Who remembers videos? These days we use DVD, Blu-Ray and even just watch it straight to your phone or computer through a streaming service. With so many choices for delivery it, the content itself has to be pretty amazing. Well if new shows are your thing you may want to avoid this, the first clip of Netflix’s remake of Voltron.
Originally a series in 1984, Voltron sees several astronauts that pilot giant robots that can then combine, ring a bell anybody? The series was popular and spawned everything from comics, a one-hour tv special and even a video game in 2009, 25 years after its initial release.
As part of its attempt to add more “original” content to the service, Netflix has partnered up with Dreamworks to create and share Voltron: Legendary Defender. Set to release the first 13 episodes on June 10th and features a cast that’s filled with experience including Steven Yeun (Walking Dead), Rhys Darby (Yes Man), Kimberly Brooks (Bioshock Infinite) and Bex Taylor-Klaus (Arrow) to name but a few.
You can check out the trailer below which contains everything you could want from a Voltron show. Robots, check. Roars, check. Combination sequence, check. Explosions CHECK!!
With Netflix adding more content based on classics shows and the power rangers to receive a reboot, which other shows do you want to see brought back from when you were young?
When people mention over the top comedic violence, the first game that comes to my mind is the Serious Sam series. Featuring aliens, ancient creatures and over the top weapons, the series made itself a landmark on the gaming landscape 15 years ago on March 21st, to celebrate the Serious Sam anniversary, the creators of Serious Sam, Croteam, is adding Steam trading cards to some of the games.
Released back in 2009 and 2010 respectively, Serious Sam HD: The First Encounter and Serious Sam HD: The Second Encounter saw improved graphics and even the addition of new multiplayer modes. For example, the Second Encounter features 16-player cooperative play in the campaign while also boasting Survival modes and beast hunt modes.
What’s probably most confusing is that you can still buy the original Serious Sam games on Steam, but only the HD versions will be getting the Steam trading cards this month. If you feel like you need to see what all the fuss is about then don’t worry, as until the 22nd March you can get the Serious Sam Complete Pack for 90% off. That’s a reduction from £69.99 to only £6.99!! The pack includes both the original games, the HD remakes and the second and third games in the series alongside a bunch of DLC for several of the games.
So many good games to play this weekend with the likes of the Borderlands and Dead Rising series on sale, adding Serious Sam to the mix seems to just invite a very long gaming session with your friends, wouldn’t you agree?
A website for a new fan remake of BioWare’s 2003 RPG classic Star Wars: Knights of the Old Republic (KOTOR) launched over the weekend, with the team involved hoping to “breathe life back into a wonderful game.” The game, under the name Apeiron – presumably named after the part of the Force that affects the physical world – is being developed by indie gaming group Poem Studios.
Poem Games describes Apeiron as “a remake and remastering of the [KOTOR] with added content, new worlds, missions, HUD, inventory, items, and compainions [sic],” built in Unreal Engine 4.
Now, on the matter of the legality of the project, Poem Games says:
“Can you make a Star Wars game? Remakes of games have been around since the 80’s and some have become very sucessful [sic]. Games like Black Mesa did it with Half Life and Renegade X rebuilt Command and Conquer in the Unreal Engine 3.
Since the game is still under intellecal [sic] property by Disney we are allowed to make the game, but we are not allowed to sell it. So the entire game will be 100% FREE!”
The studio, though, seems to be under the misconception that, just because the copyright holders Half-Life and Command and Conquer didn’t object to the fan remakes cited above (with Valve later giving its blessing for Black Mesa to become a commercial product), the two projects were entitled to exist. Had Valve or EA (which now owns the rights to Command and Conquer, following its purchase of Westwood Studios) wanted to, they could have shut either fan remake down with a cease and desist letter. Since Disney is rather trigger-happy with cease and desists over anything it thinks violates its intellectual property (just ask Deadmau5), Poem Games should expect to hear from the Mouse House very soon.
Gears of War was one of Microsoft’s biggest titles when the Xbox 360 was released. Featuring Co-op, multiplayer and modern graphics the game quickly became a flagship for the Xbox consoles, featuring not just one but two sequels carrying on a story that left people angry and in tears all at the same time. It’s no surprise then that Cliff Bleszinski, the creator of the franchise, has come out feeling rather happy with Gears of War 4.
The status posted on twitter, found below, makes it sound like he’s being kept in the loop regarding the series. Originally owned and created by Epic Games (the creator of the Unreal Tournament series and the Unreal Engine which Gears of War used), the franchise was purchased by Microsoft in 2014, with several games announced soon after.
With such a popular series Microsoft has unleashed Gears of War Ultimate, a modern update and remake of the original featuring not just the storyline but features and weapons from the more recent games. There has been no word though on the PC version which has still yet to be released, displeasing some who were looking forward to the game, one which has been confirmed as not being a port from the console version.
With great series of games, it’s always nice to know when the original creators are interested and exciting about remakes and new approaches to the series. Will be interesting to see how Gears of War 4 measures up to expectations when it releases.
Labyrinth, starring the late David Bowie, is in many eyes a classic piece of musical cinema combining scares and adventure with the flamboyancy and catchy songs that only Bowie can provide. As a result, fans of the movie went wild, for better or worse, when it was reported over the weekend that TriStar Pictures had a remake of the movie in the works, screenwriter Nicole Perlman onboard to write the script. Perlman herself put the rumours to rest, however, with a tweet denying her involvement with Labyrinth.
The original film saw David Bowie cast as antagonist Jareth, the Goblin King, who kidnapped the brother of Sarah Williams, played by Jennifer Connelly and took him into the eponymous labyrinth, from which Sarah had to rescue him. For Perlman and many others, Labyrinth is a favourite childhood film, which is why the talk of a remake raised such a fuss in the online community. That such an announcement would be made so soon after Bowie’s death disgusted many fans of both Bowie and the film, seeing the announcement of a remake as a cash in on his death’s presence in the media.
Guys, please don't fall for all the clickbait. No one is remaking "Labyrinth." That movie is perfect as it is.
A potential collaborative work between Jim Henson Company, founded by the director of Labyrinth, and screenwriter Perlman could still be in the works, however. Perlman’s tweets following her denial of a remake seem to hint that this production could be a sequel or some other continuation of the Labyrinth universe. Whether the recent furor over a remake of the film has affected any plans for this remains to be seen.
Labyrinth is my favorite film from childhood, so I share your concerns that any continuation of the world be handled with love and respect.
It is good to see this tasteless rumour be put to bed, as it has clearly been timed purely to capitalize on the death of a pop icon that so many people know and love. It is good to see that Perlman holds the film in high respect, should she be involved in writing a continuation, I believe myself and many others will agree that it just wouldn’t be the same without David Bowie.
Grand Theft Auto has proven a popular game for video editors, with seemingly hundreds, if not thousands of trailers and movie scenes being remade using the in-game editing features. Then we’ve got the fantastic Batman v Superman trailer, which is no stranger to remakes either, as we’ve already seen it recreated using Lego! Now it’s time to put the two together, in what has to be one of the best Grand Theft Auto V trailer remakes to date, so sit back and enjoy the next three minutes of internet awesomeness.
“Batman v Superman: Dawn of Justice Trailer Recreated In GTA 5. In this GTA 5 Machinima parody, the Batman v Superman trailer was recreated completely from scratch by the very talented Merfish! Make sure to check out his channel below for a side by side comparison! ” reads the video description.
It’s a fantastic video and a great example of why PC gaming is so freaking awesome. Just a few mods, and no doubt quite a lot of spare time is all it takes to win some internet points. If you want to see how closely it matches up, you can check out the side by side comparison video below.
Want to see what happens when it all goes wrong? As just like real life actors, video game characters don’t always do as they’re told! Check out the outtakes video below.
What’s your favourite GTA V remake so far? Feel free to share your favourites in the comments section below.
We can easily say that Grand Theft Auto V for PC was one of the biggest games of 2015 and one of the games where we have seen most user-created work originate from. In the past, we mostly saw amazing Skyrim work and while that’s still being created and released, we’ve gotten a whole lot more Grand Theft Auto V content. The mods for the game allow you to take it to the next step, do new things, and recreate quite a few things. The newest remake in that regard is the Forza 6 Launch Trailer that was made entirely with the use of Grand Theft Auto V and its tools.
As mentioned, the entire video that is embedded below was made with Grand Theft Auto V and its tools, but the creator also used a few mods in order to get it just right. Among the mods and tools used were the Project RELOAD GTA V Graphics enhancer, Simple Trainer, and various car mods.
“Come and join us in a whole new world of racing in our brand new games, Forza Theft Auto. Discover the fun of racing simulation while driving in a big open world while also ramming into people and kill them, by guns,” the video description reads.
The creator of the video was inspired by the official launch video several months ago and decided that it was worth a remake in Grand Theft Auto V. To avoid some copyright restrictions, the video was shortened by about 2 seconds over the original trailer and the sound was pitched down. Other than that, it looks pretty sweet and it is some amazing work.
RavevnwestR1, as the YouTuber calls himself, made the video in just a couple of days and also stated that it isn’t perfect. He thinks he could do better, so we might see an upgraded version in the future. For now, you may just enjoy the work he’s already done.
Here is the original launch trailer for comparison purposes. What do you think? Did RavenwestR1 nail it with his rendition off Forza Theft Auto V? Let us know in the comments.
This isn’t the first remake that RavenwestR1 has made and you can find a lot more cool work on his YouTube channel.
The term masterpiece is used far too often these days, but in the case of Final Fantasy VII, it’s thoroughly deserved. As a huge fan of the JRPG genre, the likes of Secret of Mana, Chrono Trigger and more didn’t even come close to the mainstream impact of Final Fantasy VII. Unlike previous games in the series, Final Fantasy VII managed cater to the core JRPG audience and entice new players into the genre. The game’s magnificent story, awe-inspiring soundtrack and excellent battle system combined to produce an almost faultless experience. Many consider Final Fantasy VII to be the crowing achievement of the original PlayStation and showcased the future of detailed, story-driven titles.
Without trying to get overly nostalgic, Final Fantasy VII was an integral part of my childhood, and despite its age, I’ve still gone back and replayed it many times. As you can imagine, I could hardly contain my excitement when a proper remaster was first announced at E3 earlier this year. Only a few days ago, Square Enix unveiled a trailer showing the absolutely stunning remake which surpassed my wildest dreams. Unfortunately, Square Enix is planning to release the game via an episodic form according to a press release:
“During this past weekend’s PlayStation Experience in San Francisco, SQUARE ENIX® debuted a new trailer for FINAL FANTASY® VII REMAKE, the full remake of the award-winning role-playing game, FINAL FANTASY VII. The new trailer features the first CG scenes as well as gameplay footage.FINAL FANTASY VII REMAKE will be told across a multi-part series, with each entry providing its own unique experience.”
Recently, games like Life is Strange have shown the viability of an episodic business model. However, these revolve around dialogue choices and pretty simplified gameplay. In contrast to this, Final Fantasy VII relies on mini games, a battle system, and more advanced features. The idea of releasing a JRPG via episodic means is extremely silly and I’m pretty baffled about how it’s going to work. Hopefully, the game adopts a reasonable pricing model and doesn’t try to charge well above $60 once all the episodes have been released.
This is a worrying development, and bound to cause some apprehension from Final Fantasy’s adoring fanbase. The criticism of this decision is legitimate as the episodic model will probably restrict the story into sections and break up the game’s flow.
Night Dive Studios, a company that has made a name for itself reviving old games – as it did with the Enhanced Edition of System Shock earlier this year and with System Shock 2 a couple of years ago, the two spiritual predecessors to the BioShock games – has revealed that it has “acquired the full rights to the [System Shock] franchise” and is working with Robert Waters, the original concept artist, to develop a from-scratch remake of the first game.
Stephen Kick, CEO of the Vancouver-based Night Dive, spoke to Fast Company, also hinted that a third game may even be a possibility, though Larry Kuperman, Night Dive’s Head of Business Development, admits outside help might be necessary since it would “take resources and time and commitment that we don’t have.”
Interviewer Jared Newman discovered that Night Dive’s acquisition of System Shock’s rights came by accident, and that he himself was a component in this story. “Four years ago, I wrote a feature for G4.com about System Shock 2 […] but due to confusion over who owned the series’ rights and trademarks,” Newman writes, “the only way to get System Shock 2 was to acquire an old physical copy or pirate the software, and any potential sequels were out of the question.”
“After some digging,” he continued, “I found that the game’s rights wound up at a Michigan-based insurance company. A lawyer for that company told me his clients were willing to sell. Kick now tells me that this story was the catalyst for his first business deal.”
Blizzard’s back catalogue contains a number of astonishing titles including Diablo II, Starcraft and Warcraft III. Sadly, many of these games struggle to run on modern operating systems and lack native support for high resolutions. As a result, it seems a cogent tactic to re-release these iconic titles with upgraded graphics and a more streamlined user-interface. According to a job post which you can find here, it appears Blizzard is preparing to remaster a number of old classics. The job listing reads:
“Compelling stories. Intense multiplayer. Endless replayability. Qualities that made StarCraft, Warcraft III, and Diablo II the titans of their day. Evolving operating systems, hardware, and online services have made them more difficult to be experienced by their loyal followers or reaching a new generation.
We’re restoring them to glory, and we need your engineering talents, your passion, and your ability to get tough jobs done.
So if you like wearing many hats, know small teams are the most effective, and look forward to challenges that will create millions of new adventures for our players: we would love to hear from you.
Responsibilities: Make gameplay first again on modern operating systems. Create conditions for experiences that look as good as they play. Own implementation and curation of features new and old. Combat hacking to improve multiplayer. Diagnose and fix all the things: crashes, deadlocks, overflows, heap corruptions, etc.”
This is a very exciting prospect although I’m guessing the games will remain exclusive to Blizzard’s store. Some of my earliest memories which made the PC platform so enticing revolved around Diablo II. Over the years I’ve tried to get to grips with Starcraft but failed miserably. Overall, I think this a sensible decision by Blizzard which allows a new audience to experience what makes their previous works so special.
SEGA has been sorely neglecting the Shenmue franchise for over a decade despite the passionate pleas of its fanbase. One could argue it was down the soaring costs of Shenmue and financial risk. However, the series desperately deserved a final chapter to finish the story and remaster of the original classics. The term genius can be applied too loosely in modern society, but Yu Suzuki is a genius of game design.
Thankfully, the advent of crowdfunding helped Suzuki find a platform to produce Shenmue 3 and ask fans for help with the development costs. Initially, the project was a resounding success but the rate of financial payment reduced quite rapidly. This caused some concerns as critics believed the raised amount wouldn’t cover the costs to produce an authentic Shenmue experience.
Whatever the case, it seems Shenmue 3 has multiple sources of revenue and it’s finally happening after all these years! Up to this point, SEGA has remained fairly distant but it seems like they are more open to revisiting the series and possibly releasing a HD remaster. SEGA Europe’s marketing director Jon Rooke told Marketing Week:
“Yes, we want to innovate and back smarthphones and virtual reality but our key purpose is to go back to what the brand used to stand for,”
“I think the buzz around Shenmue 3 shows that people love our legacy,”
“Over the next few years, we want to use engaging content and marketing to remind the public why they fell in love with Sega in the first place.”
Would you buy Shenmue I and II if a remaster came to PC?
Duke Nukem was one of the really popular FPS games back in the 90s and also had a reboot a couple of years ago with Duke Nukem forever. It was never really a game for me despite being a good game, it was just too colourful for someone as me coming from a heavy Wolfenstein, Terminator Rampage, Doom, and Quake environment. Even though the Forever game didn’t take off as some had hoped, it was a great game too and a future Duke Nukem game was set in motion in 2014 called Duke Nukem Survivor and later Duke Nukem: Mass Destruction..
However, those plans got scrapped as it came out that the legal grounds for the intellectual property weren’t clear and the project got renamed into Bombshell and pretty much any reference to Duke Nukem got removed from the game. It all turned into a large round of lawsuits that were settled back in May, but it isn’t until now that the three companies involved have issued public statements on the matter. Interceptor, the company behind Bombshell, had obtained permission for the new Duke Nukem project from the original developers, 3D Realms. But it turned out that 3D Realms didn’t own the rights to it at all, Gearbox did.
Long story short, Gearbox owns the right to the Duke Nukem franchise, Interceptor is working on Bombshell, and 3D Realms stand back as the original developers of the Duke Nukem game but with no involvement in the newer games. You can read the full statements below:
Joint Statement by Gearbox Software, 3D Realms and Interceptor Entertainment
Gearbox Software, 3D Realms and Interceptor Entertainment have resolved their differences; the parties have voluntarily ended all litigation between them.
From Mike Nielsen (3D Realms CEO): “When Interceptor acquired a license to develop ‘Duke Nukem Mass Destruction’ (‘Duke Nukem Survivor’) from 3D Realms, we did so in good faith and were not aware of any conflict. We never intended to cause any harm to Gearbox or Duke, which is why we immediately ceased development after Gearbox reached out. To secure the future of Duke, 3D Realms has agreed with Gearbox that a single home serves the IP best. And as big Duke fans, we’re excited to see what Gearbox has in store for the ‘King.’ As for our own games, we’re eager to complete development of the ‘Bombshell’ game and get it in the hands of our fans.”
Statement by Frederik Schreiber (Interceptor)
I’m really happy that the lawsuit between Gearbox, 3DR, and Interceptor has come to an end. Right now, I, along with my Interceptor colleagues, are busy making the finishing touches on “Bombshell.” We can’t wait until you guys can play it!
Now that the lawsuit is over, I’d like to say a few things about my history with Gearbox, and hopefully clear some things up. I’ve been a huge Duke fan for many years, and the original Duke Nukem 3D was a big influence on me and my career in this industry that I love.
I want to express my deepest gratitude to Gearbox for allowing me to work on Duke Nukem Reloaded. I decided to cease production of Reloaded in 2011 to establish Interceptor and work on Rise of the Triad.
I want to make it clear now, once and for all – It was my own decision to pull the plug on Duke Nukem Reloaded, even though we were fully allowed to continue development. I respect Gearbox for supporting a young developer, and I’m glad we can now put this behind us.
I look forward to completing development on “Bombshell” and-as a long-time fan of Duke-I’m excited to see what Gearbox has in store for the ‘King’!
Statement by Gearbox
Gearbox Software has voluntarily ended its litigation against Interceptor Entertainment and 3D Realms, and wishes to keep the terms of its settlement confidential except to confirm that Gearbox Software is the full and rightful owner of the Duke Nukem franchise.
Gearbox Software appreciates the sentiments from Interceptor and 3D Realms’ representatives. Gearbox Software President Randy Pitchford said, “I genuinely appreciate Mr. Nielsen’s and Mr. Schreiber’s statement and sincerely offer my best wishes to Interceptor Entertainment and 3D Realms towards their future success and, as someone who was part of the 3D Realms team when Bombshell was first imagined, I am excited to see what they have in store for us with their game.
Who doesn’t love a good film? Going from an everyday boy or girl to a hero saving the world, or why not have a hero plagued by their demons? Either way you look at it, we as a species love getting engrossed in good book, a great game or an amazing movie. We all know that a good film can never be replaced and the more we watch the more we want to see. For these reasons, I present to you the recently announced release dates for 16 Sony Pictures films!
Set for release in 2016 and 2017 (yes we all know how flimsy release dates can be) and even a 2019 release date, the films are as followes:
*Dates have been converted to English format of Day/Month/Year from original listing
With such a list of films, ranging from remakes such as Ghostbusters, this time featuring a female team of ghostbuster hunting the things that go bump in the night and the remake of a personal favourite, Jumanji, which is slated for a 2016 Christmas Day release. Going all the way to continuing series such as Bad Boys 3 and Bad Boys 4, then even Underworld 5 and even a new Resident Evil Movie.
With so many good films coming out, how many of you are going to have to dust off that cinema bag and pack for the big screen experience?
Final Fantasy XII, considered the best of the modern Final Fantasy games (by me), is getting an HD remake, according to statements backed up by the game’s composer. During a Q&A session at the Final Fantasy Distant Worlds concert – an orchestral event that showcases the best of the music from the entire Final Fantasy series – in Pittsburgh, PA, conductor Arnie Roth announced that Final Fantasy XII, the only Final Fantasy game that is not available on modern consoles, is being remade. Hitoshi Sakimoto, who was also in attendance, later confirmed Roth’s statement. Sakimoto was one of three composers for the original game.
Attendees of the concert began furiously tweeting the news as it happened:
A FFXII "remake" is apparently in the works, conductor Arnie Roth just said. The crowd was very confused.
The gaming community, still coming to terms with the shock announcement that RPG classic Final Fantasy VII is being remade, is now scrambling for more information on the game’s exclusivity deal with Sony. After the teaser trailer, a banner reads, “Play it first on PlayStation 4”. Though the message suggests that the game will make it to other platforms at a later date, it seems that PS4 users will play the game first.
Timed exclusives are becoming more common – as with Rise of the Tomb Raider, coming to Xbox One before any other platform – but the duration of these exclusives can be a little muddy. It makes sense, though: give customers a timeframe for when a game could be released for the console they own, and they’ll be less likely to invest in a rival console to play the game.
Rob Crossley of Gamespot had the opportunity to get to the bottom of the matter, asking the Chief Executive of PlayStation Europe, Jim Ryan, how long the Final Fantasy VII remake exclusivity deal for PS4 would last.
Crossley asked Ryan, “How long does the [Final Fantasy VII] timed exclusivity deal last?” Ryan’s response was suitably vague. He replied, “We don’t have anything to say about that at this point in time.”
A determined Crossley pushed Ryan for a more concrete answer, saying, “I understand. I remember when Microsoft announced the Rise of the Tomb Raider exclusivity deal, and Phil Spencer was engulfed by the press who were asking him how long the exclusivity lasted. I feel this issue deserves the same scrutiny.” No joy, though, with Ryan retorting, “Yes, but that whole thing was very ambiguous.”
Crossley keeps up his offensive, acknowledging, “Yes, but this is ambiguous as well. No one knows how long Final Fantasy VII is a timed exclusive for,” at which point a PlayStation public relations person interjects to say, “At this stage, we are announcing that it’s coming to our platform. There’s nothing else we can say, in terms of exclusivity.”
In one last, desperate attempt to get a straight answer to his question, Crossley says,” But that is ambiguous. People who want to buy this game don’t know how long it will remain as a PlayStation 4 exclusive,” which elicits a double response from both the PR spokesperson and Ryan. The spokesperson says, “At this stage, we are just saying announcing the title, so it’s very common, especially at this stage, to say it’s coming and that it’s coming to our platform,” while Ryan adds, “What we’re not doing is saying it’s an outright exclusive, which I think is a subtle difference [compared] to what happened last year.”
So, there we have it: Sony doesn’t want to tell us how long the Final Fantasy VII remake will be exclusive to PS4 for. Does that mean it’s a lame deal that only lasts a week, or are they just making it as hard as they can for competitors to sell consoles off the back of the game?
Thank you Gamespot for providing us with this information.
After the astonishing announcement that Square Enix was remaking RPG classic Final Fantasy VII, project director Tetsuya Nomura spoke in greater detail about the development of the project during a roundtable at E3, revealing that the game has been in the works for a while, even before the port of the PC HD remastered version of the original game was announced for PlayStation 4.
“When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Nomura told EuroGamer. “The production was underway then, so there’s no real connection between the timing of the two FFVIIs coming to PS4. We’ve announced several different titles coming to the PlayStation 4 like World of Final Fantasy and Kingdom Hearts 3.”
Nomura also mentioned that there was a sudden urgency to develop the remake after the original staff on the game became more conscious of their own mortality. “The talks about making this remake, internally it’s been mentioned on and off,” he said. “Sometimes we think we can do it, and then sometimes we think maybe we can’t. Considering some of the original staff, like Kitase, he’s acting as producer, and [Kazushige] Nojima, he’s doing the script – we’re all getting older! If we keep going like this, the thought occurred to us that we might have to pass this on to a younger generation, without the original developers taking part. It doesn’t seem like such a grand intention, but we wanted to do it with the original members.”
In a later interview with Dengeki Online, Nomura said that the remake will extend beyond fancy new graphics. “We can’t talk about any further details, but it won’t be a simple remake,” Nomura said. “Even if we were only making the graphics prettier for a next-generation machine, I don’t think it would exceed the original version. If that were the case, the original International version will be available on PlayStation 4, so you could just play that and be done.”
“We haven’t put out any screenshots yet, but we’re making considerable progress, so please look forward to it. This time we are formally introducing Nojima as the scenario writer. That being the case, he will be influencing the setup as far as the story, so you’ll have that to look forward to as well.”
“Sometime during the winter, we’re planning to have a follow-up report. I believe we’re going to announce the official title, at least, but as for other details, we’re in the process of determining what we’re going to put out.”
Nope, I’m not trolling you, I’m really not. Sony on the other hand, might be trolling us all big time, but it’s unlikely that this is fake. The news landed in my inbox this morning that Final Fantasy VII was finally getting a HD remake and I have to admit, I said something I simply can’t repeat here.
The news broke on the official PlayStation Twitter account a few hours ago, leaving many members of the social site in absolutely shock. It’s been rumoured since the PlayStation 2 era, but this year, it’s really happening.
We live in a world of zombies, they are the reanimation of old dead entities. Much like the long list of games that are being remastered, remade, enhanced, redone and fixed. There is no escape from them. I get the reason that publishers do this, money. They make more profit from ‘tarting’ up an already established game than creating one from scratch; easy money.
Although my statement above sounds negative and full of criticism, I am all for a good re-release of an old game. Even though I don’t believe that graphics is the be all and end all of a good video game, there are games I used to love that I cannot play anymore due to the poor visuals.
So as an ‘anything-zombie’ fan, I welcome another one of the Resident Evil franchise being remade. This time it’s a return to the origins of the series in an HD remaster of the 2002 original, Resident Evil 0.
Let us know if you will be enjoying the HD goodness of this when the game is released on PS3, Xbox 360, PS4, Xbox One and PC sometime in early 2016.
Here are the new trailer and some gorgeously gloomy screenshots.
We’ve known for a while now that Gears of War was getting a remake, it’s been rumored for a while now, but finally we have proof. VMC Games is a company contracted to test out new games and like many other companies these contracts comes with an NDA (non-disclosure agreement). But what happens if you break this? Well apparently your Xbox One is removed completely from the online world.
NDAs have been around for a while, companies take them out so the only time anyone can speak about a topic or product is when its done formally through a press release of some kind. Used in everything from courtrooms to government offices, the name gives away that once you sign it, you do not speak about it. An unlucky VMC games tester has unfortunately found out the hard way that Microsoft does not approve of you breaking your contract with them.
By sending a screenshot to a friend about the Gears remake that he was testing, that’s right he was telling his friend what he was working on and then sent him a screen grab of the game, the employee has found that both his bosses and Microsoft are taking action. With both VMC Games’s legal department and no doubt Microsoft’s involved, the employee is in a lot of legal troubles, all the while coupled by the fact they are now banned from the VMC Games program and they are having their Xbox Live access removed. Break the NDA and you lose all access to online functions, both for your account and your Xbox apparently. So break their NDA and you’ll quickly find your online life removed from your Xbox for however long Microsoft deem it necessary.
This was all caused by the fact that, after being tricked into thinking they were working on the same project, the employee sent a Snapchat of the screenshot which was then uploaded to the web before going viral. Not only has this damaged VMC Games reputation and potentially the trust of companies around the world with beta testers as a whole, but one person has lost a job all because a friend tricked them. These were not the only leaks I would like to add, several members of the Beta testing community have been found to have leaked footage and screen shots of the unannounced Gears of War project, and no doubt Microsoft will be making sure that their Xbox Ones are disabled with a swift hand.
What do you think about this situation? Do they deserve it for breaking the NDA, is removing Xbox live access going a little too easy on them?
1989’s Shadow of the Beast, along with its two sequels, was one of the most beautiful games ever designed; the game, developed by Reflections, is set in a harrowing fantasy world and famed for its revolutionary graphics, crippling difficulty, and tinged with Cronenbergian body horror. Now, Heavy Spectrum is bringing the game to PlayStation 4, headed by childhood Shadow of the Beast superfan Matt Birch.
“I remember, when I was about 16 years old, going round to a friend’s house who’d just got an Amiga, and he wanted to show me Shadow of the Beast,” Birch told Eurogamer. “It was one of my first experiences of 16-bit games, I played it and was completely amazed by the graphics, the music. I remember walking away and carrying on thinking about it. It really hit me at the time – it was probably the first game I thought about after I’d walked away, like you would with a book or a movie.”
Birch added, “It was a real moment of thinking games could do something incredible, and are going somewhere incredible. It’s something that’s stuck with me ever since, and that’s one of the things that makes Shadow of the Beast so special to me.”
Though the Shadow of the Beast remake was announced two years ago by Sony, but only now do we have our first glimpse of the alpha builds gameplay. Birch insists that while he and his team have been faithful to the source material, modern gaming has meant that some revisions were necessary.
“With the combat loop, we tried to do something a bit different,” Birch said. “I wanted to create that sense of getting through hundreds of baddies, which is what you got from those older games, but it has to be done in a new way. There’s no point just redoing a game from 25 years ago. It’s already been done and that ground’s been well trodden.”
Though the PlayStation 4 version of Shadow of the Beast is still some way from being finished, Birch reassured fans that Heavy Spectrum is working hard to make the game as great as it can be. “From our point of view,” Birch says, “literally since Gamescom – we’re not a big team – we’ve been slogging away and it’s a 24/7 responsibility for us. We’ve been given a chance to make something we dream about and believe in. And that’s what we’ve been doing.”
Thank you Eurogamer for providing us with this information.
Oddworld: New ‘n’ Tasty was very well received upon launch on both the PlayStation 4 and the PC via Steam, you might have read our review. Now Xbox One owners can rejoice and dive into Abe’s redesigned world. It won’t even cost much to relive the game with the remake just costing €19.99, £14.99 and $19.99 in Europe, North and South America.
This release celebrates the first outing of an Oddworld game on Xbox since Stranger’s Wrath in 2005. New ‘n’ Tasty is a ground-up remake of the much-loved original Oddworld: Abe’s Oddysee and among the improvements is the 1080p resolution.
A cinematic platform adventure, New ‘n’ Tasty tells the tale of Abe, a hapless Mudokon who learns that his fellow meat factory co-workers are to be the main ingredients in the company’s next line of tasty treats.
Abe must escape RuptureFarms and beyond, liberating as many of his fellow workers as he can. Along the way, he’ll learn the secrets of his civilization and journey across perilous lands filled with dangerous creatures and lethal traps before returning to the sinister meat factory to put right the injustices faced by his long-suffering species.
Oddworld: New ‘n’ Tasty includes art direction from the original Abe’s Oddysee and a whole host of tweaks, improvements and brand new areas throughout, whilst remaining true to the game fans have loved since the original PlayStation. For more information on Oddworld: New ‘n’ Tasty the official website is http://www.oddworld.com.
Some Kickstarter projects are doomed to fail from the beginning, and it was no different for the ridiculous Metal Gear Solid PS4 remake on Kickstarter
The original creator of the game, Hideo Kojima, said at the Taipei Game Show that he’d like to see a remake of the game but that it was hard to find volunteers for the task.
A user named Tom took it upon himself to fulfil this dream and created a Kickstarter project for the game
Metal Gear Solid is one of the best experiences on PSX. With the Fox Engine and next gen graphics, we will relive all of the best moments. For those of you who have not played it yet; Now is your chance to see what all the fuss is about!
Not just updated graphics, this will be a whole new level of cinematic depth only the fox engine can handle!
We won’t keep you waiting! This is a long awaited project that we can’t wait to start!
Thanks, you’re pretty good!
But even Tom had to face his fail with this ridiculous attempt and the funding has now been cancelled – with absolute zero pledges. Nothing. Not a single cent was pledged.
Thanks to DualSHOCKERS for providing us with this information
While not the biggest open-world game ever released, Metal Gear Solid V: Ground Zeros was a fantastic taster for what we can expect in future Metal Gear Solid games. The open world and dynamic nature of how you could approach the game really captured the spirit of what a stealth game could be. However, not all of us are looking forward to the future titles in the series, as Hideo Kojima himself would love to see the original Metal Gear Solid from the PlayStation 1 remade for current-gen hardware.
Kojima said he cannot work on the remake, as he is tied up with work on the new game. He did say that he’d like to play an open world Shadow Moses, but that no development team has stepped forward to do it.
Creating the game again would be no small task and would require the full support of Konami, as well as all the resources and tools from the original game. The good news is that Kojima wants it to happen, so who knows, maybe in a couple of years we’ll have the whole box-set to enjoy once again.
Finnish programmer and artist Pekka Väänänen has used an old Hitachi oscilloscope – a device that turns electrical signals into visual waves – to create a ‘demake’ of id Software’s classic first-person shooter Quake.
To achieve the haunting reimagining, Väänänen ran the original PC game through a modified Darkplaces engine, using that to generate a 96kHz audio visualisation of the levels from its scene geometry. That data was fed into the oscilloscope, creating a rudimentary monochrome version of the game.
A fan made project has been underway for a while now, working to recreate the game of System Shock 2 in the mighty CryEngine3 game engine. The efforts of these developers isn’t wasted either, as you can see in the video below, the game is already looking freaking awesome.
Created by Polycount member ‘Mr Smo’ the video sure looks promising, and while CryEngine3 has already netted some impressive results, the team have now moved the game over to Unreal Engine 4.
Will this game ever be complete? I don’t know, but it does give us a glimpse of what a next-gen System Shock game could look like; I know I would pledge some money towards it in a heartbeat!
Thank you DSO for providing us with this information.
As many University and High School students are gearing up for their exams, we’re here to provide you with an alternative relaxation technique other thank copious amounts of alcohol.
A modder names “Hayleia” has released a Smash Brothers edition, playable on your standard TI-83 or TI-84 calculator. Said to be in the pipeline for quite some time, this project was first released by TinyCartridge – announcing that it’s free-to-play and supports only Falco and Fox at this stage. Being released as open source software, Hayleia has called out for help from the developer community in finishing off this glorious ‘demake’ – hoping to include more characters and possibly level remakes into this edition. Next Friday, the new Super Smash Bros. will be available for the WiiU, why not play this while you wait?!
So, next time you’re in an exam and are looking for a way to curb those pre-essay jitters. Why not partake in a little beat ’em up?
One talented Shenmue fan is clearly tired of waiting for Sega to make Shenmue III, in fact, I think it is now pretty safe to say that Shenmue III simple isn’t going to happen, it has been too long and less than favorable software sale of the first two aren’t exactly good motivation to complete the trilogy.
Shenmue was an awesome game, but you’ve already started reading this article, so you likely already know this fact. Koreanfan NaconKid has recreated a couple of scenes from the game in HD, keeping with the original art style, but buffing textures and resolutions to look better than ever before. Everything from the leather jackets to the arcade machines have been tweaked to perfection and best of all the arcade machines have had new games added to them.
This project is a long way from playable and Nacon admits that completing the rest would take a long time. However, as far a fan project goes I’m thoroughly impressed and this could be the spark some developers at Sega need to show them there is potential and interest in a HD re-release of the first two games, something that could pave the way for a third entry in the series.
Thank you Pushsquare for providing us with this information.