CleanSpace One to Use Pac-Man Approach for Cleaning the Atmosphere of Debris

CleanSpace One, the project involved in finding a solution for cleaning up our atmosphere, was tasked to find the most efficient way of getting rid of the old SwissCube satellite. Together with students from the University of Applied Science in Geneva, they came up with a radical idea to do just that.

Before finding a suitable approach, a lot of solutions span from articulated arms with claws to tentacles. However, it is hard to find a solution to get the cleanup satellite to actually see the debris. There are a lot of things to take into account when searching for debris in space, such as the angle of illumination of the Sun, physical data from the satellite, relative speed at which it is moving, etc.

Given the above, the scientists are still testing the visual algorithm to perfect it. In the meantime, the students came up with the most radical idea for the satellite’s design, which is supposed to be similar to how Pac-Man interacts in the game. This means that the system will be made out of a cone-shaped net, which opens and closes once the debris are in the cage.

The CleanSpace One project plans to launch the cleanup satellite in early 2018 and things already look promising. The development and capture system are said to have passed the prototype test, having the project move to the first engineering model tests.

Thank you Phys.org for providing us with this information

The Strong National Museum of Play Just Named Its First Video Game Titles

Have you ever heard of The Strong National Museum of Play from Rochester, New York? Well, if you haven’t, then you should know it now houses its first six games in the new World Video Game Hall of Fame. It’s really exciting to see that we now have a museum with a Hall of Fame just for games.

The committee, made of journalists, scholars and game historians, have named the first six games to be Pong, Pac-Man, Super Mario Bros, Tetris, Doom, and World of Warcraft. Fifteen candidate games have been considered out of thousands of public nominations, but in the end, the six were chosen for their “influence on the video game industry or on popular culture and society in general”.

“There were some very deserving games that did not make it this year,” he said. “There was a high level of competition with the first class, as one can imagine.”

But it’s not all that bad. While some games have been omitted this year, they may eventually end up in the collection next year. The Legend of Zelda, Space Invaders, Sonic the Hedgehog are still great games and deserve to be along the six nominated titles too, don’t you think?

Thank you Arstechnica for providing us with this information
Image courtesy of BirdAir

Nintendo’s Spring 2015 amiibo Line-Up Revealed

Nintendo has revealed the six new amiibos – the Japanese gaming company’s series of character toys that offer perks when connected to selected games – due for release this Spring, plus the selection of games they are compatible with.

According to a chart on Nintendo’s website, the new additions will be Ness from SNES classic Earthbound, Fire Emblem’s Robin and Lucina, Pokémon Charizard, plus Wario and Pac-Man.

The new figurines will be compatible with Hyrule Warriors, Mario Party 10, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U. Robin and Lucina will also work with Code Name: STEAM.

A selection of Mario amiibos, including Mario, Luigi, Peach, and Yoshi, are set for release on 20th March.

Source: Polygon

Tetris Comes to Roku

On the 30th Anniversary of arguably the most addictive game ever made, Tetris is now available to play on Roku’s media streaming platforms, the Roku 3 and Roku Streaming Stick with HDMI. The marathon version is free to download, with the premium version, featuring different game modes, costing $4.99. The game will only be available in the US, Canada, UK, and Republic of Ireland, at least for now.

This marks a significant addition to Roku’s Channels (what the company likes to call its apps) which to this point has featured little worthy of note, which the possible exception of fellow retro amusement Pac-Man Championship Edition.

Source: TNW

What Would Happen if Pac-Man for the Atari 2600 Was Released Today?

What would happen if Pac-Man were released today? The video below is exactly how it would be: updating the game before it even starts, downloading DLC, checking DLC stores, receiving an ‘achievement unlocked’ badge for simply opening the game, receiving another for simply starting the game, using points/real-world money to ‘fast travel’ out of places, and so much more. This video is just perfect.

Source: Polygon.

King.com Clones Scamperghost And Infringes Namco’s Pac-Man With Pac-Avoid?

Candy Crush maker King.com, known for its ‘pay-to-win’ casual games style approach, is apparently taking it too far when it comes to legal trademarks. Recently, King started the process of claiming the generic title ‘Saga’, having attacked rival Sonic with its legal threats.

Now, it seems that a game by developer Matthew Cox and Nick Bray accuse King.com of a greater offence. Matthew states that King.com has cloned the game, which is a far more serious offence than a legal trademark issue. He states on his blog that his colleague, Nick, contacted Lars Jornow in 2009 to license a Pac-Man derivative game called Scamperghost. But they received a better offer from another of King.com’s rivals, so they went with it before actually signing the contract.

However, King.com has then been accused of hiring EpicShadow afterwards to come up with a clone of Scamperghost. The company has admitted in producing the clone, a game called Pac-Avoid, claiming that the contracts have been signed, giving King.com the rights to the game. However, the company also states that Matthew and Nick have broken the contract, something that they strongly deny.

Furthermore, the Pac-Avoid game not only infringes Matthew and Nick’s Scamperghost game, but also Namco’s Pac-Man trademark, which King.com is attempting to use against its rivals.

“King does not clone other peoples’ games. King believes that IP – both our own IP and that of others – is important and should be properly protected. Like any prudent company, we take all appropriate steps to protect our IP in a sensible and fair way. At the same time, we are respectful of the rights and IP of other developers. Before we launch any game, we do a thorough search of other games in the marketplace, as well as a review of trademark filings, to ensure that we are not infringing anyone else’s IP. However, for the avoidance of doubt, in this case, this game – which was coded by a third-party developer 5 years ago – has been taken down” – by King.com in a press statement.

King.com did not comment on why the Pac-Avoid game was taken out off their website, if it indeed infringed Namco’s IP on Pac-Man or if they really did request a direct clone of Scamerghost.

Thank you Bit-Tech for providing us with this information

Gadget Show Create Worlds Largest Game Of Pac-Man

We all love playing on the big screen from time to time, but for Namco Bandai and Channel 5’s The Gadget Show, that simply isn’t enough. The shows team worked together with Namco Bandai to create the worlds largest even game of Pac-man by using projectors and the side of the Victoria Dock building in London.

Measuring a staggering 2,219 metres squared there is no doubt that this is some seriously huge gaming real estate and while we do not have video of the game being played, the show has leaked out a photo in advance of the TV premier on December 9th.

The stunt was performed as part of the shows 250th episode, but also as a promo for the upcoming Pac-Man and the Ghostly Adventures video game that is due for release in March next year.

One thing is for certain, this looks really cool and I bet it was a pretty awesome sight for any passers by on the day of filming.

Thank you Pocket Lint for providing us with this information.

Image courtesy of Pocket Lint.