When it comes to online games, you have to be careful when you play because some will find ways to cheat and increase the odds in their favour through less than legitimate reasons. When this happens on consoles and even more so on PC’s you are often found out by one of the many anti-cheat systems that are in place, but sometimes they don’t work 100% and will do bad things to good players, such as those currently playing Dark Souls III.
Dark Souls III is having the problem where players are experiencing a soft ban without any reason provided. The problems got so big that J Kartje, the community manager for Dark Souls III tweeted that they were “gathering all the information”.
A soft ban is much like its name, is lighter than a normal ban, letting players keep using the online component of Dark Souls III but only with other players who have been soft banned, including those that have actually cheated. How do you tell a legitimate ban from one that seems to be due to corrupted save data or a bad network connection with a wonky anti-cheat system? It would seem for now you can’t but with the problem being investigated there is hope for those of you who wish to enjoy and feel like you are being punished for bad coding.
Who doesn’t love a good zombie film? For many when you mention a zombie film you are greeted with images and reminders about the Resident Evil franchise, with the evil corporation Umbrella at its heart. Set for release later this Umbrella corps put you in their shoes as you try to fight off and survive against other soldiers, but sadly in a recent post it was revealed that Umbrella Corps release date has stumbled back by a month.
Umbrella Corps is a competitive, online third-person shooter set with everyone from humanoid and canine zombies to B.O.W.s (Bio Organic Weapons) as they come to swarm you. Don’t worry you have a few teammates to help you fend off the swarm and the evil mercenaries, but be warned if they shoot out your Zombie jammer (located on your back) you’ll quickly find yourself being swarmed by the evil creatures.
Alongside the zombies and mercenaries, you’ll get the chance to customise your weapons and look with a selection of emotes and sounds to help communicate and taunt your opponents.
Check out the customization trailer, and with a further month to help improve and refine the game before it releases. Set for release on June 21st, the game will come to your Playstation 4 and PC for just $29.99 as a digital download.
Which console do you play on? The choice is impacted by a lot of things, from being able to play those exclusive releases to the unique hardware options one console features. One of the biggest factors for consoles is often the ability to play with others, with groups of friends often getting the same console in order to play together. Microsoft wants to enable cross-platform play and recently invited others to join them in the plan, an invite Sony has now responded to.
Sony’s statement includes that they have been “supporting cross-platform play between PC on several software titles starting with Final Fantasy 11 on PS2 and PC [since] back in 2002”. The statement goes on to say that they “would be happy to have the conversation with any publishers or developers who are interested in cross platform play”.
Given that Sony and Microsoft are responsible for the leading consoles when it comes to online multiplayer it could be interesting to see the two gaming networks merge together to create a united gaming network, enabling people from every console to play games together with nothing but their skills separating them.
With friends who own one or both of the consoles, I think that creating a uniform platform for cross-console play could only put more focus on the hardware that people use and the skills they hone to play their games.
Dying Light features you playing in the city of Haran, overrun by zombies, with a few safe havens separating the masses from the threat. In order to stay alive ‘runners’ do just as they are called, run. Running to and from drops with supplies and a preventative measure that helps those infected, users need to use every weapon and tool they can make and find in order to traverse the cityscape and survive the night. If that sounds like your cup of tea you can now find the Dying Light The Following on Good Old Games (GOG).
GOG is known for providing DRM (data right management) free games, removing the “online” required status that comes with many games (including some single player games). If you were worried that the four player co-op feature of Dying Light is lost if you get the game through GOG, do not fret. The multiplayer features of Dying Light will be available through GOG Galaxy, the new multiplayer system that GOG hopes will keep some of their more dated games viable for multiplayer well after the original servers and systems are offline.
If you were worried that the four player co-op feature of Dying Light is lost if you get the game through GOG, do not fret. The multiplayer features of Dying Light will be available through GOG Galaxy, the new multiplayer system that GOG hopes will keep some of their more dated games viable for multiplayer well after the original servers and systems are offline.
Featuring the basic game, the Following expansion and not one but four DLC’s including the Bozak Horde game mode, the game looks to promise you everything you need without shackles. For a limited time, the game also has 17% off, giving you the whole bundle for just £33.29.
The internet has revolutionized the way video games are made with a greater emphasis on competitive multiplayer. As a huge advocate of single player games, this does worry me slightly, but there’s still a wide range of solo experiences to keep me entertained. On another note, the connected nature of modern games means developers can release downloadable content after launch and theoretically extend people’s engagement. However, DLC in multiplayer games isn’t necessarily a good thing especially if it’s hidden behind a pay-wall. This divides a game’s community and in some cases, gives an unfair advantage to those paying for extra content.
In the latest episode of Podcast Unlocked, Microsoft’s director of programming for Xbox Live discussed the impact of multiplayer DLC passes and said they can be “really dangerous when it comes to multiplayer, because what happens is it fractures the community,” He also went onto say:
You have the maps, I don’t have the maps, I didn’t buy that map but you bought that map,’ so when we all get together, ‘Oh, you couldn’t play the map.'”
Major Nelson commended 343 Studio’s approach in regards to the microtransactions and DLC model in Halo 5:
“So what 343 has done, which I think is rather brilliant, is that everybody gets the maps,”
“But they’re going to make things up with the [microtransaction] Req packs. That’s how they’re having some additional revenue, I assume, on the side. It’s such a great way to execute it and keep the fans together.”
Halo 5 has already amassed over $1.5 million in microtransactions which showcases the spending habits of a competitive community. It’s essential that any purchases post-release are optional and do not create a pay-to-win situation. eSports and competitive play is becoming more popular each day with increasing prize pools. This means, it’s essential to produce games with a fair and honest business model which rewards skill not money.
Microtransactions were originally implemented on mobile games which adopted the free-to-play business model. This gave developers the freedom to create a large user-base among casual players and attempt to monetize their creation through optional micropayments. As we all know, this can be a very flawed concept and involve an absurd amount of grinding to experience the game without paying any money. Unfortunately, microtransactions have become an integral component of modern gaming and even included in full priced releases. This is really shocking because microtransctions were designed for a free entry point and not an additional source of revenue for $60 titles. One pertinent example is Halo 5 which allowed players to purchase weapons and items for the Warzone multiplayer mode.
In theory, you can acquire credits through gameplay and there’s no obligation to pay real money. However, it is fairly insulting considering one of the packs has an eye-watering price of $100. These payments go towards funding Halo eSports events which might encourage users to adopt a more forgiving attitude towards these microtransactions. According to Microsoft, the Halo World Championship prize pool has increased to a whopping $2.5 million:
“Since we first announced a starting prize pool of $1 million at gamescom 2015, the winnings for the Halo World Championship has grown immensely due to community crowd-funding via the Halo 5: Guardians REQ System. The final prize pool is now locked and players will compete to win their slice of $2.5 million at the Halo World Championship. And if being the best Halo team in the world wasn’t enough of an incentive, this might be: the first place team will take home a total of $1 million – the biggest individual prize pool in console esports history.”
This means the game has made at least $1.5 million through REQ pack sales. It’s quite shocking to see players spend so much money on multiplayer packs, and emphasizes how rapidly the industry is progressing into competitive play. I do worry though because it’s alienating single player gamers, and the constant onslaught of microtransaction is making consumers very wary of game publishers in the long-term.
We all love playing those games, where every second and choice matters. Feeling the weight of the world (or even the universe) on your shoulders as you feel the story wrap around you. What makes these experiences better are the friends you play them with. That’s why on Friday you can enjoy the classic that is Half-Life co-op on Steam.
Sven Co-op has been out for a good few years, with players being able to enjoy it for almost two decades now. On Friday (22nd January) you can enjoy it all over again with its release on Steam.
Play through the campaign with your friends as you encounter familiar enemies (with a little difficulty boost to make it fair). As stated on their site, Co-op was originally intended for Half-Life and now you can play the game with all its glory.
If this wasn’t enough the mod also includes support for Opposing Force, Blue Shift, and Uplink story lines, meaning the story doesn’t have to end where you may have stopped before. New monsters and weapons are there for you to fight and obtain, while its graphics and physics have been improved, however, the core feeling of the game remains.
So if you have, or haven’t played it before, and it’s sitting in your library click download and get the mod for release day. Play a classic with your friends, enjoy the experience and try to save the world okay?
You lean back, the leather chair supporting you as you spin and maliciously stroke your cat with a sinister laugh that would make Dr Evil proud. We’ve all imagined our life as the hero of the story, James Bond or countless others, but some of us (myself included) will admit that we’ve also imagined what it would be like sitting in the chair and plotting to take over the world. Plague Inc works with that feeling, what if you were the bad guy, or in this game’s case it’s all about the diseases that you are trying to spread. Soon though you could see yourself racing against your friends to see who can wipe out humanity first.
On December 1st Plague Inc: Evolved will enable Vs. mode, in which not only do you have to develop a disease to take over the world, constantly battling and creating new ways to prevent being cured but you will have to watch out, your friends will also be looking to wipe you out.
Of course, what’s a new update without new abilities? Why not send an unscheduled plane full of infected to your friends country, or how about using genetic exposure to help what’s survivors try to fight off your opponents disease?
Grand Theft Auto Online is a fan project which has taken more than two years of development to make and provides a wonderful multiplayer experience. Sadly, Take-Two and Rockstar didn’t take kindly to the mod and demanded its closure. The mod’s official website contains a statement which reads:
“Take2 Interactive Inc. have contacted us and they asked us to stop GTA:Multiplayer, because from Take2’s point of view GTA:MP is a rival of their business. Grand Theft Auto and all its content is produced by Rockstar Games Inc. and published and owned by Take2 Interactive Inc. We, as developers, respect other developer’s intellectual property and their legitimate interests. Rockstar’s developers have invested so much time to create this beautiful game. We have repeatedly stated our position: We are not going to cross this line, we won’t damage them. “
You have to give the modding team credit for adopting such an understanding attitude. Sadly, it appears Take-Two has massively overstepped the mark and sent private investigators to the modder’s home. The modder said in a Reddit post:
“I just got a pair of PIs at my door claiming to be sent by Take-Two,”
“handing me a phone with a person somewhere in the UK or US or whatever to ‘discuss how to cease my activities with regard to Grand Theft Auto’, that ‘they know what happened before with Activision and want to not get the lawyers involved at this time’, however they ‘have tested their legal standing already and are quite certain of their point’ and ‘aren’t willing to accept any solution other than ceasing my activities’.
This shows a complete lack of respect for the modder’s work, despite his genuine admiration for Grand Theft Auto V. Publishers need to learn that the modding community extends the life of video games and keeps people interested. It also allows people to be creative and get into game development. Honestly, this is disgraceful and Take-Two’s reputation will undoubtedly suffer.
Battlezone is a classic from all the way back in 1980 and the announcement during the E3 2015 that a remake of the VVR arcade game would come got fans all around excited. Virtual reality is the next big thing in gaming and this title is perfect for this.
It will be among the launch titles for PlayStation VR, but it will also be made available for Oculus Rift users as WCCF tech learned during the Paris Game Week. There is no doubt that a game like this launching together with the PlayStation VR will give a boost to both sides.
In virtual reality, you need smooth gameplay more than ever before and Rebellion is targeting a 60 FPS native frame rate that gets a bump to 120 FPS via reprojection. When it comes to controlling the game, the company is focusing on the DualShock 4 controller for now and not the PlayStation Move controllers. They have been prototyping with them but found that the normal controller was a better fit for the game. Future implementation of the Move controllers isn’t ruled out, but it isn’t a focus right now.
There will be most likely be a multiplayer mode as hinted through the use of the Asura engine that is focused on networking and multiplayer technology, but also a campaign mode with lots of replayability. With PlayStation VR set for a launch in the first half of 2016, we can expect Battlezone to launch at the same time. Other VR devices such as the HTC Vive might be supported in the future, allowing pretty much anyone with a VR set to play this game the way it’s meant to be played.
Battlezone is a VR title coming first to PlayStation 4 and then later on Steam for PC [TBC], however Rebellion has always been a multi-platform developer and we’re looking into other platforms too. While we can’t confirm anything yet don’t be surprised if we add to this list in the future,” said Tim Jones, Head of Creative at Rebellion. “We’ve already confirmed support for both PlayStation VR and Oculus Rift , but we are looking at the potential of other VR platforms too – though we can’t confirm anything right now.”
The sofa, the resident home of the gamer for many years, and for those who remember wired controllers, the floor. I grew up with consoles and I am still a regular fan of going back and playing the “old school” games. Some of these include multiplayer and more than often a form of split screen. Split screen is where multiple players have their view on a single screen, often resulting in up to 4 players working on trust to not look at one another’s hiding places. Certain games let you play with your friends, splitting your screen to allow your friend and teammate to join the fight while sitting next to you. Halo was well-known for this both in campaign and their multiplayer, that was until 343 announced that Halo 5 would not include a split screen mode, and today we have the reason.
Frank O’conner is the Franchise Development Director for 343 Industries. After a petition for adding split-screen co-op to Halo 5 was started (with over 7 thousand supporters at the time of this article being written), O’conner has come forward to explain that the reason they aren’t able to add in split-screen is because 343 are focused on reaching the maximum resolution possible while maintaining a steady 60 frames per second (FPS). He has since suggested that maybe fans would be better off petitioning for the next Halo game to include it again.
@Narmi234 As we've explained, it's not technically feasible to add or we would. You'd actually be better off petitioning for the next game.
In recent years, there has been a boom in multiplayer games, with everything from MOBAs such as League of Legends and DOTA taking the highlights at numerous tournaments. Then we’ve got shooters like CS:GO bringing life back to classic games tournament games around the world.
Rather than you having to fight a selection of player controlled enemies, cooperative or co-op games, see teams of players fighting to protect one another to achieve common goals or sometimes just to survive. Featured below are just some of the cooperative games that we’ve been playing the most recently on PC and if you’re a newcomer to co-op, they’re great places to get started and get your co-op kicks!
Originally designed as a demo to show off the capabilities of the Unreal engine, it quickly became a favourite among many gamers and soon found its way into production as a full-fledged game. Seeing players act as either a Wizard, Knight or Huntress (and then through the wonder of DLC’s you can even join as a Cyborg, Barbarian or Summoner) you can use weapons and towers to help defend crystals from waves of orcs, ogres and dragons. With role-playing elements like stats and scaling mana storage (mana is the resource you use to activate your special abilities or build towers). Often going on sale for around £5 (including all its DLC’s) it’s well worth a look for you and up to three other players, either online or locally.
Next up is another game that started its life as a mod and again uses Unreal Engine. Set in England after a company’s horrific experiments break out, Killing Floor sees up to six players fight to survive in everything from central London to rural farms. With six perks to choose from, players can use everything from a fire axe to a rocket launcher to help survive up to ten waves (with a special surprise for those who survive long enough), all earning experience in their perk’s and enhancing the specific benefits those perks grant your character. With an active community offering up new maps, added weapons, enemies and graphical enhancements, why not face a thousand Christmas monsters at Helms deep? This game is commonly found on sale, especially around times like Halloween. If your friends like a challenge and enjoy the thrill of a good horror film, why not check it out?
Who hasn’t had enjoyed the great fun of building anything! From a drivable castle to the most reinforced car imaginable, all with those tiny blocks of joy? For some reason, they decided that making video games based on these fun little blocks would go down well, and they were absolutely right! Batman, Harry Potter, the Marvel universe, Star Wars, Jurrasic Park and even Pirates of the Caribbean are among some of the franchises blessed with Lego characters, telling a wide range of stories throughout. With split-screen co-op (two players, one screen) players are able to enjoy their favourite movies with friends or family alike. Roam around Hogwarts or New York smashing everything from the traffic to armies of Uruk-hai, all with the same joy of playing with Lego with none of the dangers of stepping on a brick in bare feet.
With so many to choose from why not take a look here.
Did we miss a game you and your friends often find yourselves coming back to? Mention it in the comments and we shall see how many we can get listed!
Skyrim is a fantastic RPG adventure, but it’s a truly solo affair, something which the modders who created Tamriel Online aimed to fix. The original incarnation of the mod, which launched earlier this year, wasn’t ideal. It added the ability to see some other players running around, but interaction and questing was a no go, plus there were a huge pile of bugs. This is, of course, to be expected with such a mod, as it’s very ambitious and technical compared to the likes HD Cabbage Textures.
The new update for the mod brings big changes, starting with a range of bug fixes, improved stability, but also multiplayer questing. Now multiple players can enter dungeons and more together, without being kicked from the multiplayer experience, for the most part. Custom character mods work well too, so this could open the door for a new wave of Machinima videos.
It’s not perfect, but being able to fight the same enemies, explore the same places and generally share your Skyrim experience with friends is a lot of fun. Check out the video below to see it in action for yourself.
The next step is NPC synchronisation and I can’t wait to see this and any future updates in action!
Thank you PCGamesN for providing us with this information.
In theory, online gaming is a marvellous invention but can be marred by people eating, shouting abuse or constantly talking. While I’ve heard some extraordinary tales over the years, few come close to matching an unknown COD player reciting Coldplay’s “Fix You” in the heat of battle. Obviously, the user was unaware he was broadcasting to the entire lobby and began to sing without any hesitation.
While the COD player isn’t a vocal genius, the rendition is surprisingly decent and fits the gameplay rather well. The song’s depressing, minor tone emphasizes the horrors of war and macabre setting which Call of Duty is known for. However, I’m guessing other users in the lobby during this moment were less than impressed and pressed the mute button. The lesson here is to always setup your microphone as push-to-talk.
Granted, the video is quite old, but has only just come under my radar. I’d be interested to hear your first-hand experiences of people’s behaviour in online games. One example which I will always remember occurred during an online race in Need For Speed Hot Pursuit. Two members in the lobby decided to publicly review every racing game in the past 5 years and weigh up the pros and cons. It was an interesting tale, and something I never expected.
I always used to play the single player campaign in all Battlefield series. It might not have been the best, but it was enjoyable and something to do to pass the time. But since the upcoming Star Wars Battlefront title was announced, no word about its single player campaign was released to the public.
I know the title in question is not Battlefield, but I was hoping to see a single player campaign that follows the Star Wars storyline a bit. However, the latest information coming from Pete Moore, EA’s COO, tells that they scrapped the single player mode and are solely focusing on the multiplayer bit.
Moore says that nobody is playing the single player campaign in games focused on multiplayer gameplay and he emphasizes that they encountered the same problem when developing Star Wars: The Old Republic. He stated that “people don’t play the single player on these types of games”, but still leaves a back door opened to make single player available in a sequel, should there be demand of it.
I don’t think people would mind the title not coming out with a single player campaign since everyone will rush for the multiplayer feature from day one, but it would have been nice to have one for those of us who want a story strapped to the Star Wars title. What do you think?
Lionhead Studios made a bold choice when it comes to their new Fable Legends in more than one way, but it could very well be a strategy that will pay off big time for the company as well as the franchise in itself. The new game, unlike the previous installments in the Fable series, is a multiplayer oriented team-based game where you can play alone or with your friends with or against the AI. Fable Legends is also one of the first games to be built on Microsoft’s DX12 engine that should give the players some spectacular graphics and performance – hopefully.
Fable Legends will launch on both Xbox One and Windows 10 and the limitation here is of course due to DX12, this is the only place that you’ll find that API. Xbox One gamers have already been able to join the beta games and now PC players will be able to do the same. The Windows 10 beta is scheduled to launch this month and you can still sign up for an invite.
Fable Legends won’t just run on the Xbox One and Windows 10 PCs, it can be played cross-platform on both systems with the same account and everything the way it was. Start on your PC and move on over to the Xbox in the living room later on – or the other way around, you can do it as you want. That could be a great win for the game besides being a completely free to play game. You can purchase cosmetics, but not overpowered winning attributes. The developers stress that you can unlock anything with gameplay alone and that is good news.
The full game is scheduled to be released later this year and until then we can enjoy the new trailer released during Gamescom 2015. It looks like an amazing game, especially with the focus on team play and cross-platform play, but also with the DX12 graphics and overall concept. I think Lionhead Studios has a winner here.
Thank You WCCFtech for providing us with this information
Halo fans are already looking forward to Halo 5: Guardians announcement at the Electronic Entertainment Expo where 343 Industries will most likely hype things up before the title gets released, but more juicy details about what fans should expect from it comes even before the event.
Up until now, a lot of details were focusing mostly on the title’s single-player feature. But I know you guys are equally interested in what Halo 5 has to offer in terms of multiplayer too. Well, here it is.
The title will come with more than 20 maps at launch, which is a great number compared to other multiplayer first person shooters. However, the developer is going to throw in another 15 maps as free downloadable content by July 2016.
Also, your friends will be able to pitch in and help you through the campaign in co-op mode even if they don’t have Xbox Live Gold membership subscriptions. This is really great news since most multiplayer titles for Microsoft’s Xbox console requires the latter subscription to play multiplayer games.
Unfortunately, if you want to play the standard versus mode, you will still require the Gold subscription. Even so, when looking at other big-name companies’ marketing strategies, I think 343 Industries still make a better deal. So are you ready for the big reveal next week at E3?
Thank you TechSpot for providing us with this information
Unity is one of the largest game engines around. The platform already supports a wide range of target technology, Windows and Linux PC’s, Macs, Android phones and tablets and iOS devices.
Virtual reality will never get off the ground without the availability of tools to make things with. Unity realised this too and one of their offerings from the newly released Unity 5.1 is native Oculus Rift support with optimized pipeline for virtual reality and augmented reality.
To further embrace the future of VR they will also be adding native support for other platforms in the near future, these include Microsoft Hololens and Gear VR. If you are interested in developing anything for these headsets there are third-party SDKs out there to help you get started.
Many games have already been developed for the Oculus Rift with Unity, this native support should see a lot more being developed in the future.
The improvements don’t just stop there though. Version 5.1 also adds the Unity Multiplayer Service. This makes building new multiplayer games a lot more simple. This new service adds Matchmaking and Relay servers which makes connection and firewall issues less common as the relay server sends traffic between the client and servers. These changes are only currently in the preview stage, but the full launch shouldn’t be too far off.
Personally I am expecting great things from Unity in the near future. They are only just getting their toes wet in the whole VR world at the moment, I expect they will be diving in much deeper over the next few updates.
If you are a fan of games such as Scorched Earth, Death Tank, and Worms, then ShellShock might be a great game to pick up, especially as they’ve just dropped the price with the latest update.
The game was originally a Flash game, but it has now been ported for Steam and works on both Windows, Linux, and Mac OS. It might not sport the best of graphics, but that doesn’t mean that it can’t be a great game. The user reviews are very positive despite the game still being in Early access.
ShellShock is a multiplayer game with a simple mission: Use your tanks to blow up your enemies tanks. To do that you have a wide variety of weapons that have to be unlocked. There are over 200 unique upgradeable weapons in this 8-player multiplayer game that also features 100+ ranks and fully customizable and upgradeable tanks.
The latest update, version 0.9.1.7, features three new game modes: Assassin mode, Juggernaut, and Points. In Assassins mode you have to kill a specific target while others can’t be damaged, In Juggernaut it’s one vs seven players but you get extra health to fight the extra amount of enemies, while Points is a mode where you don’t play for death but rather get points for hitting enemies and the winner is the one that accumulates the most during the match.
Kyle Champ, founder of kChamp Games said, “It’s been quite a trip from the initial launch of the Flash version of ShellShock Live way back in 2011 to now. With the Steam version almost at Version 1.0, and thanks to the feedback from the community, I’ve set my sights on making it one of the most memorable multiplayer experiences on Windows, Mac, and Linux”
Here it is ladies and gentlemen, fans of Carmageddon and chaos raging peeps, the moment you have all been waiting for. The video games that best shows “everything that’s wrong in society”, Carmageddon: Reincarnation, is now out of Early Access and into its final release on Steam.
Stainless Games surprisingly kept the original look and feel of the original Carmageddon title in this latest release, having it come with 24 different vehicles or 25 if you count the Kickstarter bonus vehicle, 9 maps and 36 unique routes.
Fans looking to play the single player mode have 16 chapters fitted with up to 4 events each, so there’s plenty to do and run over in the latter game mode. But why spend too much time running over cows and people when you can bash your friends in multiplayer mode?
Carmageddon: Reincarnation comes with up a multiplayer mode that holds up to 8 players on an online map session. However, the best thing about the multiplayer mode is that it even has support for LAN. This means that we will see a lot of LAN parties and total vehicle mayhem in the near future.
There are 6 multiplayer modes, including Death Race, Fox ‘n’ Hounds, Checkpoint Stampede and Car Crusher. But the best mode in my opinion is Classic Carmageddon, which can bring back a lot of the old style car mayhem memories.
If you don’t have a PC to play the title, don’t worry. A PS4 and Xbox One version is also in the works, which the company plans on releasing later on this year. But until then, what do you think of the title so far? Is it everything you wanted to see in a Carmageddon series?
Thank you GamingBolt for providing us with this information Image courtesy of Steam
Microsoft Windows is very popular. Whether you are a fan of the operating system or not, you have probably used some version of Windows. In fact, a lot of you will be using it to read this article right now. From some time after summer you will be able to run your Xbox One on Windows 10.
Microsoft’s vision for Windows 10 has always been one of many devices with one operating system. They scrapped Windows Phone and Windows RT and are now just having Windows 10 replace them all. Windows is used on the Xbox One as we speak, it’s what runs the app environment, but next the plan is to have your Xbox One upgrade to Windows 10.
For a while now Microsoft has made available an Xbox app for Windows. Allowing you to chat with your Xbox friends, connect with your console and of course, checking that you still have more gamerscore than your 10 year old nephew.
With Windows 10 still in development for all the platforms, the Xbox version will be no different and be introduced as a beta. It was tweeted by Xbox boss Phil Spencer that this was coming “post-summer.”
Of course, this is quite vague, but I am sure there will be more news at E3 in June. Details are still vague at what changes this will make to the Xbox One, but with the PC version of Fable Legends’ players being able to play against Xbox One players, the introduction of Windows 10 could only be good news for cross platform rivalry.
There is still quite some time until EA launches their Starwars Battlefront game developed by DICE and in a recent blog post DICE now revealed the amount of multiplayer levels that will be available as well as where the inspiration for some of them comes from.
The Starwars theme allows for a literary endless universe of world possibilities. DICE however wanted to create something new and of their own for the game, but it should still fit the universe and give the player a great Star Wars experience. They decided on a lava planet and named it Sullust. DICE is located in Sweden and almost around the corner is Island, the perfect scenario to get inspiration for such a place. It has a breathtaking nature that appears dead, has lava and steam erupting from the surface and one that fascinates like no other. People who have visited the place always have a hard time to describe it, it is something that has to be experienced.
And you can do just that in the new Starwars Battlefront, at least when it comes to the experience and atmosphere. Granted, you’ll probably meet more storm troopers in the game than you would on the island itself, although I don’t know for sure.
“When the DICE team first set foot on the Icelandic surface, parts were bubbling, giving off short yet intense bursts of heat. The solid ground gently rumbled, reverberations felt from head to toe. They stood still, looking far and wide only to see eerie streams of smoke rolling across the horizon and over awkward arrangements of gigantic black rocks. The air was cool but surprisingly calm, as if life was non-existent. It was in this moment that they knew this was what players need to feel when trudging through the cold, dark, and unstable terrain of a previously unexplored planet and bringing this to Star Wars Battlefront would be one of their biggest challenges yet.”
There is no final count on how many maps the Battlefront Missions will cover, but we now know that there will be 12 multiplayer maps upon release and that Sullust is one of them. The lush forests of Endor or the tundra of Hoth were also mentioned as new maps that will allow you to re-live your favorite moments from the films.
The game has a release date that is set for 17th November, but if recent game release history is any indication then we should expect a delay on that.
It might be an exciting day for GTA V players because another awesome mod is out. FiveM, a multiplayer modification for Grand Theft Auto V is out for testing in Experimental builds. This is an unofficial Multiplayer client and differs from official one ‘GTA Online’ as it allows the players to have custom MODs in online session like FOV mod and what not. It relies on dedicated servers for connecting players to one another. According to them, the modification allows custom levels consisting of placed objectives around the existing map with large-scale scripting of game modes, extension scripts.
Go to the /dist/bin/ folder and launch CitiLaunch.exe
Point it to your GTAV installation directory
Run CitiLaunch.exe and when you get an activation screen, press “Enter’ and Load into Online or Storymode.
Once loaded in, press F6 to join an online session.
Initially, the player cap will be same as GTA: Online cap that is 32 players. It will be expanded as the modification/optimizations are done to the mod engine. There will be over 30 opponents, partners or co-conspirators and the world will also be filled with the AI vehicles, pedestrians and perhaps even animals you know and love from classical GTA. Eventually, anti-cheating measures can be deployed which will most likely get rid of a higher percentage of cheaters than Rockstar will in the game itself on PC.
Considering the current situation of Rockstar using BAN hammer on all the folks using mods on either Online or Story Mode, players should watch out and play it safe.
Thank you DSOG for providing us with this information.
Despite being hit with DMCA takedown notices from Microsoft, modders of Russia-only MMO Halo Online have been clear that they are not to be deterred, and a new build of the region-bypassing mod offers players the full Halo Online multiplayer experience for the first time.
Video of the mod comes courtesy of YouTube user GamingPranks, and shows the multiplayer function in action in 1080p at 60fps (though the uploader does apologise for lag, citing an unstable P2P network):
There is a new title in the works based on Games Workshop’s Warhammer license called Warhammer: End Times – Vermintide. The trailer appeared in early March and it looks like it features a co-op FPS gameplay involving shooting a lot of Skaven hordes.
The title is being made by Fatshark games and its gameplay looks similar to Left 4 Dead. However, it does show potential. You can view its webpage here and the Steam page here.
Here are its main features:
Cooperative survival for up to four players — Band together with your friends or die alone. Vermintide will continuously test the teamwork and skill of you and your friends.
Diverse heroes — Five distinct characters to choose from, each with their own personality, agenda and story to tell. Learning what it means to work together is key to the groups survival.
Experience the Skaven like never before — A rising tide of malicious and cunning rat-men, hacking, clawing and eviscerating all that stand in their way. Face vicious packs of clan-rats and deadly specialized elites.
Unpredictable enemies — Vermintide features a dynamic spawn system providing a constant set of new challenges lurking behind every corner.
Engaging story — Games Workshop veterans have banded together to write a fantastic new addition to the Warhammer lore, offering a new perspective on the cataclysmic events of The End Times.
Nowhere is safe — The Skaven boast incredible mobility, able to climb and leap fantastic distances to make life a living hell for the Players. No matter where you go, they will be there, ready to pounce.
Rewarding loot system — Focused on rewarding teamwork above all else, the loot mechanics reflect the general game design while staying true to Warhammer lore.
Choose Your play style — Be it melee or ranged, find
Thank you Kotaku for providing us with this information
Turtle Beach is one of the most easily recognisable brands in gaming, having many award-winning and very successful products on virtually every format. While Turtle Beach have been a popular choice for many at home gamers, they’ve also proven time and time again that they can deliver great headsets for the competitive gaming market and with the constant rise in popularity of eSports, there’s certainly a lot of demand for high-end hardware from consumers.
The Turtle Beach XO Seven Pro is designed for competitive gaming on Xbox One, with the added bonus of mobile device support for those who also love to game on the go.
“Raise your game on Xbox One with the Ear Force® XO SEVEN Pro featuring the new Ear Force Headset Audio Controller Plus which adds Superhuman Hearing, Game and Mic Presets, Mic Monitoring and more! Whether you are on the MLG Pro Circuit or just want to be, the XO SEVEN Pro has the tournament-grade durability, amazing sound quality and features you need to win. Plus, with the included Mobile Cable with In-Line Mic, the XO SEVEN Pro will be your headset of choice for mobile calls, music and gaming on the go.” – Turtle Beach
It also comes equipped with all the features you would expect from a competitive headset, with microphone monitoring, audio EQ presets, game/chat audio control and “Super Human Hearing” which is effectively dynamic range control.
The headset comes equipped with everything you’ll need to get you started; two braided cables, one for the Xbox One and one for mobile devices, a detachable microphone, USB recharging cable and the controller hub.
Since the Xbox One doesn’t come with its own headset connector, Turtle Beach has supplied a feature packed unit that connects to the controller. It has buttons for the game and chat volumes, microphone and game EQ preset controls, a master mute button and the Super Human Hearing button; a great range of features for any gamer.
Both of the main cables are of a very high quality and come with a high-quality braiding.
The headset comes hard-wired with a short cable and a proprietary connector. You’ll notice on the image above that the mobile cable also comes with a call button on this connector, meaning you don’t have to reach for your device just to answer a call. It also has a built-in pin-hole microphone, so no need for the boom mic!
The XO Seven Pro is really nicely designed and while there are a lot of plastics on show, they’re of a very high quality; the headset manages to feel very durable while maintaining a low weight.
A plain black headset could look a little boring, but there’s a tiny touch of green trim around the headset that gives it some added flair.
The ear cups can be rotated inwards, which is perfect for wearing the headset around your neck between games, but combined with a small amount of pivot, it’ll also help you get a good fit over your ears.
The ear cups are padded with a soft glossy look leather that feels incredibly comfortable over your ears. There’s also a soft cloth back on the drivers with the Turtle Beach logo printed on them.
As you would expect from virtually any headset, the headband is extendable; it has a good range to it and it locks firmly into place at each stage.
The headband has been covered with some thick padding and some stitched leather, meanings it’s very comfortable and hard-wearing.
The detachable microphone is a welcome bonus, as it means the XO Seven double up nicely as headphones. Also, not everyone wants the boom microphone in front of their face all of the time.
Respawn Entertainment has just announced that there’s a sequel coming for Titanfall. IGN also reports that the title is dropping Microsoft exclusivity, having it come to PlayStation 4 as well this time.
Studio CEO, Vince Zampella, said that the title will “be multiplatform” and COO Dusty Welch stated that the decision to release the first title only on Microsoft platforms was purely a business decision, having Zampella adding that the game wouldn’t have been possible otherwise. Microsoft did a lot of financial lifting for Titanfall, just as it did for the first Mass Effect title.
The upcoming title is said to still not have an official name and is still early in the development stages. This means that there aren’t a lot of details to go by, but Zampella did state truthfully about how the first game’s multiplayer-only campaign turned out and affected the sequel.
“I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’s hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it.
It’s tough, because if you hit people over the head with it, it becomes intrusive and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
This does not mean that a single-player campaign is being developed, but it is at least being considered. Also, the studio might be making the sequel’s DLC free. Given that all DLC for the first titles are free, that might seem the most likely move.
Thank you Endgadget for providing us with this information