League of Legends Player Reaches Diamond Tier with Exactly 3,439,140 Mouse Clicks

The Diamond tier isn’t the highest level in the League of Legends title’s ranked mode, but it still is near the top and very hard to achieve. Players who want to climb up the ladder all the way to Diamond (at least) are said to put a lot of effort and time into the game, like three years and around three million clicks, according to a player’s statistic.

League of Legends and redditer r3as0n has reached the Diamond V level, the lowest of the top five tiers that Riot uses to separate each of the seven separate ranks.

Diamond is said to be the third rank, falling short behind Master and Challenger, making it a respectable level to achieve, even with the game’s big community. The redditer has even kept track of the total number of times he clicked the mouse in-game during rank mode and until reaching the Diamond rank.

“I use a Razor Naga MMO mouse for league of legends because i’m not a big fan of shift clicking + Ctrl clicking,” the ranked League player told Kotaku in an email this morning. “I like having the extra 12 buttons at my disposal for key-bindings.”

“I’m reluctant to say that the mouse is the MVP,” he added, “but i’ve had this mouse since 2010 and I’ve never had any issues with it.”

After the last successful qualifying match that placed r3as0n in Diamond V rank, the counter indicated a number of 3,439,140 mouse clicks. This statistic is not just numbers, it also shows how long players are required to play the game in order to just scratch the surface of the upper-most competitive high ranks.

The redditer also admits that he formed a lot of reflexes during his time spent in-game, helping him make quick-judgement and take swift actions during battles.

In the end, given the statistics captured by r3as0n and the high number of League of Legends players, we will probably not see a lot of Master or Challenger ranked characters in the title.

Thank you Kotaku for providing us with this information

Watch: People’s Insane Reactions to Tesla’s ‘Insane Mode’

The Tesla Model S P85D has a special feature that gives it incredible acceleration. Now while you’d expect that to be called something like Sport Mode, with Tesla, like all things Tesla, it isn’t. Instead it’s called ‘Insane Mode’.

Now why insane? Because of just how crazy fast the car can get up to 60 miles per hour. In the video bellow, you see one very proud Tesla owner unleashing this mode on some unsuspecting passengers. Some of them enjoy it immensely, others feel the need to spew expletives and one elderly woman looks visibly shaken by the vehicle’s ridiculous accelerating abilities.

Source: YouTube

Android 5.0 Features No Silent Mode

Android 5.o has been well received throughout the wider technology community – providing users with many new features and an updated design. However, there’s one thing that they seem to have missed – there’s no silent mode!

On Android 4.0 and previous editions, when you hit your ‘volume down’ button on your smart phone or tablet, the phone will lower your ringer levels down from loud, to vibrate and eventually into fully silent mode. This mode apparently hasn’t made the grade into Android 5.0, kind of.

Silent mode was often used by consumers to disable the ability to hear or feel incoming phone calls, text messages or calendar notifications – the only alternative to this offered in Android 5.0 is the new “zero notification mode”. This mode gives you the ability to deaden your phone completely, allowing no alerts to get between you and your task. Apparently there is somewhat of a work-around if silent mode is important to you – simply turn you volume right up to 1, restart your device and then you’ll notice silent is available to you. It’s also noted that silent mode is available on tablet editions of Android 5.0 but not the smartphone edition.

Given this information, it looks like the no-silent ability is some form of small release bug – here’s hoping it’s fixed soon.

We’ll report if and when the story develops, here on eTeknix.

Image courtesy of Chiphell

4k Support and FPS Mode for GTA V on PC

According to a recently published hands-on account of GTA V, gaming website Computers and Video Games has ‘spilled the beans’ on upcoming 4K quality support, and an impressive first person mode for this very long-awaited release.

In their words, all next-gen consoles will feature a brand new first person mode and the PC edition will also see support for 4K resolutions. The first person support is said to support full car interiors and first person combat abilities – claimed as something much more complicated than “just a case of plonking a new camera within a character’s head, just because they could, but an extensive rework of the games movement, driving and targeting engines. There are thousands of new animations for gun reloading alone, not to mention the first-person views of parachuting, carjacking etc.”

FPS won’t be only the single player world too, Rockstar are said to give players the ability to utilize this new ability throughout the online sandbox mode that they have on offer. This will accompany the new multiplayer heist modes, 20 new animals (including cats!) and a soundtrack that extends into the hundreds.

Many people have highly criticized Rockstar’s delayed release of next-gen and PC editions of their game, often claiming that it’s a blatant money grab and/or marketing ploy. Inclusions of these new features and abilities show us however that they’re at least putting thought and effort into the belated response the higher-end market. Here’s hoping that the PC edition will be some form of saving grace, without seeing Rockstar go down the public pitchfork route that we’ve seen EA on of recent times (See: DLC).

If you’re looking for something else, you could compare this news to Ubisoft who has claimed that they “don’t care for resolution“. If you’re reading this Mr. Hutchinson, please ensure you sit “like 12 feet from the screen” when playing in your new, amazing, 4k resolution.

CVG have a full album of online shots, in the mean time here’s one to tickle your fancy.

Cover image courtesy of CVG

Inset image courtesy of Sports Keeda

Visceral Games Reveals Battlefield Hardline’s Single Player Story

The Battlefield Hardline title has been confirmed some time ago, having developer Visceral Games working on the title and aiming to bring a new feel to the Battlefield series. The developer expects to do this by taking the battle towards a more urban environment, namely adding a ‘cops vs robbers’ theme instead of a traditional military faction-based scenario.

What we did not know up until now is what the story is about. We know that there will be a lot of shooting involved, robbers with masks and police officers arriving in cars, leading to a lot of shooting and explosions (as seen in previous Battlefield titles too). However, Visceral Games has apparently revealed the actual goal and story of the title at its San Diego Comic-Con panel.

The developer stated that the Battlefield Hardline title will be based on the story of a police officer by the name of ’Nick’, who gets framed after a drug bust goes wrong. Nick is then said to go deep undercover in order to clear his name, having players experience both sides of the story. Ian Milham, the title’s creative director, describes it as “desert, Breaking Bad meth country”.

In terms of storyline support, Visceral Games is said to have Eugene Byrd and Kelly Hu feature in major roles, while The Shild’s Mark Rolston and Sons of Anarchy’s star, Benito Martinez will also have some important roles in the title. Also, Wendy Calhoun, Nashville and Justified’s writer and producer, is said to be helping the developer as a narrative consultant.

These are quite some big names for a game title, but since Milham pointed out that the game has been pushed back to ‘early 2015’, we should expect a great single player gameplay experience. However, as it is a Battlefield title, the multiplayer experience will also bring its own ‘charm’.

Thank you Ubergizmo for providing us with this information

Starcraft Mod Lets You Play the Original Campaign in 2 Players Co-Op

Co-op multiplayer mode is usually though for genres such as FPS, RPG and others, having co-op as a last alternative mode for RTS games. Normally, co-op RTS are summed up to skirmish matches, such as the case of Command and Conquer series, where players can enjoy a small game in pairs against computer enemies or other players.

This is about to change thanks to the people over at TyrZ who thought that the original Starcraft game could do with a co-op multiplayer campaign mod. Their inspiration is said to have come from the skirmish modes, where both players are left in charge of their own units and bases. Both players are said to be able to take control of faction units, depending on the current mission.

The final mission in the Vanilla version of the game lets you control both Terran and Protoss units, which is kind of tricky for a 2 player campaign mission. That is actually a good question to find the answer out while you go through the campaign with a friend.

[youtube]https://www.youtube.com/watch?v=zhtWjIwav1o[/youtube]

It is said that the modders haven’t just placed a simple mod on the game, but actually tweaked each campaign mission in both terrain and difficulty in order to compensate for two players. Players who used to storm a Terran base with zerglings in the past are said to change their strategies for this mod. An ‘Insane’ mode is said to have been added for both the solo and co-op, where you have to quickly adapt in both defense and offense in order to survive from the very start of the mission.

Those of you interested in this game-changing mod can head over to TyrZ’s website to download all the co-op missions for the original game and Brood War expansion.

Thank you Co-Optimus for providing us with this information
Image and video courtesy of Co-Optimus

ADATA Premier Pro SP920 256GB Solid State Drive Review

Introduction


In the world of solid state drives, there are a vast number of advantages to be seen and had over the older mechanical counterparts and aside from raw capacity and the consequent price per GB of storage, the SSD is bar far the superior option to opt for when upgrading or building your new system. On the face of it, solid state drive are all about pure speed and whilst they are able to hit the limits of what the SATA III interface can handle, there is a whole lot more to the humble SSD to what lies on the surface and the crib sheets that are laid beside them.

The behind the scenes operations that hard drives rely on are pretty set in concrete and whilst there are some minor differences in performance to be seen, the way in which data is read and written to the drive stays the same with the iconic spinning platters and a read / write head which flickers back and forth hundreds of times a second. Solid state drives as we know by now are much more different and the lack of moving parts as indicated in their name means that everything is electronically altered within the silicon chips that are laid out on the PCB. How this data is read and accessed though does vary and overall we find three types of NAND available; synchronous, asynchronous and toggle. Typically we see most drives on the market offering up asynchronous or toggle mode NAND and this on the basic level comes down to the price. As we know, if you want better and more consistent performance, then you’ll be expecting to pay that bit more and this is exactly the case with synchronous NAND. The performance levels that are on offer on paper may look vastly greater, but in the real world the differences in speed are a lot closer than expected – the real advantage comes in sustained performance. I will go into this all a little later on to explain how it all works.

In the latter part of last week, ADATA gave us all a bit of a tease with an image on their Facebook page that teased us all with a portion of the drive on show with today’s date (2nd April 2014 for those not reading this on the launch date) down the left hand side. Buy why are ADATA keen to do this? Surely the launch of a new drive can’t be that special?

Well in some respects this is just another SSD; it doesn’t offer up a 2TB capacity as I’ve seen some speculate and ADATA haven’t found a way to rip through the limitations of the SATA III interface – nor is it a RAID0 drive within a single 2.5″ frame – damn I love it when people try to spread rumours! What the SP920 is, is in fact a drive that has been designed and built to meet the demands of our home entertainment driven lives and this where the aforementioned synchronous NAND comes into play.

Built around one of Marvell’s latest controllers, ADATA have chosen to use the more expensive NAND in favour of faster and more efficient file transfers from the drive – something which async and toggle mode drives struggle with as the volume becomes more congested with stored data. Multimedia files such as high-definition films and audio files or uncompressed data as we techs refer to them can put a lot of strain on the drive and in some cases we see the performance slowly drop down when being read – especially as the volume fills as mentioned above. This is what the SP920 is made to combat and thus why ADATA are proud to get the enthusiast community wanting more information.

Inside the SP920 packaging we get what is becoming a somewhat new industry standard bundle with a 2.5″ to 3.5″ drive bay adaptor, 7mm z-height to 9mm drive converter, screws for installation, quick start guide and a copy of Acronis’ drive migration software to make the upgrading process much quicker and less painful.

“Heavy Duty” Multiplayer Mode Added With The Latest Call of Duty: Ghosts Patch

Updates consist mostly of fixing broken bits and functions inside games, but there are some that bring drastic changes too. This is the case of the latest update for Call of Duty: Ghosts, which will bring the addition of a free new multiplayer mode named “Heavy Duty”, along with the obligatory patches and fixes to the multiplayer mode.

“Heavy Duty” mode aims to address a common complaint made by Call of Duty players: It’s too easy to get killed. The general consensus amongst gamers is that the person who shoots first normally comes out on top in all gunfights. In the new mode, all players will spawn with beefed-up health bars so they can take more punishment before going down, hopefully making gunfights more about strategy rather than the reflex tests that they are. Developers Infinity Ward are looking to collect feedback on the mode, so this is a chance for the players to make their voices heard.

The update is now live on Xbox One, Xbox 360, PS4, PS3 and PC. A patch for the Wii U has not yet been released and there is no word on when players will get the update on their console of choice.

Thank you VR-Zone for providing us with this information.