, but instead will utilise AMD EyeFinity in conjunction with AMD Radeon graphics cards in their patented CrossFireX configuration.
I definitly think the future of vision is something to get excited about, and with the cost of 4K panels dropping in price fairly rapidly, 8K could be just around the corner, and with comments both from AMD and NVIDIA about how the technology is going to be implemented, it’s clear that both the red and green teams have it in their sights.
While I say that it’s just around the corner, if you look at the official Steam survey and what resolutions are used in the mainstream, you’ll find that a lot of people still game on Netbooks and the like, meaning that HD 1080p isn’t even at the top of the list and 4K being a small dot in comparison, so while it may just be around the corner for the future of ultra HD 8K resolutions, it may only be for the rich and famous at the present time.
I thought the day would never come, the day when the Xbox One could manage to play a game at 1080p but that day has come! Diablo 3 Reaper of Souls Ultimate Evil Edition will be native 1080p on both Xbox One and PlayStation 4. This is good news for Xbox fans, obviously, as I’m pretty sure they’re sick and tired of having the ‘second best’ experience with dual platform games. The original resolution for Reaper of Souls was to be 900p on the Xbox One but thanks to Microsoft realizing how pointless and unpopular the Kinect device actually is, they allowed for it to be removed, freeing up 10% more GPU bandwidth which in turn allows the console to push the resolution gamers demand. Not only will RoS be 1080p but it will also be a solid 60FPS which is another must have for this generation of gaming.
So it looks like Microsoft are starting to realize how much of pile of junk the Xbox One actually is, over priced, ugly and weak in performance when compared to PS4 and of course PCs. Scraping Kinect as a selling point was a good idea, it enabled the console to be more reasonably priced and freed up GPU bandwidth but I personally think the damage has already been done, Microsoft have dug themselves a hole so deep, not even they can climb out of it.
Thanks to Somepage for supplying us with this information.
Sony Computer Entertainment America are now facing a lawsuit due to “deceptive marketing” of Killzone: Shadow Fall. It’s not the first time graphics have been touted as better than they actually are in a game, you only have to look at any TV advert for a game to realise they now have to legally add “not in-game footage” to most of what they show. The case here however is a little more in the fine print, with Douglas Ladore of California suing Sony because their game doesn’t meet the advertised resolution when played in multiplayer modes.
Sony advertised the the game would run at a native 1080p resolution but that it “used a technological shortcut that was supposed to provide ‘subjectively similar’ results.” See: they used a lower resolution. An analysis of the graphics shows that the games multiplayer actually runs at 960 x 1080px, not 1920 x 1080, a significant shortfall despite the use of a “high quality temporal upscale”. See: The image was stretched.
Sony advertised 1080p on their videos, websites, social media and the retail packaging “Unfortunately, Sony’s marketing and on-box representations turned out to be nothing more than fiction,” the lawsuit says.
This may sound like petty squabbling, but this is seriously important for the games industry. It’s false advertising and it’s about time publishers stopped taking advantage of consumers with buzz words that simply don’t apply to their products.
The suit seeks over $5,000,000 from Sony and was filed by law firm Edelson PC. The suit states that “temporal reprojection” a method of constructing a scene from multiple low resolution frames, a form of upscaling technology, is not native 1080p. This is especially obvious given that the single player aspect of the game does render in native 1080p without the use of upscaling.
This one could get interesting, perhaps more research will turn up even more games that don’t match the specs that are being touted on the box.
Thank you Polygon for providing us with this information.
A researcher from NVIDIA has apparently discovered a new manufacturing technique which could quadruple the perceived resolution of virtual reality gear in the future. The technique in question is called ‘display cascading’ and uses cascade displays (of course).
Nvidia is said to already have produced a prototype of a headset using the above mentioned technique. A report from MIT is said that the new technique improves the perceived resolution of virtual reality displays. Senior director of research in visual computing at NVIDIA, David Luebke, is said to be the man behind the new technology. He has been stated to use a cascaded display system made up of two modified ‘off-the-shelf’ liquid crystal display panels.
A layer of tiny shutters (one per pixel) which can block off or allow light through, called the spatial light modulation panel, is said to be removed from one LCD and placed over a second panel, offset from its own. This method is said to split each pixels into four individually addressed areas, thus quadrupling the effective resolution at a cost of a decrease in brightness.
Luebke states that along with some driver optimizations, a cascade display should provide both improved resolution and a double perceived framerate, achievable by having both panels run in perfect synchronization. Also, the NVIDIA researcher stated he will unveil the manufacturing technique at a conference in August. For those interested, the research is currently available over at NVIDIA’s website.
Thank you Bit-Tech for providing us with this information
Anyone with the space and budget, of course, looking to buy themselves a new TV should consider saving up for Samsung’s 105-inch curved Ultra HD TV. Though this is not your ordinary living room apartment TV, it does fit very well in a spacious estate or mansion. People owning such a property and are movie marathon enthusiasts should know that Samsung just made the TV available for pre-order at about the same price as us common folks would loan from a bank to buy a car, namely $120,000.
For anyone that missed its reveal back at CES, the TV is one of the largest in the world and boasts both Ultra HD resolution and curved OLED technology. The resolution on the TV is said to be 5,120 x 2,160, with about 11 million pixels and a 21:9 aspect ratio. Though many 4K videos have some black bars on the side, given the small resolution compared to the humongous screen, it is said that many blockbusters are shot in 21:9.
It is said that besides the TV that will amaze all your friends, family and even dog, owners of the Samsung UN105S9W are also provided with the “Samsung Elite Service”. What the service does is send a Samsung engineer to your home, estate mansion, etc, to help you install it, optimize it for the room your want to put it in and show you all the features it bears. Samsung is said to also provide an optional wall mount for the TV for those who want to have the giant on their “Berlin wall”. The ‘optional’ feature does state that the mount has to be paid for separately, but if you are willing to give this much for a TV, it surely means you can afford a wall mount as well.
Proud owners of such a TV should also be relieved to know that Samsung has added its Evolution Kit support to it, meaning that you can upgrade its hardware (such as connectors) as soon as new technologies appear on the market.
Thank you Mashable for providing us with this information Image courtesy of Mashable
Acer has just announced its release of the first 4th Generation Intel Core i3 CPU-powered chromebook, having it be the first company to release a chromebook device with similar performance ratios. The company has stated that the Acer C720, powered by the latter processor, is available in two models in order to provide customers with even faster and more responsive performance in multi-tasking workflows, while also providing a long battery life of up to 8.5 hours.
“Acer has been a leader in the Chromebook space and the new C720 based on 4th generation Intel Core i3 processors marks a new class of Chromebook with enhanced performance and battery life,” said Navin Shenoy, vice president and general manager of Intel Mobile Client Platforms Group. “As one of the most powerful Chromebooks on the market, the additional performance of Core i3 enables an extremely responsive experience while surfing multiple tabs of web pages. Students, families and business users will recognize the difference in how snappy the new Acer C720 is with Intel Core i3.”
The chromebooks are said to be ideal for families and students, as well as anyone requiring a simple and secure computer to work with. Having the devices running on Chrome OS, updates are said to roll in regularly, this making the latest features available right away to customers, including various layers of security such as data encryption and verified boot.
In terms of specs, both C720 models are said to have a 11.6-inch ComfyView HD screen with a resolution of 1366 x 768 pixels, providing a clear and enjoyable image quality. The 802.11a/b/g/n WiFi antenna along with the integrated HD webcam and microphone are said to provide the best quality for video calls and connectivity features. Breaking the series down, the first C720-3404 model is said to boast Intel’s Core i3 Processor, 4 GB of memory and will be priced at $379.99.
The second one, the C720-3871, is said to boast the same Intel Core i3 CPU, while providing less memory, having it come with only 2 GB. However, while the specs are a bit low, the price is set to match it, having the tag set at $349.99. The latter chromebooks are currently available in North America, having other regions receiving the chromebooks later on.
Google is apparently not out of the woods just yet when it comes to issues, having the company confirming some synch problems that users are facing with the Gmail feature for Android. It is said that people affected by the latter are reporting a complete loss of the ability to sync their accounts.
The issue is reported to be present whenever users attempt to sync their accounts both manually and automatically. having the cause of this problem still unknown. Looking at when users first started experiencing the issue and their information, all indications point to the 4.8 update. However, rolling back the update to a previous version seems to have the same result, leading to the conclusion that the issue is caused by other sources.
Google is said to be looking into the matter at hand, having a recent response from the company telling that they have move past reproducing the error and onto finding solutions process. The response noted that they have been undergoing ‘several stages of investigation including reproducing the error, isolating it, diagnosing’, having the process now currently in the ‘testing solutions phase’.
Users who are affected by the issue in question are asked to stay tuned for Google to post more updates over at Google’s Group page. Hopefully a fix will come along soon for Android users.
It appears that Nokia has unveiled its new folding display technology at the Society for Information Display 2014 conference, having on display two types of high-resolution OLED folding displays.
Though the technology is at its early stages, Nokia cloud be hinting at potential new handsets featuring the flexible displays in the near future. Other manufacturers, such as LG and its Flex handset, have also entered the market with such handsets bearing flexible displays, therefore Nokia might be heading on the right path with these new displays.
The first display is said to have the ability to be folded twice, having Nokia calling it a ‘book type’ display, while the second display has the ability to be folded three times. Both screen are said to measure in at 5.9-inches, having a pixel per inch count of 249 and bearing a resolution of 1280 x 720.
Although the display can be folded, that does not mean it can be folded indefinitely. Nokia has stated that the maximum folds before the display breaks is currently set at 100,000 folds. In addition, the displays can be folded to a 2 mm radius, meaning the screen can not quite touch, but it is impressively close.
In terms of production, the displays are said to be made by forming release, colour filter, TFT and OLED layers on a glass substrate, having the colour filter and OLED layers attached to each other and finally having the glass layer replaced with flexible substrates.
Nokia has not officially stated their intentions with the given flexible displays, but given that the company is a handset and tablet manufacturer, one would guess that new flexible display Lumias could surface in the future.
Thank you Forbes for providing us with this information Images courtesy of Forbes
The display industry has been cooking up new ways to improve our visual experience for some time now, from 3D features to Virtual Reality gear which isn’t quite ready just yet. However, the latter is not always useful in all areas, therefore the focus has been shifted to 4K technology it seems.
Whether designing, gaming or entertainment activities is in order, 4K technology will always do the trick. This might have sounded appealing to most in the past, but actually acquiring one meant selling an arm and a leg, since the prices were well into the thousands and even more in some cases. No, the price has drastically dropped to around £600 or less for most 4K displays which also meant a drop in specs, but not for AOC and their new 28″ display it seems.
AOC has revealed this first affordable gaming high-spec 28″ display, the U2868Pqu, at the PC Retail Bootcamp event in London. It features a 1ms response timing, which means users do not have to worry about ghosting problems at all, a 300 cd/m brightness rate for high contrast and a 60 Hz refresh rate. These features can be found on its 3840 x 2160 pixels resolution, making it a must-have item when it comes to enthusiastic gamers or even designers.
In terms of connectivity, the U2868Pqu comes with Dual-Link DVI, HDMI and Display Port support, having additional built-in speakers. However, gaming enthusiast will not be quite fond of the speakers, but nonetheless it comes as an additional support when in need of an output device.
In terms of a specific price, Amazon.co.uk has listed the display at a price of £537.60, giving it a release date set for the 1st of June.
Thank you KitGuru for providing us with this information Images courtesy of KitGuru
Many months have passed and many rumours have been thrown around, but with Apples next phone still not out in the wild, speculation is still in overdrive. The latest rumour comes from 9to5Mac’s Mark Gurman, a well known industry source for Apple product leaks and information, often cited for reporting features before the official announcement, so we couldn’t help but take note of his latest bit of information.
He says that the so-called iPhone 6 will features an impressive screen resolution of 1704 x 960, that’s a 50% increase over the iPhone 5s’ screen resolution. this increase in resolution fits in very well with other rumours, which say that Apples new handset will come with larger screen sizes, more screen real estate will need more pixels to maintain the sharp resolution the iPhone is renowned for.
The pixel count will be increased, but so too will the pixel density. The iPhone 5s currently packs 326ppi, but the rumoured 4.7inch and 5.5inch editions of the iPhone 6 would bring 416ppi and 356ppi pixel densities, respectively.
As always Apple have declined to comment on the report.
Thank you LA Times for providing us with this information.
According to a report from ZDNet Korea, LG is rumored to have leaked the specs of its LG G3, the next generation smartphone. The report shows the handset boasting a 1,440 x 2,560 pixel quad-HD display.
The Quad HD is the name for 2K resolutions, which refers to a display that has a horizontal resolution of more than 2,000 pixels. In the case of smartphones, the resolution refers to the vertical side resolution size. The rumor does not specify how large the display will be, but LG showed off a new 5.5-inch quad HD display this August. ZDNet Korea’s report also says that the G3 will feature a 16-megapixel rear camera and an eight-core processor. The G3 isn’t expected to launch until the second half of 2014.
The LG G2 shows some impressive specs, however it suffers from a focus on useless features such as its awkwardly placed buttons. As a result, the G2 has struggled, only selling 2.3 million units to date, which is far below the company’s expectation of 3 million units.
Thank you BGR for providing us with this information
Over the last few years, we have been [in general] demanding higher and higher resolutions from our monitors, and before we even think about using a multi-screen setup – the most common resolution of choice has to be 1920×1080. Over the last year or so, we have been seeing a slow transition over to the 2560×1600 bandwagon as some users opt for bigger 27″+ panels. The problem with these through is that the cost is far greater than a 1920×1080 panel so having a pair of 22″ or 24″ panels is not uncommon – it gives a balance between the desktop space and cost that many people look for.
In a bid to give users the best option of desktop space and display aspect ratio, the 2560×1080 resolution has slowly been cropping up within the market place and in effect it is an ideal alternative for anyone that is looking at a dual 1920×1080 screen setup. The super-wide aspect of this 29″ monitor gives a single desktop space to work within, however when we move over to the gaming side of things, the extra pixels allow for a wider peripheral vision without the distraction of a bezel right in the middle of your view.
AOC’s super-wide monitor is just one of the few to now offer the new resolution, but it doesn’t just give more pixels; it also has one of the best panels on the market to show the image as well. The AH-IPS (Advanced High-Performance In Plane Switching) panel that AOC have chosen produces a mixture of supreme colour accuracy, high pixel density and a high level of brightness, oh and let’s not forget that it has a superb viewing angle as well. All the ingredients are there for certain, but does having a 21:9 aspect monitor really make that much of a difference?
Before we even get a chance to delve inside the box, AOC are keen to show off the screens super-wide aspect ratio and its ability to house multiple windows with ease. The blue box also has a row of the panels highlighted features laid out along the lower edge with a front and back view of the monitor found to the right.
Taking everything out of the box, we find the monitor in two parts and alongside a two-part DC power adaptor we also have a VGA display cable, HDMI cable, 3.5mm to 3.5mm audio cable, a cable tie, rubber feet and a CD containing a set of display drivers and AOC’s accompanying software for this panel.
WCCF Tech recently posted an article indicating that new features will be added to the new Windows Phone 8 update that is due to arrive in the near future. The source was based on an administrator confirming and closing the suggestions with the following message: ““This feature is now available in Windows Phone 8”.
The suggestions in question were based on key features that Windows Mobile 8 OS currently lacks, such as the File Manager, the ability to store apps and attachments on external storage along with improved microSD support, and a simple flick gesture to close the applications inside the Task Manager. Shortly after, the same administrator re-opened the same suggestions in with the following message attached: “This request was mistakenly marked as completed”.
We can draw two conclusions from this interesting shift of resolution marking. The first is that the features that are to be added to the new Windows Phone update were mistakenly leaked by the confirmation previously made, which would be one of the best productivity improvements that the Windows Phone OS has seen so far, bringing a lot of flexibility in file managing, file storage and quick access and app manipulation inside the OS. The second insight might be, unfortunately, that Microsoft has to look into its suggestion workflow management on the website and correct the “bugs” in there as well, since this could indicate a clear sign of miscommunication between departments.
Either way, we hope that the above mentioned features will eventually be implemented and Windows Phone users could finally enjoy a more fluid and productive way in using their Windows Phone devices. Hopefully sooner than later.
While the iPad Air is receiving a lot of praise, Amazon’s Kindle Fire HDX took it in a display shootout, and won apparently. When DisplayMate Technologies tested the Kindle Fire HDX 8.9, the iPad Air, and Google’s Nexus 10, the Fire 8.9 “leapfrogged into the best-performing tablet display that we have ever tested,” according to the results posted Monday.
The Kindle Fire HDX 8.9 significantly outperformed “the iPad Air in brightness, screen reflection, and high ambient light contrast, plus a first-place finish in the very challenging category of absolute color accuracy,” DisplayMate continued.
The Kindle Fire HDX 8.9 also was rated tops in power efficiency, compared with the Air and Nexus 10. But that doesn’t mean the Air didn’t receive any plaudits. Both the Fire and the Air have very accurate colors, image contrast, and picture quality, DisplayMate said. “They are most likely better and more accurate than any display you own (unless it’s a calibrated professional display),” the display testing firm said.
DisplayMate also revealed the display technologies that the Air and Fire use. The Fire has a Low Temperature Poly Silicon (LTPS) LCD — that’s the type of screen tech typically used in LCD-based smartphones. The Air uses an IGZO Metal Oxide LCD — “significantly better than the a-Si amorphous Silicon LCDs being used in most current displays,” according to DisplayMate. One of the reasons that the Nexus 10 got a relatively low score was because its display tech is aging.
“The 2012 Google Nexus 10…is at the end of its annual product cycle,” DisplayMate said. “Presumably the soon-to-be-introduced 2013 Nexus 10 will take care of that.”
Thank you Cnet for providing us with this information Images courtesy of Cnet