It’s always interesting when people release studies on video games and even more interestingly their users. While asking people for their opinions and ideas in polls may not be the best way to get accurate figures, it’s always interesting to see what people come back with. This time, the interesting figure is the number of console owners, or rather the number that identified themselves as female.
From the Pew Research Centre, the study looked at device owners, and what demographics they fit into. For example, they calculated that over 80% of 18-49-year-olds had a smartphone, with around 45% of U.S. adults owning a tablet (up from only 10% back in 2011).
Computer owners range at around 74% of U.S. Men, with 71% of Women stating they owned a computer, with 42% of women stating they own a console (described as “e.g. Xbox or Playstation“), a whole 5% above the stereotype of male gamers (who sit at a mere 37%). Dedicated portable gaming devices sit at 14% for each gender, with devices like the PSP and Sega Genesis (yes that was included in the category of portable gaming devices), while MP3 players still have roughly 40% ownership within the U.S. (38% and 42% for Men and Women respectively).
With roughly 3.7% margin of error stated on the gender, and up to 2.6% stated as the error in calculating the percentage of U.S. adults in whole, are there any figures that have surprised you or did you expect something different for any of the figures?
Gangnam Style, the music video by Korean K-pop star Psy, broke YouTube’s view counter.
The video, with its staggeringly high number of views outpaced YouTube’s counter, which was previously limited to 2,147,483,647 views, thanks to its use of a 32-bit integer. Gangnam Style currently has 2,155,260,965 views at time of writing.
Google has since updated the counter to use a 64-bit integer, meaning the new limit is 9,223,372,036,854,775,808, that’s over 9 quintillion.
“We never thought a video would be watched in numbers greater than a 32-bit integer (=2,147,483,647 views), but that was before we met PSY. “Gangnam Style” has been viewed so many times we had to upgrade to a 64-bit integer (9,223,372,036,854,775,808)!”
The counter on Psy’s video now comes with a little mathematical wizardry whenever you hover your cursor over it.
I’ve never particularly understood the insane popularity of the video myself, but still, I guess it pushes Justin Bieber’s ‘Baby’ into second place for most watched YouTube video. That’s definitely a good thing.
As computer enthusiasts often get hostile about their favorite brands warranties, returns and reliability, we’ve just been given an insight into hardware failure and warranty rates across popular technology manufacturers.
Only just being released but complied with data relevant prior to October 2014, these statistics will show the top four performers in each category.
Starting with motherboards, the results read:
Before you grab your pitchforks and book the next-leaving flight to the island country of Taiwan, take a close look at the results and think about what you see. The first thing noticeable is that all four of these figures are land within a 0.5% margin, which is a pretty impressive result. Another interesting fact is that of ASUS’s ranking. We’ve just reported that ASUS are looking to out-sell all other brands in 2014, followed next by GIGABYTE, but looking at these statistics shows they aren’t the most reliable.
As with many other things in life (even including CS:GO tournaments), these broad spectrum statistics aren’t a be-all and end-all. Obviously it’s a little damaging for ASRock to be places last in the race and GIGABYTE are sure to have some PR bragging rights given their first place rating – but warranty tracking is often a fickle thing.
Graphics card failure rates are slightly higher than any other statistic – ranking from 5.09% down to 2.25%.
It’s also interesting to note that there’s a rather large (in comparison) failure rate here reported of the Radeon R9 280X – coming in at 8.81%.
Hard Drive manufacturers have reported:
Western Digital: 0.93%
HGST: 1.01% (former Hitachi)
SSD’s saw most of the lowest rates of failure and a very close race within the top 3:
Please note that this statistical data has been taken from French online dealers, meaning some companies were not included due to their product sample being too small to manage. But either way this gives you a pretty fair comparison of companies units as a whole.
Coming from my own experience, as a person who’s previously worked in a hardware manufacturing company for 4 years, here’s a few things I’ve noticed about this warranty/failure rate subject:
Not every end user will warranty their broken products
Warranty percentages can often be skewed by a bad batch of products due to shipment, storage or factory error
Warranty percentages are not always reported, double checked, nor stock-taken
Most gamers have dreamt about it – wouldn’t it be great to be paid to play video games all day in my room? In this day and age, that is quite a logical possibility – all you need to do is stream it to others at the same time.
Twitch.tv is the current common vehicle for such people to broadcast their games, tournaments or practise out to the world – with their main competition, own3D.tv being shut down recently after quite a stint of drama.
There have been many jokes made online about Google’s apparent upcoming world domination with them reportedly accounting for 40% of the whole internet, this claimed acquisition may be bringing them one step closer to controlling our feeble minds.
As reported today on Venturebeat, their ‘sources’ have confirmed the take-over although no official statements have been found from either of the concerning parties.
“We don’t know everything about this deal, such as when it will be announced and the exact purchase price. We do know that Twitch investors who participated in past rounds are pleased that they will be getting significant returns that are multiple times the amount they originally invested.” Venturebeat
This deal is no big surprise to us, given how much Twitch has grown over the past few years. Since distancing itself from its parent, Justin.tv, Twitch has been the mainstay for all large streaming personalities and tournaments throughout the world.
For example, Twitch recently was the official streaming partner (alongside ESPN) for Valves latest International Dota 2 tournament boasting a massive prize pool of over $10m USD, more than that of some world-class sporting events. Unfortunately, the International 4 (2014) viewership hasn’t been yet released to the public, but from reports, the Twitch streams were garnishing over 250k concurrent viewers throughout the group stages.
Interested in some more mind-blowing stats?
“Twitch has more than 50 million monthly active users and more than 1.1 million members who broadcast videos each month. Back in June 2011, Twitch had just 3.2 million monthly active users. Twitch also distributes shows from partners including CBS Interactive’s GameSpot, Joystiq, and Destructoid, all gaming-news sites. More than 13 billion minutes of video are watched per month on Twitch.” Venturebeat
Where are we going with this? Gaming is getting massive. Huge! It only makes sense for Google to get on board now as we believe gaming is on the tipping point of exploding into the ‘mainstream’.
Google and Twitch are currently silent on the matter, but they’re booked to be speaking at the GamersBeat 2014 event coming this September – here’s hoping for more information.
Stay tuned for more Twitch and Google partnership news in the near future on eTeknix.