Dark Souls III PC Graphics Options Revealed

Dark Souls III is set to be another lesson in patience, putting you, your controller/keyboard/mouse and your temper to the test in another hard as nails adventure. Aside from the inevitable “You Are Dead” type messages every other minute throughout the game, we now have some idea of how hard the game is going to be on your system, as screenshots of the advanced graphics settings have surfaced online.

We already know that the PC version will be 60fps capable, not limited to 30fps as first rumoured, so that’s a good start. However, unlike the games console counterparts, you’ll also find a range of advanced features for tweaking in-game texture quality, shadows, depth of field, motion blur, lighting quality, effects, reflections, water, shaders and AA. That’s a lot of options, although all of them are still fairly common for a PC game. This means that you should be able to max things out and get a real visual treat over the console versions of the game, we hope, but it’s also good news for those of you with less powerful systems, as you can dial a lot of the settings down to keep in-game performance running smoothly.

Are you looking forward to Dark Souls III? Have you even completed the last two entries in the series yet?

The Division’s Options Menu Looks Very Promising

Ubisoft has a pretty abysmal reputation when it comes to creating optimized PC versions which scale properly across a wide range of hardware. This is exemplified by Assassin’s Creed Unity and other difficult to run titles like Watch Dogs. As always, we live in hope that the studio is taking PC gaming more seriously and investing resources into making competent PC editions. One of Ubisoft’s most anticipated releases is The Division, a third person MMO set in New York. According to images captured by Gearnuke from the PC beta, it seems the options menu will contain a huge array of tweaks to help find a balance between visual quality and system performance

The graphical settings includes supersampling, reflection quality, x16 anisotropic filtering, ambient occlusion, depth of field, chromatic aberration, a frame-rate limit, shadow resolution and more! This is very promising and could indicate that the PC version has been given some attention.

On the other hand, this is taken from the beta and might not reflect the final version. Also, just because there’s a huge array of options doesn’t mean the game is going to run very well. The video in question provides a poor representation of the game’s optimization as footage was recorded on low settings, at 1280×720. Additionally, the end-user has a fairly modest setup with a GTX 650 Ti 1GB, 8GB RAM, and Intel i5 processor. At these particular settings, the game runs between 55-65 during city sections which is fairly impressive given the low specification and 1GB video memory limit.

The Division is scheduled to officially launch on March 8th, 2016 for the PC, PS4 and Xbox One. There are two ways to access the beta, either pre-order the game (I don’t recommend this) or sign up to a waiting list. In all honesty, I doubt PC players are going to struggle to access the game, and even if you do, information regarding performance should be revealed very soon.

https://www.youtube.com/watch?v=Xw8ZlbQ5II4

Fallout 4 PC Graphics Settings Unveiled

Fallout 4’s release date is tantalizingly close and looks set to be one of the most anticipated games in recent memory. In the modern internet age, it can be quite difficult to avoid spoilers which quickly go viral and become splattered all over social media. Although, some leaks are useful when judging the game’s scaling across a wide range of configurations. While we don’t have any benchmarks yet, the Dark Side of Gaming has leaked an options menu which illustrates how easily it is to tweak the settings to your PC’s capabilities.

As you can see, Fallout 4 is utilizing the same engine from 2006, although there are some additional options in the form of SSAO, Temporal AA and more! This does raise some concerns about the game’s graphical quality, but if it is lacking, mods should help to improve the textures, lighting and shadows. I’m pleased to see a good array of options, but the main problem Fallout has experienced in the past is multi-core optimization. In Fallout 3, on a Q6660, I had to disable all but 2 cores to run the game properly.

It’s only a matter of time before we know the game’s true performance, but the Fallout series relies more on gameplay instead of beautiful visuals.

COUGAR Releases QBX Advanced Compact Gaming Case

COUGAR announced the arrival of their new QBX chassis, a compact and advanced case create to accommodate great hardware without compromising size or cooling abilities. The QBX only measures 178 x 260 x 368 mm but still allows you to mount 350mm long high-end graphics cards, five hard disks (both HDD and SSD), a slim ODD, 140mm long ATX PSU, and comes with front USB 3.0 ports.

Such massive amount of hardware options also needs proper cooling, often an issue in compact cases. The COUGAR QBX solves this by allowing up to 7 fans to be installed as well as water cooling with radiators up to 240mm. The PSU is also mounted to have an independent airflow so that doesn’t interfere with the rest of the cooling.

The new COUGAR QBX will be available starting in late April, sadly no word on pricing yet.

Thanks to COUGAR for providing us with this information