Hilarious and Sad Open World Star Wars Kickstarter Cancelled

Kickstarter, Indiegogo, and similar fundraising sites are a really great idea and they have helped a lot of projects to get off the ground, into production, and out to the end users. The idea is to give people with an idea and the skills to make this idea come to life a way of doing so by backing the person or group financially. There have been many great projects and more than one person got rich thanks to these sites. However, once in a while something hilarious comes along, among the thousands of campaigns running and this is one of them.

Let us just call it what it is right away, hilarious in every way but with a touch of sadness. The Kickstarter campaign didn’t really have a name in itself as it basically just was an idea by Devin: An Open World RPG “like” Star Wars Game. That’s the official Kickstarter title from the campaign that quickly got cancelled again. After having run just three days, the project was cancelled by the creator due to the feedback.

So what makes this so hilarious? Well, there are several things. Starting with the basic project information that is very short and comes with very bad grammar and spelling for a native English-speaking person. Basically, he had an idea, but no skills or real plan how to achieve it. On top of that, it’s doubtful that Disney, Lucas Arts, and who else has rights in the Star Wars world would have taken this sitting down.

Sadly the original project description has been replaced with his campaign cancel message, but that is equally hilarious – sent drunk from a bar and proud of it. Some might say he’s a Texan through and through. The full message is quoted in an unedited form below.

The sad touch that I mentioned earlier is the amount of funding that he received before the project got cancelled. He didn’t come close to the $200,000 he was looking for, but he did manage to collect a total $18,325 from 118 pledges ranging from $5 to $1500. Yes, you read that right, and even worse, there were four people pledging that amount to get “a small contribution inside the game, like your name appearing as one of the characters in the game or a planet named after you, or a special lightsaber that you help create.” Smaller pledges would give you a letter thanking you for either $5 or $10 while people pledging $60 would get the full game “when it becomes available.”

I’m sure there are a lot of people out there that would like an open-world (open-space) RPG star wars game, but Devin won’t be the one to bring it. Oh, and in case you wonder, the image above is the only thing he actually created for the campaign.

Hello Everyone…

I’d like to start off by saying I’m sorry to Disney for using their logo and name. Having said that, I find it very disturbing that you want to report me to them. As if they didn’t already know. You truly want to see some be in debt for the wrest of their life because they had a dream for a video game that they never created. Very selfish, and very ironic. Disney was created because Walt Disney had a dream, was it not? I find it ironic because on a lot of the news and the forums there was a quote from something I said. It read ” I have talked to Disney, and they have informed me to contact Lucas arts”. I believe most of you said quote ” that’s like a father telling the kid to go ask their mother because they do not want to deal with them.” Yet I recieved emails from random people basically telling their dad to send me to timeout because they don’t like me.

Secondly, I am taking this kick starter down myself. Disney has not contacted me to tell me to shut it down for those of you who think you own Disney. I am taking this kick starter down, because I very much respect Disney, and I do not want this to get to big. I love all their pirates of the Caribbean movies. I always wanted to be captain jack, but I think Mr. Depp is to good to be replaced. I have faith that somewhere in the future, a game like the one I described, will be made by Disney/EA/LucasFilms/Bioware or whoever is going to do it.

Thirdly I know my spelling and grammar sucks, but all you need is the force and you will do ok in life. I wrote the entire thing on my phone while in Childress Texas with a JUAN bar. So I did not care for spelling mistakes, because of that and I really didn’t think I’d actually be doing this. As many of you pointed out I am highly unqualified. The point of this whole Kickstarter is to not let your dreams be dreams. Don’t say tomorrow just do it.

-Devin Tripp

Thanks for all the backers. It made this whole thing extra funny

Avalanche Studios Says Just Cause 3 PC Patch Will Take “a Little Bit of Time”

Avalanche Studios is a PC developer and synonymous for creating highly polished games which scale superbly across a wide range of hardware. Sadly, it appears Just Cause 3 isn’t their finest hour from a technical standpoint and suffers from some optimization issues. Additionally, the engine doesn’t support multi GPU setups which is a major disappointment considering Mad Max utilized SLI configurations extremely well. Despite the rocky launch, I’m fairly confident in the developer’s ability to rectify these problems. Yesterday, Avalanche Studios released a statement on Steam addressing people’s concerns which reads:

“We know that some of you are encountering some technical issues—we’re looking into them all and we’re fully committed to providing you the best possible experience.

We know you’re going to want specific information on when a patch will land and what will be fixed—we would love to give you that information, and we will as soon as we have it. But right now, a little over one day since we launched, we have huge numbers of players in our enormous game world and we’re monitoring all the data coming in.

We need a little bit of time to recreate some of these issues and build fixes. Rest assured though—we are fully committed to making Just Cause 3 as awesome as possible. We already know loads of people are having a blast with the game but we’ll do all we can to make sure everyone is laughing and smiling as they play.”

It’s impossible to defend Avalanche Studios though as the game should have been delayed instead of being released unfinished. This is just another example of a major release exhibiting poor performance and terrible multi-GPU support. Not only that it’s inexcusable to charge for something which doesn’t even work properly. Here we can see an example from Robert Allen, at Tech-Gaming.com:

There Was ‘No Intention’ to Make a Red Dead Redemption PC Version

Red Dead Redemption is one of the greatest open world games ever created and PC gamers have been longing for a PC release for many years. Sadly, it seems this was never up for consideration according to Red Dead Redemption’s lead multiplayer designer, Kris Roberts who said during a Twitch stream:

“I don’t think there was ever an intention to have a PC version of Red Dead Redemption. I was actually really shocked that they did a PC version of Grand Theft Auto V. Obviously in development, we were all PC based and had it running for win32 clients for the entire development. But as far as the licensing for the consoles and stuff, it was pretty much always going to be an X360 and PS3 title… we never really seriously talked about optimizing it for PC.”

The popularity of PC gaming has dramatically increased over the last decade so that could explain Rockstar’s initial dismissive nature towards the platform. Hopefully, the sales of GTA V on PC will provide enough encouragement to make them port the game to PC in the future. This is a possibility if Rockstar decides to make a HD remaster for the current-generation consoles.

I do find it a bit perplexing to hear Roberts’ surprise regarding Grand Theft Auto V. Firstly, the GTA franchise had strong roots on the PC and every single major release has eventually come to the platform. Not only that, PC gaming is already a resounding success and becoming more profitable than consoles. Therefore, to limit a huge title like GTA V to the consoles wouldn’t make business sense. Rockstar were very shrewd and managed to get certain customers to purchase the game on Xbox 360/PS3 then current-generation consoles and finally PC.

On another note, retail console games have a very short lifespan and years down the line, the majority of sales result in very little money due to the second hand market. PC gaming is a completely different beast with the modding community and Steam sales. I’m honestly finding Roberts’ analysis and general train-of-thought to be extremely contradictory.

Thank you The Dark Side of Gaming for providing us with this information.

Warner Bros Montreal Might Be Working on Open World Superman Game

It doesn’t take much to get the rumour mill running these days, but I have to say that this is one that I’m particularly excited about. A new screenshot published on Twitter hints that Warner Bros’ studio in Montreal might be working on a new game, and what a game it could be.

The screenshot that was published shows a character selection screen and there isn’t any doubt who we see there. The user interface buttons, however, resemble something close to a Xbox 360/One controller design.

The rumour suggests that an open-world Superman game could be in the works and that is backed by the news from last week where WB Games Montreal is hiring to fill 15 positions for an open world action game. The game name wasn’t specified and it was just referred to as “a new IP project for next generation game platforms”. Furthermore, the description hints even more in the Superman direction as it reads “a passionate dev team developing DC Comics focused AAA games that evolve and celebrate the legendary brands of Warner Bros.”

After the rumour broke, other sources told that Warner Bros Montreal isn’t working on a Superman game, but rather the rumoured Suicide Squad. Neither is confirmed or denied.

I for one really hope that there is an open-world Superman game in the works somewhere out there, even if it isn’t by Warner Bros. That is one game I’d absolutely have to have.

CD Projekt RED Explains Why The Witcher 3 Got a Visual Downgrade

The Witcher 3: Wild Hunt has been shown off with amazing graphics and gameplay footage, something that fans were eager to experience themselves. However, what they got was not what they saw when the company showed off their title, so complaints were bound to crop up. But we also have to take a look at what the company has to say about it.

As with all other games, companies show off their products in their early stages. That’s when they shove everything in and make it look nice and pretty, the thing that users gets so hyped about. But the sad truth is that when they actually add everything and start to see who can run it, things start to fall apart.

What this means is that not everything works from the very start, so a balance between performance and visuals needs to be made before the initial stages and up to the point of delivering the product. If this doesn’t go as planned, we might see another Assassin’s Creed Unity incident and I don’t think fans want to play games at 20FPS just to see those awesome graphics.

Marcin Iwinski told the same thing after the comments started rolling in, adding that once they started to put in the open-world environment and other details that make up The Witcher 3 gameplay, they went ‘oh s**t, it doesn’t really work’. So changes needed to be made for the product to deliver an amazing gameplay as well as great performance. But will this visual setback affect a lot of fans who already enjoy the title? Probably not.

Thank you GameSpresso for providing us with this information

Fans Can Start Playing Fast & Furious Forza Expansion for Free Right Now

The standalone Fast & Furious expansion for Forza Horizon 2 is out and available for free on Xbox One and Xbox 360, but if you want to play it without paying, you should hurry and download it now!

Similar to the Horizon 2 title, the Fast & Furious expansion is an open-world racing game. It is said that Tej Parker will task you with tracking down the rides required for the team’s next big mission and make you drive around the south of France.

The expansion will put you behind the wheel of 11 classic cars from the series, including a ’98 Supra, ’70 Road Runner and ’70 Cuda from the Fast & Furious 7 movie.

The title of the game, Forza Horizon 2 Presents Fast & Furious, seems to accurately describe what users are to expect from it. The Verge apparently tested it and confirm that the expansion gives a clear demo of the Horizon 2 game while promoting the Fast & Furious 7 movie.

Those of you who want to take the expansion out for a spin should keep in mind that the free price tag will not last forever. The Fast & Furious expansion is said to be free until the 10th of April, after which it will be sold for $10.

Thank you The Verge for providing us with this information

The Witcher 3: Wild Hunt Gameplay Details, Day 1 Patch and More Confirmed!

Only recently, we heard that German gaming magazine Gamestar.de were able to get The Witcher 3: Wild Hunt to run at 60fps, 1080p on PC with an Intel i7-4790 and GTX980 on Ultra Settings. Of course, that’s not exactly a major achievement given that the 980 is a very powerful GPU, but ultra settings and high frame rates are a big focus for a lot of PC gamers and it’s nice to have a baseline to compare your own hardware.

If that information wasn’t enough to have you eager to play this game, a huge range of information has now been compiled, blowing the lid off many aspects of the games gameplay, locations and technical aspects. Some of the things that do stand out, are the addition of a Dark difficulty, no clone NPC’s, a day one patch and Geralts beard growing over time. That last one isn’t critical to the game, I just through it was great attention to detail.

Gameplay

  • There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.
  • You can bargain for more money after finishing your monster contract through some sort of minigame.
  • The side quests are extremely well made with great writing and branching.
  • Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more
  • Novigrad and No Man’s Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
  • No enemy respawning or at the least not very frequently
  • Best items in the game must be crafted
  • They were very impressed with the story branching and how it is not always obvious. Correcting ‘wrong’ choices by saving/reloading will be very difficult if not impossible.
  • Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
  • They really liked the in-game card game Gwent, praising its design.
  • The game features two really big cities: Novigrad and Oxenfurt, both very lively.
  • The are of No Man’s Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
  • Geralt can rob people, although the system is too easy and feels a bit lacking.
  • Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
  • Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
  • Extra storage can be made by crafting saddle bags for your horse.
  • Many small details such as Roach stopping to eat apples from a basket
  • All equipped items are visible in-game on Geralt
  • Fist-fighting is back, this time no QTE
  • World never felt empty
  • Journalist didn’t encounter any simple fetch quests

Technical

  • The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
  • Journalist encountered no clone NPC’s
  • Controller feels superior to keyboard+mouse.
  • The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
  • Day 1 patch confirmed
  • Xbox One resolution will stay at 900p
  • Geralts beard will grow over time
  • Switching between controller and mouse (for menu’s) is easy and fluid
  • Most impressive dynamic weather system in any game he has ever played
  • They encountered very few bugs, no crashes of freezes.
  • Ultra seems to have a big effect on the quality of vegetation and character models[
  • No slider for LOD
  • Visual gore more prominent than in The Witcher 2

Thank you DSO for providing us with this information.

Kojima Wants Open World MGS Remake, but No One Will Make It!

While not the biggest open-world game ever released, Metal Gear Solid V: Ground Zeros was a fantastic taster for what we can expect in future Metal Gear Solid games. The open world and dynamic nature of how you could approach the game really captured the spirit of what a stealth game could be. However, not all of us are looking forward to the future titles in the series, as Hideo Kojima himself would love to see the original Metal Gear Solid from the PlayStation 1 remade for current-gen hardware.

Kojima said he cannot work on the remake, as he is tied up with work on the new game. He did say that he’d like to play an open world Shadow Moses, but that no development team has stepped forward to do it.

Creating the game again would be no small task and would require the full support of Konami, as well as all the resources and tools from the original game. The good news is that Kojima wants it to happen, so who knows, maybe in a couple of years we’ll have the whole box-set to enjoy once again.

Crytek Announces a Homefront Sequel Named Homefront: The Revolution

The first Homefront game was not considered as a big success by THQ, having it be more of a mainstream shooter. Since then, THQ went bankrupt and no further development could be considered given THQ’s situation. Crytek however saw potential in the title and bought the brand.

Since then, Crytek has been working hard to make this launch a success and also add its CryEngine touches to the title. The name of the upcoming sequel is Homefront: The Revolution, which will come out for Xbox One, PlayStation 4, as well as PC.

The game itself is said to be open-world, having the action set in Philadelphia and focusing mostly on guerrilla warfare style. The player is said to take the role of a freedom fighter, who alongside other civilians start to fight against the oppressors.

[youtube]https://www.youtube.com/watch?v=XkAZauZ0U5w[/youtube]

The story involves the Korean army, which has been ruling the country for about four years, until the uprising begins and the player fights to overthrow them in order to bring freedom to the region once more. It is also said that the player will have to craft his own weapons and use the surroundings during gameplay, since the opposing force already controls the area and implicitly all the weapons and resources.

Crytek is also looking to break the mainstream shooting feel and add focus more on the open-world environment, where players can team up with friends and play in co-op mode. The only thing linking the two Homefront titles is said to be the story. More details about the game are unknown at the moment, but Crytek is bound to present it at E3 next week.

Thank you KitGuru for providing us with this information
Image and video courtesy of KitGuru