Slightly Mad Studios has released its 1.3 Oculus Rift SDK support for Project CARS this week, and with it revealed that crossplay between Oculus and HTC Vive users is not possible. While Project CARS supports both VR headsets, the HTC Vive – co-developed by Valve – is locked to Steam, while the Oculus Rift version of the game is only available from the Oculus homestore.
“Hey guys,” wrote Project CARS Director Stephen Viljoen on the game’s official forum. “Regarding MP and the various platforms, they are indeed separate platforms and we cannot support MP matchmaking between these two platforms. It’s not ideal, but that’s just how this platform separation works.”
So, while Slightly Mad Studios is certainly not to blame, its game is the first high-profile victim of the emerging VR war, which is sure to stoke the ire of gamers during the technology’s embryonic period.
Slightly Mad has been selling the VR capabilities of Project CARS hard for some time now, boasting that the game is one of the most feature-complete titles available for the new wave of headsets.
“Whenever I buy new hardware, whether that’s a new computer or console or sound system, I wanna show it off. And I want something to really test it,” Andy Tudor, the studio’s director, told iDigitalTimes. “So for those that are getting the Rift and wanna have a game that they can really dig their teeth into and pulls out all the stops both technically and graphically, Project CARS is the one for you.”
The developers of Project Cars wanted the game to support the Oculus Rift VR headset at launch, and they certainly managed to fulfil this goal. However, as the Oculus VR is still getting tweaked and prepared for its final consumer version, there are certain game-related issues that need to be patched along the way. Apparently, Slightly Mad Studios has just released a brand new update for Project Cars, one that includes a series of bug fixes, new tracks, new cars, and some improvements to the physics engine. Aside from these improvements, the game has also received support for Oculus Runtime 0.8, which is not the final version of the Oculus SDK.
However, a Slightly Mad Studios representative has revealed that the team is currently working with Oculus SDK 1.0 internally, and while there are quite a few improvements on their way, these won’t be released to gamers until the Oculus Rift launches officially. Speaking of which, the headset is expected to begin shipping on March 28, which means that you’ll actually be able to get your hands on one soon enough provided that you’ll be willing to spend $600 on it. Project Cars will definitely be fun to play in VR, especially since we’re talking about a motorsport racing simulator rather than an arcade-style racing game.
Project CARS crowd funding development model gave backers the opportunity to provide feedback and ask for changes to the handling model as well as other tweaks. The ability to work so closely with the development team resulted in a game which reflected the style of its core audience. Unfortunately, Project CARS suffered from some atrocious AI issues and bizarre bugs after the closed testing period. Although, the last two patches have improved things a great deal and made the experience more realistic. The developer, Slightly Mad Studios has just released the latest PC patch which features a number of major fixes including optimization refinements. Here is the complete list of changes in full:
PC patch 5.0 changelog
* Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player’s custom controller settings to still be used when using fixed setups.
* Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
* Fixed an issue with tyre choices being ignored during pit stops.
Physics & AI
* Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
* Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
* Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.
* Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.
* Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
* Logitech G29/G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
* Logitech G920 – fixed an issue with the gearshift mapping.
* Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.
* Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
* Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
* Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
* Barcelona GP – fixed cut track issue when entering the pit lane.
* Watkins Glen – improved overall track performance to address frame rate drops in certain areas.
* Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
* Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
* Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
* Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
* BMW 320 Turbo – fixed an issue where the car would start ‘wandering’ in straight lines after a few laps.
* Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
* Ford Mustang GT – improve braking power to better match the car’s weight.
* Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
* Historic Lotus Formula cars – improved the Helmet View exposure settings
* Lotus 98T – fixed an issue with missing bodywork in the cockpit
* Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine’s power band.
* Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.
GUI & HUD
* Display correct message when trying to toggle assists when assists are disabled.
* Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
* Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
* Fixed an issue with bad Text spacing on the Telemetry screen.
* Fixed various issues with the HUD gearshift indicator during replays.
* Fixed an issue where making real time changes to the stability control would display incorrect information.
* Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.
* Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
* Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
* Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
* Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
* Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
* Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
* Fixed an issue where the external driving camera would clip through the track on steep banking.
* Fixed an issue with random cloud ‘popping’ in and out of view.
* Fixed an issue with clouds disappearing when using time acceleration.
* Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
* Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
* Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content
* Improved support for Oculus Rift rendering to desktop and headset simultaneously.
* Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
* Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
* Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn’t save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
* HUD and Menu system is now located in world and car space instead of attached to the player’s head.
* Updated to Oculus SDK 0.7.0.0.
– NOTE – If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.
Personally, Project CARS was the most disappointing game I’ve played for some time. However, I have to commend the development team for sorting out the weird bugs, and erratic AI behavior post-launch. The latest patch features a huge array of essential updates which might be enough to make me re-evaluate the game. Please note, the console version of this patch should be coming very soon.
Thank you TeamVVV for providing us with this information.
Slightly Mad Studios has confirmed the cancellation of Project CARS on the Wii U after numerous delays affecting the development schedule. This isn’t a surprising revelation given the graphical fidelity and horsepower required to run the game at a decent resolution. The Wii U is severely underpowered by today’s standards which resulted in a lack of third party support. We should give credit to Slightly Mad Studios though for attempting to release the game whilst most AAA publishers disregarded the Wii U immediately after the Xbox One and PS4 launch. The studio’s creative director, Andy Tudor, issued a personal apology and argued the port was no longer a viable possibility:
“Despite much perseverance on the Wii U version of Project Cars, we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform,”
“We eagerly look forward to any announcement of further hardware from Nintendo but right now Project Cars is simply too much for Wii U despite our very best efforts.”
“Apologies to our Nintendo fans out there that have been waiting for further news on this but we have no desire to release a product that isn’t at the very least comparable with our highest-rated versions on other platforms.”
“We optimistically look forward therefore to what the future may hold.”
While expected, it is a very disappointing move and the studio might release Project CARS or Project CARS 2 on a future Nintendo system. However, many publishers have shared similar intentions which rarely come to fruition. Why? Nintendo doesn’t focus a console’s life cycle based on compute power. The Wii U’s successor, codename NX, already has rumours circulating about its lack of graphical prowess. For example, a reliable source close to Nintendo hinted that the NX would be less powerful than the PlayStation 4. Additionally, there is no chance whatsoever of Project CARS suddenly appearing on the NX anytime soon. There have been no reports of development kits which suggests the NX’s core line-up might be some time off. Many users suspect the console will arrive in 2016, but I feel 2017 makes a lot more sense.
The head of Slightly Mad Studios is a rather colourful character and hasn’t broken the news in a PR-friendly manner. On the official site’s forum, he said,
“Yup, and if you need to pass this on, we really dislike Nintendo users.”
It’s difficult to deduce if this remark was made in an ironic fashion, but it looks aggressive, and could be taken on face value. Furthermore, Nintendo fans are a passionate bunch and rightfully adore the company’s history. This attitude is very bizarre as the Wii U gamepad could have been used to perhaps show a circuit layout or contain touch controls to make pit requests. I really hope Nintendo targets widespread 3rd party support and don’t rely solely on their own IPs.
Thank you GameSpot for providing us with this information.
Project CARS is probably the best racing game made to date and Overclockers UK wants you to experience that game the best possible way. For that, OC UK have partnered with Slightly Mad Studios, Nvidia, and Microsoft to create a new line of systems not only bundled with the game but also optimized for it.
The Forcebox Chicane, Slipstream and Apex are three special edition Project CARS PCs that are finely tuned to pack the best performance without breaking the budget. The range is developed and tested with Project CARS in mind and speed is the key. Each system has been benchmarked to make sure that it can sustain the frame rates needed. The mid-range PC in the default specification is able to hit an average of 56 fps at 4K resolution and Ultra detail. Those numbers speak for themselves.
There should be a style that fits everyones taste among the systems and they all come with Windows 8.1, allowing you to upgrade to Windows 10 once it becomes available on July 29th. The systems are powered by Intel Core i5 and i7 CPUs, up to 32GB RAM, and Nvidia GeForce GTX 970, 980, 980Ti, or Titan X graphics cards. There’s also plenty of choice in the HDD, SSHD, and SSD department.
Check out the photos and specs below or head right on over to OC UK’s homepage and get your own.
Slightly Mad Studios might have pushed it too far with a release for Nintendo’s Wii U platform. Word is that the developers are having a rough time figuring out how to port Project CARS on the latter platform and have it playable at the same time.
There have been a few delays for the Wii U release already and things are not looking good either way you put it. The team is struggling with to deliver even the basic 720p running at 30FPS. Ian Bell, head of Slightly Mad Studios, said that they want to wait for Nintendo to reveal the NX console at E3 before taking any drastic measures. This means that Project CARS may have a greater chance of being released on Nintendo’s future console rather than the Wii U.
However, if Nintendo will not reveal the NX platform at E3, Bell said that they will eventually release it for the Wii U, but with a big graphics downgrade. To be honest here, will anyone enjoy the title without its visuals nowadays? I mean, is it wise force a release on the platform with such a huge drawback? My thought is to drop it altogether and focus on maintaining what works. What are your thoughts?
AMD gamers hoping to enjoy the recent releases The Witcher 3: Wild Hunt and Project CARS were left disappointed by the myriad of bugs encountered by Radeon users, with many pointing the finger at NVIDIA’s GameWorks technologies causing issues with AMD’s rival hardware.
NVIDIA were keen to dispel any notion that it was in any way attempting to nobble the opposition, releasing the following statement on reddit:
The assumptions I’m seeing here are so inaccurate, I feel they merit a direct response from us.
I can definitively state that PhysX within Project Cars does not offload any computation to the GPU on any platform, including NVIDIA. I’m not sure how the OP came to the conclusion that it does, but this has never been claimed by the developer or us; nor is there any technical proof offered in this thread that shows this is the case.
I’m hearing a lot of calls for NVIDIA to free up our source for PhysX. It just so happens that we provide PhysX in source code form freely on GitHub (https://developer.nvidia.com/physx-source-github ), so everyone is welcome to go inspect the code for themselves, and optimize or modify for their games any way they see fit.
Rev Lebaredian Senior Director, GameWorks NVIDIA
Thankfully, AMD has announced the AMD Catalyst 15.5 Beta driver to repair issues with both The Witcher 3 and Project CARS. The driver even includes a workaround that allows HairWorks to run on its GPUs, even allowing enhanced performance over GeForce users that don’t have Maxwell architecture NVIDIA GPUs.
“We will release AMD Catalyst 15.5 Beta on our website as soon as it is available,” AMD says.
Thank you WCCF Tech for providing us with this information.
After a thread popped up on reddit claiming that racing game Project CARS was built upon a version of the PhysX engine that would favour NVIDIA cards over AMD, the game’s developer Slightly Mad Studios has been forced to issue a statement denying that performance is in any way be impaired when using AMD GPUs.
Ian Bell, Head of Studio for Slightly Mad, has already refuted these claims, noting that any issues with AMD hardware are driver-related. A more comprehensive statement has followed:
For the past few days, erroneous information posted on Reddit and other websites has spread misinformation with regards to Project CARS’ performance on systems using AMD GPUs.
To correct the wrongful assumptions regarding Project CARS’ performance on AMD GPUs, the MADNESS engine and the degree of involvement from our third-party technical partners, Slightly Mad Studios feel compelled to point out the following facts:
Project CARS is not a GameWorks product. We have a good working relationship with nVidia, as we do with AMD, but we have our own render technology which covers everything we need.
NVidia are not “sponsors” of the project. The company has not received, and would not expect, financial assistance from third party hardware companies.
The MADNESS engine runs PhysX at only 50Hz and not at 600Hz as mentioned in several articles
The MADNESS engine uses PhysX for collision detection and dynamic objects, which is a small part of the overall physics systems
The MADNESS engine does not use PhysX for the SETA tyre model or for the chassis constraint solver (our two most expensive physics sub-systems)
The MADNESS engine does not use PhysX for the AI systems or for raycasting, we use a bespoke optimised solution for those
The physics systems run completely independently of the rendering and main game threads and utilises 2 cores at 600Hz
The physics threading does not interact with the rendering, it is a push system sending updated positional information to the render bridge at 600Hz
Any performance difference with PhysX would not be reflected with differences in comparing rendering frame rates. There is no interaction between PhysX and the rendering
Overall, PhysX uses less than 10% of all physics thread CPU on PC. It is a very small part of the physics system so would not make a visual difference if run on the CPU or GPU
Direct involvement with both nVidia and AMD has been fruitful in assisting with the game performance at various stages of development. Both AMD and nVidia have had access to working builds of the game throughout development, and they have both tested builds and reported their results and offered suggestions for performance improvements.
Testing of the game with different driver versions has produced a variety of performance results on both nVidia and AMD hardware. This is entirely to be expected as driver changes cannot always be tested on every game and every card, and this is the reason why both companies produce game-specific driver profiles, to ensure that they can get the best out of the game.
Project CARS does not use nVidia specific particle technology – the system we use is a modified version of the same technology we used on the Need for Speed : Shift and Shift Unleashed games, and was entirely developed in-house. The reason the performance drops when there are a lot of particles on screen is simply because processing a large number of particles is very expensive.
Project CARS, available for PlayStation 4, Xbox One, Wii U, and PC, has received glowing reviews since its release on 7th May.
Thank you VG24/7 for providing us with this information.
Kington’s HyperX division of today announces its “Meet the Pros” exclusive Pop-Up Shop launching in London’s Soho from 27-31 May.
HyperX doesn’t do it all alone and they joined forces with Intel and Overclockers UK to create a fully immersive gaming experience where game enthusiasts and visitors can go head to head with professional gamers and compete on the newly released Project Cars game.
You can’t just see how you measure up against some of the best, there will also be daily prizes for the fastest lap times, composed of gaming peripherals and accessories. The grand prize is worthy of the name is it is a complete custom gaming rig that is up for grabs on the final day of the competition.
The League of Legends global champion Snoopeh will headline the event and there will be a meet and greet for fans on Thursday, 28th May.
8Pack is one of the highest acclaimed and known overclockers in the world, and he’ll be attending on the same day, giving fans a chance to meet the record breaker and gain first-hand expert advice.
The event is open to the public from 27-31 May at 27 Peter Street, London, W1F 0AR.
Saturday: 10am – 8pm
Sunday: 10am- 5pm
A full array of HyperX products will also be available to view and purchase, and you can also get expert advice along with it.
If, like me, you’ve been waiting for what seems like an eternity for Project CARS, then fear not, as the game will be with us on the 8th of May! There really isn’t long to wait at all.With so little time until the game is released, I’m sure you’re wondering, what cars am I going to be able to race when the game is released? Bandai Namco has just revealed the rather extensive list
With so little time until the game is released, I’m sure you’re wondering, what cars am I going to be able to race when the game is released? Bandai Namco has just revealed the rather extensive list below, but wait, there’s more! Not only will the game launch with all the cars listed below, but there will also be more free cars added monthly as a way of saying thank you to fans for being patient throughout the many delays; just kidding, it’s to say sorry for making you all impatient. The list was also left open-ended, as the game will launch with at least the cars listed below, so if your favourite isn’t there yet, it may be added in the very near future.
Slightly Mad Studios have been working incredibly hard on their upcoming racer, Project Cars. The game has been developed using their WMD platform, using crowd funding and community development support, as well as extensive community play-testing to beat the game from a ramble of code, into the digital beauty is has become.
Only a few days ago, the game went gold, which is industry slang for it being finished and has gone to press. WMD members have been given access to the final version of the game prior to its release and lucky for us redditor ‘darkdeus’ has shared these glorious images from the final build.
The game is packed full of ultra high-end graphics features, at least on the PC edition. With UHD resolution support, Oculus Rift support and a whole lot more.
For those eager to get their hands on what is set to be the biggest racing game of the year, you don’t have long to wait. Despite a few delays this year, the game is still locked in for a release on May 8th and you can bet we’ll be sitting down on launch day to put it through its paces.
Are you looking forward to Project CARS?
Thank you DSO for providing us with this information.
Those poor console gamers. While PlayStation 4 users are lording it over Xbox One owners for their Sony console boasting 1080p resolution for Slightly Mad’s racing simulator Project Cars, compared to its Microsoft rival’s 900p, citizens of the PC master race sit smugly in their gilded thrones, casually interjecting that their powerful machines will, by the way, be able to run the game at a whopping 12K.
Project Cars is one of the hottest games on the horizon and is certainly going to be one of the best looking racers of this generation. While the game has been delayed a couple of times, Bandai Namco are still working hard on building the hype for the game and so far, it’s certainly working.
The latest trailers highlights some of the games locations. It’ll features 30 locations from around the world, with multiple tracks and variations in each location; enough to give the game one of the largest track listings of any racing game in years!
Of course, if you’re watching the trailer below in Chrome, don’t forget to up the resolution to 60fps mode to enjoy it in all its glory.
So car games lately have become pretty realistic, to how the cars look, sound and perform. These factors can be the deal breaker for those trying to decide between two or three titles. In today’s market, Project Cars and Assetto Corsa are probably high on the list of car games. Luckily for us, ADRIANF1esp, a keen YouTuber, has uploaded a synchronised lap of a McLaren P1 blitzing the famous “Green Hell” lap at Nordschleife. Enjoy!
If you’re not overly convinced with the realism of a video game still, check out this video of Assetto Corsa vs Real life.
It’s with a sad face that I break this news to you, as I’m sure many of you are eagerly awaiting the release of this game as much as I am. Of course, delays are nothing new to the world of computers games, but this isn’t the first time the game has been pushed back and we’ve obviously no way of knowing if it will be the last.
The games release date has now been moved to “mid-May 2015” and with no solid date there, that statement doesn’t fill me with confidence that the developers will be ready for release even then. Of course, this isn’t a bad thing, as the team are wanting this time to get the game polished for release. With many games being released broken these days, perhaps it’s not such a bad thing to wait a little while longer.
“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”
The delay is a disappointment, but at least the developers are looking to make amends with the addition of some free content upon the games release.
Thank you Xbox Hub for providing us with this information.
Slightly Mad Studios and Bandai Namco Games have revealed the release date for their much anticipated Project CARS! Given that the game has been teasing gamers like myself with endless stunning galleries, trailers, gameplay videos and more for almost two years now, the thought of finally getting to play this incredible looking racer is just too exciting!
The game has been developed with the help of the community, allowing early backers to get hands on with pre-release builds of the game and those who invested a little heavier into the title have been able to provide feedback and development support. This level of community aided development has helped shape the game into something incredible and when it launches on PC it’ll bring support for things such as Oculus Rift, 4K resolutions and a whole lot more.
The game is set to launch on November 21st this year, which is great news for those wanting it in time for Christmas, but bad news for those on tight budgets as the game launches in the same two week window as every other AAA title. Project CARS, the new Assassin’s Creed, The Crew, Pro Evo, Dragon Age, Far Cry 4 and countless others launch in that same period, so unless you have a heavy wallet, it’s likely that you’ll be missing out on some of this years big titles for a while.
Thank you IncGamers for providing us with this information.
YouTube user ADRIANF1esp has been a long time supporter of Slight Mad Studios upcoming racing sim Project CARS. The game has been developed through the WMD portal, allowing community funding and hands on development for the game.
The game has been playable for backers and developers for quite some time now and Adrian has taken a few laps around California Highway track in the recent 782 build of the game, perfect for comparing to his previous run through of the track two years ago on build 249.
It’s immediately apparent that a lot has changed in the game, the lighting system has been massively improved, reflections are now much more detailed, improved textures, and a lot more fine environment details have been added. The best part of all, there is still plenty more work to be done on this game and with the promise of 4K support and Oculus Rift, we suspect the retail edition will be absolutely mind blowing.
Project CARS is already shaping up to be one of the greatest racing titles of a generation. It’s been created with the help of a large community of developers who have pushed the limits of the game time and time again, something that early backers will know from the steadily updated early access edition of the game.
The developers at Slightly Mad Studios have said that you’ll need at least a quad-core CPU to run the game, although at a minimum level a GTX 260 or HD 5770 should be enough to get you going – although I would expect that to cover 720p resolution, with effects and physics dialled all the way down.
CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
MEMORY – 4Gb RAM, 1Gb VRAM
The recommended specifications are relatively high, but most mid-to-high systems built within the last two years should qualify for the settings. A GTX6xx or HD7xxx series card and 2GB of VRAM will do the job for those playing at 1080p with many of the settings dialled up to high.
GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
MEMORY – 8Gb RAM, 2Gb VRAM
The top specification for Project CARS is where ever you want it to be, the game comes with support for multiple displays, 3D monitors, Oculus Rift, 4K resolutions and more. If you want to strap a couple of GTX 780 Ti’s into your rig and rip a hole through time with processing power, the game will surely not disappoint.
Thank you DSO Gaming for providing us with this information.
Slightly Mad Studios, the team behind the incredible racing sim “Project CARS”, has released the first footage of their upcoming title running on the Oculus rift VR headset.
The new video shows off 6 minutes of the Oculus Rift VR headset, which obviously runs in that weird double fisheye resolution, but it’s the finer details of the video that really stand out; little moments where you can see you can tell the person playing the game is leaning into corners, looking further down the track on fast corners, checking mirrors and watching for overtaking opponents. This level of freedom isn’t something you can get with the camera set to an analogue stick.
The developer is keen to point out that this is build 723 of the game, saying that the wet weather conditions and the choice of track are not current best suited to show off the games framerate. They’re talking mostly nonsense of course, the game looks great and I’ll forgive any faults given that the game isn’t even out yet.
I’ve seen so many screenshots, trailers and demonstrations of Slightly Mad Studios upcoming racing title Project Cars that I’ve lost count. While I may have lost track of them all, I know one thing for certain, every time I see this game it looks significantly better than the last. There is no doubt about it, the studio and the semi-crowd-funded and crowd-developed nature of the game is paying off big time; the attention to detail is unlike anything else on the market right now.
The sweetest thing about Project CARS is that the PC is the lead development platform, although console ports are being developed alongside to ensure each platform gets the best version possible, but as you can see from the trailer, the PC edition is leaps and bounds ahead in terms of graphics (obviously).
The game is set to have support for everything from Oculus Rift to 4K monitors, so if you want to start saving up to really enjoy what is already one of the greatest racing games ever made, now would be a good time. The game is set for release this November on PlayStation 4, Xbox One, Wii U and PC.
Slightly Mad Studios announced the newest additions to Project CARS. McLaren Automotive joins the expanding list of manufactures represented in the studio’s upcoming WMD-powered racing title. Thanks to the efforts of SMS partner Andy Marshall of Racetek Simulators, players will be able to experience five of McLaren’s most successful & sought after sports cars in Project CARS.
Project CARS is already shaping up to be the best looking racing game ever made, especially so on PC where many pre-release users of the game have been uploading some truly mind blowing montage videos of the games powerful graphics engine.
Now we see that Mclaren Automotive will be adding digital editions of their high-performance vehicles. Mclaren sports cars have enjoyed tremendous success on and off the race track, clinching various awards, championships and accolades ever since the company’s foundation in 1989. Project CARS will allow everyone to experience the long way Mclaren has come, starting with the 1994 McLaren F1. The company’s first road car made the Guiness Book of World Records as “World’s Fastest Production Road Car”, hitting 391 kph of top-end speed thanks to its mighty BMW V12 engine.
Completing the selection of McLaren cars in Project CARS is the company’s newest brainchild – The Mclaren P1 plug-in hybrid supercar.
McLaren in Project CARS
1994 McLaren F1
1997 McLaren F1 GTR
2013 McLaren 12C
2013 McLaren 12C GT3
2013 McLaren P1
WMD members will be the first to test drive these new additions once they are being added to the Project CARS development builds. To shorten the waiting time, members also get to follow every aspect of the car development process on the WMD forums, from the first steps of development to the finished car out on track.
Project CARS is coming to the PC, Xbox 360, Playstation 3 and WiiU in 2014 and is available to play now for those who provided backing of the game in its early development time.
Thank you WMDPortal for providing us with this information.
If you watched the PlayStation 4 reveal presentation a couple of months back you might remember the incredible looking Drive Club, the first next-gen racer to be announced for the new Sony console and one that shows great promise as a leading first party racer for the PS4.
Not only is this game coming to the PS4 before a next-gen Gran Turismo, it was even tipped to “be” a Western Gran Turismo, a spin-off of sorts, a plan that was later abandoned, most likely for fear of confusing the market with the launch of GT6 on the PlayStation 3.
Now we have a new trailer for the game and while it’s not exactly new it does give us a great teaser for what is already one of the best looking games for the new PlayStation. With both Forza and Project CARS set to blow us away, we can officially say that this is going to be a three car race, but who will win this next-gen racer race is still any ones guess.
There hasn’t been an official launch date for this game yet, but that will no doubt be resolved at this years E3 when Sony finally set the release date for their new console, either way, if you weren’t excited about Drive Club before, you really should be now.