Take-Two Dispatches Private Investigators to GTA V Modder’s Address

Grand Theft Auto Online is a fan project which has taken more than two years of development to make and provides a wonderful multiplayer experience. Sadly, Take-Two and Rockstar didn’t take kindly to the mod and demanded its closure. The mod’s official website contains a statement which reads:

“Take2 Interactive Inc. have contacted us and they asked us to stop GTA:Multiplayer, because from Take2’s point of view GTA:MP is a rival of their business. Grand Theft Auto and all its content is produced by Rockstar Games Inc. and published and owned by Take2 Interactive Inc. We, as developers, respect other developer’s intellectual property and their legitimate interests. Rockstar’s developers have invested so much time to create this beautiful game. We have repeatedly stated our position: We are not going to cross this line, we won’t damage them. “

You have to give the modding team credit for adopting such an understanding attitude. Sadly, it appears Take-Two has massively overstepped the mark and sent private investigators to the modder’s home. The modder said in a Reddit post:

“I just got a pair of PIs at my door claiming to be sent by Take-Two,”

“handing me a phone with a person somewhere in the UK or US or whatever to ‘discuss how to cease my activities with regard to Grand Theft Auto’, that ‘they know what happened before with Activision and want to not get the lawyers involved at this time’, however they ‘have tested their legal standing already and are quite certain of their point’ and ‘aren’t willing to accept any solution other than ceasing my activities’.

This shows a complete lack of respect for the modder’s work, despite his genuine admiration for Grand Theft Auto V. Publishers need to learn that the modding community extends the life of video games and keeps people interested. It also allows people to be creative and get into game development. Honestly, this is disgraceful and Take-Two’s reputation will undoubtedly suffer.

Witcher 3 Gets Mod Support With New Tool

Those of you who were eagerly awaiting to mod CD Projekt Red’s The Witcher 3 should be interested in this. The developer has announced that it released a new tool, named ModKit, which grants you everything you need to mod the title as you see fit.

ModKit seems to come with a lot of options, from modding the appearance of in-game objects with texture import and export, to making your own scripts and fiddle with the gameplay mechanics. I haven’t modded anything in a long time, but the tools given here are almost everything you need to change the whole game. If we are to talk about something more complex than this, we are already talking about a fully fledged game engine development kit.

However, ModKit is not an actual mod editor or game engine, but a set of tools to get you started. But with all these options and features offered, I think more experienced modders will surprise us with their craftsmanship in no time. I personally can’t wait for the first one to be released!

You can download ModKit from here, but we also want to hear about what you think. Are you excited for the upcoming mods? Will you test your skills too? Let us know!

Thank you Tech Report for providing us with this information

Would You Play DOTA2 in Third-Person Shooter Mode?

Well, well… I’ve been thinking about a Dota 2 FPS-style mode for a long time now (but didn’t actually do anything about it). However, it looks like a modder out there created something similar and, if you ask me, it has transforms the gameplay into something like World of Warcraft.

A redditer first posted the mod called ‘Action Dota’, as the video title states, on the /r/Games Subreddit. Its developer, redditer BMD_, then replied to the thread a few hours later. In his post, he explains what he used and how he used it to turn Dota 2 into Action Dota 2.

“This is done as a Dota 2 mod using the Source 2 Dota 2 engine, but I did completely blow away and recreate my own keyboard/mouse control system instead of using the built in Dota controls. I created my own system of motion that allows me do to things like have characters jump and strafe, and turn at an infinite rate. In fact, no unit orders are given at all in the game, nor are any hero abilities or items used.” he stated in his post.

Though it works, the project is still in the Alpha stages. The redditer tells us that the some features do not have proper physics and that the camera ‘just works’, meaning that the mod needs a lot of work before he can get the full 3D environment set up properly.

“The camera controls are extremely hacked-in (but functional), and you can probably see in the video that each player has to select a flying enigma unit at the start which I detect and then use as the object to point the camera at. There is no facility currently available for me to manually reposition the camera except by locking the camera to the created “camera” unit, which results in some unfortunate limitations.

I currently use the built-in Dota 2 LinearProjectile system (which is used in game for things like Mirana’s arrow or Puck’s orb), but I’m going to have to tear down and recreate that entirely as it doesn’t support any 3D collisions (height is ignored) or other dynamic behavior.” he added in his post.

There’s now question that other issues will crop up in it until we see a proper final Beta, but why wait until then and not start your own project? The redditor stated that he constantly releases the systems he creates for other modders to use too; feel like making your own mod now?

https://www.youtube.com/watch?t=100&v=hDZg6Z5vecM

Players Want to Make ArmA III Even More Realistic with Latest ACE3 Mod

If you are looking for the ultimate military warfare simulation game, then ArmA III is for you. Yet with all its realism, modders apparently tweaked a lot of its features and added even more realism as they saw fit.

The modders come from three communities, namely the modders behind ACE2, AGM and CSE, who have joined their forces to release ACE3. The modders are said to have spent months on tweaking and polishing their project in order to get what they call “the most comprehensive and realistic gameplay experience for Arma III.”

Core Features

  • Completely new 3D Interaction/Action System
  • Performance and reliability framework
  • Focus on modularity and customisation
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
  • Proper & consistent network synced weather
  • Wind and Weather Advanced Ballistics
  • Captivity System
  • Explosives System including different trigger types
  • Map screen improvements, marker placement and map tools
  • Advanced missile guidance and laser designation

Additional Features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast and overpressure simulation
  • A fire control system for armoured vehicles and helicopters
  • Disposable launchers
  • Realistic G-forces
  • Vehicle Locking
  • Realistic Night and Thermal vision modes
  • Magazine repacking
  • Realistic weapon heating
  • Combat deafness simulation
  • Improved Ragdoll Physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No Idle Animation with lowered weapon
  • No talking player Avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices

Thank you Kotaku for providing us with this information.

Microsoft May Have Stopped ‘Halo Online’, but Modders Won’t

Microsoft announced the free-to-play closed-beta Halo Online title last week, having it be restricted to players in Russia. The modding community did not agree with the company’s decision to lock the title to a specific region, so they leaked a copy of Halo Online and the tool to connect was uploaded on GitHub, only to be taken down by Microsoft later on.

“Microsoft is probably quite bothered by what we’ve done already as these files were leaked. We obtained the files from a user on 4chan’s /v/ board,” modder and team member ‘Woovie’ told TorrentFreak.”From there, user Emoose proceeded to create a hack that would allow the client to load files and thus get in-game,” Woovie adds. “He has in the past done the same for Halo 2 and Halo 3 betas so he had experience with this. The files we have are definitely an early internal alpha. A lot of left over code from other Halo games.”

So it means that the modding community has no intentions to stop its own little opened-beta with the leftover code they got their hands on. The question now is whether or not it will become a copyright issue with Microsoft.

“In terms of DMCA/C&D mitigation, we have made redundant git backups on private and public git servers. This is to ensure we will always have one working copy. These are being synchronized so that data is always the same,” Woovie explains.”Further DMCAs may happen potentially, it’s not really known at the moment. Our backups will always exist though and we will continue until we’re happy.”

Also, it seems that ElDorito team is keen on working on their own version of Halo Online for pure passion and it seems they have been a bit baffled by its restriction to Russia. This could mean more action by Microsoft, but team member Neoshadow42 states that the modding of leaked files is more of a service to them.

“As someone involved in-game development, I’m sympathetic with some developers when it comes to copyright issues. This is different though, in my opinion,” the dev explains.”The game was going to be free in the first place. The PC audience has been screaming for Halo 3 for years and years, and we saw the chance with this leak. The fact that we could, in theory, bring the game that everyone wants, without the added on stuff that would ruin the game, that’s something we’d be proud of.” he added. “I don’t particularly see this as damaging, as some people have said. I don’t believe it for a moment, honestly. We’re working to improve people’s experience, bring it to those who wouldn’t have been able to play it anyway. I’d see that as a noble cause.”

This may seem as a piracy act at first, but the developer explains it is not due to the title’s nature of free-to-play and the fact that the game will not be pay-to-play, which in the team’s eyes does not make it piracy.

“This whole project would be completely different in an ethical way if we had taken a paid game and reversed it for everyone to access for free,” Neoshadow42 insists.”At the end of the day, El Dorito aims to deliver exactly what everyone wants. The closest thing to a Halo 3 experience as possible, but on PC. If we can manage that, I’ll be more than happy.”

Thank you TorrentFreak for providing us with this information