The Zelda Unreal Engine 4 project by CryZENx has just received a brand new addition in the form of a new map. This time around, the recreated map is Gerudo Valley from Legend of Zelda: Ocarina of Time. Using Unreal Engine 4.11, CryZENx has done a great job as usual, and the great news is that you can actually download this demo right here and try it out on your own rig. What’s really impressive is that the entire map was recreated from scratch, which means that it required quite a lot of work in order to be complete. The map is based on the 3DS version of Legend of Zelda: Ocarina of Time, and even though we’ve definitely covered some of CryZENx’s projects before, this one is definitely one of the most impressive.
The lighting and the sharp textures immediately catch the eye, but a closer look reveals more subtle details such as a heat wave effect, dust particles and depth of field. The project shows off exactly how effective Unreal Engine 4 can be at recreating classic titles, and I think it goes without saying that a complete recreation of this game would make us all very happy. However, given the fact that that’s quite unlikely to happen, all we can do for now is enjoy the work of talented modders.
UWP, otherwise known as Universal Windows Platform, is big news for PC gamers. By bringing by the Xbox One and Windows 10 closer together, Microsoft has enabled for more Xbox exclusive to be brought to PC. However, the cost of that is using the Unified Windows Platform and casting away Win32. According to Microsoft’s latest statements, UWP may spell the end of unbridled modding for PC games.
As expected of a unified model for both Windows 10 and mobile devices, UWP is more restrictive than regular Win32 or .NET applications. When Microsoft first revealed their plans for games built on their new model, there was some concern about what that would mean for modding. While Microsoft has allayed some concerns, it looks like modding will have to go with a curated model, with approval from Microsoft needed.
“The mods where we’ll probably have some discussion, is… if I go in and change the executable in a way—if I actually go in and reorder the code or inject code paths the developer didn’t originally intend, [then] the problem is, [we] don’t know if that modification is to fix a broken game, or to add some kind of phishing tool to the game so that now it’s capturing my passwords as [your’re] typing them into Chrome…”
This sounds a lot like Steam Workshop where mods are somewhat curated and are limited in their functionality. This means while skins or character mods might be allowed, more hardcore ones like what Skyrim has seen might not be allowed. Simply put, modifying the executable and changing any code paths won’t be allowed. This severely curtails what mods can do. Honestly, Microsoft has two incompatible goals with a wall-gardened store in UWP and good old open Win32. If Microsoft wants to truly cater to PC gamers, it’s probably best to restrict UWP games to games that are Xbox exclusives and let the rest of us mod as usual.
Fallout 4 players have had no trouble surviving the harsh wasteland, fighting off everything from ex-government forces to giant irradiated mutant creatures. In their spare time, the wasteland doesn’t have to be a hostile place and some people have even taken to building with the recreation of the TenPenny tower being amongst the most noticeable. All of this is made even greater and more remarkable given that it is done without any real support, that is soon to change though as Bethesda have announced when they hope the full mod support will be available for Fallout 4.
In an interview with Game Informer, Todd Howard mentioned that “our goal is between the first two DLC’s” following up with “it’ll go up at that time on PC in April. All of that stuff will go up on PC. People are beta testing it”.
The first two DLC packs for Fallout 4 will be titled the Automatron and Wasteland Workshop. Revealing more details on these Howard mentioned that Automatron has “a little quest line and this Pokémon-esque ‘kill robots, get their parts, build your own’ [gameplay]. The robot building is really deep”. Laser guns and mini nukes just weren’t enough, you need your own robot too apparently in the wasteland.
The Wasteland Workshop will be there so you can “build your own arenas, capture animals, and also build other things”, offering those of you who prefer creation over destruction a short reprieve before walking out into the sand with your robot followers.
Survival mode, a highly rumoured feature, has also had some secrets revealed, with the lack of saving (unless you are sleeping), the removal of fast travel, a bucket load of diseases and the combat getting a whole new feel, instead of being just a “bullet sponge” experience.
Pretty much anyone can agree that The Witcher 3 is one of the best looking games that were released this year and that CD Project RED did a really great job on the game. But that doesn’t mean that modders can’t improve further on the game. Games with modding abilities usually draw a big crowd as it opens up to nearly endless possibilities and fixes on things that the original game might have mixed. One place that CD Project RED didn’t pay so much attention to were the environmental textures such as rocks, wood crates, and sacks, and that is where the first new mod comes into play.
The first new mod is the Environmental HD texture pack by modder Halk Hogan PL. It updates the textures of most rocks, wood crates, sacks and checkered floor in the amazing The Wither 3 and best of all, it shouldn’t affect your performance. According to the creator, the new mod didn’t affect the performance on this AMD Radeon HD7970 with 3GB memory but warned that 2GB VRAM models might experience a slight performance hit. That, however, is still unconfirmed and it might run just as well with 2GB VRAM. You can find the mod here.
The second new mod increases the overall draw distance and level of detail for a lot of in-game objects and it was created by the modder sjbox. The mod can increase the draw distance and detail levels by 10 to 40%, but it will naturally have some impact on the performance. This shouldn’t be an issue for high-end gaming systems as it reportedly only is around 5 FPS in crowded areas. When the GPU has to draw more objects, it will need some more power. That’s just logic. You can find the mod here.
You can see comparison screenshots with the two new The Wither 3 mods below:
Environmental HD Texture Mod
Draw Distance and Detail Level Mod (modded then unmodded)
The Call of Duty franchise gained notoriety for its incredibly popular multiplayer modes which feature fluid and accessible gunplay. Since the release of Call of Duty 4: Modern Warfare, PC gamers have experienced a number of poor ports due to a low FOV, and hazy graphics. However, it seems Treyarch are trying to instill confidence in this years installment and will implement modding and mapping in 2016. The official statement reads:
“Over the years, the Call of Duty® community has proven itself to be among the most passionate in the world – and we count ourselves fortunate to make games for you.
We’ve been listening to one of your top requests and are excited to announce that modding and mapping are coming to Call of Duty: Black Ops 3 PC!
We’ve still got a lot of work left to do, but here’s our current plan:
You will be able to create Maps & Game Modes and more!
We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.
We will provide an Unranked Server Browser so you can easily find and join servers with modded content.
Closed Alpha target date: March 2016
Please remember that this is software development, so things don’t always work out exactly as planned. Sometimes features slip or drop off altogether, sometimes they get replaced with other, more awesome features as we hit into limitations of our original plans.
There is much more news to come including updates on Open Beta timing. In order to keep you informed, we’ll periodically publish developer blog posts to share our progress with our fans. Stay tuned to the Treyarch blog for more information.
And yes, this is for real.
Director of Development”
This is a rather surprising announcement and I’m pleased to see the Call of Duty franchise support modding. Traditionally, this hasn’t been the case as Activision focused on locking the core experience. This was probably done to make each sequel appear more enticing. While I’m not an avid multiplayer gamer, the concept of modding and user-created maps, should add a great deal of replay value.
Grand Theft Auto IV continues to amaze, even today, as modders push the game to its limits. However, it’s bigger brother, GTA V, didn’t take much time at all to far exceed what was visually possible, at least once the modding community ripped it to apart then rebuilt it piece by piece. Even now, I’m pretty certain we haven’t seen the limits of what can be done to this game, but the current results are certainly a sight to behold.
“Oh my god, why didn’t you give us all download links for this mod” I hear you cry. That’s because this isn’t a “mod”, these modded builds are the end result of many mods large and small, many file tweaks and most importantly some custom ENBSeries addons; Google them, you’ll find loads! Modding is easy, maxing out a game like this is not, so make sure you’ve got plenty of VRAM, a fast card and are willing to download huge texture files from various mod websites such as 5mods and Nexus.
Enjoy the images below, they really are a sight to behold. As a bonus, the last image is a modded image from shortly after the games release, it really puts it into perspective how far the game has come!
To add a little perspective, here’s the kind of modded images people were uploaded shortly after the games release!
Those of you who were eagerly awaiting to mod CD Projekt Red’s The Witcher 3 should be interested in this. The developer has announced that it released a new tool, named ModKit, which grants you everything you need to mod the title as you see fit.
ModKit seems to come with a lot of options, from modding the appearance of in-game objects with texture import and export, to making your own scripts and fiddle with the gameplay mechanics. I haven’t modded anything in a long time, but the tools given here are almost everything you need to change the whole game. If we are to talk about something more complex than this, we are already talking about a fully fledged game engine development kit.
However, ModKit is not an actual mod editor or game engine, but a set of tools to get you started. But with all these options and features offered, I think more experienced modders will surprise us with their craftsmanship in no time. I personally can’t wait for the first one to be released!
You can download ModKit from here, but we also want to hear about what you think. Are you excited for the upcoming mods? Will you test your skills too? Let us know!
Thank you Tech Report for providing us with this information
Before we start this article, I want to get something right out of the way; these configurations for ENBSeries are currently unreleased and you can’t have them, not even if you ask nicely. On the plus side, we do have some screenshots of this graphical gaming pornography and you can bet that the people behind it, ENBSeries members Ryuken and dpeasant, will keep improving and release the mod in the near future, that is after all the whole point of the modding scene.
The latest screenshots are eyewatering beautiful. In my opinion, there’s still a lot of work that can be done and let’s not forget, people are still making drastic improvements to GTA IV, let alone GTA V.
The game’s engine really shines through here and it shows just how much potential there is for modding the game and I can’t wait to see how much further it can be pushed; most likely a lot further than most people’s graphics cards will allow. Keep in mind, screenshots are one thing, playable framerates are something else completely.
ENBSeries already has some stunning improvements to bring to GTA V, but when combined with more mods, such as texture packs and mesh replacements, it’ll really take your game to the next level.
The modder Gionight is best known for his amazing and incredible work with Skyrim and that games modding ability and now it looks like he’s taken a shine to Grand Theft Auto 5. Building a game that allows modding was probably the best choice Rockstar ever made for this game and it opens up the doors for almost anything.
Gionight has been experimenting with ENBSeries for Grand Theft Auto 5 and he has now released the first set of screenshots of his work. And it looks absolutely great. Scrolling past these screenshots and one could easily be fooled by some of them and think that they’re real photos rather than screenshots from a game.
There are landscape shots from close and far, but I prefer the closer ones as they show off more of that amazing detail and work that has been put into it.
As Gionight noted with the screenshots, this is still a work in progress project and more changes are bound to happen between these versions and his final ones.
For now we can just enjoy his work and wish that we were able to do just half of this ourselves.
Thank You DSOgaming for providing us with this information
When XCOM2 was announced it got cheers from everywhere. Not only is it a follow-up to the previous games that are highly idolized by a lot of people, it got some really cool announcements along with it during the presentation
XCOM2 will by a PC exclusive game and that is awesome. Not because I have anything against console gamers, but because it means that they don’t need to limit the game to those low specifications.
Being a PC game brings along a lot more benefits and one of them is the total modding ability. The creators want you to go nuts and won’t just allow you to create mods, it will also make all the tools available to do so.
The latest video released yesterday on the official 2K International YouTube channel now gives us a taste on actual gameplay in the new XCOM2 game. And yes, while a lot of this might be scripted to demonstrate different situations and functions, it looks awesome.
Awesome weapons, drones that can hack enemy equipment, giant snakes and monsters, XCOM2 brings it all. I really enjoyed watching this first gameplay and for one can’t wait for the game to be released this November. I’ll be getting a copy of this for sure.
New chassis manufacturers are few and far between these days, there are so many great brands out there stamping out new products year after year, that it’s actually pretty hard to find a bad product these days, especially when your budget is north of £100. Of course, that is great, but also part of the problem, most cases are quite literally stamped out on a big production line and in the process, they lose some of the magic that chassis modders look to inject into their builds. The chassis we have today, the Hex Gear R40, looks to address this by creating a chassis by modders, for modders.
Hex Gear are quickly growing in popularity, with the team behind the chassis having a lot of passion for creating custom modding components, so they already know a fair bit of what people would like. I’ve been eager to get my hands on the R40 for some time now, especially since I’ve seen some of the incredible modding work that has been done with it prior to the chassis’ release. I won’t be doing any modding today, but we’re certainly going to get a real good look at what this chassis has to offer. At £199.99 each, it is expensive, but it makes a lot of promises too, so let’s get right to it and check it out!
“The R40 is built with the ideology that less is more. We have aimed to make a solid case without a tonne of fancy features. Focusing on making a simple, easy to customize construction instead of implementing a lot of “tool less” “quick disconnect” features that often create more harm than good for the end user. We decided to use heavy grade bolts and nuts to keep everything together, this also means no rivets to drill out, no plastic latches that break off etc. But don’t worry, all the tools you will need to put your R40 together is supplied in the box.”
Check out the teaser trailer for the Hex Gear R40 below.
The box for the R40 is a whopping 15KG, that’s a hell of a lot heavier than any other Micro-ATX chassis I’ve ever heard of. All the components are well wrapped and packaged to keep them safe in transit.
In the box, I found 25 meticulously wrapped components, each with various amounts of bubble wrap, protective film, foam padding and more.
So, let’s go through them all one by one and take a look at what you get for your money. The first item I opened was one section of the front panel. It has the Hex Gear logo cut into it and surprise, hexagons are cut into it. There’s also a circular cut-out at the end for the power button.
For thick and incredibly heavy rails, the will run the length of the chassis; two at the top, two at the bottom.
They have grooves cut into them to slide them over the fixing bolts.
As I said, these are quite thick and durable, weighing in at 3KG combined.
Three thick plastic strips, each covered with protective film.
Two long metal strips.
A blank plate, which will be used for hiding your cable management behind the motherboard.
The metal section of the rear of the chassis. Again, more hexagons and a very cool 120mm fan mount cut-out, as well as air intakes at the top and bottom.
The motherboard I/O and expansion slot add-on, this mounts onto the back of the part above.
Each expansion slot is fitted with a thumb screw and a reusable solid cover.
The hard drive mounting tray. This panel supports three configurations;
Two 3.5″ drives & one 2.5″ drive
One 3.5″ drive & two 2.5″ drives
Three 2.5″ drives
This is an interesting panel, it’s blank, but it’s designed to be modified. You can cut and drill it to suit the needs of your components, such as water cooling pumps. Don’t worry if you lack the tools for this, Hex Gear sell pre-customised mounting panels to suit your needs; how thoughtful!
Two clear plastic mounting stands. These act like a display mount and give the chassis a little ground clearance.
This can be the top or bottom panel, as this chassis can be used inverted! There’s a universal fan/radiator mount, with room for up to a 240mm radiator. There’s also a few small cable routing cut-outs as well as the mount for the PSU.
Another panel for the top or bottom. This time with room for up to a 360mm radiator and another two cable routing holes.
The right side panel, it’s a big blank panel but comes with the same lovely powder black finish as the rest of the components.
The motherboard backplate, pre-drilled with holes to mount the motherboard stand-offs, as well as a good size cut-outs for the CPU cooler, cable routing and more.
The left side panel, which has a huge cut-out for mounting the side panel window. Everything is in bits here, so you’re going to have to install that window yourself, but building this chassis should be half of the fun!
The top and bottom cover are cut with lots of ventilation for any fans/radiators you wish to install.
There’s a range of perspex inserts with the chassis, one each for the front and back, one more for the side panel.
Hex Gear made us some rather gorgeous eTeknix blue panels, which have been cut to support the chassis in an inverted Micro-ATX setup, which the ones above are for the non- inverted setup; don’t worry, you’ll see them with the protective film removed shortly!
There’s a step-by-step manual.
Instructions look quite complicated at some points, bu all pretty well laid out in the manual, nothing I shouldn’t be able to manage.
Finally, the stack of fitting components, just the usual assortment of nuts and bolts really, as well as some single sided foam tape (anti-vibration padding) and a rather lovely Bulgin switch for the front panel. Now, let’s start putting this beast together!
The long wait for Valve’s latest Dota 2 title, Dota 2 Reborn, is now over. Despite the many bugs and features which are not fully functional just yet, fans and curious gamers can now play the beta version alongside Dota 2 on Steam.
Dota 2 Reborn brings a lot of features and improvements to its predecessor, including the Source 2 Engine. What this means is that Dota 2 will have a lot of rendering improvements, performance optimizations, higher fidelity content, and not to mention enhanced physics. Valve says that they will further improve cloth and simulation physics in the future too, but they are still awesome as they are now.
Other improvements can be seen in the UI, having Dota 2 Reborn come with a new and improved interface. Players area able to quickly and efficiently search for matches, stay in touch with their friends through newly added party and chat features, as well as see the what your friends (or enemies) are up to.
Now we all know how frustrating it is to have problems connecting or maintaining a connection to a server sometimes. This is why Valve worked hard to offer more reliable network connections through a new backbone and relay protocol. In addition to the latter, a lot of effort has been put into DDoS protection and we know that is a major problem nowadays.
Last but not least, Custom Games is also a nice addition to the series, having it come with better developer tools for modders. While regular users get to play other modes and maps made by fans, modders get the chance to expand their ideas a bit with new tools. The new Hammer Level Editor lets you quickly prep your map, while the Material, Model and Particle editors help shape it to look how you imagined it to be. Also, Valve now offers better debugging with their new Developer Console.
More details about the latest title can be found on their website here, or if you want to get straight into the action, you can do so by following the steps below:
It’s barely a week ago that we could tell you the great news, a new XCOM game was in the works and set for a November release. Part of the news was also the fact that it will be a PC exclusive, something that I openly cheered at. I got absolutely nothing against consoles and I think they are great for the casual gamer, but a cross-platform development will limit the game’s capabilities in comparison.
One of the things that was missing in the last XCOM: Enemy Unknown game was the ability to mod it, a thing Creative Director Jake Solomon states as a “missed opportunity they don’t intend to repeat”. Firaxis intends to release a full suite of modding tools, an Unreal Development Kit, and the editor the developers use to create content. You can run absolutely wild with it, “It is yours now; do with it what you want”.
“People will see the gameplay source, all the scripting,” he promised. “This is the code that makes the game what the game is. Here is the editor and all the assets that went into this game.”
Supporting modding isn’t just great for us as gamers, just see what has been done to games such as Skyrim or Grand Theft Auto V, but it is equally great for the people behind it. They will not only have a game that is played now, but for a very long time.
XCOM 2 modding will be available through Steam Workshops, making it easy to use and apply as well as distribute.
Thank you IGN for providing us with this information
Computex 2015 – Kingston wasn’t just inside Computex, they also had a HyperX pop-up shop outside. With a small shop and a stage, HyperX was ready to showcase their amazing high-performance storage and peripherals.
On display were the latest HyperX memory modules, solid state drives, and let us not forget the great headsets that they make. There were also several beautiful modded systems running and they were of course equipped with HyperX memory and storage drives.
Virtual reality is the next big thing and HyperX had a system setup to try it out. The beautiful system had a Gear VR system connected for the demonstration and to let people experience the new thing.
The Savage SSD is an amazing little drive. It is still based around the SATA3 interface, but it takes it to the limit as you might have seen in our previously released review on the drive.
The two modded systems on display were both running with Kingston HyperX Predator DDR4 memory
InWin cases are amazing when it comes to show off the hardware inside. They might not be so photo friendly thanks to the glass, but they look amazing. We can also spot the Predator M.2 SSD in the system that easily performs with 1400MB/s and beyond.
With a raft of Grand Theft Auto V mods becoming available since the game’s release on PC, Rockstar has taken steps to ensure that such mods don’t impair the online component of the game, changing the end-user licence agreement (EULA) to enforce a blanket outlawing of mods. Any gamer found to be modding their copy of GTA V will be banned from online play, even if the mods are only used in single-player mode.
The revision to the EULA reads:
You agree not to: [..] reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part; According to the new terms of service, unless there is a change in Rockstar’s EULA, the Grand theft Auto V modding scene, one of the biggest sell-points for the PC version, is not allowed to take off, effectively forcing players to choose between modding their game or the ability to play online.
Users on Steam have taken to demonstrating their dissatisfaction with Rockstar’s new policy by bombarding GTA V with downvotes; negative reviews for the game currently stand at 6,693 out of 36,208 total review, and that number is rising all the time.
As Valve recently learned to its chagrin, mods are a very emotive subject. Hopefully, Rockstar will at least look to some kind of compromise to its draconian policy.
Thank you WCCF Tech for providing us with this information.
A new mod for Grand Theft Auto V on PC is offering to put players on the other side of the law, allowing them to adopt the role of an on-duty Los Santos police officer, tasked with cleaning up the streets of the crime-laden city. The mod, currently in alpha, is produced by Palm Beach Games, who were also responsible for the enjoyable 7Precinct and SAPD: First Response mods for Grand Theft Auto: San Andreas, the latter of which has been retrofitted to operate with GTA V.
The mod’s features, according to VG24/7, include:
Go on duty and choose your player skin and patrol vehicle
Receive several call-outs to respond to
Request police backup, medical assistance, fire squad, SWAT, roadblock, and heli support
Perform traffic stops
Engage in pursuits
Arrest random pedestrians and suspects
Frisk random pedestrians and suspects
Use a taser on pedestrians
Interactive police station interiors
Increase/decrease your rank and unlock certain perks
Save your progress just like vanilla SA
Personalize several aspects, such as keypresses, in the INI file
Go on patrol with a K9 unit (dog)
Save your personal stats like rank, number of suspects killed, etc. and share with other users
As of yesterday, Valve has adapted its policy towards game mods made available through its game distribution platform Steam, allowing creators to charge for mods, with Valve taking a whopping 75% of generated revenue from sales.
However, the first for-profit mod for Bethesda’s The Elder Scrolls V: Skyrim has been removed from sale on Steam Workshop within 24 of being made available. The mod, offered by Steam user Chesko, contained assets created by Fore’s New Idles mods. Fore objected to his assets being charged for and, after contacting Chesko, the mod was taken down and customers were refunded.
Mass Effect modder FilthyCasual, a firm opponent of paywalled mods, has criticised the move by Valve on his blog, branding it a failure on every level:
“First, Valve, you have now made “modder” a dirty word here on the steam forums almost overnight. Thanks a bunch. You have now divided PC consumers and modders, when we used to be a pretty tight bunch.
Second, I now see mods going up that are little tiny swords and whatnot going up for sale. Bundles already that cost more than the game itself. In other words, I am concerned about a complete influx of mods that are completely useless and tiny and unsupported and updated, just because of money-grabbers who want a piece of the pie.
Third, this leads to microtransaction hell. Hell for consumers, and a deluge of stuff to compete against for us modders. This isn’t healthy competition. It is gonna be cutthroat. Thanks again for taking the fun out of it.
Fourth, there will be inevitable stealing of other’s people’s content and then selling it as their own. Some may claim that because they modified another mod’s content, they now have created their own mod and are free to sell. I disagree. They are making money at the expense of others.
Fifth, you have a “return policy,” if it is even worth of the name, that is full of holes. First, 24hrs isn’t much time to test if a mod will glitch out or not. Ever heard of a standard 14 or 30 day return policy? Let’s say a consumer buys a mod, then one week later the modder releases an update. This update has a bug, and the game crashes or glitches out. Then let’s say, for whatever reason (even a good one. Like real life got in the way) the modder doesn’t release an update to fix the bug. Before today, big deal. You could either uninstall the mod or revert to a previous version. Given it was free, most people wouldn’t complain too much. But NOW, a consumer will likely be stuck with a useless piece of software they paid good money for. Software that now is worth zilch. They will be, understandably, really upset, with no way to get their money back.
Lastly, you, Valve, are likely hurting good, legal sites like Nexus Mods as some greedy people take their mods, or the “premium versions” off the site in favor of posting to the Steam Workshop.”
It’s hard to disagree with FilthyCasual. It feels like a money-grab from all sides, especially Valve, who take the majority of revenue for merely acting as a vendor. That’s not to say that a paid platform for mods can never work, but Valve’s current effort leaves a lot to be desired.
Thermaltake invited seven of the world’s top modders to compete at the biggest international modding event of the year, the 2015 Thermaltake Case MOD Invitational, taking place in the Tt Community. The competing modders come from all around the world: USA, Japan, Germany, France, UK, Thailand, and Australia.
The contestants will use various Thermaltake liquid cooling components to transform the Thermaltake Core X9 E-ATX Cube Chassis into a brand new creation sprung from their mind. From April 26th until May 15th, everyone else is invited to vote for their favorite modders and at the same time have the opportunity to win incredible prizes from Thermaltake and other sponsors.
Thermaltake is proud to present this exciting casemod invitational event for the first time and we here at eTeknix have no doubt that it will be a success in every way.
The Core X9 E-ATX cube case is an incredible piece of engineering as it is and it’s perfect for liquid-cooled systems. The cube design allows endless stackability, so you can expand as much as you want to make room for what you need to use. You could also build massive file servers or even dual systems, the only real limitations are your mind and wallet.
The seven modders in short:
Stuart Tonks from Australia, owner of GGF Lan Party has built a killer Core X9 case to match the Thermaltake ‘Tt Dude’ mascot, involving custom orange paint and rigid-tubed water cooling filled with orange coolant.
Richi Bowzer of X-Treme computing from the United Kingdom built the Thermaltake Level 10 original BMW chassis and the Level 10 GT Battlefield theme as well.
Andy Weber from Germany, a reviewer at Bundymania, does several reviews on his Youtube channel: Bundymani. He also reviews and participates in over 25 forum activities around the world.
Nick Blackwell from the United States is the founder of Dirty South PC Mods, as well as the product reviewer for Modders-inc.
Suchao Prowphong from Thailand built a custom Thermaltake Thor’s Hammer mini-ITX case mod and has built many other outstanding mods too.
Mathieu Delsuc from France, founder of Math Military Modding, has built many notable mods like the Shielding War TUF, Desert Storm, Furtif, 760T MARPAT edition, Asus Strix and so on.
Fabio Moma from Japan, with his mod “Guardians of the Galaxy”, broke the “Red for GAMING” rule and designed the Thermaltake Core V1 Mini Chassis with the colors gold, white and blue.
The modders are competing for a total cash value of $15,000 where the $6,000 will go to the first place, $5,000 to the second, and $4,000 USD to the third-placed contestant
As previously mentioned, you can vote and win prizes yourself. There will be a weekly voting and the user-submitted votes will count for 45% of the total score. The last 55% will originate from Thermaltake directly. The total prize value here is $3,900 and consists of packages including Thermaltake cases, coolers, and power supplies as well as memory, motherboards, storage drives, and peripherals. Please visit and check out the official page for a complete list of prizes and rules.
Nintendo 3DS modders are building a homebrew app to turn the handheld gaming console into a PC desktop remote controller. The first preview version shows gameplay footage of Blizzard’s MMORPG, World of Warcraft.
The early build is still far from stable and suffers from stuttering frame rates, but it is still an achievement in itself considering how difficult Nintendo has made it, with tightened security measures and the threat of bricking from firmware updates, to develop homebrew mods for its current-gen hardware.
The first run of Nintendo DS models were a modder’s dream, with keen home programmers creating their own add-on hardware that fit into Game Boy Advance cartridge slot, an option since absent from later DS, 3DS, and 2DS models. Similar innovations in software brought the Homebrew Channel application loader to the Nintendo Wii console, giving the console video playback capabilities, as well as opening the system up to emulators and backwards compatibility with previous Nintendo game ROMs through the wonderful open source Nintendo software, allowing Wii and Wii U owners to play Gamecube games.
Award-winning zombie survival horror game Dying Light now has a free Developer Tools kit for PC, allowing users to design and build their own quarantine zones.
Despite suffering technical issues – since patched – on release, Dying Light has developed a keen following, becoming Polish developer Techland’s best-selling game of all time, and winning the Best of E3 award for 2014. With gameplay that combines the survival horror and crafting elements of fellow Techland game Dead Island and the parkour stylings of Mirror’s Edge, Dying Light’s Developer Tools gives modders huge potential scope for creating their own version of the game.
Using the Dying Light Developer Tools, budding game designers can create new maps, scenarios, and even their own custom stories. The fruits of your labours can then be shared with other players through Steam Workshop.
Techland wants the Developer Tools to be accessible for all, even novices, so it has produced a six-part series of tutorial videos, though further videos for advanced users are planned for the future. Regular updates for the Developer Tools, with new features, assets, and functionalities will attempt to cater to feedback on the official Dying Light forum.
Are you a Dying Light player excited by the opportunity to create your own zombie-infested towns, or just a keen modder looking to try your hand with a new environment? Tell us about it, or let us know your favourite mods, in the comments.
Despite being hit with DMCA takedown notices from Microsoft, modders of Russia-only MMO Halo Online have been clear that they are not to be deterred, and a new build of the region-bypassing mod offers players the full Halo Online multiplayer experience for the first time.
Video of the mod comes courtesy of YouTube user GamingPranks, and shows the multiplayer function in action in 1080p at 60fps (though the uploader does apologise for lag, citing an unstable P2P network):
Disappointed that there were no Star Trek-themed routers on the market, fans Christoph Kauch and Rol Schwarz decided to build their own, taking an a Revel 1:600 model of the original USS Enterprise (NCC-1701) and inserting the innards from a Ubiquiti Unifi wireless router.
The entry-level router had only one Ethernet port to integrate into the model, which is now housed in the ship’s stand, with the router’s board a snug fit beneath the bridge, but despite the relative ease of the modding job, the pair took the time and effort to insert LEDs to light up the bridge. Unnecessary, but very cool.
ASUS Republic of Gamers division recently invited a dozen world-class modders to build twelve dream gaming machines with very few conditions. The system should be based on either G20 and GR8 gaming desktops or the G57 gaming laptop and the modding should be completed in just 30 hours. The outcome and modded systems look amazing.
You can even vote on your favourite build out of the twelve and the best part of all, you can win a gaming system yourself by doing so. ROG are asking their fans to vote for their favorite Dream Gaming Machine in a global online poll, between 30th March to 27th April 2015, with voters able to win ROG G20 and GR8 gaming desktops with VG248QE and VG278HE ultra-fast 144Hz gaming monitors, and G751 gaming laptops.
You can vote once a day to increase your odds and bonus giveaways are triggered with each 10.000 global votes. The bonus prizes include the ROG Gladius mouse and Whetstone mouse pad.
The winners are picked randomly and announced on the global Facebook page. Sounds good to me, I’ll go vote for my favourite right now. You can watch build videos that include interviews as well as more photos on the same page, worth a checkout.
Unity’s latest release, Unity 5, is nearly here and since more and more games are being developed with its Game Engine, a lot of developers will receive new and improved tools to tweak their games. The release promises more flexibility and power, as well as a more simplified process of developing games for a variety of platforms.
inXile Entertainment is one of the companies which are already keen on using Unity 5’s power and is currently planning on ways to upgrade its Wasteland 2 title. Chris Keenan, the project lead for Wasteland 2, posted what to expect in the near future from the title, having significant “visual improvements” and “better tools for modders” as a result of the new changes.
“…one task we’re working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license … Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.”
inXile stated that it has a few unique features planned as well, but it isn’t ready to reveal them. However, since modding and better visuals are the main topic, it’s hard to imagine the ‘unmentioned’ features being a disappointment.
Thank you Kotaku for providing us with this information
Skyrim was built from the ground up to be mod friendly and since it’s release it has become one of the best looking games ever to grace a PC screen. However, its predecessor, Oblivion, is still getting lots of love and attention from the modding community. Oblivion is still my favourite Elder Scrolls games, it has some great quests and a fantastic storyline that more than warrant a return to Tamriel.
Modding Oblivion is incredibly easy and there are several very popular mods that you can download and install with relative ease. Assuming you have a fast internet connection, you could get similar results to the images below in just a few hours; a small price to pay for what could be hundreds of hours of re-exploring the games sizable environment.
The results of these images are not from one mod, but a combination of texture mods, charector mods and a whole lot more. The right thing to do is to head over to Nexusmods.com or a similar site and find all the mods you want to create a unique game world that you’ll enjoy. Go forth, get installing mods and enjoy the world of Oblivion once more!
ASUS have announced their new iteration of the white, Sabertooth series. Containing a white PCB and named the Sabertooth Mk S, this hot piece of tech is created on the Z97 platform and was previously seen under the codename ‘Sabranco’ at Computex in Taipei, Taiwan this year.
Similar in style to their previous white PCB models, the new version is said to offer a shroud and metal back plate both containing a snow camouflage design. The shroud design contains a small fan to help keep your board cool, alongside this board offering an advanced and extended shroud covering when compared to previous models.
As for features, the Sabertooth Mk S will feature four slots of dual channel DDR3 capable RAM bays, three PCI-E 3.0 x16 slots and 3 PCI-E 2.0 x1 slots to enable different methods of SLI or Crossfire configurations. The board also has your data storage covered with eight SATA 6Gbps ports, four USB 3.0 ports, four USB 2.0 ports and supports display outputs of HDMI and Display Port and LAN capabilities through it’s two Gigabit Ethernet ports.
The shroud covering is said by ASUS to be manufacturerd to cover the generally ugly components located within a motherboard, allowing for a sleek and neat design.
This board offers a very love or hate style design we feel, the specifications of the board are rather impressive but it’s a little sad that DDR4 isn’t yet incorporated.
We’d love to see any white case mods that you may have at eTeknix, please feel free to send us PM with some images and we may very well share them on our social media.
It seems like every other week we hear about an ultra rare Apple I selling for some insane figure ($905,000 for the last one).
So if you don’t have that sort of money in your back pocket to buy one of the fewer than 50 surviving Apple Is, tech tinkerer YouTuber Ben Heck shows you how to get started in the video bellow.
While we know that some of our readers will feel limited by the 4 KB of RAM and the 1 MHz processor, you could still get some of your less computer literate friends into believing you own the real and highly valuable relic of computer history.