Steam used to hold a collection of games, both old and new, but with its constant updates and the ability to download the games on any internet connected PC, people love the new choices they’ve been given. This love only grows when you give them back a childhood classic, which for many are centered around the games that the Sega Mega Drive offered them, and Sega wants this to grow by supporting not just the games on Steam but also the modified versions that will be shared via Steam Workshop.
Steam Workshop is the user content sharing part of Steam, letting you add mods and tweaks that include the likes of replacing dragons with trains or a new map for your army to conquer. In this respect support for user-created content will be supported by Sega alongside the new Sega Mega Drive Classics Hub being released on Steam on April 28th.
Clearly designed for a VR generation, the hub will include the system being placed in a bedroom, much like the ones where you first encountered the games. With graphical enhancement filters, full controller and keyboard support and “spot-on emulation” listed in the release, you can replay Golden Axe, Altered Beast, Ecco and even Columns just like you did when you were younger.
These days, when a company releases a game there tends to be two sets of development going on. Internally the company looks to bring out expansions, DLC, and fixes for the game, while externally everyday people look to create a whole new experience by modding the game to open up a whole new world for the player. One such mod looks to bring your GTA V experience to a whole new level with the GTA Redux mod.
The Grand Theft Auto V Redux mod is the successor to the “Pinnacle of V” mod, designed to bring the game to a whole new level of graphics with a variety of new and updated features.
Looking for 4K resolution? They’ve got it. How about updated explosion graphics? Got it. Smoke and particle effects? Got it. The mod even adds new debris textures, making your gameplay experience even closer to that of a movie than an actual game. Redux will include newly worked physics and explosions alongside an overhauled weapon system, meaning that not only does the game look better it will play better as well.
Anyone else excited by this? The mod is made by John Romito, and since releasing his website for the mod he’s received 987 requests for tweaks to be made to the game. Ranging from something as fundamental as an overhaul of the physics engine to re-branding every vehicle and billboard advert found in the game. With so many features being brought to the game it’s only a matter of time before we get the mod released and lose ourselves to the highly detailed world of Los Santos again.
The HD fan remaster of Resident Evil 4 is making great strides, if the recent photo comparisons of the game’s new textures and models are anything to go by. The Resident Evil 4 HD Project – the lovechild of two friends calling themselves “Cris” and “Albert” (monikers adopted in honour of messrs Redfield and Wesker, perhaps?) for the last two years – started life as a high-res texture mod, but has evolved to include 3D models.
While Cris has no previous experience with such an undertaking, Albert has worked on RE4 PC texture packs dating back to 2007. While many such fan polishes have been released over the last decade, what marks the Resident Evil 4 HD Project as different, according to the official site, is:
Correcting texture mapping and 3D modeling issues. Texture mapping and 3D modeling errors that weren’t noticeable in the original game being played on a CRT television become more apparent when playing in HD resolutions. Examples include objects floating above the surface they should rest on, improperly placed shadow layers, seams appearing where textures are supposed to flow continuously. We are correct these issues throughout the game.
Enhancing flat objects to true 3D models. Due to limitations of the original hardware, objects like lamps, candle-holders, doors, decorative emblems, etc. were originally created as flat objects. In many instances we are able to revise these objects to be true 3D models, observable from any angle.
Remaining committed to the original visuals. Our intent throughout the project is to remain true to the original visuals and artistic intent. The best kind of feedback we receive is when people say that the game looks like what they *imagined* it to look like when they first played it 10 years ago. While we are not perfect, we continually refer back to the original texture assets to ensure we do not deviate in a significant manner.
Albert, a Spaniard, even travelled across Spain and Wales to take new high-res photographs of the real-world texture samples used by the original programming team. The project even has the blessing of Capcom, which has pinned a link to the site to the game’s page on the Steam forum.
Call Of Duty is one of the biggest franchises in the gaming world, with releases year after year from no less than 3 developers now. With so many games it comes as no surprise that their modding community is quite active as well, bringing new maps and options to gamers all over. One modder seems to have caught the developers eye resulting in claims that Activision are harassing a modder over some of his content.
In the Reddit post, moderator and modder TheReal_DF (DecrypterFixer), explains how much of a fan he has been, especially of the zombie survival mode. Recalling everything from his average of wave 45 in the zombie survival mode and how he got into the game mode only to then discover the mysteries of easter eggs within the game. Being interested in programming TheReal_DF decided to have a look and see how the game (Black Ops 1) worked.
TheReal_DF even says that the game helped him better at reading assembly language, a skill which eventually got him his dream job. That’s where the post goes south, describing the game as something that no longer represents what he “loved”.
In a follow-up post by chefslapchop, it’s revealed that “Activision has been harassing him legally him exposing the annals of their micro transactions and creating offline mods”. If this isn’t clear he then goes on to point out that in particular Activision dislikes that TheReal_DF has been “trying to find the exact odds of supply drops so people know what they’re spending money on”.
So a community loses a great person, a modder, all thanks to a company “harassing” him over offline content (not even stuff that affects people online, unlike the many hackers that exploit the game) and the fact that he wants to help people understand and make better decisions in the game.
Do you agree with this? Who’s side are you on? Is Activision right to be upset someone is looking at and learning from their work or should we all have the right to learn and enjoy games without the companies that create them trying to bully and scare us from their communities?
The Division is already winning praise from gamers around the world, not only for being an Ubisoft game that apparently doesn’t suck but for also being a visual tour de force. Of course, when it comes to being a PC gamer, we all know that no matter how great a game is when it launches, the dedicated efforts of the modding community can always do better.
SweetFX is one of the most popular mods around, helping push even more detail in many popular games by enhancing everything from colour reproduction to post processing effects. The team at DSO Gaming used the Soetdjur 4K SweetFX mod and got snap happy in their latest screenshot gallery and the end results are certainly spectacular.
Of course, not everyone has got a system meaty enough to push this game at 4K resolutions, but you’ll still see great benefits to the visuals at other resolutions, as there are many other SweetFX profiles out there for you to download, or you can even create your own! Either way, after seeing these screenshots, you’ll never want to play The Division without SweetFX enabled ever again!
Check out the gallery below and let us know what you think in the comments!
Fallout 4 has been a big hit, especially on PC where the modding community has been ripping the game to shreds and building it back up again, better than ever each time. It’s already a great looking game, but that’s never enough for the PC community and we always look to push things to the next level. Modder ‘SirGreenThumb’ has just released his latest mod, a new DX11 adjustment that aims to improve Fallout 4’s lighting system.
TrueLighting is basically a method that corrects the washed out look of the default settings, adding greater realism without actually changing any core aspects of the game or the original artists intended visions; it’s just better in general.
” I tried to keep daytime looking its original brightness without being washed out, while darkening and lengthening the night to create a more realistic night time. Similar to an ENB preset but this plugin utilizes the Fallout 4 DirectX 11. “ said SirGreenThumb.
Here are the key features of this mod:
It tones down bloom and eye adapt overall to more reasonable levels.
It calibrates certain lights for more realism.
It calibrates image space settings for indoor areas for a less washed out look. (still under development, some areas have not been calibrated).
It calibrates the image space settings for an unprecedented night time look, as well as less washed out look for daytime while keeping daytime bright.
It calibrates night time directional ambient to achieve a realistically dark night without darkening other lights.
It calibrates image space settings for dawn and dusk transitions for a seamless day/night transitions.
it calibrates image space settings for all time frames, weather patterns and areas for more realism.
It alters brightness for sun, moon, stars, upper sky, lower sky, horizon, clouds, and effects lighting for more realism.
It alters cloud layers, clouds transparency, fog, mist, sun glare, and moon glare for more realism.
Want to check out the mod for yourself? Hit up the download page here.
There is always that one game that you will remember, the first one to truly introduce you to online multiplayer, the one that introduced you to mods and their ability to turn a game from you enjoyed to what you loved. For me, that game was Warcraft 3, and with DOTA already a huge success, a new Kickstarter looks to bring another mod as a standalone game.
Legion Tower Defence was a fun game for many reasons, putting two teams of four against each other teamwork was essential. Coming at you wave after wave, you were in charge of defending your teams king, failure to do so lost you the game. With each wave becoming harder and harder, teamwork and planning were essential if you didn’t want your defences and your king to fall.
Unlike a tower defence, the game used fighters who would come to your defence, moving and attacking with everything they can muster to save your team from the inevitable defeat.Why not spend some of your secondary resources, then and hire a “mercenary” to attack the opposing team? Doing so not only put extra pressure on the energy team but also increased your income at the end of each round.
Currently, the new Kickstarter has four legions. The mechanical armies of Mech, the natural assault of Grove, the battle of the Forsaken and the fury of the Elements. While the game will be free to play (and not pay to win), backing the Kickstarter can get you everything from early access and special skins to unlocking all future legions.
I look forward to seeing how this progresses, with the games that used to be mods normally surprisingly success from both a business and enjoyment point of view.
Fallout 4 players have had no trouble surviving the harsh wasteland, fighting off everything from ex-government forces to giant irradiated mutant creatures. In their spare time, the wasteland doesn’t have to be a hostile place and some people have even taken to building with the recreation of the TenPenny tower being amongst the most noticeable. All of this is made even greater and more remarkable given that it is done without any real support, that is soon to change though as Bethesda have announced when they hope the full mod support will be available for Fallout 4.
In an interview with Game Informer, Todd Howard mentioned that “our goal is between the first two DLC’s” following up with “it’ll go up at that time on PC in April. All of that stuff will go up on PC. People are beta testing it”.
The first two DLC packs for Fallout 4 will be titled the Automatron and Wasteland Workshop. Revealing more details on these Howard mentioned that Automatron has “a little quest line and this Pokémon-esque ‘kill robots, get their parts, build your own’ [gameplay]. The robot building is really deep”. Laser guns and mini nukes just weren’t enough, you need your own robot too apparently in the wasteland.
The Wasteland Workshop will be there so you can “build your own arenas, capture animals, and also build other things”, offering those of you who prefer creation over destruction a short reprieve before walking out into the sand with your robot followers.
Survival mode, a highly rumoured feature, has also had some secrets revealed, with the lack of saving (unless you are sleeping), the removal of fast travel, a bucket load of diseases and the combat getting a whole new feel, instead of being just a “bullet sponge” experience.
A new feature has been announced by Cyanogen Inc for incorporation in the Marshmallow version of the commercial Android skin Cyanogen OS. The Mod platform intends to build apps directly into the operating system. Microsoft themselves are a large participant in the development of the platform, having developed Skype, Cortana, OneNote, and Hyperlapse apps for the platform.
The use of a large amount of Microsoft apps in the platform is the result of the previously announced “strategic partnership” between Cyanogen and Microsoft, which promised to cover “Bing services, Skype, OneDrive, OneNote, Outlook, and Microsoft Office.” The majority of those agreements are now represented on the Mod platform, with four out of the six currently announced apps being developed by Microsoft, which to some may seem like Cyanogen with Mod is simply facilitating a Microsoft version of Android.
What the Mod platform intends to bring to the table over normal apps is currently unclear. The majority of the functionality offered by it can easily be covered by existing apps, with even Cortana integration seeming somewhat redundant with the existence of the Assist API in Android 6.0. The main feature offered by Mod that is not easily covered by other apps is its “Social Lock Screen”, which allows social network updates to be visible on the lock screen. Whether this is a result of Cyanogen’s comments that their platform allows developers to “deeply integrate” their app “in a way that only Google could”, but it is unclear as to the meaning and functionality of this, which may be a series of special APIs built into Cyanogen for developers.
Cyanogen’s release of the Mod platform seems to show them going in the complete opposite direction to Google, championing the integration of software into the operating system, instead of the separation of parts of the OS into optional apps made available through the app store. Cyanogen is offering a “Mod ready” program for manufacturers, which intends to allow companies to load their devices with Cyanogen OS in order to access the existing Mods. They even offer a “Mod ready” logo that can be stuck onto devices, however, Cyanogen is yet to publicly announce any partners for the platform. For those interested in the idea, Cyanogen plans to ship the Mod platform next month at the same time as Cyanogen OS 13, the first version of the OS to run on Android Marshmallow.
The beauty of modding a game to improve the graphics is more often than not in the little details. Tweaking some lighting, smoke effects, adding better grass textures, making water look clearer, and so on. The Wicher 3 HD Project has been doing a lot of work to tweak and improve almost every aspect of the games textures and models, and while it already has a huge impact on improving the fidelity of this already fantastic looking game, it just keeps on getting better and better.
Modder ‘HalkHoga’ released the latest version of his HD texture pack for The Witcher 3: Wild Hunt. While not the biggest update in the packs history, version 2.6 helps improve some LOD issues with the rock in the game and while that doesn’t sound like much, it’s made a big difference in a game that’s heavily populated with rock and stone structures. To help even further, their textures have been improved and further optimized.
“Toadstools!” I hear you cry. OK, maybe not, but you’ll be thinking about being impressed (maybe) when you hear that Toadstool textures have been upped from 256×256/128×128 to a much more detailed 1024×512/1024/512. As I said before, the devil is in the details and when you start going through a game like this, all these little changes add up to a big visual impact.
If you want to upgrade to the latest version, or even install it for the first time, you can head over to the Nexus Mods page and grab the files, which can also be quickly installed using NMM too. If you want to check out even more mods for The Witcher 3, head on over to the main Nexus page and get downloading, there’s lot to choose from and you can really push the limits of the games graphics engine as far as you desire.
There’s no shortage of truly incredible Grand Theft Auto V mods, but every now and then, something really special comes along that kicks things up a few notches. The latest mods that caught our eye are the Last of Us Joel and Map Mods, which transform the vibrant cities of GTA V into a post-apocalyptic wasteland. The cities streets are quiet, the people are gone, the cars have all stopped and nature has slowly started to reclaim the streets and return it to the Earth.
What’s even more incredible about this mod is that it simply looks like The Last of Us. Those who’ve played the fantastic 3rd person adventure game on the PlayStation will certainly feel right at home watching this video.
As you could see in the video, the game lacks any kind of action at the moment, but there are so many mods already out there that it shouldn’t take much to combine this map and character mod with a few others. Add a few wild animals, throw in a few scavengers and murderers, and you’re good to go exploring a vast open world of urban jungle. I must admit, this would be a great setup to use in combination with a zombie mod, or as a multiplayer location. Of course, if you want to make things even weirder, why not add in these incredible Batmobile mods or cruise around the now desolate island in the Titanic?
If you want to take a look at these mods yourself, you can download After Us: Rodeo here. If you want to get Joel in on the action, you can download the mod for him here and complete the set.
What’s your favourite Grand Theft Auto V mod so far? Feel free to share your favourites in the comments section below.
Star Wars is an awesome book and movie series and one of the things that a lot of people would love to experience from the series besides the light sabers are the pod racers. I’m also sure that most agree that it was also one of the best things in Phantom Menace. Up until now there hasn’t been much in that direction for us gamers, sure there was the Podracing game for N64, but that’s about it. Luckily there are a lot of games that feature a great modding ability and where fans can are able to create their own pod racing games.
Modder CaptainDireWolf must be one of the people besides me that love the idea of pod racing and thanks to Halo 5’s Forge Map tools he created an almost working mod. While the mod is buggy and doesn’t fully work as a racing game, it’s still a great idea, fun to watch, and the video below is at least worth to watch.
The designer created a playable, yet limited, pod racing multiplayer mode that reminds us a lot of the Star Wars Episode 1: Podracer game for the N64. You’re able to use multiple pod racers in this mod called Boonta Eve, but you can’t really win the game. You can kill your enemies or you can just enjoy the fun of the race. One of the problems arises when you die, you can’t respawn with a racer again. All in all, it’s very simple, but that’s due to the limitations of Halo 5 more than anything else.
While this isn’t the ideal mod nor the best platform to make it on, I hope that it will inspire someone else to create a proper pod racing mod in another game, a game that is more suited for a racing mod like this. I would surely like a fun and fastpaced pod racing game for PC and I’m sure that I’m not the only one.
Grand Theft Auto is easily one of the greatest games in the series so far, the stories are fun, the graphics are great and the game world massive! However, no matter how much fun the game was at release, the PC modding community aren’t going to just take a day off and leave this one alone. While ripping around in the stock vehicles is a lot of fun, modded cars are where the real action is at, especially when those vehicles are eight of the most iconic Batmobiles!
This incredible mod adds the Batmobile 1966, Batmobile 1989, Batmobile MK2, The Tumbler, The Batwing, Batmobile 2016, The Batpod and the Batmobile Asylum; that’s a lot of potential Batman action right there! These are really detailed too, with interiors on the vehicles, weapons systems where appropriate and even the jet boosters for when you really need to get out there quickly and fight crime… or cause crime, no one said you had to be Batman.
Check out the videos below for a look at the new cars, as well as a flight in the Batwing. If that doesn’t have you reaching for the nearest mod download site, nothing will.
Just when you thought you had seen it all in terms of vehicle packs, there’s one that’s just a little bit bigger than the Batmobile, ok, it’s a LOT bigger. If you’ve ever dreamed about taking the Titanic on a cruise around the islands in GTA V, then today is your lucky day, as one modder has brought the iconic ship back for you to cruise around in.
The Division is a third person cover shooter set in a mid-crisis New York City and the latest entry in the highly acclaimed Tom Clancy’s franchise. Developed by Ubisoft Massive, the studio decided to grant access to the game prior to release, and launch a fairly extensive beta. Ubisoft’s history on the PC platform when it comes to optimization isn’t great, so this provided a valuable insight into the game’s performance. While it’s far from perfect, the overall picture is pretty good and should work well providing you turn off NVIDIA’s advanced effects. Unfortunately, I really don’t like the game’s dull, dreary hue which makes the open world appear lifeless. Perhaps, that’s the idea to properly depict a world in chaos, but I’d like to see more vibrant colours.
Despite this, the gameplay is really fun especially when you team up with a few friends. However, according to initial reports, the game hasn’t got an effective anti-cheat system and hackers have already found a number of exploits. Reddit’s member ‘division_throwaway’ explained:
“However, without stating anything specific on how to ‘cheat’ in this beta. It’s scarily simple.
Everything from ammo count, level XP, Dark Zone currency, player speed are all CLIENT trusted, and take time to sync via server time.
For example. Infinite ammo is possible by removing the instruction that’s responsible for adding/subtracting ammo into your player structure.
Speedhacking is possible by modifying the delta time used in the game’s update.”
Here we can see clear video evidence of the terrible anti-cheat system in operation:
Hopefully this is restricted to the beta because the game will just become a mess, and gain a reputation for having a terrible community. Surely, Ubisoft is aware of the impact of cheating on a multiplayer focussed game and has measures in place to protect players. If not, then The Division really could struggle to maintain a loyal player base after a few months of being released.
Case modding has become very popular again and it isn’t just something that a few select sponsored people do. A lot of people take it upon themselves to make their existing or new rigs just a little more fly. If you should be among those people, then you might want to pay attention to this as you could end up being one of the people walking away with 30,000 USD in cash and prizes. Cooler Master has launched the Case Mod World Series 2016 which is sponsored by ASUS, Avexir, Dremel, NVIDIA, and OCZ. Those are all some familiar names with some quality products.
The Case Mod World Series is designed to connect modders everywhere and 2016 is the seventh time it is being held where Cooler Master expanded the scope of the series to include local meet and greets, and modding sessions. The participants will be judged in four equally weighted areas that are complexity, design, originality, and overall look. The judgement will be done by the sponsoring companies as well as an international panel of judges: Ermanno Bonandini from Italy, Ronnie Hara from Brazil via Japan, Richard Keirsgieter from The Netherlands, Antony Leather from The UK, Richard Surroz and Brian Farrell from the USA.
“Modding has exploded in recent years and is taking root in every corner of the globe. The Case Mod World Series is about fuelling that growth. It’s about igniting the modding spirit – the maker spirit – on the web and right in your community,” said Michelle Wu, Global Community Manager. “This year, we will be running local events to involve modders everywhere. Together, with the generous support of our sponsors, we hope to enable the modding community the world over. ”
The registration is open now and will run until June the 12th, 2016. You need a Cooler Master Forum account to get going, but it is free and the Case Mod mini-site has all the details in that regard. The Info Hub will keep you updated with posts along the way and as previously mentioned, you can win a lot of prizes.
There are three categories with three places in each. The first place winner in the Tower Mod contest will walk away with $3000 USD in cash, any Cooler Master case of their choice, a V1200 PSU, MasterAir Maker 8 cooler, QuickFire Xti keyboard, Sentinel III mouse and Sirus headset. The motherboard is sponsored by Asus and is a Maximus VIII Formula while the GPU power comes from two GTX 980 Ti cards. Along with that, the first place winner gets OCZ SSD, Avexir Memory and a Dremel 8050 Micro tool. You can also see the full list of prizes for the different categories on the mini-site.
Brutal Doom is quite possibly one of the greatest game modification projects we’ve ever seen. If you haven’t heard of it, it’s the same Doom we knew and loved from the early days of PC gaming, with the violence and action dialled up to 11. The guns have been made more powerful, the gore effects have been expanded, ragdoll physics have been added, the music improved, the sound tuned and so much more. Let’s take a quick look at the current form of Brutal Doom in the most recent trailer below.
OK, if that video didn’t get you in the mood for some hardcore FPS violence, nothing will. So what is the talented modder SGtMarkIV doing this time? He’s taking Doom 64, often regarded as one of the greatest Doom games of all time, and giving it the Brutal modification it deserves.
To celebrate this announcement, Sergeant_Mark_IV has released the first early alpha screenshots of the project. This may not be as exciting as the video above, but given that he’s quite an active modder and often updates on the progress of his mods regularly, we can no doubt expect to see a featured video in the very near future.
Brutal Doom 64 is expected to have new special effects, improved particles, new lighting, more detailed gore, upgraded sound, extra and improved weapons animations, new monsters and even stuff that was cut from the original Nintendo 64 version. Overall, it may turn out to be the greatest Doom game ever created. Sure, we know there are more modern ones, but they’re just nowhere near as fun as the older ones.
The question is, what other games could be given the brutal makeover? Let us know in the comments which games you would like to see given this extreme treatment.
If you want to play the original Brutal Doom, you can download it from Moddb here.
We all love playing those games, where every second and choice matters. Feeling the weight of the world (or even the universe) on your shoulders as you feel the story wrap around you. What makes these experiences better are the friends you play them with. That’s why on Friday you can enjoy the classic that is Half-Life co-op on Steam.
Sven Co-op has been out for a good few years, with players being able to enjoy it for almost two decades now. On Friday (22nd January) you can enjoy it all over again with its release on Steam.
Play through the campaign with your friends as you encounter familiar enemies (with a little difficulty boost to make it fair). As stated on their site, Co-op was originally intended for Half-Life and now you can play the game with all its glory.
If this wasn’t enough the mod also includes support for Opposing Force, Blue Shift, and Uplink story lines, meaning the story doesn’t have to end where you may have stopped before. New monsters and weapons are there for you to fight and obtain, while its graphics and physics have been improved, however, the core feeling of the game remains.
So if you have, or haven’t played it before, and it’s sitting in your library click download and get the mod for release day. Play a classic with your friends, enjoy the experience and try to save the world okay?
Grand Theft Auto has proven a popular game for video editors, with seemingly hundreds, if not thousands of trailers and movie scenes being remade using the in-game editing features. Then we’ve got the fantastic Batman v Superman trailer, which is no stranger to remakes either, as we’ve already seen it recreated using Lego! Now it’s time to put the two together, in what has to be one of the best Grand Theft Auto V trailer remakes to date, so sit back and enjoy the next three minutes of internet awesomeness.
“Batman v Superman: Dawn of Justice Trailer Recreated In GTA 5. In this GTA 5 Machinima parody, the Batman v Superman trailer was recreated completely from scratch by the very talented Merfish! Make sure to check out his channel below for a side by side comparison! ” reads the video description.
It’s a fantastic video and a great example of why PC gaming is so freaking awesome. Just a few mods, and no doubt quite a lot of spare time is all it takes to win some internet points. If you want to see how closely it matches up, you can check out the side by side comparison video below.
Want to see what happens when it all goes wrong? As just like real life actors, video game characters don’t always do as they’re told! Check out the outtakes video below.
What’s your favourite GTA V remake so far? Feel free to share your favourites in the comments section below.
The Witcher 3: Wild Hunt, being based on an existing series of novels, was locked in to having Geralt, the titular male Witcher in the books, as its protagonist, but a new fan mod now allows gamers to change their lead character to a woman. The mod, developed by ParKan – who also developed a mod to allow permanent companions, giving you five companion options that can be used in battles – lets players switch out Geralt for either Triss, Yenifer, Shani, or Ciri, all non-playable character within the game already.
While the mod give gamers some welcome agency, the female character models still use much of Geralt’s animations, particularly during battle scenes and some cutscenes, and the suspension-of-disbelief-breaking voice of Geralt emanating from the lips of all four women.
The character mod requires three mod installs from NexusMods (1, 2, and 3) which are all installable via NMM.
This mod changes playable Geralt to Triss, Yennefer, Ciri or Shani. Tested on Steam version 1.11 and can’t guarantee working at another versions, the NexusMods post reads. “This mod may be incompatible with mods that uses xml editing. Character has Geralt’s animations during combat actions and in some parts of dialogs and cutscenes.”
Bioshock, one of the most iconic FPS games of all time, is still just as great to play as it was when it was released, or is it? The PC game modding scene never ceases to amaze me and this time, the talented modder “Turtle [CPU Cool]” has released a mod that really brings BioShock into the modern age of PC gaming, again.
The games physics engine has a cap of 30FPS, or it did, as the new mod unlocks those already beautiful physics and kicks them up to 60, 120 and 144FPS targets, and if you think they looked great before, you haven’t seen anything yet!
The mod is available to download from GitHub, and if you’re looking for an excuse to replay this classic, this is the best one we’ve had in a long while. BioshockPhysicsUnlocker.exe is easy enough to install, just copy the file to your games directory, run the program, pick the FPS target you desire and you’re ready to rock.
For those of you with high refresh displays, the 144FPS mode is going to blow your mind. Check out the trailer for Phyiscs Unlocker below and be sure to check out the mod when you get a chance.
We love this mod, but what’s your favorite game mod?
The PlayStation 4 has been on the market for a while now, and since release, you can bet that hackers, modders and more have been tinkering with the hardware and software of the latest Sony console to find a way to run unauthorised software. From homebrew software to piracy, breaking the protection on a console is a huge deal, one that Sony aren’t going to be too fond of, but one that a lot of people are no doubt eager to explore regardless. Naturally, the legalities of such a thing aren’t in the favour of those who do such things.
CTurt, who previously revealed a working PS4 kernel exploit, allowing the running of homebrew content, has now revealed the that PlayStation 4 can be jailbroken using kernel exploits. According to CTurt, the jailbreak allows dumping of the system ram and other processes, which opens the door for custom firmware and software modding. Of course, there’s still a few other security hurdles to get by, but it’s a foot in the door, so to speak.
Just broke WebKit process out of a FreeBSD jail (cred->cr_prison = &prison0). Guess you could say the PS4 is now officially "jailbroken" 😛
Tired of not having enough customisation when it comes to your chassis’ lighting sceme? Sure you can buy a few LED strips, but they’re often fixed with a single colour and changing them can be as complex as buying a whole new kit and re-installing it all, just to go from blue to red. The same goes for LED fans, they’re often single colour, many can’t be turned on or off and their colours are fixed. NZXT have the solution with their HUE+ RGB lighting kit, as it gives you control over each lighting strip/zone within your system right from your desktop, allowing you to endlessly customise it as often as you like and with minimal effort!
“HUE+ lets you light up your system like never before. It is a digitally controlled lighting solution that combines intuitive software and versatile routing options to give you unprecedented PC illumination possibilities.”
The new HUE+ uses the latest NZXT CAM software, which comes equipped with 8-preset effects, as well as extensive customisation options to create your own. There are two channels on the lighting engine, each capable of supporting four LED strips, which can be configured to run separate effects; you get four LED strips included in the box.
The packaging is nicely designed, showing how the HUE+ can display full RGB lighting to the interior of your system.
Around the back, there’s a quick rundown of some of the features you’ll find in the CUE software; it all looks pretty straightforward, so let’s take a closer look.
There’s a nicely detailed user manual included, which folds out and has lots of large pictures to help explain each step of the installation. It’s certainly worth reading too, as you wouldn’t want to wire all the lights in backwards and them not operate properly, if at all.
In the box, you’ll find four RGB lighting strips with modular connectors on each end.
While the strips do have 3M adhesive on the back, you can also take advantage of the four strong magnets that are placed on each strip, allowing you to quickly snap the strips into place, but also quickly remove or move them as needed; so long as your case is metal of course, 3M is needed for plastic panels.
All the cables you’re likely to need are included, such as extensions for linking together multiple light strips, a Molex to DC jack for the controller, USB motherboard header to MicroUSB for the CUE software and HUE+ to communicate with each other, and some cable ties to keep it neat and tidy.
The actual controller is quite compact, fitting into a 2.5″ hard drive form factor, albeit a little taller. There’s an angular top to give it a bit of style, with a strip of lighting in the top; even if it is on show inside your system, it should still look great.
Around the back, there are four ports, DC 5V, USB and two lighting channels. It’s all pretty self-explanatory and setup should be nice and easy.
The 2.5″ form factor is no accident either, as you’ll find four screw holes on the base to mount it to a hard drive bracket. This is handy for NZXT chassis such as the H440, which has an on-show 2.5″ mount below the motherboard.
Setting up the HUE+ is pretty easy overall, there are only four ports on the back and it’s pretty obvious where all the required cables go. The power cable and USB cable are essential to the operation of the device, but it’s up to you how you use the light strips. You can use any number of the four LED strips included, and with two channels you can set up to four strips to each one; to keep things nice and simple, I’ll be using two LED strips per channel.
We recently revealed news that the original Deus Ex, one of the most iconic PC games of all time, has been getting a lot of love from a modder, creating the ultimate overhaul mod for those aging title. The new mod will add a huge range of new features, as well as fixing flaws with the original, without screwing up anything that made it so great in the first place. Immersion has been improved, AI has been drastically improved, physics are greatly improved, as are the weapons, sound effects and so much more.
“GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the “definitive Deus Ex experience”.”
GMDX V8.0 is set to be released on December 20th, a little later than the original December 7th release date. However, with this being the ultimate and definitive Deus Ex modding project, this Christmas may be the best time to replay this classic once again.
Another day another hack. After the likes of VTech and TalkTalk, it was only a matter of time before hackers did the truly unthinkable, they started targeting your games (again)!
While not strictly targeting your games they are looking to target Nexus mods, one of the most popular sources for people to post and download files to augment your experience with a variety of games. Similar to how Steam workshop works, nexus mods lets you upload, download and endorse people’s adjustments meaning you can do everything from upgrading the graphics in Oblivion to wearing Buzz Lightyears armour in Fallout 4 if the developers don’t break mods.
The breach is reported to have affected users registered before mid-2013 but as a general rule of thumb, if someone is hacked you change your details quick. While being hacked is one issue there has been another one which is slightly more worrying, the mods have been changed.
Popular mods Higher Settlement Budget, Rename Dogmeat and the BetterBuild have found that someone other than their creators made changes to the above-mentioned mods. The addition of “dsounds.dll” to the files have been sent off to a malware research team to check and act upon the file should it appear to be dangerous.
As a precaution, if you own a Nexus Mods account you should change your password and if you are a mod creator, check your mod’s not been altered, reporting any suspicious action if you believe your account or mod have been compromised.
Pretty much anyone can agree that The Witcher 3 is one of the best looking games that were released this year and that CD Project RED did a really great job on the game. But that doesn’t mean that modders can’t improve further on the game. Games with modding abilities usually draw a big crowd as it opens up to nearly endless possibilities and fixes on things that the original game might have mixed. One place that CD Project RED didn’t pay so much attention to were the environmental textures such as rocks, wood crates, and sacks, and that is where the first new mod comes into play.
The first new mod is the Environmental HD texture pack by modder Halk Hogan PL. It updates the textures of most rocks, wood crates, sacks and checkered floor in the amazing The Wither 3 and best of all, it shouldn’t affect your performance. According to the creator, the new mod didn’t affect the performance on this AMD Radeon HD7970 with 3GB memory but warned that 2GB VRAM models might experience a slight performance hit. That, however, is still unconfirmed and it might run just as well with 2GB VRAM. You can find the mod here.
The second new mod increases the overall draw distance and level of detail for a lot of in-game objects and it was created by the modder sjbox. The mod can increase the draw distance and detail levels by 10 to 40%, but it will naturally have some impact on the performance. This shouldn’t be an issue for high-end gaming systems as it reportedly only is around 5 FPS in crowded areas. When the GPU has to draw more objects, it will need some more power. That’s just logic. You can find the mod here.
You can see comparison screenshots with the two new The Wither 3 mods below:
Environmental HD Texture Mod
Draw Distance and Detail Level Mod (modded then unmodded)
Modding is by far one of the coolest features of PC gaming, but every now and them, a modder or even a team of modders come along that go far beyond the basics of HD textures, new armour (or no armour, if you know what I mean) and weapon mods. Modder “DooMero” has been working hard on a total conversion mod for id Software’s classic FPS, DOOM.
Resident Evil Code Name Hunk takes one iconic series and forces it right into the Doom engine, with all the stunning 2D visuals that we came to know and love about Doom. Featuring a new level that was based around Resident Evil Survivor, a third person camera to suit the Resident Evil gameplay style and a whole host of action and cut-scenes to give everything some pace.
This original, albeit heavily inspired story takes place in the year 2002.
“Before the end of Umbrella, the alpha team of U.S.S. and commanded by Hunk need to collect all the samples created by dr. Young and ex-umbrella scientist responsible of the creation of the TNB virus, a T-veronica variation. The events occur in a complex facility located in Mero city.” said DooMero
It’s certainly an interesting project and if you’re unsure what to make of it, check out the newly released 35-minute long play through video below. Want to play it? Sit tight, as the total conversion mod will be released just next week!
Hold onto your Spartan armour fellow PC gamers, because this is one incredible project that you’re not going to want to miss out on! Halo is a great game, I’m a huge fan of the series and have long followed it on various Xbox formats over the years. However, Halo has never been as good as it was when it was released on PC, even if number 2 did require you to install Vista *shudder*.
Now it looks like Halo is set to return to PC albeit in an unofficial capacity, not that I care, the new game looks freaking amazing! The project is called installation 01, and it has been under development for quite some time now, but their new gameplay teaser is enough to spark new excitement into the teams work.
What’s really exciting about this project is the team behind it are doing everything by the book, that means it’s not going to get pulled and trust me, if Microsoft were going to lawyer up, they’d have long since done so.
NOTE: Everything you see here is Work in Progress, anything is subject to change. This is the Pre-Alpha version of the game.
Q: What is this?
A: Installation 01 is a fan game created by Halo fans from all over the world. The aim of this project is to be both an artistic tribute to Halo and a fun way to experience Halo on PC, Mac and Linux free and legally. Our primary goal is to recreate the multiplayer experience of the Halo trilogy, bringing in features from all Halo games to make the ultimate multiplayer sandbox!
Q: When is this being released?
A: Short answer: 8-12 months, no promises.
Long answer: We’d like to include several well-made maps and a solid arsenal of weapons and gamemodes in our first open beta build. Depending on how many more artists and programmers join the team, we are looking at an 8-12 month wait until our first publicly available build. However, there will be more trailers and information released as we progress, and hopefully the teaser trailer we just released will serve as a shining beacon to talented folks in the fan community. The more the merrier, keep reading for information on how to help.
Q: Is this legal?
A: We are abiding by Microsoft’s Fair Use Policy and their Game Content Usage Rules. http://www.xbox.com/en-us/developers/…
Everything in the game is fan created and can be legally downloaded and distributed in accordance with the Game Content Usage Rules. We are not out to make any money, even to cover costs. The work is all a labor of love, our team gets nothing in return except the satisfaction of making the ultimate Halo tribute, and some portfolio building.
Q: How can I help?
A: We are in need of more team members. We are currently recruiting for these positions:
Our current team size is about 20 people giving their free time on-and-off depending on school and work schedules (about half of us are either computer science or art students, with hobbyists and professionals mixed in). We would like to expand, so please comment if you are interested in helping, we will get back to you ASAP!
Q: Where do I go to check for updates on the project?
Want to keep up to date with the project? Check out the official YouTube and Facebook pages.