Warner Bros Montreal Might Be Working on Open World Superman Game

It doesn’t take much to get the rumour mill running these days, but I have to say that this is one that I’m particularly excited about. A new screenshot published on Twitter hints that Warner Bros’ studio in Montreal might be working on a new game, and what a game it could be.

The screenshot that was published shows a character selection screen and there isn’t any doubt who we see there. The user interface buttons, however, resemble something close to a Xbox 360/One controller design.

The rumour suggests that an open-world Superman game could be in the works and that is backed by the news from last week where WB Games Montreal is hiring to fill 15 positions for an open world action game. The game name wasn’t specified and it was just referred to as “a new IP project for next generation game platforms”. Furthermore, the description hints even more in the Superman direction as it reads “a passionate dev team developing DC Comics focused AAA games that evolve and celebrate the legendary brands of Warner Bros.”

After the rumour broke, other sources told that Warner Bros Montreal isn’t working on a Superman game, but rather the rumoured Suicide Squad. Neither is confirmed or denied.

I for one really hope that there is an open-world Superman game in the works somewhere out there, even if it isn’t by Warner Bros. That is one game I’d absolutely have to have.

New Assassin’s Creed Unity Screenshots Leaked Along with E3 2014 Confirmation Letter

Ubisoft’s most ‘prized possession’, the Assassin’s Creed series, has had quite a few leaks these past couple of months. Since E3 is just around the corner now, more information is bound to be leaked or even released by the developer. The latest information comes under the shape of a short preview trailer of the game, with no further official information being released just yet.


Though nothing official, a few leaked images have been recently roaming the internet, revealing a possible new assassin character and other in-game characters. What is known so far about the title is that it took more than three years and a total of nine studios working in collaboration with the Montreal-based team to finish the game. A pre-alpha footage has also been released, confirming the title will be available for the next-gen consoles and PC platform in Q4 2014.

The recently leaked images allegedly reveal the main in-game characters and protagonist assassin, having them been spotted on Tumblr by a NeoGAF member . In addition to the latter, a new artwork picture along with an official screenshot of the E3 invitation letter have been spotted on the game’s website, confirming that new Assassin Creed title will be present at E3 2014 on the 9th of June.

Thank you WCCFTech for providing us with this information
Image courtesy of WCCFTech

Thief Mantle API Support Delayed Until First Patch In March, Brings TrueAudio as Well

There have been rumors about Thief getting Mantle support, and it appears that Edios Montreal has finally made it official. However, players are not to expect AMD’s Mantle API at launch. Edios Montreal has confirmed that Thief will be launched only with DirectX support.

However, a match stipulated to be released in March will bring Mantle support, as well as TrueAudio. This will make Thief the first game to use dedicated DSP found on GNC 1.1-based graphics cards like the Radeon R9 290, R9 290X, R7 260 and R7 260X. The TrueAudio technology is designed to shift advanced audio processing from the CPU to the GPU’s DSP, giving both better performance and more immersive audio experiences.

“We confident this patch will ensure the best and fastest Thief experience for AMD Radeon customers”. Edios Montreal stated. “We’re sorry we couldn’t bring this to you sooner – although we will use this time to bring you the very best experience possible and will let you know when the patch is ready.”

Edios was known to become partners with AMD to make Thief a Mantle-supported title back in November. Other games announcing support for Mantle API consist of Star Citizen and Sniper Elite 3, while EA’s Battlefield 4 already received the update a while ago.

Thank you Tech Spot for providing us with this information

NVIDIA Shield 2 In The Works With A Next-Gen Tegra Heart

NVIDIA employees filled Montreal Marriott’s Salle de Bal 1,000-person capacity basement ballroom late last week, where Huang announced a hat-trick of major news for the company: Gamestream, G-Sync, and the new GTX 780 Ti GPU, to raucous applause. The highlight of the three, and the one that Huang emphasized by flying in a trio of game industry legends, is G-Sync. The module will arrive built into gaming monitors starting early next year, and it aims to solve the issues of tearing, stutter, and lag.

The aforementioned trio of legends, Oculus’ John Carmack, Epic’s Tim Sweeney, and EA DICE’s Johan Andersson, vouched for G-Sync, but Endgadget were able to have Huang for a quick followup interview. Beyond discussing last week’s big announcements, Huang spoke to Project Logan, aka: the next Tegra chip and NVIDIA Shield 2, which may be coming sooner than we think. Huang told us he’d love to see Logan powering the next version of Shield as representative hardware ahead of anything else.

Thank you Endgadget for providing us with this information.


Assassin’s Creed IV: Black Flag To Be Better Optimized For PC

Ubisoft has revealed that they have done a better work optimizing their new Assassin’s Creed title for the PC, which happens to be the platform receiving the worst of Ubisoft with every generation of new game titles. Well, things will be different his time round. At least, that’s what Ubisoft promises.

According to Luc Poirier, team lead for the rendering team for Assassins Creed 4 at Ubisoft Montreal, there was a major optimisation pass that was done on the engine and as a result of that, the game will scale on more than three cores and will run better than its predecessors.

“There was a major optimization pass that was done on the engine, not just for the PC, but for every platform. The scheduler used for the rendering was rewritten from the ground up. In Assassins Creed 4, the engine will use all the cores it needs until it sees that using more cores brings no more gain. So, yes we should expect better performance on PC than Assassins Creed 3, especially on DX11 hardware.” said Luc Poirier.

The game engine has added support for the powerful DirectX 11 API, which has been available for over 4 years now. It was high time Ubisoft made a move to it and updated their Anvil Engine accordingly. It’s possible that the updated Anvil Engine supports DirectX 11.2 and AMD’s Mantle, but we’ll have to wait a little bit longer to find that out.

Thank you NextPowerUp and DSO Gaming for providing us with this information.

Image courtesy of DSO Gaming.

Montreal Designer to Release CS:GO Map Despite Being Threatened With a Lifetime Ban

A Montreal-based PC gamer and entrepreneur received a cease-and-desist letter from Société de transport de Montréal (STM) for designing and making plans to release a Counter Strike: Global Offensive map of the city’s well-known metro station Berri-UQAM. Diego Liatis said that the map is due sometime around March 2013 and plans to stick with the launch time even if he faces a lawsuit brought by the local transit authority.

Ars technica reported that it took nine months to create a playable map of Berri-QUAM which was then featured in LAN ETS 2013, one of the LAN party viz. held at a university in Montreal, Canada. The map is a digital reproduction of the real world station in the game and that’s what the local transit authority didn’t like.

Diego Liatis said,”If you ask me to change the name of the station, forget about it. I understand [copyright law], but there are limits, such as the name of the station.”

The spokesperson for STM said that they asked their lawyers to meet Diego’s lawyers and have asked that certain elements of the CounterStrike map should be removed. He and his lawyer need to discuss and get back to the transit authority to comment anything further.

Liatis and Frederik Denis haven’t released the CS:GO map yet, but they did put up a YouTube video which gives a good idea of the map itself:


Liatus clarified that their goal was to make a map involving Montreal or another Canadian location and wanted to do something independent as there’s no money involved, but if he still goes ahead with the launch, STM will impose a lifetime ban on using the transit services.

Till now, Liatus is only willing to alter the STM logo and a well-known piece of art in the station, but not the layout or the station itself. A second letter was sent to Liatus, stating that “copyright on architectural works is well established in jurisprudence as well as in [case law]” and invited Liatis’ counsel to meet the transit authority last Friday.

As of now, a LAN ETS spokesperson said that the university and the LAN party event is disassociating itself from Liatis and the map without any explanation, but Liatis is still standing his ground, saying that either STM could oppose him and meet him in court or if the transit authority will be OK with the map.