One of the biggest changes DX12 brings to the table is the increased reliance on developers to properly optimize their code for GPUs. Unlike DX11, there will have fewer levers to tweak in the GPU driver, with more work being needed in the game engine and the game itself. To address this, AMD has announced a partnership with multiple game engine and game developers to implement DX12.
To kick start the effort, AMD is headlining 5 games and engines they are partnering with to ensure DX12 works smoothly with Radeon GPUs with the software. These are Ashes of the Singularity by Stardock and Oxide Games, Total War: WARHAMMER by Creative Assembly, Battlezone VR by Rebellion, Deus Ex: Mankind Divided by Eidos-Montréal and the Nitrous Engine by Oxide Games. These titles span a wide range from RTS to RPG and FPS which gives a sense that AMD is trying to cast as wide a net as possible.
In addition to this, AMD will also be working with EA and Dice to get the Frostbite 3 engine to enable DX12. This engine is of particular importance due to the many AAA EA and other titles using it. AMD is also hoping to push Asynchronous Compute and to make sure games will squeeze the most out of GCN using DX12.
The tales of love, war and pain have echoed for generations, both through the fans of the star wars series and even the world as a whole (we all know the “I am your father line”). Most movies these days get a video game tie-in. something which runs alongside or expands on the movie experience. Star Wars is one of the few series in the world that I can name where the fans have created something beyond the movies, from a religion to an entire universe filled with lore and legends. So why not enjoy some of the less well-known games that expand on this?
Lego Star Wars
If you are a fan of the series and have enjoyed the Lego games so far, why not try reliving all six films in Lego Star Wars – The Complete Saga. On sale for 70% off, you can experience everything from the invasion of Naboo to the battle on the moon of Endor. There’s something about Lego versions of classics movies that really makes them stand out and they all the better in split-screen co-op.
Star Wars – Republic Commando
The prequel trilogy brought us not only more story and characters, but also a whole new war. While not given much development in the films, the series that have come since have tried to expand on the Clones and given them more than “one size fits all” story lines. Republic Commando looks to do this by telling the tale of a squad of commando, who will infiltrate, dominate and destroy the federation and any that stand against them. With advanced AI and squad dynamics, it’s worth checking out, at only £2.09 till the 1st, why not?
Star Wars – Galactic Battlegrounds
We’ve seen the Empire fight the Rebels, we’ve seen the Trade Federation and the Confederate take on the Republic. So why not mix it up a little and have them fight with or against everyone else? Using the same game engine (and game mechanics) that made Age of Empires last for generations, Galactic Battlegrounds lets you fight those battles you didn’t even know you wanted to fight. Not a fan of Jar Jar Binks? See who wins in a Wookie vs Gungan all out battle, why not have the people of Naboo go against the Empire or maybe even see if the Republic could have fought off the Empire?
With the Star Wars Collection on sale from £75 to £17.47 till the first of December, it may be worth expanding on your Star Wars universe ready for the Force Awakens on the 17th.
The battle between the consoles has been pretty heated since both were launched in late 2013. At the core of the debate has been the fact the PS4 uses a stronger GPU than the Xbox One, this has led to many game developers offering better resolutions and graphics quality settings on PS4 versions of the game compared to Xbox One versions. The latest input comes from developers Rebellion who have commented that the gap between the two current-gen consoles is closing. Rebellion Games are responsible for the Sniper Elite series and the latest Sniper Elite 3 title. They believe that Microsoft’s recent Xbox One SDK update has done a great deal to close the gap as it allows an extra 10% of the console’s GPU, that was previously reserved for handling the Kinect module, to be used in games. Rebellion are expected to patch the Xbox One copy of Sniper Elite 3 in the very near future to take advantage of this new Xbox One development.
“It’s a bit hard to tell right now – although there will of course be a little boost straight away – we should be supporting this in the future in Sniper Elite 3. In the end, just like last generation, it’s not just about the hardware – it’s about the tools, guidance and support you get from the platform holder that makes a huge difference, and I think it’s safe to say the distance is closing…I’m not sure we ever claimed the frame rate would be locked, but we have achieved regular performance at 60FPS at native 1080p on both, so we’re pretty proud of that effort and our in house engine team should be praised with what they’ve pulled off when you think it outclasses some multi-platform games from much larger studios. Players experience maybe a little more screen tear on the Xbox One but both consoles can lock the frame rate at 30 to cut that out. Overall, for a game on five platforms we’re pretty happy.”
I don’t know about you but locking the frame rate at 30FPS to get a smoother experience is a deal-breaker. Additionally, I cannot see the gap between the two consoles ever closing since they both use architecturally identical hardware, optimisations for one console’s GPU or CPU will generally be applicable to the other. Developers will be able to narrow the gap but closing it will not be possible unless Microsoft upgrade the Xbox One with better hardware.
In an interview with DSOGaming the Head of Programming at Rebellion, Kevin Floyer-Lea revealed something interesting. Kevin was previously the lead programmer on the original PC version of AvP and he has stated that Rebellion have a strong attachment to the game series. Furthermore they would be interested in developing another AvP title if the circumstances permit.
“Here at Rebellion we’ve got a particularly strong attachment to the AvP universe, so it could happen…We had a lot of fun playing with people’s minds on the original game by randomising spawn positions so what was a health pack turned out to be an Alien on your next play through. So personally I’d love to see an AvP game with fully procedurally generated levels, where you literally never know what’s around the next corner.”
Today the current AvP title feels quite dated and in-need of a facelift so this is very much welcome news. Incidentally we have still been using AvP for our graphics card benchmarks up until not that long ago when we conducted a poll in which our readers decided they no longer wanted the game to be benchmarked.
Valve have announced that they are revoking the serial keys from some 7000 copies of Sniper Elite 3 after it was discovered that they had been stolen from authorised outlets and resold to unsuspecting Steam users.
Users who have purchased the game through the unauthorised outlets will find that their games will no longer run and they will have to seek a refund for their purchase, but not from Steam themselves. Rebellion have made a list of retailers that are unaffected by the key recall, with users who have had their keys revoked having to purchase another copy of the game either through Steam directly or through an unaffected retailer.
The announcement came after a retailer discovered that a number of their game keys had been stolen, with the money from the illegal sales not going to Valve or the retail distributor.
“To clarify, one of our PC retail distributors informed us that some of their allotted Steam keys were stolen,” the developer writes. “We believe these keys were then resold to multiple companies, with no payments going to either Valve or the retail distributor.”
As a goodwill measure, Steam are offering those users who have been affected a free copy of the “Target Hitler” DLC, with proof of purchase and their key needing to be provided in order to validate their claim, however the whole situation has already resulted in a large number of users venting their anger for something which genuinely was not their fault and understandably so if I might add.
It is not known at this moment in time who stole the keys and Rebellion are not making any statement as to the retail outlets that area affected, but we can probably guess that Steam may look into their security and key validation methods to prevent situations like this happening again.
Sniper Elite 3, the tactical shooting game and successor of Sniper Elite V2, will be launched on both next-gen consoles, PS4 and Xbox One, as well as PC. New screenshots have been released for the upcoming title, as well as some good news for players.
Tim Jones, Rebellion Head of Design, states that the Sniper Elite 3 title has been “built from the ground up to plug all the holes in gameplay that didn’t manage to go as far as we wanted to with Sniper Elite V2.” He also mentioned some tweaks made to the game, including more stealth options, non-linear gameplay as well as new advanced weapons with weapon customization, something that was not available in any Sniper Elite titles before. The new modifications are said to be wrapped in an interesting story based on historical WW2 events
“Our fans, they really have a deep passion and understanding, not just for the weapons, but for the history as well,” Jones said. “We can’t wait ’til they get their hands on it.”
WCCF also reports that Sony PS4 players will have a slight advantage than Xbox One fans. They have learned that Sniper Elite 3 will perform better on the PS4, having the game run on 60 FPS, while the Xbox one will have a slightly less FPS count. Although, the framerate and resolution on both consoles along with its performance has not yet been officially announced or determined. Yet, it would be nice to see the game running smooth on both PS4 and Xbox One. PC specs and performance has not yet been released though.
Sniper Elite 3 will be released this year on both next-gen consoles as well as PC, however an official launch date has yet to be revealed.
Thank you WCCF for providing us with this information Images courtesy of WCCF
Developer Rebellion has announced today that the thrilling game, Sniper Elite V2, has finally arrived at the Sony Entertainment Network Store in the Americas. The game was originally released for the PC, Xbox 360 and PS3 back in 2012 and hit the PSN in Europe a few months ago. It seems that it was about time for it to be released on the other side of the ocean as well.
Rebellion, who had worked closely with publisher 505 Games to get out the retail console releases of the game, decided to take advantage of self-publishing the game on PlayStation Network. The developer states that the reason for the delay in getting the game to be available digitally on the Sony Network in the Americas was that they had “minor teething problems” in being recognized as a new publisher to the platform. The game is now available from the Sony store in the United States, Canada, Mexico, Argentina and Chile.
For those Play Station users who do not currently own the game, I suggest you head on over to the PSN and scoop this up. That is if you are good friends with zoom optics, bullet physics and want to see slow motion bullet effect and bone cracking animations (of course it is more to it than this, but just to sum it up).
Rebellion is currently working on the next installment, Sniper Elite 3, and it is expected to be released sometime in 2014 for both PC and consoles.
Thank you NextPowerUp for providing us with this information.