Disney Is Devising a 3D Augmented Reality Colouring Book

I don’t know, children today in developed countries have it all in terms of tech, where tablet computers and Smartphone’s are the norm and internet access is available 24/7 to assist with homework, yep, let’s assume it’s for school work and not for social networks. Now, Disney has incorporated augmented reality into a colouring book which allows your child the ability to colour in a character from an art book in 3D.

Below is a video which shows the concept, as you can see, it utilizes an augmented reality app that Disney have developed with the aim of tracking and capturing real-time images from a mobile device camera. It then maps them onto any 3D deformable surface. The end result is a moving 3D character which can be coloured in within real-time.

The app is still very much at the development stage, but it certainly shows the possibilities which could exist within toys of the future.  Below is a screenshot to convey the idea, the user views the 3D character via a phone or tablet camera while using the app, they can then colour in the figure within the 2D colouring book which is then translated onto the character.

This concept is certainly fantastic and shows what could be achieved if you transfer this principle onto a more advanced model. Imagine if this technique was perfected and allowed you to colour in a Star Wars vehicle before it flew around the room or a historical building or landmark.  It will be a while yet before it hits the shops, but when it does, expect children to clamber for it.

A fantastic concept for tech lovers, and imagine working for a company called “Disney Research” certainly eye-catching on a CV.

Thank you disneyresearch for providing us with this information.

NVIDIA Shows New DirectX 12 Graphics on GTX 980Ti

NVIDIA is really looking forward to bring consumers the best graphics solution in the latest Windows 10 and DirectX 12. According to 4Gamer, the latest Mech Ti video emphasises what the company has in store for its GM200 core in the GTX 980 Ti.

The demo brings new insights on NVIDIA’s Ray Traced Shadows, Sparse Smoke and Screen Space Refections technology, which looks to be very promising. The Ray Traced Shadows looks to deliver extremely sharp shadows, which compensate in performance by blurring the shadow edges a bit, depending on the ray distance. This looks to be heading to a more realistic shadow representation.

The Sparse Smoke technique adds some long anticipated fluid physics calculations as we can clearly see in the demo. This means that the smoke can now easily interact with objects passing through it and also do some lighting calculations to render its density properly. When it comes to processing power, the Volume Tiled Resources now helps take some load off the CPU by skipping a couple of frames and rendering everything based on importance rather than have everything calculated at once.

Lastly, the Screen Space Reflections might not be anything new to DirectX 12. Still, the technique brings a way for reflective surfaces to capture objects from their surroundings through rays and display them in a 2D manner on the actual surface. This reminds us of how Crytek came up with the Realtime Local Reflections way of displaying reflections, which took a similar approach to what NVIDIA wants to show us here.

Thank you 4Gamer for providing us with this information