There have undoubtedly been a lot of attempts in introducing Cloud Gaming in the past. The concept is great and it will really help reduce a lot of computing power on a user’s machine, but failed attempts so far don’t make it practical, so how about adding DirectX 12 and VR to the mix?
Elijah Freeman, Executive Producer at Crytek, told GamingBolt about some interesting ideas of combining all three technologies, and from what I understand, it might just work. Of course, VR requires low latency and high FPS to run the latest games, so optimizations for all titles using the technology should be on the developers’ minds all the time.
DirectX 12 already revealed its power of optimized draw calls and high FPS, so the API should be a must for developers looking to get a lot of ‘fancy’ stuff in their titles and get good frame rates at the end. This is why Crytek believes that combining the cloud, DirectX 12 and VR might just do the trick.
You can’t actually play a fully fledged VR game straight from the cloud, but Crytek believes that using it to simulate complex code which is not required on a user’s PC will greatly increase the performance and free up more resources. They presented such a concept when showing off a lot of explosions being simulated in Crackdown 3 without having a performance drop. You can view the title’s trailer below.
So what do you think? Is DirectX 12 and Cloud Gaming the future for complex VR games? Let us know!
Thank you GamingBolt for providing us with this information
We’ve seen a lot of angry fans after Rocksteady Studios released Batman: Arkham Knight. The 30FPS lock really did a number on the title’s performance and the game’s overall optimization takes us way back to the release of Assassin’s Creed Unity. We all know what happened with the latter title and how Ubisoft now promises to make up for it with Assassin’s Creed Syndicate.
The real surprise here is that even NVIDIA owners suffered performance drops while playing the title. We’ve seen a lot of problems with AMD’s drivers, but NVIDIA? This means Rocksteady really did it this time. Nevertheless, AMD finally released the updated 15.6 catalyst beta driver, promising to make the Batman title playable for AMD users.
Also, AMD seems to be in talks with the developers to resolve all Crossfire issues, so don’t expect to get a lot out of dual-gpu configurations at this point. A more detailed view of what the driver brings can be seen below:
Highlights of AMD Catalyst 15.6 Beta Windows Driver
Performance and Stability improvements for Batman: Arkham Knight
AMD Crossfire support is currently disabled for Batman: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available
 Batman: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
 Batman: Arkham Knight – The screen may turn black or pink while changing resolution to 1680×1050.
Thank you WCCF for providing us with this information
What are we missing from today’s games? We have the hardware, they seem to match the recommended specs sheet, but we still don’t see that framerate we are hoping to achieve during gameplay. Why? I’ll tell you why. It’s all about optimization and how the game is made to use your hardware.
Fatshark, developer of Warhammer: End Times – Vermintide, looks to agree with this and licensed Umbra’s SDK to add some extra real-time graphics improvement to its title. Fatshark’s upcoming title is based on Autodesk’s Stingray engine and with Umbra’s software, they hope to achieve better visibility optimizations.
Umbra’s software looks to be an advanced Ambient Occlusion technology and if you’re not familiar with the latter, it means that it helps the engine process and render only the objects you see on your screen. That means everything that does not fit in your screen is not rendered, thus improving performance. Pretty neat, eh?
We previously came across Fatshark’s title about a month ago and it did show some promise with its 4 player co-op gameplay. Now add Umbra’s optimization to the mix and you might see something worth talking about once it gets released. Not satisfied? Watch the trailer below then.
Thank you DSOGaming for providing us with this information
It looks like Bloodborne players will have to ready their internet connections for a day one patch on its launch date, on March 24th. The patch is set to weigh in at 2.7GB and is required for players who pre-ordered the title on PSN or for those buying the title digitally or physically in-stores; the patch is said to already be available for players who pre-ordered the game.
The 1.01 patch is said to bring some big features like the Chalice Dragon, as well as enable online play and add an option to either display the PSN name or character name in matches. Another thing to point out is that players will have their gaming performance improved with the update.
“The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimizations and miscellaneous bug fixes.”
According to their statement above, From Software is looking into a second patch which will address some loading time issues. A release date for the second patch has not been revealed, but the developers state it will “roll out soon”.
Thank you NextPowerUp for providing us with this information
ASUSTOR has released the ADM 2.4 Beta version of their app based NAS operating system. The new version includes functions for an improved shared folder encryption mechanism for increases data encryption speeds and it releases storage space previously occupied by already deleted files. It also optimized performance for SSDs with TRIM support as well as adding the SNMP network management protocol, enhanced Network Defender, and the newly added multimedia previews in File Explorer.
The Simple Network Management Protocol (SNMP) provides a set of standards that allows managers on a single network management system (NMS) to collect information from all network equipment for convenient monitoring and maintenance. The ADM 2.4 beta supports SNMP v1, v2c, v3 and also provides a trap setting that can actively notify the NMS of significant events.
The Network Defender also got an upgrade and users can now configure a trusted list of trusted IP addresses in addition to manually configuring black and white lists using the IP country or area of origin via the Geo IP expansion module.
“With the continual release of ADM upgrades, ASUSTOR aims to provide its users with the most optimized operating system possible,” said Vincent Tseng, Product Manager at ASUSTOR. “We sincerely appreciate and thank all our users for their continued support.”
The ADM 2.4 Beta is suitable for use on all ASUSTOR NAS devices and can be downloaded at the Beta Program mini page.
Ladd also mentions that there is increasing interest in using Dart for server-side applications. The new Dart 1.1 comes with extra features, including support for large file, process signal handlers, file copy, as well as accessing the UDP networking protocol and terminal information, making it easier to write streaming media applications.
Furthermore, HTTP stack has been optimized, along with decrease in latency for various I/O operations. The Dart language spec as well as other documentation has also been updated to meet the new changes in the newer version.
Thank you The Register for providing us with this information