Resident Evil 4 HD Comparison Screenshots Revealed

The HD fan remaster of Resident Evil 4 is making great strides, if the recent photo comparisons of the game’s new textures and models are anything to go by. The Resident Evil 4 HD Project – the lovechild of two friends calling themselves “Cris” and “Albert” (monikers adopted in honour of messrs Redfield and Wesker, perhaps?) for the last two years – started life as a high-res texture mod, but has evolved to include 3D models.

While Cris has no previous experience with such an undertaking, Albert has worked on RE4 PC texture packs dating back to 2007. While many such fan polishes have been released over the last decade, what marks the Resident Evil 4 HD Project as different, according to the official site, is:

  • Correcting texture mapping and 3D modeling issues. Texture mapping and 3D modeling errors that weren’t noticeable in the original game being played on a CRT television become more apparent when playing in HD resolutions. Examples include objects floating above the surface they should rest on, improperly placed shadow layers, seams appearing where textures are supposed to flow continuously. We are correct these issues throughout the game.
  • Enhancing flat objects to true 3D models. Due to limitations of the original hardware, objects like lamps, candle-holders, doors, decorative emblems, etc. were originally created as flat objects. In many instances we are able to revise these objects to be true 3D models, observable from any angle.
  • Remaining committed to the original visuals. Our intent throughout the project is to remain true to the original visuals and artistic intent. The best kind of feedback we receive is when people say that the game looks like what they *imagined* it to look like when they first played it 10 years ago. While we are not perfect, we continually refer back to the original texture assets to ensure we do not deviate in a significant manner.

Albert, a Spaniard, even travelled across Spain and Wales to take new high-res photographs of the real-world texture samples used by the original programming team. The project even has the blessing of Capcom, which has pinned a link to the site to the game’s page on the Steam forum.

Capcom Announces Resident Evil Re-Releases to Celebrate 20th Anniversary

You just can’t keep a good T-virus down. Capcom has announced that, to celebrate the 20th anniversary of the Resident Evil franchise, it is releasing the fourth, fifth, and sixth games in the saga on Xbox One and PlayStation 4.

While critical response to both Resident Evil 5 and 6 was variable, at best – players were unhappy at the games ditching the survival horror in favour of a more action shooter style – Resident Evil 4, only the second game of the series to be directed by visionary Shinji Mikami, is still considered one of the best games ever made.

“In March 1996, the world was introduced to the first Resident Evil game, which helped shape survival horror as we know it and has since brought you some of the most loved games of all time,” the official Capcom announcement reads. “You’ve been able to play through the origins stories that started everything with the recent releases of Resident Evil and Resident Evil 0, and we’ve confirmed that a remake of Resident Evil 2 is on the way.”

“Since then, the series and story have evolved to amp up the action and introduce new epic gaming moments with Resident Evil 4, 5 and 6. If you haven’t had a chance to play these yet or if you’ve been wanting to play them on your current consoles, we’ve got good news for you. Starting with Resident Evil 6 on March 29, all three games will be available for PS4 and Xbox One for an MSRP of only $19.99 / €19.99 / £15.99 each.”

See Alien Isolation’s First Incarnation as a Third-Person Sneak-em-Up

Creative Assembly, developer of last year’s Alien Isolation, held a post-mortem of the game at GDC, during which Creative Lead Alistair Hope revealed that for a time during the development process the game adopted a third-person perspective, even showing test footage to prove it.

Hope discussed his team’s approach to the game, citing Resident Evil 4Dead SpaceClock Tower, and Silent Hill 2 as early influences. The third-person perspective was an effort to emulate those games, but the team soon realised that the camera position revealed too much, robbing the game of the necessary sense of claustrophobia.

Creative Assembly’s design lead Clive Lindop discussed the first-person/third-person debate with Polygon last year, saying, “We really argued about third-person versus first-person. In third-person, you have too much information. Your character is hiding behind a desk, but the camera is up above and you see too much. You know more than the alien does. The fact that you can’t see stuff in first-person really drives you crazy.”

Do you prefer third-person and its greater peripheral view, or is the immersion of first-person perspective more to your taste?

Source: Polygon