Quantum Break Dev Says Bugs Likely Can’t be Fixed

Over the last week, it looks like Microsoft’s new Universal Windows Platform has claimed another PC game victim. Designed to unify the diverse Windows platforms and bring Xbox One exclusive to Windows 10, it’s turning out that UWP may only port over broken games. This is exactly what has happened with Quantum Break, with the developer Remedy claiming unresolvable problems with UWP and their Northlight engine.

So far, Quantum Break has been running like a dog, with inconsistent performance across all GPUs, especially Nvidia. Even the top end card are having trouble keeping above 30FPS and 60 seems impossible, even on 1080p. This is before you even consider the host of graphical and texture bugs which range from superficial to downright obnoxious. While Remedy promised to look into the issues, it seems like some are out of their hands.

According to PR rep Thomas Puha, texture pop-in are due to the quirks of the Northlight engine and graphical ghosting “just a result of the temporal reconstruction. Just the way we render things”. With the bugs baked into the engine, it begs the question how this game got approved to ship for PC. On the flip side, the game runs perfectly fine on the Xbox One. It seems like UWP just isn’t ready to port games over from the Xbox One over to PC just yet.

Hopefully, the issues that can be fixed will be resolved eventually and future UWP play titles won’t have as many issues. In the end, a console port still is a console port even if it uses the fancy new UWP.

Quantum Break’s PC Graphics Settings Have Been Revealed

Quantum Break is definitely one of the most anticipated action games right now, and since we’re only a few days away from its official launch on April 5, its creators have decided to give the gaming community a glimpse of the title’s PC graphics settings. The reason behind this decision is probably to appease PC gamers who have been worried about a proper list of available settings, particularly since the game is being ported from the Xbox One. Fortunately, there are quite a few options to choose from when it comes to tweaking this game on the PC, which means that even those of you who have relatively modest rigs will probably be able to get decent framerates.

As you can see, PC gamers will be able to adjust the game’s resolution as well as turn on or off the title’s 30 FPS lock. Then there are the settings regarding shadow resolution, volumetric lighting, effects quality, global illumination, screen space reflections, screen space ambient occlusion, texture resolution and shadow filtering , all of which should help gamers achieve a decent mix between quality and performance. Naturally, reducing the resolution and the texture size will help out those who plan to run the game on graphics cards with 2GB of memory or less. It’s worth remembering that 2GB of VRAM is stated as a minimum for Quantum Break.

Remedy Reveals the Truth Behind Alan Wake’s Return

The internet was all abuzz following the revelation that Remedy Entertainment – developers of the highly anticipated Quantum Break – had trademarked “Alan Wake’s Return”, which was assumed to be a forthcoming sequel to Xbox 360 and PC survival horror game, Alan Wake.

Now, Remedy’s Sam Lake has spoken to Kotaku about the speculation about Alan Wake’s Return being an imminent sequel, and the news will leave many disappointed: the trademarked name instead refers to a series of in-game mini-episodes about Alan Wake, similar to the Bright Falls web series, which may or may not feature within Quantum Break.

“A big part of the trademarking process all in all is the legalities of it,” Lake explained to Kotaku. “Just making sure everything is covered.” He added that, with video game development, “it’s a different process of making sure everything is locked down”.

“So,” Lake said, “[there’s] no real news about anything future Alan Wake-related.”

Regarding a potential future Alan Wake game, Lake admitted, “Other than that, we are exploring possibilities and concepting different things, but lots needs to click into place for anything to happen. We will be the first to talk about it when there is something definite to talk about.”

An Alan Wake cameo within Quantum Break has been rumoured for some time.

Quantum Break Bigger on Xbox One Than PC – Price Revealed

Forthcoming third-person action shooter Quantum Break, developed by Alan Wake producers Remedy Entertainment, is now available to pre-order for Windows 10, with the store page revealing that the install size of the game is less than on Xbox One.

According to the page on the official Microsoft Store, the Windows 10-exclusive version of Quantum Break will be 36.18GB, compared to 44.09GB on Xbox One.

Windows 10:

Xbox One:

The Windows 10 version will feature:

  • XBOX LIVE: Stay connected to the Xbox Live community, view achievements, watch game clips, chat with friends and more. Record, narrate, and share your most epic gaming moments with built-in Game DVR.
  • XBOX LIVE: Store saved games in the cloud and continue playing on a different PC right from where you left off. Play with your Xbox One Controller for Windows using the wired or wireless adapter.

While the specifications are listed as:

  • MINIMUM SPECS: CPU: Intel Core i5-4460, 2.70GHz or AMD FX-6300; GPU: NVIDIA GeForce GTX760 or AMD Radeon R7; RAM: 8 GB; Hard Disk Space: 55 GB; DX12 capable GPU; Windows-compatible keyboard/mouse
  • RECOMMENDED SPECS: CPU: Intel Core i5-4690, 2.70GHz or AMD equivalent; GPU: NVIDIA GeForce GTX970 or AMD Radeon R9; RAM: 16 GB; Hard Disk Space: 55 GB; DX12 capable GPU; Xbox Game Controller
  • SUPPORTED OS: Windows 10 (64-bit version only)

Quantum Break is out for Windows 10 and Xbox One on 5th April.